@theblackbellamy said in Hourglass is Dying:
@dragotech123 Pretty sad that the only carrot worth dangling in front of the majority of the playerbase is double-XP.
I have two buddies who acted as my "anchors" to this game. Regardless of how far I drifted, they pulled me back in for the occasional HG sesh. Even they don't want to play unless it's double-XP now.
Our reasons are different from the issues addressed in this thread though. The number of cheaters we have run into in recent months (including fight night weekend) has seemingly climbed after the initial dip that came with EAC's release.
So now my buddies are only willing to risk fighting cheaters if there's double-XP lol. And I don't blame them, honestly. Even with the boosted allegiance, it's just not worth my time. I'd rather spend it on CoD.
And yes, while CoD isn't devoid of cheaters, when you run into one, you can just leave and find a new lobby. There's no time invested in stocking up, or waiting in line to get into a match first. The playerbase isn't so thin that you're likely to run into the same one again. It essentially comes down to being much less risk for a level of return.
Anyway - I'm 100% behind Grumpy's suggestions here. I've made my own on how the allegiance rewarded per match can be scaled better, to appeal to more players.
But at this point, I think the most important thing for Rare to focus on is tightening the security again. Unless I hear about any improvement there, I probably won't be joining my buddies for the next Fight Night, if they'll even want to play.
I don't blame anyone for doing that outside of boosted events either. I mean, let's be logical, community weekend, good and glory and fight nights offer a better xp for the time invested. So outside of that, the playerbase with lower skill levels will not touch the hourglass. Which leads to the exact same graph that Grumpy posted 4 months ago in this thread.
The majoritiy of players are doing this for the curses, only a smaller group are doing hourglass for the love of PvP. As I said previously, Hourglass is the only way to obtain allegiance.
I don't like comparing the allegiance grind to fishing or tall tale grinds, but rather the other trading companies grind. Tall tales and fishing are commendations, which are specific actions. Meanwhile xp bars like reputation from trading companies are from selling different kinds of loot based on different kind of voyages or world events. Hourglass is the only method of obtaining allegiance. A player can obtain the Trading Prosperity costume by delivering chickens, raiding sea forts, recovering merchant items from sunken vessels, selling commodities or delivering cargo. How do you get the curses? Just pure hourglass, just sink opponents, nothing else. Therefore I think that's why I think many players expressed how repetitive it is. I even dare to say that the shores of gold tall tales have more variety in puzzles, but again, I don't like comparing the journey to the gold curse with the journey to the ghost/skelly curse.
Yes, it is indeed sad that extra xp is the carrot worth dangling in front of the majority of players, but also it is unsurprising because people want to optimize the xp/time ratio. Cheaters in certain servers, and the game having some stability problems are not helping either.