This idea is originally @Reverend Toast s Idea I've just added some more to it as I think it's a great idea and really fit within the PvPvE risk reward ideology of the game
Any sea fort on the map can be claimed by a guild allowing that guild to invite one other guild ship to the server (provided there's room for another ship on the server). The fortress will then become the new spawn point anytime one of the guild ships sink. the vault will then hold a guild tribute treasure which increases in value like an emissary flag, this will be the insensitive for other players to get into the vault. Each guild ship will hold a key to that vault. Other players can steal this key like any other loot.
You could have a treasure grade value like the hourglass defending system, which caps out at a certain percentage. To increase this value you will have to put any loot you acquire in the vault. This would increase reputation gains as incentive for loot stacking in the vault, and also act as further incentive for other crews to try and steal the vault keys. Once the guild tribute treasure is handed in, by either the guild or another crew who stole it, the fort returns to a normal sea fort state
I dunno how balancing would work properly but I reckon this would be limited to two guilds per server being able to claim a fort that way guilds can fight eachother and it gives another crew incentive to try dethrone a guild from the fort. Possibly the dethroned guild would have to be put into a new server.
What do people think of this idea?
