Ahoy Fellow Sot'rs.
With the recent release of the proposed additions to the weapons and items available I'd like to discuss the reality of some of these changes.
First of all, I think the addition of the throwing knives, double barrel flintlock, the skeleton caller and the wind caller are all good ideas and should shake up the meta from Blunderbuss and Sniper.
Personally I am torn about the Harpoon gun, as the main boarder commonly for the crews I play with, this sounds great and just makes my life easier. However this also minimizes the Naval combat heavily since I can seemingly guarantee that I get on board and cause chaos and or eventually get the anchor. Why even develop your naval skill?
But what I really wanted to point out is the Reality of what is coming with the Harpoon gun addition. - Currently while playing sloop, we line the walls with multiple storage crates and or empty fruit crates. This is to avoid getting harpooned off the boat from an opposing crew. If you pay attention Many boats are doing this, especially on Sloop.
The Reality of the Harpoon gun will eventually lead to Many crews intentionally scattering trash crates covering as much of the boat as possible in order to thwart people from harpooning onto their boat. I personally think that this kind of "counter play" is lame and 100% would eventually be the norm. I think there ought to be a more thought out way that something like this can be implemented. The idea of the boat's harpoon being able to balance on is one of those types of good ideas in my opinion.
What do you think about the harpoon gun and how do you think it can be implemented to incentivize better counter play other than just scattering trash around your boat? Or should it be a thing at all?
-Another Concern I have is that will the new weapons really switch people off of playing Blunderbuss and Sniper? It would be hard to give up on the only one shot weapon and the best boat to boat sniper just to pick up the new weapons. The new weapons have to offer something just as strong or stronger for people to use. The only thing I see doing that with the current damage numbers is the harpoon gun.
On a different note, with the addition of things like the wind caller and skeleton bombs why not add a rare item you find in barrels that is a one time use to call a mermaid? We have all been there where we need a mermaid and cannot get one.
Lastly, although I believe hourglass shouldn't be in Adventure mode as it ruins the sandbox experience can I just suggest that The little wooden boats on the Emissary tables show the front glow of the boat just like it does when you see a boat opted into hourglass. This would just allow hunters or pve players to know that their server is HG heavy or not. Currently we have to run all the way down to the Athena's fortune to see if anyone is opted in. This is unnecessary since they could just add a visual indicator. This would put more risk back into running a reaper flag as well as the Athena flag as they should have more risk. HG has reduced that risk to those emissary flags
Thanks for your time and I hope to see you on the open waters one day!
Small wish: I really wish they would remove the many exploits that have been used since day one like the ability to launch off of every boat much farther than a cannon, and since there is still a quick swap between weapons its just not as fast as it was yet its still quicker than intended. I know these things may be hard to fix but thats why its a wish.
