Getting new people into this game is hard.

  • @goldsmen said in Getting new people into this game is hard.:

    @discobugle09896 said in Getting new people into this game is hard.:

    @goldsmen said in Getting new people into this game is hard.:

    @discobugle09896 said in Getting new people into this game is hard.:

    @goldsmen

    A good solo can beat a bad duo sloop, brigantine or galleon.

    A good solo will struggle and very likely lose against any competent full crew.

    A solo attacker has nothing to lose.

    A solo who is PvE’ing has everything to lose.

    It is horrendously unfair that Rare forces all solos on servers with full crews. Basically solo play isn’t really supported. You’re just half of a duo sloop on servers with all crew sizes.

    Ok, if you believe that about solo crews vs competent crews, then good onto you, but you should watch some of mixel when hes solo some day.

    As for it being unfair, like i said, its a pirate game, and pirates are not known to fight fair. If you are worried about losing your loot to a better crew, try running! It is a tactic at your disposal! But it is a tactic i refuse to employ when i play cause i dont care about losing gold that has literally no use for me.

    Just remember, only you can decide how much value your loot actually has in a game where the only reward is cosmetics.

    You can’t point to one of the top players in the game and say watch them play solo and you’ll see that solo is viable.

    How about we take an average solo player and put them up against average full crews and see the results of that?

    My man, in a game with a skill cap so high, average is impossible to measure, but i would say that i am about average in terms of combat skill. I have sunk most brigs that have come my way, hardly fought any galleons, and won most, the only ships that put up a good fight seem to be other solo players.

    That all said, it still doesnt matter either way since i provided you a solution. Run from the attackers if you dont wish to fight. But no matter what you do, some day you will realize that the loot has little to no value, and there is a reason that many streamers with tens of thousands of hours actively avoid selling huge hauls after sinking some one.

    If you win most of your battles against larger crews surely you’re an above average player?

    Running is just another example of a long term problem in the game. It’s extremely easy to run away in the direction that is most advantageous to your ship type and there’s no counter to it. Bad design.

    It’s not the loot that matters though it’s the experience. The current solo experience in Sea of Thieves is simply not balanced or fair when it comes to PvP. Season 9 addressed the PvE side but did nothing to address the imbalances of when a solo is fighting a full crew.

    The solution is super easy. Rare knows what to do. You just add solo sloop as an official way to play. Your crew size is restricted to one pirate for the entire session and you are put on a server with other solo players.

    They could even design a new ship tailor made for solo players if they wanted.

  • U gotta explain the game. Its pirating open world. We will be attacked

  • @discobugle09896 said in Getting new people into this game is hard.:

    @goldsmen
    It is horrendously unfair that Rare forces all solos on servers with full crews. Basically solo play isn’t really supported. You’re just half of a duo sloop on servers with all crew sizes.

    It's horrendously unfair that I can't do the higher-level raids in Pokemon Go without teaming up with others.

    Or maybe that's just Niantic's way to encourage group play?

    Solo is, and always will be, hard mode, and that's how it should be.

  • @knurd9369 said in Getting new people into this game is hard.:

    @discobugle09896 said in Getting new people into this game is hard.:

    @goldsmen
    It is horrendously unfair that Rare forces all solos on servers with full crews. Basically solo play isn’t really supported. You’re just half of a duo sloop on servers with all crew sizes.

    Solo is, and always will be, hard mode, and that's how it should be.

    And therefore my recommendation to all solo players out there is, and always will be to avoid playing Sea of Thieves.

    Now pat yourself on the back partner.

  • @discobugle09896 And that's fine - not every game can be for everyone.

    (I disagree of course, I play solo a lot and have an absolute hoot!)

  • @knurd9369

    It’s not fine. It’s unfortunate. I would be playing Sea of Thieves right now if I could be solo and play against other solos. I would be going for FotD completions and SoSS turn ins.

    Instead because I only have veils and fruit/wood crates to do left to complete my remaining commendations I just don’t really have the desire to play.

  • Loot isn't yours until you turn it in. If you successfully fight off an invading ship, you get rewarded by getting to sell it.

  • @discobugle09896 said in Getting new people into this game is hard.:

    @knurd9369 said in Getting new people into this game is hard.:

    @discobugle09896 said in Getting new people into this game is hard.:

    @goldsmen
    It is horrendously unfair that Rare forces all solos on servers with full crews. Basically solo play isn’t really supported. You’re just half of a duo sloop on servers with all crew sizes.

    Solo is, and always will be, hard mode, and that's how it should be.

    And therefore my recommendation to all solo players out there is, and always will be to avoid playing Sea of Thieves.

    Now pat yourself on the back partner.

    That vast majority of the solo players responding to you on these forums disagree with you. I love playing solo, and that’s primarily how I hit the seas. I also like playing with crews, but I’m picky about who I play with. I appreciate the freedom solo play offers since I don’t have to consider anyone else. You can accomplish all goals solo, you just have to go about it differently when faced with adversity.

  • Getting new people is not hard.

    Rare's greatest trouble is with retaining people. Most people play for 8 hours or 8 days and then they are gone. That will change in December hopefully.

  • Tons of things I want to talk about that people bring up.

    For one, it is a pirate game.

    Key word is game, We can't really use real world logic as well. Pirates rarely attacked each other in our history, so to say, it is cut throat because we are pirates in itself ignores history, but lets just not go that route.

    The route I want to go is gameplay.

    So getting treasures and doing maps takes time, and I don't know about you but time has value. That is why feeling rewarded in games for time invested is something "most" players want. If you are at risk of that time being undone by another player, you should be rewarded for defending from that, besides keeping what you already invest in. Because the other person is not risking a thing. Without that, the game is not very well balanced.

    Now, I don't mind the pvp part of things, but like I said all the risk is one sided and that is the core of the problem and why it is hard to expand this game or retain players because the very foundation of players interaction in itself for a pve player is high risk.

    A game like that will have issues, and is having issues.

  • @teladiz sagte in Getting new people into this game is hard.:

    The friends I try to get into this game, don't stick around and it is because pvp. Not in the way most people think.

    So the pve is a huge time investment for new players (and old.) and the risk is exciting to them, and even pvp is exciting. The problem is, if you invest time in the pve aspect, and get attacked. You get very little for defending, while the pvpers can get all your time invested and work. With players also having limited time, this makes the pvp feel worse, even more so when people fight without a flag.

    That is it, the risk vs reward is the main core problem with pvp, and thinking about it as someone who does both. I kinda agree with them. How many times have you defended your loot, and got nothing for defending, but if you fail. They get rewarded.

    This problem is not that it IS this way.
    The problem is it FEELS this way to new PvE-players.

    Roaming the seas for players to sink and capture the loot is also time consuming and hard work.
    Its not risk free easy peasy collecting riches.
    If you catch and sink a ship it is not garanteed you get good loot.
    Often it turns out it was simply not worth the effort and risk.
    No garantee like in a gold hoarders vault where you know what you get before even starting the voyage.
    Sometimes you loose a fight and loose your invested time and work too, just like anyone else.
    And even if you manage to get some loot there is always the chance to meet a "bigger fish".

  • @teladiz

    Yeah I understand this. I tried to get 2 of my friends to join, but they didn't cuz it didn't look interesting to them at the time, but now I've got an apprentice in the game who has played and liked it, and I'm gonna teach him some of the fundamentals of PvP and just fundamentals of the game. We actually have his first lesson today, and I'll be teaching him about his load out, sword and pistol. I'll also be recommending to him channels to watch to learn more while we're not playing together.

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