Guild fortress

  • This idea is originally @Reverend Toast s Idea I've just added some more to it as I think it's a great idea and really fit within the PvPvE risk reward ideology of the game

    Any sea fort on the map can be claimed by a guild allowing that guild to invite one other guild ship to the server (provided there's room for another ship on the server). The fortress will then become the new spawn point anytime one of the guild ships sink. the vault will then hold a guild tribute treasure which increases in value like an emissary flag, this will be the insensitive for other players to get into the vault. Each guild ship will hold a key to that vault. Other players can steal this key like any other loot.

    You could have a treasure grade value like the hourglass defending system, which caps out at a certain percentage. To increase this value you will have to put any loot you acquire in the vault. This would increase reputation gains as incentive for loot stacking in the vault, and also act as further incentive for other crews to try and steal the vault keys. Once the guild tribute treasure is handed in, by either the guild or another crew who stole it, the fort returns to a normal sea fort state

    I dunno how balancing would work properly but I reckon this would be limited to two guilds per server being able to claim a fort that way guilds can fight eachother and it gives another crew incentive to try dethrone a guild from the fort. Possibly the dethroned guild would have to be put into a new server.

    What do people think of this idea?

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    • What happens if you log out? Does the fortress sit empty? Does it revert?
    • What happens if 2 servers merge where 2 different guilds own the same fortress?
    • What happens if I'm attacking a guild fortress & there's a server merge where the fortress is unowned or owned by someone else? Do I lose my progress? Do they have to deal with my progress?

    Honestly, the only way guild forts work is if it's a 'Before you go sailing' thing. A hangout where the guild can show off trophies and ships.
    Not a PvP thing already on the servers that has to deal with server merges and the like.

  • @guildar9194 well if you've logged out it would just revert to normal, it's not like your ship stays on a server when you log off. I don't think server merges would be a problem as they only happen when a server is empty. It's not a guild hideout it's just a way to use forts for guilds

  • @guildar9194 for the server merges they already have parameters the server has to meet before a merge. It's why you don't get server merges mid world event or during a fotd stack

  • Thus removing a possible Sea Fort that is easy money grab or Dive? No thanks.

    Those Sea Forts upon creation were placed for a Quick easy grab gold, for those who want to sail less and still earn a profit. Taking one away because its "Controlled" reduces that.

  • @burnbacon it's not like it's taking one away with the new dive mechanic, it usually takes you to new server when you dive to one anyway. Plus everything pve is quick and easy now you can dive to everything and everything is scaled to crew size

  • @rotten-rocko said in Guild fortress:

    What do people think of this idea?

    Honestly. I'm not seeing it. I like the idea of being able to stake claim to a place and defend it, but I just don't think the game really supports it.

    First: Waiting to be attacked....isn't fun, especially if nobody is really interested in attacking. At a bare minimum, you'd need some sort of dynamic sky cloud over a claimed fort that gives a rough indication of how much loot is in the vault.

    Second: If you want the key to be on ships roaming the seas, people would need to know the ships that carry keys, otherwise it doesn't help spur interactions, it just becomes a "surprise and delight" reward on sinking a ship. That may be nice, but doesn't help the risk/reward system.

  • @tybald I hadn't given much thought to indicaters but you are right there should be something to indicate those sorts of thing. I obviously haven't fully thought the idea out before posting 😂. Well seems no one else likes the idea thought it was worth a shot tho

  • @rotten-rocko

    Don't get m wrong. I like the idea of defending a location. The issue is finding a way to actually make it work. This game exists in a weird state somewhere between a match game like fortnite, and a perpetual world like an mmo.

    The problem is that this weird in between makes it difficult to do many things you might otherwise do.

  • @rotten-rocko ideas like this, SoSS, and any "become your own event" type feature like the upcoming flameheart ship, all share the same issue. They're only going to be as active as the server allows.

    I think with diving being so common now, Rare should add options for Athena and Reapers to dive to opt-in PvPvE events.

    If SoSS is supposed to draw PvP, let people dive to an active SoSS. Let us dive to a hijacked Flameheart ship. Likewise, with your idea, if folks want additional attention by stacking in a sea fort, let players dive to such servers & try to take them down.

    I think a feature like this could be pretty fun & allow for guild v guild fights. Obviously there would need to be restrictions, with the 5-ship limit and player capacity in mind.

    Also, no "respawn point" at the fort. If any crew on the same team sinks, the whole guild gets merged out into separate servers. It should be very high stakes if you get to pull your buddies in.

  • I like the idea, but maybe restrict it to guild emissary grade five to reduce the frequency of pirates capturing forts to reduce the complexity and restrictions of server merges. It also shows other ships on the server where the vault key is. Possibly even marking the fort on the map with the guild emissary symbol as well.

    There has to be some mechanic to turn in the loot that isn't picking it back up and sailing it to an outpost, otherwise there is the added risk of accumulating the loot in a (possibly undefended) stationary location without any added reward for doing so.

    Two allied ships on a server still feels too strong to me, but I could get behind inviting a galleon's worth of crew to defend the fort, and if they venture too far away from it they black screen and teleport back. But @Tybald is right—waiting to be attacked is BORING.

    I like the idea, but the point I'm trying to make is, convince me to do it. Why should I increase my risk by leaving my loot unattended in a fort? Just to invite more of my friends onto my server? Many of us don't have a crew of five to eight to make this a good enough incentive. I have trouble getting a third to join my friend and I, and there are seven more people in our guild. This is just going to be another map board or SoSS for many pirates—sure it's there, but there's no reason to interact with it. Maybe if phantoms spawn back in and defend it for you? But I mean, I can solo a fort so again, added risk of virtually undefended loot for what added reward?

    I think you may have hit the nail on the head with guild raids. Make it so a guild emissary five can invade a guild fortress (if one is available) and make it Sea of Thieve's "Guild Wars".

  • @lordqulex yeah I mostly play solo, so I know the struggles of crewing up. But when I saw reverend toasts idea I thought it could make a pretty great addition especially with seeing so many posts asking for a way to get guild ships on the same server. I thought if risk was added to it to even it out it could work. And I would enjoy hunting ships for the keys to vaults aswell so I tired to build on the idea a bit, and see if it could get any traction

  • Not saying this is a good or a bad idea just posting some suggestions to some of the issues raised.

    Being able to invite a ship to server opens up a possible Alliance server mechanic - so that part is not happening

    There was the beams mechanic they added when we were claiming them for the Pirate Lord or Flameheart. That could be repurposed to mark a claimed fortress.

    The Ship with the Key could be marked on the Fortress map

  • @guildar9194 server merged typically happen when there are three boats on 1 server, and 1 boat on two other servers.

    If there are just two boats on a server it won’t merge till a ship drops out.

    And the guild fort would fall under a similar criteria to ship placement. If the fort is held by the same guild those servers worked merge.

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