[My personal opinion]:
I am very unhappy with the latest patch: I spent a long 300 hours (out of 370) collecting on Dark Adventures sails, only to have them taken away from me in the aftermath. The problem wasn't in specific sails that could give an advantage, the problem is that other sails just isn't playable in some specific/critical situations.
[Why the current situation is not a solution]:
I will speak on the example of these sails, because I have not played with other sails (which can deep slot).
Common square sails are a terrible choice if you play on a Galleon (and to a lesser extent if you play on a Brigantine), you just can't see anything behind them. It's agony to play with them, having to constantly step off the wheel, go down to the cannons, only to see if you're floating into a rock, especially during a battle, when you don't have time for that.
[What can be fixed to keep everyone happy]:
Instead of ruining the good sails, wouldn't it be better to improve all the other, bad ones?
I suggest raising some of the sails to be a little higher, specifically the centre sail on Galleon and the back sail on Brigantine. I'm not asking for something wild, like raising the level of the sails so high that you can see the whole map, no, I'm suggesting raising the level on two specific masts so you can at least see where the ship is sailing.
-What will change? Absolutely all sails will become playable, visibility will improve and the need for cut sails will be eliminated.
-Why do we need to raise these sails and not all the others? Because they are the most problematic ones, they are the reason you can't see anything.
-What about the sloop? The sloop has no visibility problems, any sails before and after the patch did not interfere with visibility.
-Why don't you ask your crew to tell you where you're going? Because it's stupid, you lose a unit just to know where to go. Secondly, it's a pointless exercise that no one will do. In other words, it's a crutch, not a solution.
