I'm mediocre at ship-to-ship combat. I suck at player-to-player. Yet I love Sea of Thieves because, despite these personal failings, I can still get the upper hand. Not through twitch motorskills, but through surprise, cunning, and strategic planning—tactics like tucking, gunpowder barrels, ambushes. These all take time to execute but, to my knowledge, SoT is the only game that rewards this style of play.
Traps would further reward strategic play, give more Goonies / Indiana Jones vibes, and make for amazing streaming content. Two ideas spring to mind:
Tripwires — connect them to gunpowder barrels, string them across doorways, the barrels detonate when they're tripped. Cautious players will spot the tripwires and can disarm the trap—hurried players will blow up.
Pit Traps— so simple, and we already have the shovel. Simply dig your holes a little deeper, then cover the top. Cautious players will spot disturbed ground—hurried players will fall, take some damage, and have to spend precious moments climbing out.
