[Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?

  • [My personal opinion]:
    I am very unhappy with the latest patch: I spent a long 300 hours (out of 370) collecting on Dark Adventures sails, only to have them taken away from me in the aftermath. The problem wasn't in specific sails that could give an advantage, the problem is that other sails just isn't playable in some specific/critical situations.

    [Why the current situation is not a solution]:
    I will speak on the example of these sails, because I have not played with other sails (which can deep slot).
    Common square sails are a terrible choice if you play on a Galleon (and to a lesser extent if you play on a Brigantine), you just can't see anything behind them. It's agony to play with them, having to constantly step off the wheel, go down to the cannons, only to see if you're floating into a rock, especially during a battle, when you don't have time for that.

    [What can be fixed to keep everyone happy]:
    Instead of ruining the good sails, wouldn't it be better to improve all the other, bad ones?
    I suggest raising some of the sails to be a little higher, specifically the centre sail on Galleon and the back sail on Brigantine. I'm not asking for something wild, like raising the level of the sails so high that you can see the whole map, no, I'm suggesting raising the level on two specific masts so you can at least see where the ship is sailing.

    -What will change? Absolutely all sails will become playable, visibility will improve and the need for cut sails will be eliminated.
    -Why do we need to raise these sails and not all the others? Because they are the most problematic ones, they are the reason you can't see anything.
    -What about the sloop? The sloop has no visibility problems, any sails before and after the patch did not interfere with visibility.
    -Why don't you ask your crew to tell you where you're going? Because it's stupid, you lose a unit just to know where to go. Secondly, it's a pointless exercise that no one will do. In other words, it's a crutch, not a solution.

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  • They already explained why they changed the Dark Adventurer sails. Visibility (or lack of) is part of the design for larger ships. It is also easier to change a few sails than have the art team go back through several hundred and modify them.

    Now that they've all been made more or less the same, we don't have to argue about if they give a benefit or not anymore.

  • @d3adst1ck
    Did you even read my suggestion? Okay, I'm going to assume I didn't make myself clear. I'm suggesting a slightly higher sail on the centre mast on Galleon and on the aft mast on Brigantine. Not change the skins, but raise the mast model a little bit.

  • @san1st5922 said in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    @d3adst1ck
    Did you even read my suggestion? Okay, I'm going to assume I didn't make myself clear. I'm suggesting a slightly higher sail on the centre mast on Galleon and on the aft mast on Brigantine. Not change the skins, but raise the mast model a little bit.

    You can listen to Rare's statement here (around 6m45s):

    https://www.youtube.com/watch?v=yWjw5iWac0k&t=6m45s

  • @san1st5922 they weren't taken away from you it was changed to promote more sail variation and to remove any Payed toWin aspect perceived or other wise and it's far simpler to change a few sails than all of them

  • @san1st5922 said in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    [My personal opinion]:
    I am very unhappy with the latest patch: I spent a long 300 hours (out of 370) collecting on Dark Adventures sails, only to have them taken away from me in the aftermath. The problem wasn't in specific sails that could give an advantage, the problem is that other sails just isn't playable in some specific/critical situations.

    [Why the current situation is not a solution]:
    I will speak on the example of these sails, because I have not played with other sails (which can deep slot).
    Common square sails are a terrible choice if you play on a Galleon (and to a lesser extent if you play on a Brigantine), you just can't see anything behind them. It's agony to play with them, having to constantly step off the wheel, go down to the cannons, only to see if you're floating into a rock, especially during a battle, when you don't have time for that.

    [What can be fixed to keep everyone happy]:
    Instead of ruining the good sails, wouldn't it be better to improve all the other, bad ones?
    I suggest raising some of the sails to be a little higher, specifically the centre sail on Galleon and the back sail on Brigantine. I'm not asking for something wild, like raising the level of the sails so high that you can see the whole map, no, I'm suggesting raising the level on two specific masts so you can at least see where the ship is sailing.

    -What will change? Absolutely all sails will become playable, visibility will improve and the need for cut sails will be eliminated.
    -Why do we need to raise these sails and not all the others? Because they are the most problematic ones, they are the reason you can't see anything.
    -What about the sloop? The sloop has no visibility problems, any sails before and after the patch did not interfere with visibility.
    -Why don't you ask your crew to tell you where you're going? Because it's stupid, you lose a unit just to know where to go. Secondly, it's a pointless exercise that no one will do. In other words, it's a crutch, not a solution.

    The problem wasn't in specific sails that could give an advantage, the problem is that other sails just isn't playable in some specific/critical situations.

