First of all. I had already discussed this rework in another thread, so I took the critiques into account. You know as well as I do that pet skins are only available with real money (ancient coins purchase). But in reality, pets are not just skins, but AI companions who accompany us throughout our adventures. I don't want them to become entirely payable with ordinary gold coins, as that would disadvantage Rare since it's a good source of revenue. So now, only one breed for each pet can be bought, but everything else must be paid for with real money.
This being said, let's talk about the project. My suggestion is that our pets search for loot for us. For free? Of course not. Firstly, each pet will need a certificate from the Animal Training Company to learn how to assist you. Then, after purchasing it, you'll need to regularly feed your pet to keep it happy, and later, it will provide you with loot.
But what's the point of all this? Well, let me tell you. Pets will be more useful than just for solo players who feel lonely. They'll help us reach Emissary 5 faster, every 1 or 2 hours, they will bring back some loot for you. Because you know, how many times we're just a bit short of loot to reach Emissary 5, and it's exhausting to go on a full loot run just to get to stage 5 and then go sell.
Our pets will not only help with loots but we'll also spend more time with them. which will encourage players to buy little goodies and skins for our friends :)
UPDATE 1#.
Now, only if you don't have any animal associated with the trading company, it will provide you with one. So, it's no longer pay-to-win, and you can continue to buy goodies for your pets.
Update 2#
a small rule added after reading all the feedback. Animals will not be able to fetch loot if they are not on an island. After they are happy, you will have to wait a bit for your animal to explore the island to potentially find something interesting with their sharper senses than ours.
Care for them and provide a diverse range of food to satisfy them.












