I would love to see them make a feature where you can see how long its been since any given guild member has last set sail in one of the pledged ships. This would make it MUCH easier to decide who to kick and who to keep
Seeing Active/Inactive players in guilds
This would make it MUCH easier to decide who to kick and who to keep
Yes. Because nothing is better than being sick, or simply out of the game loop for a few weeks due to burnout or real life.
Kicked from a guild you may been first member to join and helped greatly. Yes. Let’s make guilds a job application. If you don’t work enough or don’t show up to work enough. They will remove you.
@burnbacon said in Seeing Active/Inactive players in guilds:
This would make it MUCH easier to decide who to kick and who to keep
Yes. Because nothing is better than being sick, or simply out of the game loop for a few weeks due to burnout or real life.
Kicked from a guild you may been first member to join and helped greatly. Yes. Let’s make guilds a job application. If you don’t work enough or don’t show up to work enough. They will remove you.
This, these features are only to be used to kick people.
Notice no one saying "I want to reward..." every post is about kicking people.
That is why guilds are more toward. “Close friends” and family.
Once you got those seats filled the remaining should just be there and not worry about.@pithyrumble Yeah but my point is to see whos online and whos been sailing recently. Man yall tearing me up for no reason lma0
@burnbacon said in Seeing Active/Inactive players in guilds:
That is why guilds are more toward. “Close friends” and family.
Once you got those seats filled the remaining should just be there and not worry about.Yes, that is pretty much the only working segment of the player base when it comes to guilds. Ironically those players didn't need a guild.
Unfortunately for everyone else Rare designed guilds into a corner.
They made guilds into a grind, so naturally leaders interested in progression want members who will help progress the guild.
But then Rare added a member limit and anyone who has played any MMO can tell you in any guild many members are inactive.
With the low member limit, and the naturally inactive players, progressing the guild is difficult.
So I see the OPs problem, but I don't think features aimed at kicking people is the solution.
They could up the limit but the problem with that is if they ever wanted to offer some kind of guild hall functionality a high limit might be higher than a single instance can support.
Maybe a "last sailed for the guid" voice near the name could be effective. yes, it's a game, not a job, but that doesn't mean that a ballast member that doesn't help the guild is a problem, what are he doing in the guild if he didn't partecipate to the cause? getting advantage from the work of other? that's not a good thing.
so if i see that the pirate "franchino ebreo" hasn't set sails for the guild in a certain ammount of time, i can kick him outRare built guilds with a progression system and a leaderboard then capped membership at a low level. Clearly, they designed it to support guilds competing, which needs active members.
All the people on this thread worrying about people getting kicked are completely missing the point: we can already kick members at will. Adding better reporting just allows inactivity to be more fairly judged.
Guilds that operate an activity policy are going to boot inactive players as per their rules. Guild leaders who act unfairly or vindictively are going to do that regardless. If you don't like a guild's policy on activity, or don't like it's leader, join another guild!
