Progression of multiple Guilds in the same session

  • First time I do one of these in the forum, but saw a significant amount of people agreeing with the statement, but I believe Guilds should be reworked to allow a player to earn reputation to all the guilds they're currently on board.

    Guilds, from what I've seen, have to resulted in the intended objective of bringing people together under the same roof hull. Instead, we see prioritization and exclusion. For players with a limited time, it becomes a painful dilemma to decide what guild to go as, and even then you feel guilty of not progression the other guilds you created or joined.

    My proposition would alleviate the decision-making, by allowing pirates to earn reputation to ALL their guilds in a single session, albeit not at the same pace. If you entered through "X Guild" ship, you would earn emissary multiplier and ledger for that respective guild, but only base reputation for "Y" and "Z" Guilds. That way, you would still be progression your other guilds even if slightly, but would maintain the competition sentiment that the leaderboard is suppose to bring.

    If you wanted to participate in helping "Y" or "Z" to achieve the seasonal ledger, you would then have to play on those guilds' ships. Same thing applies if you want to use emissary with those guilds.

    I really like the concept of guilds, but dislike the idea of feeling guilty or a bad person while playing a funny pirate videogame.

    Mysterious Regards,

    CaptainMcGuffin

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  • I think the problem mainly exists because developers decided to let players belong to more than one Guild. It's a structural problem in my opinion.

    Unless they have ideas for the future to extend the guild features that are not compatible with more than 24 players it makes no sense reducing the player count of guilds to that number.

  • YES PLEASE, I’m not really enjoying these feeling I’m having about not being able to help other guilds that i am in.

  • Yeah being part of more than one guild at the moment is like wearing more than one pair of underwear. You can do it, but it would only be uncomfortable and would have no real benefit or reason for doing so.

  • @capt-pilotes said in Progression of multiple Guilds in the same session:

    I think the problem mainly exists because developers decided to let players belong to more than one Guild. It's a structural problem in my opinion.

    Unless they have ideas for the future to extend the guild features that are not compatible with more than 24 players it makes no sense reducing the player count of guilds to that number.

    I personally belong to more than one big community and it was always our dream to be represented in-game, so I can understand why they made that decision

    Also only one would lead to most worthy guilds being made by content creators or big names in the community, which would lead to more alienation of casual or average playerz

  • @captainmcguffin

    I have a suggestion, how about a joint venture ship option?

    If two different guilds come together and joint host a ship then both guilds can earn progress at the same time. In order for this to work, one player can only select a single guild and the other player can select their guild. They pick an available ship from either guild and set sail. The plaque would contain both guild names.

    If you happen to be a member of the other guild that is selected you will technically will be progressing 2 different guilds at the same time

  • @capt-pilotes said in Progression of multiple Guilds in the same session:

    Unless they have ideas for the future to extend the guild features that are not compatible with more than 24 players it makes no sense reducing the player count of guilds to that number.

    24 players is an oddly specific number for a guild, considering what the 24 player limitation meant in the past. Given Guilds and Safer Seas are landing in the same season, I wouldn't rule out something wonderful, and/or complex/awful, coming to a PvE experience in the future (via Tall Tales).

    But it could equally just be that someone at Rare really likes the number 24, or is a huge fan of the series. Insert number based assumptions here.

    @coffeelight5545 said in Progression of multiple Guilds in the same session:

    If two different guilds come together and joint host a ship then both guilds can earn progress at the same time. In order for this to work, one player can only select a single guild and the other player can select their guild. They pick an available ship from either guild and set sail. The plaque would contain both guild names.

    Bluntly, I'd like them to fix any/all existing issues with the pledging system first. I'd also much rather see Guilds viable in Safer Seas, even if Guild progression in Safer Seas was set to 50% (which, even if they removed the limit on reputation gains, would still make Guild progression awful next to activities like HG). After the relatively low hanging fruit that is simply not disabling Guilds in an area, and the critical fix to guild and ship roster issues (like being able to remove ships once pledged, potentially increasing guild roster size, scaling XP against number of players in a guild, etc.), they could probably consider what is likely very ugly code on their end. (Remembering that Guild Ships solve the 'loss of Captain' issue caused by a relatively short disconnection by not really having a captain, and after all this time captained ships still don't regain their captain properly otherwise!)

  • It was a mistake to make guild progression a thing. I was hoping to join a guild to chill and have fun but now it is a high pressure ego thing.

    The rewards are not really all that to begin with.

  • Think of this. A big guild is already 24 people full. So one of the leaders decides to make a new guilds with same name or Add extra number beside it. Sorta like a cell

    So three guilds all under the same banner.
    That seems to me how streamers can have a huge follower count.

  • @burnbacon said in Progression of multiple Guilds in the same session:

    Think of this. A big guild is already 24 people full. So one of the leaders decides to make a new guilds with same name or Add extra number beside it. Sorta like a cell

    So three guilds all under the same banner.
    That seems to me how streamers can have a huge follower count.

    If all those 24 have more guilds, and if most of them that guild isn't their main, then it's not really 24.

    Content creators can do what they want, the moment they add a money tag, they'll get in trouble with the community and Rare. Outside of that, I don't really care. I care about my progress, not anyone else's.

  • @captainmcguffin

    I think it would be a little too easy at that point lol.

    Not for or against it mind you, just seems a little much.

  • Yes, its very annoying if I wanna do something for a Guild, and I think to myself "damn I may should've done this for the other Guild".
    That's the main reason for many guilds being inactive, why would you play for a guild that's lvl 5 if you have a Guild that already has a distinction, you're more likely to play for this Guild so it levels, but then the other guilds are left behind, who wants to level those?

  • We are just stacking good features with negative effects. While captaincy ship milestones don't really unlock anything all that special. But still created a mentality for me and I imagine others that "Why would I level someone else's ship instead of my own?" Which made me abandon playing with other people. Now guilds only actual unlockable stuff is with that guild. So if you're playing with people outside your guild they gain nothing like you stated. So now it's a "Why would I help you level your guild instead of leveling my own?"

    There is an irony in the fact that these social features they are adding simultaneously create anti social mind sets. While not everyone cares about the captaincy ship milestones it's much more likely people wont see the point in helping other people level their guilds if they aren't part of it.

    It's trying to force comradery yet has an insanely small guild size of 24 seemingly to be suited for guild servers in the future... Whether that means guild PvE servers or more likely guild hideouts (which seems like it would be a waste of developmental resources)

    Rare is weird when it comes to this multiplayer stuff. Lets recall year 1 every crew being open crew. Closed crew didn't exist. So a group of friends not being able to control if some random joins in their season because someone afked out.... Who would want control over their own crew? Force the whole server into one place to do a friendly event oh shocker it turns in a PvP spawn camping troll fest. Who saw that coming? Now with guilds and the officer rank being called Leader... Ok that's new. Maybe some other game did it this poorly as well but Guild owner IS the guild leader.... having the office ranked titled leader whos idea was that?

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