Toxicity

  • Once y'all put Sea of Thieves on PlayStation, you allowed tons of trolling players on your servers which now has made it unplayable due to the constant unfair PVPing on the servers. I regret to have even downloaded this game. I will be deleting it as well as on my children PlayStation until there is a PvE server with equal loot values or something to protect the ones that only want to pve. There's no point in farming so hard for things we can't keep since the toxic pvp players just take it from us right we get it out before we can even finish a fort. Even with 2 or more players we PvE players don't stand a chance because WE DON'T PVP. This is why we don't pvp. Maybe make a certain area on the map for pvp players only. Even my poor children say the game is too toxic due y'all forcing us to have to pvp. Until there is some type of protection for PvE players I will not have this game on my console.

  • 84
    Posts
    69.4k
    Views
  • Pvp is not "toxicity" specialy in pvpve game.
    If they throw slurs or something like that you should raport it

  • @khaleesi111430

    I just want to elucidate the strategic imperative of augmenting the player experience through the implementation of a robust framework for Community Events within the Sea of Thieves ecosystem. Our objective is to leverage the core competencies of our platform to foster a paradigm shift in user engagement, thereby catalyzing an enhanced communal interaction milieu. The proposed initiative aims to operationalize a series of synchronized in-game activities that will, in turn, incentivize player participation through a gamified reward mechanism. This mechanism is predicated on the foundational principles of behavioral economics, designed to drive user action and retention. The initiative will be rolled out in phases, commencing with a pilot program to assess the efficacy of the engagement model and iterate based on key performance indicators. Phase One: Ideation and Conceptualization

    • Solicitation of input from key stakeholder demographics to inform the event curation process.
    • Development of a cross-functional task force to align on strategic objectives and deliverables. Phase Two: Implementation and Execution
    • Deployment of a series of thematic events, each with a unique value proposition and engagement hook.
    • Integration of a real-time analytics dashboard to monitor event traction and participant feedback loops. Phase Three: Review and Optimization
    • Comprehensive analysis of engagement data to identify trends and areas for improvement.
    • Calibration of event parameters to optimize for maximum participant satisfaction and return on engagement. In conclusion, the infusion of Community Events is anticipated to be a pivotal driver of growth and player satisfaction. We are committed to iterating on this model to ensure alignment with the evolving preferences of our player base. We look forward to your feedback and collaboration as we embark on this journey to redefine the boundaries of community engagement within Sea of Thieves.

    Thank you :)

  • @khaleesi111430 unfortunately this is the game Rare designed for and i myself had a long time coming to terms with this as someone who predominantly played single player adventures before Sea of Theives. Pvp will always be a part of it and not all pvp is actually toxic. Just pirates being pirates. If safer seas isn't a good enough of a payoff, then I'm afraid your deletion will be permanent. Which is a shame.

  • While I sympathise with you wanting to play a game with your children, this is a PvPvE game and the audience this game is marketed too are PvPvE players/enjoyers, not PvE orientated people, PvP in this game is not toxic it is at the core of the gameplay loop, this game was just not built for people who just want to PvE. If you do want to avoid PvP maybe you should avoid the skeleton forts since the hole design of the forts is to attract player attention and encourage player interactions, when rare made these events scale to crew size they got rid of the need to work together to finish them for less practiced people so now people will only ever fight over them

  • @khaleesi111430 you bought a PvPvE game that includes elements of PvP, if you don’t like that, play something else. Rare will not be changing Safer Seas to match High Seas, so either play Safer Seas and take the hit, or find another game that will satisfy what you’re looking for. Otherwise, goodbye and safe sailing!

  • As already clearly stated, pvp is not toxic in a game that it was designed and intended for, and inviting ps5 players didnt shake up the pvp balance any more than introducing a bunch of swabbies who dont know much about the games combat could shake things up.

    This just sounds like a classic case of not looking into what you got before you bought it.

  • Safer Seas already exists as a separate mode and fix your problem.
    As for equal loot value, if you want less risk you will get less loot, simple as that.
    Case closed, fair winds.

  • First off. Define toxic and what is toxic in this game.

    There's no point in farming so hard

    Right. Why are players trying to farm hard?

  • Many that ended up playing the game for 3 years, 4 years, even 5 years started out just wanting to pve and viewing pvp in a negative way.