    So it was not that the DA sails gave you an advantage...It's that they did something other sails did not do.
    AKA; They gave you an advantage.

  • @d3adst1ck I watched the video and in general my suggestion doesn't go against the developers' view. In order for me to finally realise that I am wrong, I would like to hear an answer from someone who either has something to do with the development of the game, or can ask the developers directly.
    My suggestion1
    My suggestion2
    There are only a handful of people around me who play Sea of Thieves and all of them didn't care about "interaction with the helmsman". As many times as I've played, relying on a mates never ends well:

    • If there's nothing going on in the game and we're sailing wherever the eye can see, then everyone except me is afk.
    • If there is a battle going on, everyone is busy fighting, not telling what's right on the course.
    • If there is a chase, the information about the enemy's movement comes with quite a long delay, the problem is not in the transfer of information, but in the fact that no one cares that I, as the helmsman, can't see anything. If the enemy ship is far away, everyone stands afk.

    Saying that you need crew help on big ships would make sense if you couldn't spin the mast or raise the sails in the game. Like, visibility is only a problem if the wind is blowing from behind, in any other situation there is no visibility problem due to the sails. Saying that a helmsman on a big ship shouldn't have a good view breaks down, if the wind is going to blow from the side, it's worth turning the mast as the helmsman himself can see everything perfectly well.
    I really don't see the logical relationship between the words in the video and what happens in the game.

  • This is such a horrible change, and is incredibly disappointing that they wasted time on something that makes the game worse.

    Rare should be constantly adding to the game to improve it, not taking things away

  • For some reason images from Imgur won't open, I'll just leave a link to them then.

  • @san1st5922 said in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    @d3adst1ck I watched the video and in general my suggestion doesn't go against the developers' view. In order for me to finally realise that I am wrong, I would like to hear an answer from someone who either has something to do with the development of the game, or can ask the developers directly.

    Your suggestion is to increase visibility on the larger ships. Developer in the video said:

    One of the core design principles of the larger ships is, to be able to helm effectively you would need cooperation with your crew. The person that's on helm shouldn't have great visibility to be able to plot course or navigate to a direction without either cooperation with their crew or raising the mid sail.

    Seems like your suggestions for raising the entire sail up (which would also affect time to climb ladders, since they would be longer) are directly opposed to that since you'd 1) no longer need crew cooperation, and 2) no longer need to raise the mid sail.

  • @san1st5922
    It could be cool with some sort of sail adjustment, where you have the opportunity to change the visibility.

    I understand the frustations behind wasting so many hours for the sails, but you really spent time for the advantage and not the sails?

  • I find the suggestion of the helm needing cooperation from the crew for visibility a little unrealistic. Maybe for RP scenarios against a Skeleton Fleet, or other PVE encounters, yes. But otherwise, it feels like a forced restraint.

  • @sammyr0cks said in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    I find the suggestion of the helm needing cooperation from the crew for visibility a little unrealistic. Maybe for RP scenarios against a Skeleton Fleet, or other PVE encounters, yes. But otherwise, it feels like a forced restraint.

    Except a ship that size would need a crew working together to man it properly.
    Or do you think one person can man & helm a ship that size IRL, given your 'realism' is being somehow strained by cooperation being needed in-game?

  • They were not ruined, just rebalanced. It is a team game and making up for it only takes letting go of the wheel and stepping down the steps for just a second, or asking for direction.

  • @d3adst1ck

    Developer in the video said: One of the core design principles of the larger ships is, to be able to helm effectively you would need cooperation with your crew. The person that's on helm shouldn't have great visibility to be able to plot course or navigate to a direction without either cooperation with their crew or raising the mid sail.

    The developer speculates about an ideal world without flaws, where every member of the team helps helm, where everyone eats flowers and poops rainbows(No offence). I've played enough to say that it's incredibly rare that someone on the team will tell you where to sail while still maintaining speed.

    Like I said, no one around me is interested in playing Sea of Thieves, and those who do decide to play it come to it for a quick dose of dopamine.

    I'm not asking for something wild, like raising the level of the sails so high that you can see the whole map.

    I'm getting tired of puddling on the damn rocks because 3 crew members out of 4 are standing afk. Once again, I am NOT suggesting to make the sails "invisible", make them 2x shorter or whatever you write here. I am suggesting to make them a LITTLE higher, I loved the sails of dark adventures, they did NOT give much visibility for PvP, they did NOT give much visibility for "scanning" the terrain/horizon, but were perfect for the situation where you are racing towards the rocks and no one tells you so. Simply because there was still room/time to avoid a collision.

  • @margigi said in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    This is such a horrible change, and is incredibly disappointing that they wasted time on something that makes the game worse.

