Safer Seas Offline mode.

  • Since we can play safer seas alone and solo what would be the possibility of making it offline?

    In this mode of course you’ll only have the current season’s cosmetics etc until you connect online. However as if you find yourself on an extended vacation or away for work and without a decent internet connection you would still be able to play and keep those skills fresh.

    The entire reason i suggest this is purely because…well why not? You’ve came this far kind of might as well add it.

    If you are sailing alone and in safer seas you shouldnt need an online connection and thus, dont need to be attached to the SOT servers freeing it up for those playing in groups.

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  • Zero possibility.

    They'd have to reengineer the entire game to combine the server and client parts.

  • @d3adst1ck said in Safer Seas Offline mode.:

    Zero possibility.

    They'd have to reengineer the entire game to combine the server and client parts.

    Really? They couldn’t just add an offline instance of the game?

    I assume you are a game developer yourself or an expert in this right?

  • @shadow20642 How would you access the 'instance' without an internet connection?

    There is zero chance of an offline mode where no connection is required. The full game runs from online servers.

  • @shadow20642 said in Safer Seas Offline mode.:

    @d3adst1ck said in Safer Seas Offline mode.:

    Zero possibility.

    They'd have to reengineer the entire game to combine the server and client parts.

    Really? They couldn’t just add an offline instance of the game?

    I assume you are a game developer yourself or an expert in this right?

    The game is split in two parts currently. The client side that runs on your end, and a few different systems that run on various servers online - the server application, and a number of services that process reputation, gold, buying cosmetics, etc...

    You can't just "add an offline instance" without trying to combine all those parts together into something that can run on its own, allow external connections to pull account information (e.g. your pirate and his cosmetics) and then you also need to add additional security to prevent an offline client from posting whatever numbers they want to the online service (e.g. gold amount, reputation gain). Otherwise someone will just figure out how to tell the main system that they are leveling up insanely fast and making millions of gold (a ton of leaderboards for different games have this problem).

    It's an insane amount of work for very little benefit on the developers end because in the end you get something that is similar to what Safer Seas is doing now except it likely performs worse on most of your clients because it has offloaded a bunch of things that used to run on the server onto the client (ship physics calculations, AI spawning and actions, loot spawns, etc...).

    This doesn't even consider the legal issues that might prevent this completely if the server side is using proprietary software to run parts of the game on the backend that they are not allowed to distribute.

  • @d3adst1ck said in Safer Seas Offline mode.:

    @shadow20642 said in Safer Seas Offline mode.:

    @d3adst1ck said in Safer Seas Offline mode.:

    Zero possibility.

    They'd have to reengineer the entire game to combine the server and client parts.

    Really? They couldn’t just add an offline instance of the game?

    I assume you are a game developer yourself or an expert in this right?

    The game is split in two parts currently. The client side that runs on your end, and a few different systems that run on various servers online - the server application, and a number of services that process reputation, gold, buying cosmetics, etc...

    You can't just "add an offline instance" without trying to combine all those parts together into something that can run on its own, allow external connections to pull account information (e.g. your pirate and his cosmetics) and then you also need to add additional security to prevent an offline client from posting whatever numbers they want to the online service (e.g. gold amount, reputation gain). Otherwise someone will just figure out how to tell the main system that they are leveling up insanely fast and making millions of gold (a ton of leaderboards for different games have this problem).

    It's an insane amount of work for very little benefit on the developers end because in the end you get something that is similar to what Safer Seas is doing now except it likely performs worse on most of your clients because it has offloaded a bunch of things that used to run on the server onto the client (ship physics calculations, AI spawning and actions, loot spawns, etc...).

    This doesn't even consider the legal issues that might prevent this completely if the server side is using proprietary software to run parts of the game on the backend that they are not allowed to distribute.

    Not to mention it would make cheating easier; Everything is now client-side and easier to access & modify.
    So checks would have to be added to try and verify game saves, when going from offline to online.

    All in all, as you said; Little benefit for massive headaches.

  • @d3adst1ck said in Safer Seas Offline mode.:

    Zero possibility.

    They'd have to reengineer the entire game to combine the server and client parts.

    This, and yes, I've been a software engineer since 1989.

  • What a surprise. Another idea shot down. Done with this place. Worse than twitter lol.

  • @shadow20642 Ney, Belay that!

  • @shadow20642 said in Safer Seas Offline mode.:

    What a surprise. Another idea shot down. Done with this place. Worse than twitter lol.

    If you cannot handle simple discussions and people who inform you of the WHY’s that it won’t work then maybe you should take a break from the forums

    Now it’s my turn 😁

    Why does this have to be a new thread everyday?

    Give me my Private PVE Server RARE you promised it to me in SS , but I got what advertised and I demand more as I’d love to never ever, ever ever have to interact with another person or play the game as intended.

    In short
    RARE , make ME a game!

  • @shadow20642 said in Safer Seas Offline mode.:

    What a surprise. Another idea shot down. Done with this place. Worse than twitter lol.

    You make it sound like the idea was shot down arbitrarily rather than for the massive technical headache it would be to implement.

  • @shadow20642 said in Safer Seas Offline mode.:

    What a surprise. Another idea shot down. Done with this place. Worse than twitter lol.

    When there are valid technical and security reasons why something can't be done with the game, it is not an instance of 'shooting down' your suggestion. It is just informing you why your idea will not happen or work with the game. Just because you can't accept the reality of the situation does not make the forums bad, it just reflects poorly on you when you react in such a form. Maybe take criticism less personal and be open that others may have more knowledge on certain things than you instead of viewing it all as an attack on new ideas, as that is most certainly not the case in most instances (and especially true in this case).

  • Genuinely curious,

    why not just play one or multiple of the many adventure/puzzle/explore type of games that are built for the solo experience?

    The only reason I play SoT is for the random multiplayer high seas experience, if I just wanted to explore/adventure as a solo player in a cool environment I'd 100% play different games.

    This is a great game as a live service game but it's not like there aren't many games that do the single player experience in a far more rewarding way.

    There are so many awesome games now to explore and immerse in.

  • @shadow20642 said in Safer Seas Offline mode.:

    What a surprise. Another idea shot down. Done with this place. Worse than twitter lol.

    ...What do you want people to say?
    "I don't think this is a good idea but I'll encourage it anyways because the OP might not like being told all the downsides!"?

    Feel free to post ideas. Just don't expect people to NOT inform you of any perceived drawbacks. That's not how discussions work.

    Edit: Looking at some of your other ideas; You get incredibly defensive, or attack people, if they tell you why they disagree with it.
    Maybe don't post ideas if you can't handle criticism like an adult? Because no one is obligated to withhold their opinions on your ideas just because you don't like being told 'No'.

  • @shadow20642 said in Safer Seas Offline mode.:

    Since we can play safer seas alone and solo what would be the possibility of making it offline?

    In this mode of course you’ll only have the current season’s cosmetics etc until you connect online. However as if you find yourself on an extended vacation or away for work and without a decent internet connection you would still be able to play and keep those skills fresh.

    The entire reason i suggest this is purely because…well why not? You’ve came this far kind of might as well add it.

    If you are sailing alone and in safer seas you shouldnt need an online connection and thus, dont need to be attached to the SOT servers freeing it up for those playing in groups.

    I kinda hope this can be a possibility when Sea of Thieves eventually dies.

    I see the occasional post claiming that the Sea of Thieves is dying. Naturally I don’t believe that but what happens when Rare no longer finds Sea of Thieves profitable enough to continue its online service. I would hate to loose all the progress I have made over the years

  • Seeinga as OP is claiming to be done with Forums, I'm dropping anchor here.

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