While a player is playing for any guild (his or not) he must obtain 1/3 or half of the xp he receives in the session
Guild progression: There's no point in the guild having 1000 lvs and 10 distinctions if they mean absolutely nothing. Releasing that guild ship skin is not a motivating reward. Guild progression should mean not only skins (which should be added in the future) but also seeing it evolve.
Guilds should grow as their distinctions increase, as we evolve we should be able to add more players, perhaps +2 per distinction would be enough.
It would be cool to have terms that represent the current distinction of the guild, a guild without distinction could be called a small group, with a distinction it could be a team in Ascenção... names that serve to identify their distinction without having to go to the number on the board. ship.
Every 5 distinctions increase the bonus value of the emissary flag, in this case in distinctions 5 and 10 there would be an upgrade to the flag, making it like a reaper's flag at the maximum distinction.
I think it would be a good addition, money doesn't mean much anyway, it doesn't give you an advantage over others, the feeling that your effort to increase the guild's level is rewarded with something is better than this balance between the companies that in the end Ultimately it ends up meaning nothing.
Customization of the guild, as it evolves there should be more customization for it, new options for the logo, unlocking a flag and candle with the guild symbol, choosing a musical theme... anything to reflect the progress in customizing the guild.
