Improving Safe Seas

  • "Yo ho Ho" everyone, I am a new player in Sea of ​​Thieves and have some ideas that the community can benefit from.

    In my 80+ hours of playing time, I have found that it is really difficult to get along in the high seas as a non-PVP player.

    There is the safe seas option, but you can only play it with a limited number of players, and some functions are severely limited, which in my opinion reduces the fun of the game.

    I think that the Safe Seas should have the function that, like in the high seas, you can meet other players, only with the background of teaming up and doing missions together. It could also be helpful to be able to level ambassador flags (reduced experience points, of course).

    I think it's really great that we already have the option of Safe Seas, but the extensive multiplayer is missing. (in the sense of finding new friends and possibly joining forces for the high seas in order to have a chance of surviving in these waters even as a non-pvp player)

    Thanks for reading and good luck on your treasure hunt.

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  • I can understand where you are coming from. But the entire point of safer seas was to offer a limited experience. Basically a tutorial for new players to learn the ropes before heading into high seas where the general population is. Adding the features you want would basically turn safer seas into full blown pve servers which isn't what the devs want, and it would also devalue high seas as anything that can be done there could now be done in safer seas at no risk.
    Risk vs reward is the core if this games gameplay loop. You never know what will happen or when so you need to plan your adventures accordingly and be prepared to take a loss here and there. Safer seas was never intended to be a permenate place to stay, it was always meant to just be a means of getting on your feet before taking on the high seas.

  • @lord-uriel5058 I mostly agree with you, but I have often found that the risk is already high enough if you are there at all.

    By that I mean that even with 2-3 boxes of loot you are at risk of being sunk by other players.

    Unfortunately, since I can't keep up in PvP, my only option is to escape, but I'm usually so overwhelmed by just escaping that I can't do it and am still sunk.

    I know that you shouldn't use an ambassador flag if you want to avoid PVP. but even then, I was sunk so often.

    I'm digressing a little now, my main concern was that players who are overwhelmed by PVP have a chance to still be able to enjoy the game with such servers (but of course with reduced progress)

  • @artigift The biggest issue I see a lot of players have with this game is fear of failure. They are so afraid of being sunk and losing thier loot that they spend thier time being upset and angry instead of just having fun. I too was once one of those players. I would always be paranoid at every set of sails I saw on the horizon, and would panic as soon as I saw them coming my way even if it turns out they weren't actually coming for me but just visiting an island I happened to be near at the time. This mindset is very unhealthy and ultimately leads to you making more mistakes and sinking more often than if you just keep calm and evaluate your options, and even if all else fails and you still sink, you can still learn something from that failure. "They got me because I wasn't watching the horizon, I should have cut my losses and sold 1 vault stack instead of going for 2. Etc."
    Everything has a risk and a reward. If you join a server as see it has 3 reapers then doing any emmisary work is probably not a good idea. If you join a server as see a reaper level 5 stacking fort of the damned then doing emmisary work is probably a good idea because not only is that reaper focused on the fort but that fort will keep the server's attention off of you. Little details like that in your adventure make all the difference, And it took me a long time to just let go and have fun.

  • I suspect the reason multiple crews aren't part of safer seas is that there's too many ways to damage a ship or kill a crew that are not direct weapons fire.

    And you can bet that if a griefer discovers a way to kill a crew who don't expect any pvp, they will take full advantage of that fact.

  • There is the safe seas option, but you can only play it with a limited number of players, and some functions are severely limited, which in my opinion reduces the fun of the game.

    How so? The most fun of the game is playing the full game, not limiting yourself because of a small part you dislike (pvp)
    and its Not meant for what you want it to be. Never was and never will.

    I think that the Safe Seas should have the function that, like in the high seas

    It could also be helpful to be able to level ambassador flags (reduced experience points, of course).

    Good thought but no. Once they unlock that door, nobody will wanna go back to HS. Ever.

    my main concern was that players who are overwhelmed by PVP

    Its as advertised. PVPVE, cant have one without the other. Or it be a single player game.

  • Its as advertised. PVPVE, cant have one without the other. Or it be a single player game.

