Was this really intended for the diving system?

  • @guildar9194

    people on that new server can't see them until they appear. So, to their new target, they were literally invisible because they did not exist on the server until a few seconds ago.

    Then we should call all ships ghosts because they can disappear at any time?

    And how is it circumventing the risks of being a Reaper?

    Because part of the risk of being a Reaper is that you are visible to everyone, even at Grade 1.
    Only now Reapers can dive to a new server, functionally appearing as a new player at Grade 5.
    May as well just give them G5 from the start .

    You failed to explain how they aren't at risk anymore. You're visible from the moment you put that flag up. Reapers still have to grind to grade 5, just like the other emissaries. Just because you can move to another server at 5 does not mean you are at less risk. It's easier to get to servers with emissaries, yeah, but it's also easier to lose them.

    If Reapers couldn't hop at all in S11, there would be no risk to other emissaries. They could sell and dive before the Reaper got to grade 5...

    That's part of the risk of being a Reaper. And the Reward is getting their flag if you catch them.

    How do you know where they are if you had to grind to R5 for every server? You'd have to spend time getting to grade 5 or hope you spawn near one... Diving would allow every single ship to be able to leave the server well before you are a threat to them. Your idea would functionally kill Reaper's Bones as a PvP faction and remove the intended risk of playing as an emissary, also killing the emissary system.

    Same as previous seasons; Emissaries could see a Reaper leveling up, and decide to sell, lower, and log out.

    In the original emissary update, other ships could not change servers and keep their flag grade, so they were functionally stuck on the same server while you graded up or searched for them. If they decided to move server, they would lose whatever time they spent and get much less rewards than if they continued on.
    Your idea to give all emissaries except for Reapers server mobility removes most of the risk from emissary play. Selling at grade 3 isn't that big of a deal if you continue where you left off in the next server. Your idea is short-sighted. Maybe you should go to Safer Seas if you want to be left alone.

    Never thought I'd see someone say 'Reapers should have teleporting invisibility powers! It's unfair if they can't just appear next to people who have no way to see them before they magically appear 1-2 squares away!'
    What a horrible take.

    The horrible thing here is how intentionally ignorant you are as to what I have written so far. Your idea of an argument is engineering a take that I never had, and then calling it and my statements horrible. That's laughably bad.
    I've explained why this tactic exists, why it has been endorsed by Rare, the history of the battle between emissaries, the options both sides have, and even given tips on how to avoid Reapers. But, no, you can't see any of that, all you can see is the belief that all Reapers are surfacing 1-2 squares away. No, they're not, you got careless and sunk.


    @Guildar9194 and @Grisch1801

    People are confused as to whether it’s an exploit or not.

    A quick reminder, anything endorsed by the Lead Designer of a game is an intended mechanic.

    Maybe you don't like the idea, but it's not something worth demonizing players over. I've seen a lot of positive reception for this update from both PvE and PvP-oriented players alike, because everybody got something to freshen up the experience. Yeah, heavy diving is a departure from the original game, but 1) the emissary system was getting quite stale before, 2) players needed new ways to play to make things more exciting, and 3) you can still play in the old ways if you want to. You'll find that a lot of other players are only utilizing the diving mechanic to start voyages, and they don't leave their server unless they have to. Again, everyone's got something that's better in S11.

  • @grumpyw01f said in Was this really intended for the diving system?:

    @guildar9194

    people on that new server can't see them until they appear. So, to their new target, they were literally invisible because they did not exist on the server until a few seconds ago.

    Then we should call all ships ghosts because they can disappear at any time?

    And how is it circumventing the risks of being a Reaper?

    Because part of the risk of being a Reaper is that you are visible to everyone, even at Grade 1.
    Only now Reapers can dive to a new server, functionally appearing as a new player at Grade 5.
    May as well just give them G5 from the start .

    You failed to explain how they aren't at risk anymore. You're visible from the moment you put that flag up. Reapers still have to grind to grade 5, just like the other emissaries. Just because you can move to another server at 5 does not mean you are at less risk. It's easier to get to servers with emissaries, yeah, but it's also easier to lose them.

    If Reapers couldn't hop at all in S11, there would be no risk to other emissaries. They could sell and dive before the Reaper got to grade 5...

    That's part of the risk of being a Reaper. And the Reward is getting their flag if you catch them.

    How do you know where they are if you had to grind to R5 for every server? You'd have to spend time getting to grade 5 or hope you spawn near one... Diving would allow every single ship to be able to leave the server well before you are a threat to them. Your idea would functionally kill Reaper's Bones as a PvP faction and remove the intended risk of playing as an emissary, also killing the emissary system.

    Same as previous seasons; Emissaries could see a Reaper leveling up, and decide to sell, lower, and log out.

    In the original emissary update, other ships could not change servers and keep their flag grade, so they were functionally stuck on the same server while you graded up or searched for them. If they decided to move server, they would lose whatever time they spent and get much less rewards than if they continued on.
    Your idea to give all emissaries except for Reapers server mobility removes most of the risk from emissary play. Selling at grade 3 isn't that big of a deal if you continue where you left off in the next server. Your idea is short-sighted. Maybe you should go to Safer Seas if you want to be left alone.

    Never thought I'd see someone say 'Reapers should have teleporting invisibility powers! It's unfair if they can't just appear next to people who have no way to see them before they magically appear 1-2 squares away!'
    What a horrible take.

    The horrible thing here is how intentionally ignorant you are as to what I have written so far. Your idea of an argument is engineering a take that I never had, and then calling it and my statements horrible. That's laughably bad.
    I've explained why this tactic exists, why it has been endorsed by Rare, the history of the battle between emissaries, the options both sides have, and even given tips on how to avoid Reapers. But, no, you can't see any of that, all you can see is the belief that all Reapers are surfacing 1-2 squares away. No, they're not, you got careless and sunk.


    @Guildar9194 and @Grisch1801

    A quick reminder, anything endorsed by the Lead Designer of a game is an intended mechanic.

    Don't care. In my mind, it's an exploit that removes one of the base drawbacks to being a Reaper.
    People on other servers can't see a Reaper before they teleport, so that Reaper is functionally invisible to his new targets.

    Thus; Exploit.
    I'm not changing my mind on this, and I will report any Reapers who do it.
    They are cheating & exploiting. I'm not inviting debate on my position because I don't believe I am wrong.

  • @guildar9194
    The last defense of someone with no more arguments... "I don't care... You can't change my mind!"

    Repeating falsehoods over and over again does not make them true.

  • @guildar9194 By that logic, isn't diving to avoid a reaper on the server (as opposed to having to go to an outpost), also an exploit?

  • @grumpyw01f said in Was this really intended for the diving system?:

    @guildar9194
    The last defense of someone with no more arguments... "I don't care... You can't change my mind!"

    Repeating falsehoods over and over again does not make them true.

    Don't care. It avoids mechanic built into being a Reaper. That makes it an exploit.

    @knurd9369 said in Was this really intended for the diving system?:

    @guildar9194 By that logic, isn't diving to avoid a reaper on the server (as opposed to having to go to an outpost), also an exploit?

    Yes, it is.
    Emissaries of any type should have to drop flag before they can dive.

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