This is a suggestion regarding the Season 11 Improvement for Merchant Contracts. First off I 100% support this new change to voyages with the quest tables etc. Prior to Season 11 release I was working on completing all the Merchant Alliance Commendations. So now with the changes in Season 11 I am continuing to work solely on Merchant Alliance. As stated prior I think its great the animal crates are on the island that will have the animals that need to be found. I began working on all the Merchant Alliance Voyages which is what brought me to this issue. In the Voyage Contract to deliver 4 animals, I made the foolish mistake to bring them to the wrong outpost. I sold two animals at the Sovereigns and I noticed the payout was meager which caught my attention, I then thought maybe we had to know turn it directly to the Merchant and when I went to the Merchant it gave me the warning before turning in. It was then I looked at the Contract which of course was for a different outpost. The Sovereigns did not give a warning and just let me turn it in. I now had sold 2 animals with cages thereby I was short 2 cages. Can this be addressed? Is there a way a warning can be given to Sovereigns so you don't have the mistake to turn in at wrong outpost? If not could they at least add cages to purchase from the Merchant Alliance like the crates they already do? If not you either have to sail to multiple islands hoping you run into a spare cage spawning. I apologize for this long message but I am just trying to be as detailed as possible.
Merchant Contract Improvememnts
The Sovereigns did not give a warning and just let me turn it in.
They dont really 'care' it fits there personality. You turned something into them, you got Gold.
Can this be addressed?
Whats to address? You as a player made the mistake. You read the Contract, forgot and made mistake. Live and let live.
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