    Or a coop pve game. Which has potential to be fun and that's basically what the tall tales are for. But general adventure must remain PVPVE as that is the main soul of the game.

  • @artigift I'm sorry but this is kind of a tone deaf post.... it's weird to say you like everything about the game except for literally half of the game. If you are feeling overwhelmed you need to play on safer seas and sail around until you understand the ship well enough to not feel overwhelmed.

  • Don't focus on getting loot, focus on learning how to sail and fight. The sooner you become competent at those things, the easier selling loot gets. If you want to avoid other players try sailing the devil's roar or the wilds they always seem to be quite areas

  • @rotten-rocko the majority of my pvp experiences have been towards the center of the map. The outskirts of the map are usually pretty chill. Just have to be mindfull of nearby outposts where fresh ships can spawn. World events are Hotspots as well and things like forts of fortune will draw a lot of attention your way. Things like regular skeleton forts and ashen winds are usually fine as people ignore those most of the time. But a crew could still dive on it so you have to be careful either way.

  • @artigift Pvpers want their meat and the fresher the better for some (most?) so I don't see the safer seas where they can't make their kills getting any better unfortunately. The pvp only players of this game need Safer Seas to remain subpar to High Seas so that player populations don't swing to the pve only option and they lose even more players on their (to them anyway only pvp as the high seas game is actually pve and pvp) pvp game.

    @captain-fob4141 I don't see Artigift post as being tone deaf at as they seem to prefer crew team up as opposed to team death match. More ships on Safer Seas would make the game seem more alive when doing pve content and would allow larger groups of family and friends to play together without imbalancing High Seas servers with premade navys (more than only ship alliances from the start of the game).

  • Being a new player in Sea of Thieves I am really happy there is the safer sea option available. Having to be forced in PVP was never my cup of tea. I really don't care about the purely cosmetic incentives to play a game in a stressful environment like high seas mode.

    The only thing I'd like to have available in safer seas would be ship captaincy, that's it, and that not being available I think it's just a mistake on part of the developer, but what can one do? Let's hope they revisit that option for safer seas, at least.

    And no, the safer seas was not intended as a "training" session, it was added pretty recently and the game still worked without it. So no, it's not that. But being so restricted in safer seas compared to the PVP mode, tell me that the developer wanted to make sure they appease the PVP players who wouldn't have enough people to play with. Just a thought.

  • @livingtax7 said in Improving Safe Seas:

    But being so restricted in safer seas compared to the PVP mode, tell me that the developer wanted to make sure they appease the PVP players who wouldn't have enough people to play with. Just a thought.

    This strawman argument comes up time and time again and is patently false

    Most players are PvPvE players, doing both sides of the game, it's only a small subset that are PvE only and a likely smaller subset that are PvP only. (and those PvP purists likely mostly play in hourglass battles)

    On higher seas you have no way of knowing whether an attacking ship has a crew who only ever do PvP or if they do both.

  • @livingtax7 said in Improving Safe Seas:

    And no, the safer seas was not intended as a "training" session, it was added pretty recently and the game still worked without it. So no, it's not that.

    Oh you better tell Rare that, because they claim it's basically an extended tutorial and safe place for family's to play together in like every other post that's been made asking for upgrades to safer seas. They must be spreading misinformation about they're own game

  • The developers have made it clear from the drop when news of Safer Seas first broke that they don't WANT you to stay in Safer Seas forever. You're not supposed to. They deliberately left out things like Captaincy for the explicit purpose of enticing people out of the shallows and into the game proper the way it was designed and always meant to be played.

    The fact that every third post on the forums is about "improving Safer Seas", almost always by adding Captaincy and usually some combination of removing the guard-rails on gold earning and company levels just goes to show they chose the correct thing to leave out in order to entice people into playing the game the way it was always envisioned: organically encountering friends and enemies among other players and crews on the High Seas.

    Safer Seas is, always has been and always will be a place for families with younger children that want to experience the world, for people fascinated with the story of the game to immerse themselves in the Tall Tales without fear of interruption, or just pirates who want to cast a line and vibe.

    It is not for people to hide out in and get rich, max out their reputation or earn all the new and exciting rewards without the risk of someone else taking it from you.