    Over time that view can often change. With experience, with being open to changing your opinion and view of the environment.

    Many ended up getting involved in pvp themselves, sometimes a mix, and sometimes just stuck to their pve roots.

    Things become much more manageable when you approach the game as "What can I do to help myself succeed in my goals?" "What can I do to support having fun for myself and for those around me" "What is within my control and what is out of my control?" "Am I putting in the effort that is required to create an optimistic approach for the session?" "Am I being fair to others?"

    Thankfully, we have the power of direction for ourselves and our own leadership but we do not control others. We decide how we move forward, how we view things, how we view others.

    Once you embrace the power you have as an adventurer and avoid fighting for control that you will never have, you win. Your sessions will be full of appreciation, your outlook full of optimism, nobody can stop you at that point. Others will be inspired by your approach.

    If you choose to focus on what you view as toxic, you will lose. It becomes revenge. Everyone loses in revenge. Those involved and those that are just around.

  • @khaleesi111430 said in Toxicity:

    Once y'all put Sea of Thieves on PlayStation, you allowed tons of trolling players on your servers which now has made it unplayable due to the constant unfair PVPing on the servers. I regret to have even downloaded this game. I will be deleting it as well as on my children PlayStation until there is a PvE server with equal loot values or something to protect the ones that only want to pve. There's no point in farming so hard for things we can't keep since the toxic pvp players just take it from us right we get it out before we can even finish a fort. Even with 2 or more players we PvE players don't stand a chance because WE DON'T PVP. This is why we don't pvp. Maybe make a certain area on the map for pvp players only. Even my poor children say the game is too toxic due y'all forcing us to have to pvp. Until there is some type of protection for PvE players I will not have this game on my console.

    I’ll never understand this mentality even though I’ve been seeing it for decades in multiple games. Always the same angry exaggerated post advocating essentially for a completely different game from the one they purchased.

  • See ya 😁

  • When the PvEvP game has PvP (outrageous, unforeseen and unfair)

    Genuine question though, in what way would you argue the release on PS has influenced this? If anything the seas are safer than ever with a large influx of people that are still trying to learn the ropes of the game.

  • @khaleesi111430
    Amen to this right here I feel the exact same I've tried playing voyages and I've tried playing vaults anything indo I'm being hunted down n killed I've tried turning off cross platform but the [mod edit] r on there too like bro why did they allow cross save smh I'm bout ready to delete this game my self the only reason I have t o found two awesome guys to.plau with but we r constantly getting sank I'm tired of this [mod edit] they need to fix it or give us a passive mode or something

  • @tresslure4811 Your post has been edited as it goes against the Forum Rules and Pirate Code.

    Circumventing the Forum Profanity Filter

    A profanity filter is in place to support our commitment to our community to create the world’s friendliest multiplayer game. Topics and posts which attempt to circumvent the filter will be edited or deleted and the users involved warned. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.

    Please read and abide by the Forum Rules and Pirate Code in future.

    Thank you.

  • @olde-grim-jack
    Bro your talking non sense just give us passive mode , or a pve servers, or make safer seas full reward with emissary

    Do u not understand that y'all will lose player base do to this?
    Or y'all just don't care about your players?

  • @tresslure4811 said in Toxicity:

    @olde-grim-jack
    Bro your talking non sense just give us passive mode , or a pve servers, or make safer seas full reward with emissary

    Do u not understand that y'all will lose player base do to this?
    Or y'all just don't care about your players?

    No they wont. Dont be a doomsayer.

  • @tresslure4811 said in Toxicity:

    @olde-grim-jack
    Bro your talking non sense just give us passive mode , or a pve servers, or make safer seas full reward with emissary

    Do u not understand that y'all will lose player base do to this?
    Or y'all just don't care about your players?

    Safer seas is like a reverse Emissary system, instead of taking more risk and having more rewards for it, you choose less risk and therefore get as much loot but less value/xp on them, and some features rewarded in the harder mode, it's perfectly logic and fair.

    I don't understand the outrage for it from some people, it's always been like that for games in general, for example even look at Helldivers 2:

    • Coop full PVE-only game
    • 9 difficulty levels that scales enemy strenght, number, frequency on each increment, but also currencies and XP gains
    • Special ressources to upgrade your character only available on missions lvl 5 and up, and 7 and up.

