@shadow20642 said in Safer Seas Offline mode.:
@d3adst1ck said in Safer Seas Offline mode.:
Zero possibility.
They'd have to reengineer the entire game to combine the server and client parts.
Really? They couldn’t just add an offline instance of the game?
I assume you are a game developer yourself or an expert in this right?
The game is split in two parts currently. The client side that runs on your end, and a few different systems that run on various servers online - the server application, and a number of services that process reputation, gold, buying cosmetics, etc...
You can't just "add an offline instance" without trying to combine all those parts together into something that can run on its own, allow external connections to pull account information (e.g. your pirate and his cosmetics) and then you also need to add additional security to prevent an offline client from posting whatever numbers they want to the online service (e.g. gold amount, reputation gain). Otherwise someone will just figure out how to tell the main system that they are leveling up insanely fast and making millions of gold (a ton of leaderboards for different games have this problem).
It's an insane amount of work for very little benefit on the developers end because in the end you get something that is similar to what Safer Seas is doing now except it likely performs worse on most of your clients because it has offloaded a bunch of things that used to run on the server onto the client (ship physics calculations, AI spawning and actions, loot spawns, etc...).
This doesn't even consider the legal issues that might prevent this completely if the server side is using proprietary software to run parts of the game on the backend that they are not allowed to distribute.