I know the idea isn't new, but how do you see it?
I guess the original idea was to automatically or manually receive a bounty from other players after killing or achieving a kill streak. (I just saw a video about the topic and dont remember it actually). However, I think this would be too easy. Because the challenge is to sink the respective ship and its crew so that they cannot spawn again on the ship.
My idea would be that after a fight, the sunken crew can put a bounty on the other crew on the dashboard at each outpost. The gold sum can be set individually. The bounty increases with each additional bounty from other crews/players. This means that if a crew sinks 2 ships, the first crew can offer a bounty of 10,000 gold and the second, for example, 20,000 gold. The gold is divided among the players. In the example, there would now be 30,000 gold in the pot; with a 2-man slope, everyone receives a 15,000 bounty. This bounty is player bound and does not apply to the ship. This means that if a player with a 15,000 gold bounty joins another crew and gets sunk, the bounty hunter only receives the 15,000 gold from that one player. The payout could be obtained either immediately or by visiting the notice board at the outpost. Furthermore, the player whose head has a bounty on it will receive a notification.
There should be an option on the bulletin board to see players/crews on the server (names only) who have a bounty. So you could choose a crew, plant an emissary flag and get additional gold/reputation when you sink the specific Crew/Ship.
Another idea could be that with a bounty of 1,000,000 gold, pamphlets are hung at all outposts that traditionally depict the character and are labeled with "Wanted". This could, for example, lead to either other crew specifically hunting down the person with such a high bounty or, conversely, no one daring to approach this player. A bounty could therefore be another status in addition to the pirate legend. At the same time, a bounty would be a direct indicator of how good someone is at pvp.
I'm looking forward to further ideas and suggestions.