    Mind you, in their community there are also people crying about wanting as much XP, medals and money playing on difficulty 1 than those playing 9 (and are also outraged at having the ressources "locked" behind diff 5/7). And they are frankly as entitled and whiny than the people here complaining about Safer Sea not giving enough.

    Put the efforts, take the risks, get more rewards (if you want to, since it's all in your hands), it's that simple.

  • I find this type of post extremely funny.

    This game has been on the market for 6 years, I understand that on PS5 it has been released recently but this generates a question in my mind.

    Do you guys not look at what kind of game you are buying? It makes it very clear in the description, Sandbox PvPvE, an open world experience shared with other players.

    If you know the game has an inevitable PvP component.... Why would you buy a game that has something you don't like? You've already spent the money, Playstation is not going to accept a refund because you didn't want to read reviews before purchasing the product, so the only person who loses here, is you.

    Finally, I would like to clarify that PvP is not toxic, it is a core mechanic of the game. It's very different if they make fun of you when they sink you, but sinking you is not toxic at all, it's part of the game and it's something that all players have had to face.

    If you want to stay, stay, if you want to leave, fine. But don't try to justify your laziness by blaming others for playing Sea of Thieves as it was intended from the start, at the risk of having everything stolen from you.

    We have all been sunk, we have all been robbed not once or twice, hundreds of times and surely more valuable loot, the difference is that instead of crying, we have accepted that it is part of the game and we have adapted.

    If you don't like the experience SoT offers, you are free to leave, the money has already been spent.

    P.D - Let me edit because I didn´t read this guy before posting

    @Tresslure4811 We don´t care about loosing players if they don´t want to play the game, every single game on the markes looses players every day, you are new here, you are the one who must adapt to the game, not the game to you.

    The game was fine on number of players before PS5 release, and it will be fine after all the Pve Lords asking for Pve servers leave. The door is open , you can leave if you want, no one is asking you to stay if you don´t want to, same as the OP.

  • The biggest issue is that many players have been playing this for 6 years , that is a huge difference in experience towards players who just started a month ago... i can feel that this game isn't fun at the start if you come in this late , but it will take some time to adjust and find ways to hide your treasures or sell them even before bringing them to a fortress , if you fight a fortress , one can forget to watch the horizon and that has been deadly to all of us.. You can try safer seas on which you can play without worries or just train your crew ... i know it's only 30 percent but better 30 percent than totally nothing.

  • Sorry, this is a pirate game. We attack every other ship we find.

  • @khaleesi111430

    Let's see... they will tell you "you bought the wrong game", "this is how the game is meant to be played" AKA "we kill these victims on sight", "go play safer seas", and so on and so forth. But what people don't seem to get is - toxicity.

    This is a recurring theme in the game which has nothing to do with "how the game is meant to be played", destroying other ships on sight just because that's what the developer told them to do. It looks like this problem has never been solved and never will, since I see this mentioned over and over again, and one of my friends who "dared" set sail in high seas told me about.

    I never had any illusion I would ever sail in high seas, I bought the game strictly for safer seas, knowing exactly how limited and stunted that experience would be. I am sorry you have to go through this, but I am afraid nothing will be done about it, and this post will get nuked into oblivion about the PVP gang.

  • @tresslure4811 @Aeorath

    So I'm gonna use a simple comparison. Would you buy a sports car and then complain to the sales man it's not a family carrier and ask them to redesign it? They are both cars, so that sounds perfectly reasonable right?