  • Safer Seas are only for ye n yer crew. Ye cannot meet other Pirates there. And in my opinion it is pretty balances. There is no need for change 'ere, except only adding those Ziplines n other quality features, which does not goes against 'em rules.
    Cheers n to ye too lad. See ya on the seas.

  • @sairdontis4317 said in Improving Safe Seas:

    @artigift Pvpers want their meat and the fresher the better for some (most?) so I don't see the safer seas where they can't make their kills getting any better unfortunately. The pvp only players of this game need Safer Seas to remain subpar to High Seas so that player populations don't swing to the pve only option and they lose even more players on their (to them anyway only pvp as the high seas game is actually pve and pvp) pvp game.

    @captain-fob4141 I don't see Artigift post as being tone deaf at as they seem to prefer crew team up as opposed to team death match. More ships on Safer Seas would make the game seem more alive when doing pve content and would allow larger groups of family and friends to play together without imbalancing High Seas servers with premade navys (more than only ship alliances from the start of the game).

    Do you play hourglass? If not, then you probably haven’t met anyone who only PvPs in SoT, because that’s where you’d find them.

    A couple points:

    1. I don’t see anyone on these forums asking to remove PvE in this PvPvE game.

    2. I do see many post on these forums from players asking for PvE only servers.

    3. “Lose even more players”. Last I checked, SoT is a wildly successful game, and arguably seeing its most significant moment in a while, right now.

    To the OP, I 100% promise you that players will find a way to damage/block/troll your ship if they added more ships to SS, and you probably won’t be able to do a anything about it. Another fun side affect of games without PvP, or games with PvP flags is AFK gold/resource gatherers, and since there’s no PvP, nobody can do anything about it and it would be entirely up to the SoT staff to police them, good luck on that.

    Would ramming another ship cause damage? Could other players drive your ship away or remove the loot from it? What would you do if someone continuously follows you and takes the content you seek before you have a chance to? This list goes on, and on. You might say that you’d still prefer it even with all of the potential for unchecked trolling, but would the devs like to make all of that work just for those who don’t even like the game for what it is?

  • @knurd9369

    "Strawman argument" and "patently false" tells me you're just a player who enjoys PVP more or only PVP, and there's nothing wrong about it. What's wrong about it is that what you think is true, but I've seen this before. It's ok.

  • @rotten-rocko

    So they decided to add a "tutorial mode" after 5 years since the game was launched? That's rich, mate.

    In case you never read this.

  • @livingtax7 said in Improving Safe Seas:

    @knurd9369

    "Strawman argument" and "patently false" tells me you're just a player who enjoys PVP more or only PVP, and there's nothing wrong about it. What's wrong about it is that what you think is true, but I've seen this before. It's ok.

    To be fair, you make two pretty big assumptions in the blip he responded to. For one, you assume to know that the developers did something to appease PvPers, but you don’t actually know that. You also assumed to know who is a “PvPer” in a game where just about everyone does both PvP and PvE, but you don’t know that.

  • @livingtax7 said in Improving Safe Seas:

    @rotten-rocko

    So they decided to add a "tutorial mode" after 5 years since the game was launched? That's rich, mate.

    In case you never read this.

    Does the timing not make sense? They just introduced Ps5 to SoT, an influx of new players was anticipated, and the maiden voyage was lacking as a tutorial mode.

    The devs have constantly pasted the same statement in response to SS post and it’s always the same. SS is meant for X type of player; broadly defined as families, TT seekers, and those with special needs, and they go on to specifically state that the intent of SS is not to replace High Seas, while also using the wording “get your feet wet”.

    It’s a tutorial, but you’re welcome to stay there if you like, that’s my interpretation.

  • @livingtax7 here's the exact statement that gets put on every post I just copied and pasted it

    "The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family."

    Notice the "for people who want to play the game but learn the ropes and it will organically feed into Adventure mode" statement?

  • @livingtax7 said in Improving Safe Seas:

    @knurd9369

    "Strawman argument" and "patently false" tells me you're just a player who enjoys PVP more or only PVP, and there's nothing wrong about it. What's wrong about it is that what you think is true, but I've seen this before. It's ok.

