I see a lot of unfounded negativity towards these changes in your post.
@burnbacon said in S11 Deep Dive: Couldn’t the new player features just have gone into Safer Seas?:
After watching the video few things that stuck out.
- Shorter sessions, way I take from that is...they dont want players to play long periods or spend time in there game. Sure you could say it for those who have limited time but still.
This has long been a player complaint about the time commitment. It is not that Rare wants people to play shorter, they want it to be more productive.
- Predictable sessions. Im sorry but I rather not know what to expect. That is what the Sea is, unpredictable changes.
And you can still do that if you choose. That has not changed.
One thing Ive had people ask me, Doing the Monkey Island TT, How did Lechuck get the Sword? Good question, you missed the adventure.. So many story elements locked away in the past. I feel they should of added those alternate Adventures into the new UI instead, New Players are missing more than simply starting a session and still getting sunk :P
- "Sailing to the first island is slowest part". No joke yet that why its an open sea... You sail toward your first island and yet you may stop at every island on your way, fight a skeleton or Meg. By the time you got to the first island, you have more treasure than the simple X or two :P
And again you can still do that if you choose. Or if you are short on time and are just trying to knock out a specific task, you can get to it much quicker.
IF they really wanted to speed up the process of things, they should just make it where you can turn in any Loot on your ship into a magic mirror that connects to the Faction your doing. No need to Port.
That removes loot being transported upon the seas and removes the risk/reward factor. As they said in the Deep Dive, the best way was to eliminate that first leg where you have no treasure.
Now, even if you find that X and dig it up...you dont even need to bring it. You still get Rep, Small sure but that nothing. You can now sail around doing free voyages, finish it and get Rep. No need to even bother with hoarding. And with trials/Deeds/ & small events..you can earn gold just fishing or eating all types of fruit. (sometimes 3000-9000 gold)
You dont really need to leave your ship it seems...and if you got sunk. Oh well, load up a new ship and start again. Pvp 50% of the time nobody has loot will jump to 80% :p
You will still need to leave the ship if you want to cash out your treasure, buy promotions, purchase cosmetics/liveries or restock supplies, as well as to do the actual voyages. Or board other ships.
Also, if your chasing a ship...I believe they can simply Dive to Run away, regardless of loot. Making pvp on the open sea worthless unless you play HG (which I dont wanna)
I am sure there are safeguards to prevent that, much lie they have in Hourglass. If you are too close to another ship you likely will not be able to dive. They patched out the Red Sea running so it is safe to assume they would not allow Diving to duck combat when pursued closely.
Maybe Im Old...todays gamers are just...just that. They need everything to be simple and easy, with no real reason.
Streamlining the interface and making it more efficient does not necessarily translate to "simple & easy". These all seem like decent Quality of Life upgrades that will enhance the experience and create more efficiency, while retaining most of the original feel if you so choose. It should also increase the chances of encountering a ship that is actually carrying loot.
I was skeptical of the changes myself until I watched the Deep Dive. After that I really have no qualms with it.