Safer seas full rewards would double playerbase overnight.

  • Imagine a situation in which every time you play, you get sunk 50% of sessions. The other 50% of sessions you manage to do a World Event, an Emissary Run or something like it. It is worthier than doing many World Events if you done them on Safer Seas.

    People need to understand Safer Seas as a Learning tool or as something for chill sessions with people that just want to enjoy the game. Not for the rewards but for the gameplay.

  • No. Just dont. Arguing a full reward safer sea would not impact the higher Seas is just ignorance. Ofc it would. And it would hurt the game in its core.
    Why would you want that? So you get an easy pass. Why would you want an easy pass? Because you dont want to work for your reward.
    Why do you want everything handed without having to work for it.
    And even more: Do you even realize gains without sweat are worth nothing?

    The player base would not double. It would kill the game. Why?
    Because everyone would jump into safer seas. Then, they would realize PvE alone gets boring pretty fast. They would not go back to higher seas, as noone in a sane mind would force himself/herself to the struggle if they can have the "easy path". Its not our nature. So we would keep on the easy path untill we get bored.
    And then they would stop playing the game.

    And the higher seas? The only people left there would be the hackers - and the hardcore players. Thus making it even harder for casuals to go there. Even harder - with 0 incentive to go there anyway, because you get everything in SS as well. no no no. Consuela does not like that. no no no.

  • meeeh dont think so

  • @cp-felons "There was no need to close it" well beside the insults

  • @hiradc "It's called Sea of THIEVES! What's the point if people can't steal your loot?"

    Because you play as a pirate. You're dressed as a pirate, on a pirate ship, in a pirate location, digging up pirate treasure. The treasure you're digging up is not yours - you're STEALING it. You're a THIEF. Just because you're not stealing it off of another live player's corpse doesn't mean the title of the game is wrong.

    Try to find an argument against this lol
    Good luck...you will need it :)

  • @burnbacon yes many players do it lol
    The most important thing is, that rockstar offers an OPTION for private servers and passive mode. Just give SoT private servers to rent for some money.

    And are u really asking if people would play fortnite without building?
    HELL YES AND IT HAS MORE PLAYERS THAN NORMAL FORTNITE.
    The hardcore sweats were crying before and after NoBuilding Mode was released and said its the end of fortnite...the same sh¡t, the hardcore PvPers are now talking about PvE Servers and they are so damn wrong and don't even realise it. If Rare would give us PvE Servers or private Servers to rent for PvE/PvP, they would easily double to triple their earnings.

  • @d4rkxkevin lol, I don't need to convince anyone, bit weird you using quotes but not actually quoting what I've said.

    The hard truth is once you get a bit of experience no pve in isolation will provide any challenge. Its designed with the threat or pvp happening at the same time for balance

  • @hiradc so you think that everyone needs a "challange". Some people dont want a challenge...thats why there are easy or super easy modes in Story games and many others too.

    Because people just want to chill. I personally play Story games at least in normal but most times at hard or even higher but i need to understand that some people just want to play it on super duper easy.

    We dont need to discuss because PvE Servers will come...i mean we have them already. Sure not official ones but high organized discord servers, which offer players safe PvE Servers. And Rare can do nothing about it. If they would offer private servers on official ways, they even would get money for it...money that goes to the discords at the moment.

    Remember that Rare is a company and a company needs to make money and not "follow visions" for their game. :D

  • @tallbread759057
    your reply seems very familiar... Reminds me of what every person kept saying to PvE servers enjoyers. It's a PvPvE pirate game, GET OVER IT! Then they were called toxic sweats amongst a bunch of other things. So now that the tables have turned what do we need to call you? Toxic PvEr?

  • @d4rkxkevin said in Safer seas full rewards would double playerbase overnight.:

    @hiradc so you think that everyone needs a "challange". Some people dont want a challenge...thats why there are easy or super easy modes in Story games and many others too.

    Because people just want to chill. ...

    So play on Safer and chill, what's the problem?

  • @foambreaker said in Safer seas full rewards would double playerbase overnight.:

    @d4rkxkevin said in Safer seas full rewards would double playerbase overnight.:

    @hiradc so you think that everyone needs a "challange". Some people dont want a challenge...thats why there are easy or super easy modes in Story games and many others too.

    Because people just want to chill. ...

    So play on Safer and chill, what's the problem?

    From what I have observed, some people don't want a challenge yet feel entitled to the same rewards and payout as those who take extra risks to earn more.

    To boil it down and save time, this is how most of these threads will go:
    alt text

  • One final, polite reminder....

    Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • @cp-felons Each world is 14 players right now LOL

  • Alright, here's my view as someone who has played PvP competitive games for most of my life but have since moved on to strictly singleplayer and (a few) casual multiplayer games:

    Safer seas rewards are completely fine.

    Yes, I'd like captaincy (not necessarily with feature parity) and no level restrictions, but that's about it.

    This is coming from someone who lurked here a little before posts asking for PvE were immediately shutdown. Not even joking, I was fully ready to wait until an end-of-life update hoping it would bring PvE servers. I had truly forgotten this game until a notification about safer seas popped up on my phone when it was announced.

    We were told never and now we've been given a chance, enjoy it.

  • @look-behind-you said in Safer seas full rewards would double playerbase overnight.:

    One final, polite reminder....

    Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

    It is seriously time to end these topics.

    It has been 25 years since UO allowed players to kill other players, don't you think it is time to end the "PvPers are griefers" discussion? It is nothing more than a sore loser stance.

  • @d4rkxkevin sagte in Safer seas full rewards would double playerbase overnight.:

    Remember that Rare is a company and a company needs to make money and not "follow visions" for their game. :D

    It's not the only game they have. If it was me, and I had to change a core part of MY game just to appeal the community, I would get less and less motivated and would rather see it dying

  • @hiradc We still 'thieve' in PvE, just off skeletons or buried treasure from other NPCs we don't see.

  • Safer seas with full rewards WOULD have an appreciable effect on the core game mode. But it would be a positive one.
    The players who don't want to engage with PvP would just use safer seas, which means that all the players who WANT PvP would use the core mode. That means that when players fight in the core mode...they'd both engage in the combat! They might actually both ENJOY the combat! How wild would that be?

    I've tried the combat multiple times. I enjoy ship-to-ship combat but absolutely have never enjoyed up close combat in this game. Not for lack of trying! But it's just not fun to me in the slightest. People will argue ceaselessly that since PvP is a core part of this game, if I don't enjoy it then 'Sea of Thieves isn't for you!'
    But...the most fun I've had in this game has been playing on a crew with friends where for hours and hours we encounter nobody else. I CAN and DO have fun without PvP in this game! And plenty of others do too!

    As it stands, whenever another ship starts to engage me in combat, I take one of 2 actions: Flee if I can, or Scuttle and Change Seas if I can't. I'm within my rights to do so since the game gives me those options; but when I do that, do the players who attacked me, looking for PvP, have fun? Is it fun for them to try and fight a player who refuses to fight back?

    Having a mode where I can be sure I'll avoid PvP altogether sounds great. Having reduced rewards feels like needless punishment. (Saw someone in this thread saying people who want PvP free modes want all the reward with none of the work - but this is a game, why should it feel like work?) There are already things that mode will restrict people on - lots of commendations would be impossible to achieve in such a mode, and as an achievement hunter I would still engage in the core mode to get those. Making two distinct modes would make everyone change the way they engage with the game.
    Currently for me, PvP is a hassle I have to avoid in order to play the way I enjoy; and it's like that because I have no other option. If I HAVE the option to play a safe mode but CHOOSE to play the core mode, my outlook is completely different! I know this because the hourglass feature has demonstrated this for me, it helped me rediscover my love of ship combat (even if I still dislike boarding and sword/gun combat) because I was actively pursuing it!

    The people who argue that PvP is core to the game are ignoring the fact that it absolutely doesn't have to be. Perhaps it has to be FOR THEM. But plenty of players (as shown by how dang often this topic comes up!) love the game WITHOUT it. Having two modes would just mean they wouldn't need to interact, which is a net positive for both parties - PvP haters can avoid it and PvP enjoyers can enjoy it with each other. The core mode won't die because there will always be players who want PvP. If you keep Reapers exclusive to that mode too you'll definitely keep plenty of players coming to that mode too.

    I don't really understand the vitriol thrown at people who want a PvP-free mode. It wasn't the original intent of the game, sure, but that would stay alive in the core mode. Some people say it goes against the pirate fantasy - again, the core mode would still be there for that, but also, literally everything else about this game is pirate fantasy, and attacking other pirates is just one part of it. I mean historically pirates mostly attacked merchant ships anyway, not each other (not saying it didn't happen but it was hardly part of the core pirate experience) and there aren't any actual trade routes except for people repping the Merchant Alliance.

    People need to accept there are not just multiple reasons to play this game, but there are multiple WAYS to play the game - they happen already, having a separate mode for it just facilitates it, and players shouldn't be punished for it with reduced rewards.