  • @tresslure4811

    As we embark upon this digital voyage across the vast expanse of the Sea of Thieves, I beseech you to consider the manifold benefits of active participation in our meticulously curated Community Events. These events, meticulously orchestrated by our dedicated team of event coordinators, represent a synergistic convergence of player engagement, camaraderie, and—dare I say—merriment.
    1. The Enigma of Event Participation Metrics
    Let us delve into the labyrinthine depths of participation metrics. Our data-driven analysis reveals that engagement levels surge exponentially during these events. The arcane algorithms hum with delight as players converge upon designated islands, their avatars dancing like marionettes in a grand masquerade ball. The correlation between event attendance and the probability of discovering rare treasures is, quite frankly, staggering.
    2. The Lexicon of Lively Lexical Lexicons
    Permit me to elucidate the lexical lexicons employed during these events. Our verbiage repository includes such gems as "swashbuckling," "grog-fueled revelry," and "nautical shenanigans." These terms, when woven into event announcements, evoke a sense of whimsy that transcends the mundane. Imagine, if you will, a forum post adorned with phrases like "booty-sharing symposium" and "parrot-petting pavilion." The mind boggles.
    3. The Aesthetics of Apathetic Formatting
    Ah, formatting—the unsung hero of our digital discourse. Our event announcements, meticulously crafted in Notepad by an intern named Bartholomew, adhere to a strict aesthetic code. Random capitalization? Check. Inconsistent font sizes? Double-check. Paragraph breaks at arbitrary intervals? Triple-check. It's like reading a cryptographic message from a time-traveling pirate with a penchant for typographical chaos.
    4. The Enigmatic Event Schedule (or Lack Thereof)
    Our event schedule, shrouded in mystery, unfolds like a cryptic treasure map. Dates? Times? Such trifles are for lesser mortals. Instead, we favor a laissez-faire approach—an exquisite dance of spontaneity and bewilderment. Picture this: a forum post that simply reads, "Arr mateys, gather 'round the invisible bonfire at the stroke of midnight (or thereabouts)."
    5. The Sublime Art of Vague Objectives
    Why burden our community with clear objectives? Instead, we present enigmatic riddles that would make even the Sphinx scratch its metaphorical head. "Seek the fabled Chest of Nebulous Nebulosity," we declare. Players embark on quests, their compasses spinning wildly, their maps leading to uncharted waters. The thrill of uncertainty—the very essence of our events.

  • Its not everyone else's fault (who are playing the game the way it was designed to be played) that you did not research what kind of game it was and now complain that it isnt what you expected.

  • Guys pirates are mean and suck a lot.

  • @bloodybil

    Not really comparable, Helldivers is a PvE only game and SoT is not, the main reason people play safer seas is most likely because of the PvP part, which just doesn't exist in Helldivers.

    And every gamer should know, that there are always some who want a game easier/harder/or whatever but that shouldn't mean just because we disagree with something, it's the same as whining.

    Why not just find a compromise? In my opinion Safer Seas needs a little re-work. Loot only worth 30% isn't just a reduction but rather a punishment because your not even able to use a captained ship and sell at souvereigns.
    Limiting reputation levels is alright but at least let let them become pirate legend too, there's no good reason to keep that away from Safer Seas only players.

    Everything that's part of Reapers, including emissaries should stay in High Seas, reducing gold worth is understandable but not more than 50% and include captained ships. Regular treasure isn't worth much anyway without emissary.

    And at last, for everyone who's against any changes of Safer Seas, please remember there isn't another game that offers a similar experience to PvE Sea of Thieves and your not losing anything in letting them get a better experience.

  • If SOT went PvE it would no longer be SOT and the game would die.. quickly.
    Play a game for what it is.. And stop trying to turn it into something it is not.. Or.. just dont play.

    The game is successful because it blends PvP and PvE..
    If the game was one or the other.. it would fail either way.

    So long and thanks for all the fish.

  • @khaleesi111430
    Some background: I have only played this game for a few weeks before it dropped on PS5. I decided to take the £1 XBox gamepass deal so I could play it on cloud gaming until it dropped on PS5.

    Why I got it early: The game has been out for six years. There are loads and loads of reviews out there explaining exactly what to expect in the game. I felt it was just what I was looking for. Incidentally, I have never heard of the game until it was announced for PS5.

    Risk vs Reward: The game is a game about pirates, where risk and reward were linked. As they are in this game. If you want higher rewards, you need to risk more! But, what are you actually risking? Nothing really. Your ship respawns, you respawn with the content in your pockets still. You may loose a little loot, but that is counter balanced by the experience you gained from getting it and, subsequently, losing it. Playing in Safer Seas may take a little longer to get your gold, but after your 3rd ship type, gold only equals cosmetics anyway, so whats the rush?

    PvP vs PvE: The game isnt strictly PvP IMHO, however, it has PvPvE elements in it. I have not played Safer Seas (the PvE part of the game), not because I am competent at PvP, (I assure you, I am not and I think I have only managed to sink one other ship compared to the amount of times I have been sunk) but because I like the adrenaline of the fear of being chased down, or the cat and mouse chase into the fog etc.