    Rare should be constantly adding to the game to improve it, not taking things away

    Technically they did add to the game. They added a few more pixels to the sails!

  • I never cared about these sails, I never saw really good players using them for any advantage, so this change simply ruins sails that I no longer used and will continue not to use.

    Both changing the sails that supposedly gave an advantage and changing all the others is a measure that makes no sense.

  • @guildar9194 my “realistic” term was meant to define in-game SoT realism, not real world sailing. In other words, how the game is actually played. I would hope that having one person be a combination of helm and navigator/lookout would be sufficient, given the limited crew sizes. Other than RP/non-competitive scenarios, my assumption is that very few crews have a person assigned to “lookout”. Maybe I’m wrong.

  • Btw, I just saw that they only flattened out the bottom of the visibility sail (middle on gally, back on brig) but left the others sails with the cutout. Lazy.

  • @san1st5922

    In order for me to finally realise that I am wrong, I would like to hear an answer from someone who either has something to do with the development of the game, or can ask the developers directly.

    Developer in the video said: One of the core design principles of the larger ships is, to be able to helm effectively you would need cooperation with your crew. The person that's on helm shouldn't have great visibility to be able to plot course or navigate to a direction without either cooperation with their crew or raising the mid sail.

    The developer speculates about an ideal world without flaws, where every member of the team helps helm, where everyone eats flowers and poops rainbows(No offence). I've played enough to say that it's incredibly rare that someone on the team will tell you where to sail while still maintaining speed.

    These two statements contradict each other lol. You said that when someone from Rare would answer you would think you're wrong. They did. They said the visibility on larger ships is intentional game design.

  • @riptide3683 Wrong, I only criticized the view of the development team in the video, but I'm still happy to hear their opinion on my suggestion, IN ADDITION TO ALL MY COMMENTARY MESSAGES! If you read everything (including the comments) that I wrote thoughtfully, not through the lens of bigotry, my suggestion still doesn't contradict the developers' words in any way.

  • I quite like the new look. May actually use them now they won't have the I can't sail properly stigma.

  • @san1st5922 said in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    @riptide3683 Wrong, I only criticized the view of the development team in the video, but I'm still happy to hear their opinion on my suggestion, IN ADDITION TO ALL MY COMMENTARY MESSAGES! If you read everything (including the comments) that I wrote thoughtfully, not through the lens of bigotry, my suggestion still doesn't contradict the developers' words in any way.

    Do you even know what 'bigotry' is?
    Or are you trying to claim people are prejudiced against you simply because they don't agree with you?

  • @san1st5922 I didn't mean it rudely.

    If you really wanna hear it from a developer, ping someone like j0toro, Shelly or any other dev. You can see by the blue Rare banner they have. They might not respond though.

    Rare has stated the design of view obstruction on bigger ships is intentional.

  • I understand the issues the developers have with the DA sails, but the adjustment feels like such an overstep. There's no way they didn't know people would want these sails for the visibility when making them. That seemed to be part of the entire reason they were so expensive. It also seems like a bunch of other sails with decent rips were flattened out too, such as the shrouded ghost hunter and blighted sails, but not the kraken or ghost sails? It all feels very arbitrary. A better solution would be something that addresses the reason people so desperately flood to anything that isn't baseline sails, instead of nerfing sails with rips. I understand that Rare wants players to communicate on larger ships, but as a helmsman player it simply doesn't happen. Players who aren't actively engaged are going to seek something to do in the downtime instead of just stare at the ocean while I pilot the ship.

  • I never liked the DA sails, they look funny, no real ship would ever use cutouts like that unless it was some kind of storm sail.

  • @cobalthamdrax said in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    I understand the issues the developers have with the DA sails, but the adjustment feels like such an overstep. There's no way they didn't know people would want these sails for the visibility when making them. That seemed to be part of the entire reason they were so expensive. It also seems like a bunch of other sails with decent rips were flattened out too, such as the shrouded ghost hunter and blighted sails, but not the kraken or ghost sails? It all feels very arbitrary. A better solution would be something that addresses the reason people so desperately flood to anything that isn't baseline sails, instead of nerfing sails with rips. I understand that Rare wants players to communicate on larger ships, but as a helmsman player it simply doesn't happen. Players who aren't actively engaged are going to seek something to do in the downtime instead of just stare at the ocean while I pilot the ship.