    What I said is not based on my own enjoyment of anything. I do enjoy a good fight, but quite often I'm either defending my loot, or attacking others while still having existing loot on board.

    I said what I did based on my experiences of playing with others, my interactions with other crews, and watching streamers over the last 5 years.

  • @rotten-rocko

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family."

    "Borders" aka. restrictions.

    Also, families sometimes are larger than four players. So I see why the OP would want more crew slots (ships (crews) as the largest ship is 4 members) that why more of the family could play together on the same safer seas server. This is not an unreasonable request.

    And to the people will exploit the higher crew count Safer Seas servers and cause unintended issues crowd: Report them the same as you would on High Seas servers, because why wouldn't you ? High Seas is not free of exploiters and cheaters either so not sure why this argument is even being made.

  • @sairdontis4317 that was in response to @LivingTax7 when he said I was wrong about ss basically being a tutorial it wasn't in response to the OP

  • @rotten-rocko Yeah, the whole tutorial myth does get tossed around quite a bit. Was more or less reinforcing your quotes for the most part. I am not sure why Safer Seas being expanded is seen as such a threat to the game. Do these players honestly think that the High Seas are going to dry up or something? Yes, I have seen and read about many players quitting this game over the lack of PvE elements not PvP ones.

    Those that enjoy the Safer Seas playstyle were never going to be the ones that wholeheartedly embrace the atmosphere of High Seas. Safer Seas gives those players a place to sail and explore and importantly remain in the Sea of Thieves world as opposed to seeking their adventure somewhere else. I don't believe Microsoft nor Rare are unaware of these facts. Pvp on the High Seas is safe as long as there are pirates to sail and sailors who seek to test their mettle against others.

  • this forum is for feedback for the devs to hopefully make a better gaming experience for ALL paying customers

    Correct. But they are wanting to change something the Dev have already said "No" too many times, and I paid for a Pvpve game. Not one or other, Both.
    Trying to change the game so its not pvpve goes against what I paid for.

  • @grayjedi66 said in Improving Safe Seas:

    [mod removed]

    Ahhhh, the ol “give me what I want and Rare will make more money” argument. I’m sure Rare would love to see the numbers you compiled for your business proposal.

    By the way, the game is 6 years old and wildly successful, and currently seeing an influx of players. It’s a PvPvE game, and people like that. The game isn’t going to go back in time and refrain from being a success simply because you didn’t get your way.

    By the way, nice quality post. Glad I got to see it before the mods edit it into oblivion.

  • @grayjedi66 said in Improving Safe Seas:

    [mod removed]

    Correct, they paid for a PvPvE game, where’s the confusion?

  • @sairdontis4317 I understand you're point but the seas would dry up of naturally occurring interactions. I know myself when I want to get some PvE stuff done I would use PvE servers to do it, so adding that gets rid of the hole thieving aspect because the majority of people who wanted to get some PvE done would just do it on the pve servers so the chance of you running into someone who's got loot and isn't just looking to steal or fight become a lot smaller.

  • @grayjedi66 said in Improving Safe Seas:

    [mod removed]

    A discussion requires more than one point of view, otherwise it's an echo chamber.

  • @grayjedi66 said in Improving Safe Seas:

    [mod removed]

    Not sure if you are also addressing me in this response but I have so far only made 3 replies, 4 counting this one. If you actually took the time to READ my replies you will see they all left appropriate feedback that was on topic. [mod edit] It's abundantly obvious based on your replies that you are a pve person, and that's fine. But conducting yourself in this manner will get you nowhere on these forums or anywhere else for that matter. We all paid for the game, but at the end of the day what direction the game goes is up to the devs, and they have made it abundantly clear that they do NOT want full blown pve servers, and they have thier reasons for not wanting them beyond just the classic "they want pvp people to dunk on low skilled pve players." Argument.

  • @sairdontis4317 said in Improving Safe Seas:

    @rotten-rocko Yeah, the whole tutorial myth does get tossed around quite a bit.

    Oh wait that means you think it's a myth too. I'll show you what the Devs say again

    "Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics"

    So learning the ropes to move into high seas upskilled isn't basically just an extended tutorial of the game? For those of course that aren't playing with family's or just doing tall tales

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