    Toxicity: Being attacked by another ship in a pirate game is to be expected. I, like you, prefer the passive game. Others prefer the thrill of the chase, or want to be true pirates and steal from others. There is no toxicity in that. However, coming onto a forum and accusing others of toxicity because they do not play a well established game the way you want to, is, in itself, toxic.

    Going forward: If you want to take a look at High Seas from a different perspective, feel free to add me up on PSN Gus_Haines Maybe I can give you some tips on avoidance while having fun in High Seas with my limited experience. I have no clue of your childrens ages, But maybe you should play a little without them and get some experience before brining them into High Seas.

    Conclusion: The game is possibly way more fun that you are, so far, willing to give it credit for.

  • @tresslure4811
    If everyone who only PVEs went to their own private servers.. the game wouldnt last.
    What would become on PvEvP servers? (the main attraction & money maker for Rare)

    Think things through

  • @gushaines hear hear. Well said. +1

    I do want to say there is actual toxicity in SoT; but that is typically in the communication of other players, especially when they're on edge from adrenaline in a pvp situation.

    That can be reported, and you can also disable other player's Voice Chat, shouts, and typed text too

  • @li-jratt-li sagte in Toxicity:

    @tresslure4811
    If everyone who only PVEs went to their own private servers.. the game wouldnt last.
    What would become on PvEvP servers? (the main attraction & money maker for Rare)

    Think things through

    High Seas will always be the main mode and THE SoT experience but there are players who already know they will never play High Seas or parents with their children and I don't think it's too much to ask for them to get a worthwhile adventure in Safer Seas.

    It's a pay to play game and other than that, it's probably the emporium as main income, if PvE only players had a place to stay and enjoy, then they would more likely spend some money.
    If they want the full experience (and 100% rewards) they still have to play High Seas.

    But you and some others here only seem to care about having enough PvP victims and don't care for anything else.

  • @deus-i-dragon said in Toxicity:

    @bloodybil

    Not really comparable, Helldivers is a PvE only game and SoT is not, the main reason people play safer seas is most likely because of the PvP part, which just doesn't exist in Helldivers.

    The comparison is that rewards scale with difficulty. Risking to encounter players, makes it a harder difficult than a mode without player, therefore it's perfectly natural that those who play a harder mode get more incentives and rewards than those who don't, whatever their reason.

    And every gamer should know, that there are always some who want a game easier/harder/or whatever but that shouldn't mean just because we disagree with something, it's the same as whining.

    Absolutely, people have the right to chose the amount of challenge they want to face, and the game will reward them in accordingly. Begging continuously to get the highest amount of reward while refusing to play against the appropriate challenge, despite being reminded over and over the concept of the game, and acting like victims about it is whining.

    Why not just find a compromise? In my opinion Safer Seas needs a little re-work. Loot only worth 30% isn't just a reduction but rather a punishment because your not even able to use a captained ship and sell at souvereigns.
    Limiting reputation levels is alright but at least let let them become pirate legend too, there's no good reason to keep that away from Safer Seas only players.
    Everything that's part of Reapers, including emissaries should stay in High Seas, reducing gold worth is understandable but not more than 50% and include captained ships. Regular treasure isn't worth much anyway without emissary.

    Safer seas is already a very generous compromise in itself, its a shame the people who wanted it the most can't be grateful about it and understand the reasons for said limitations. People change goalposts and keep asking for more unfortunately.

    And at last, for everyone who's against any changes of Safer Seas, please remember there isn't another game that offers a similar experience to PvE Sea of Thieves and your not losing anything in letting them get a better experience.

    And no other has a PVEVP experience that measure to it either, not wanting to do PVP doesn't mean the experience has to worsen to those who actually enjoy the game.

  • @deus-i-dragon said in Toxicity:

    But you and some others here only seem to care about having enough PvP victims and don't care for anything else.

    Nope, most people here are PVEVP players and do a bit of everything in the game.

    The old "you guys only care to punch down" accusations don't work in the slightest.

    I for one, am above 75 in my reps and frequently play both modes and accept the limitations. Just yesterday, I had a chill 3 hours Safer Seas session where I did voyages and events while watching videos on youtube and some movies. Wanted to play without having to have my head on a swivel that night and still got plenty of gold, season progress and some commendations. Next session I will get on my captain ship on high sea, turn my full attention on the game and do different things! The restrictions compromise is perfectly fair and totally understandable.

84
Posts
69.4k
Views
1 out of 84