    The only issue with this entire situation is that it took this long for them to do anything about it. Also, the Kraken and Ghost sails are on the list of adjusted sails:

    The following sails have been updated: Dark Adventurers, Lunar Festival (and Collector’s), Kraken, Venomous Kraken, Ghost, Guardian Ghost, Magpie’s Glory, Nightshine Parrot, Ghost Captain, Blighted (and Collector’s), Shrouded Ghost Hunter (and Collector’s), Thriving Wild Rose, Sea of Champions, Collector’s Dark Warsmith.

  • @d3adst1ck Looking at them again now, I can see the kraken and ghost were changed too. Still, I don't understand why their solution is to make the gameplay experience worse for these sails, instead of making it more enjoyable with baseline sails. I know Rare's intention is for players to communicate while navigating, but it simply doesn't happen. It just feels like my hard work getting the DA sails is being punished instead of addressing the reason I felt the need to get the DA sails in the first place.

  • @cobalthamdrax said in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    @d3adst1ck Looking at them again now, I can see the kraken and ghost were changed too. Still, I don't understand why their solution is to make the gameplay experience worse for these sails, instead of making it more enjoyable with baseline sails. I know Rare's intention is for players to communicate while navigating, but it simply doesn't happen. It just feels like my hard work getting the DA sails is being punished instead of addressing the reason I felt the need to get the DA sails in the first place.

    It's easier to change those ~17 sails than trying to modify all of these sails, some of which have emblems or designs that would be affected by just applying a shape change without resizing and moving the emblems, and getting the same end result - sail parity - so just fix the handful that are problems.

    If your crew isn't paying attention and helping you out, that's kind of on them if something bad happens.

  • You’re upset because they changed the appearance of a set of sails. And you think you wasted money.
    Tell me. Why did you really buy them. Not just for appearance because if that is true, you wouldn’t care they changed them.

    They still the same price and set. Just removed slit.

  • @d3adst1ck sagte in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    They already explained why they changed the Dark Adventurer sails. Visibility (or lack of) is part of the design for larger ships. It is also easier to change a few sails than have the art team go back through several hundred and modify them.

    Now that they've all been made more or less the same, we don't have to argue about if they give a benefit or not anymore.

    Yes that is their explanation.
    It is a stupid choice that only leads to frustration, imho.
    But sadly, Rare is not known for player friendlyness - they are known for being really stubborn, and sometimes needing years before they start to listen.
    So, yeah, @San1st5922 dont get your hopes up. They know, and they deliberately choose to go the frustrating way.

  • @d3adst1ck said in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    It's easier to change those ~17 sails than trying to modify all of these sails, some of which have emblems or designs that would be affected by just applying a shape change without resizing and moving the emblems, and getting the same end result - sail parity - so just fix the handful that are problems.

    @burnbacon said in [Suggestion] Instead of ruining some good sails, wouldn't it be better to improve all of them?:

    You’re upset because they changed the appearance of a set of sails. And you think you wasted money.
    Tell me. Why did you really buy them. Not just for appearance because if that is true, you wouldn’t care they changed them.

    They still the same price and set. Just removed slit.

    I bought them for both the appearance and the gameplay advantage. I didn't deny this. I think its perfectly acceptable that a sail that you need to be a pirate legend, as well as spend a significant amount of time grinding for should provide some level of incentive besides just appearance. Even then, I understand for a developer that it is easier to just nerf what's good, but it does nothing to address why it's so good. The solution to the playerbase desperately seeking out anything that isn't the regular sails is not to nerf everything back down to the regular sail level, but to address the baseline issue. Doing this allows players to want to use any sail that they own because they're all equally good, instead of be forced to use them because they're all equally bad.

  • @guildar9194 Unfortunately, I am not a native English speaker, and the word I chose could have a different meaning from what I wanted to put into it originally.
    What I meant was that everyone who plays Sea of Thieves has an opinion on what is worth adding to the game and what is not. By reading my posts, I want people to abstract that away, to evaluate on a cool head. At the end of the day, only the developers will have to give the verdict.

  • @burnbacon I may look silly, but I only bought them because of the cut. Before I found out about them, I came across a YouTube video, sort of about various tricks and lifehacks in SoT, that talked about them. I find these sails ugly enough to sail with, there are plenty of other nicer ones out there. These were just comfortable.

  • I too bought the DA sails back in the day for the slight convenience they deliver.
    To me it was obvious that was precisely Rare`s intention back then - even though they deny it now.

    Omg i just looked at my galleon, and I realize: They took the cutout away ONLY ON THE MIDDLE sail.
    God this looks stupid af, ngl.
    At least change them complete if you want that Rare. But going for this? wow.. its so ugly now xd
    Well, thats certainly one more way to help people to NOT choose those sails going forward xd
    Oh well, whatever

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