  • @cogswallop the part you are missing is the PvE being used as a tool for PvP. If lets say Chest of Fortune commendation was available in safer sea's, why would I bother doing it in the high sea's. I'd finish it in safer sea's because if I attempted it in high sea's I'd be mobbed to no end and never get it done because everyone did it in safer seas. The high sea's would just become this devoid space of ships just sailing round looking for each other rather than being grouped up over a contested item.

    Tall tales, low risk voyages and adventures are completely fine in safer sea's because they are not designed for interaction. The world events and late game content is all about driving PvP or interactions by design. This is why they should remain only on high sea's.

  • @a10dr4651 I'm fine with world events only being in the core High Seas mode too. I did say there would be commendations unavailable in the PvE mode - and I'm ok with that, it only makes sense, and I'd still engage in that mode to get them. Other things would be fine to stay exclusive there for example to me it only makes sense if the Reaper emissary is locked to the core mode.

  • @d4rkxkevin sagte in Safer seas full rewards would double playerbase overnight.:

    @hiradc so you think that everyone needs a "challange". Some people dont want a challenge...thats why there are easy or super easy modes in Story games and many others too.

    And again...then play those other games

  • @schwammlgott i can understand this point but Rare needs to pay their employees too, right? More potential players means more money for the devs and the development of their games. And on top, money is a really, really motivating factor for work. Without money or with too less money, nobody would even work. :)

  • @schwammlgott sagte in Safer seas full rewards would double playerbase overnight.:

    @d4rkxkevin sagte in Safer seas full rewards would double playerbase overnight.:

    @hiradc so you think that everyone needs a "challange". Some people dont want a challenge...thats why there are easy or super easy modes in Story games and many others too.

    And again...then play those other games

    I play other games too, thanks. But what exactly is the problem with trying to argue that some features from other games would fit in and benefit Sea of Thieves too? I mean, Rare could even test PvE-Servers for a limited time and if it dont work, they just remove it. They only need to clearly communicate the LIMITED TIME TEST, so people dont get upset if PvE-Servers wouldnt work fine or give enough money.

    And practically, we already have high organized PvE-Server Discords etc. Instead of giving the money to the discord leaders, Rare could offer private servers as a monthly subscription. I would pay 50€ or more per month to have a private Server for all my friends and me. And there are many others, which would do it too.

    P.S. Schaue dir sonst einfach mal die Bewertungen + Likes der Bewertungen im deutschen Xbox Store an. Alleine da findest du schon welche, die Geld für Server zahlen würden. Und 80%+ der Bewertungen beschweren sich über toxische Spieler und fehlendes full-progress PvE. :)

  • @d4rkxkevin said in Safer seas full rewards would double playerbase overnight.:

    @schwammlgott sagte in Safer seas full rewards would double playerbase overnight.:

    @d4rkxkevin sagte in Safer seas full rewards would double playerbase overnight.:

    @hiradc so you think that everyone needs a "challange". Some people dont want a challenge...thats why there are easy or super easy modes in Story games and many others too.

    And again...then play those other games

    I play other games too, thanks. But what exactly is the problem with trying to argue that some features from other games would fit in and benefit Sea of Thieves too? I mean, Rare could even test PvE-Servers for a limited time and if it dont work, they just remove it. They only need to clearly communicate the LIMITED TIME TEST, so people dont get upset if PvE-Servers wouldnt work fine or give enough money.

    And practically, we already have high organized PvE-Server Discords etc. Instead of giving the money to the discord leaders, Rare could offer private servers as a monthly subscription. I would pay 50€ or more per month to have a private Server for all my friends and me. And there are many others, which would do it too.

    P.S. Schaue dir sonst einfach mal die Bewertungen + Likes der Bewertungen im deutschen Xbox Store an. Alleine da findest du schon welche, die Geld für Server zahlen würden. Und 80%+ der Bewertungen beschweren sich über toxische Spieler und fehlendes full-progress PvE. :)

    Safer sea will be the limited test! Maybe if enough people use it Rare will tweak, and if not enough do maybe it will go the way of Arena, who knows. Lots of assumptions in these threads about what would bring what revenues, but I believe that whatever Rare decides, it will always be with their more lucrative target market in mind. If it was the full PVE part of their audience and if it would have brought so much, they would have done it already. They are a business after all and they follow the money no? :)

  • Ain't the voyages are desingned in way that encurage crew interactions by delibierty seting your's quest stages near quest stages of other crews?

  • @d4rkxkevin said in Safer seas full rewards would double playerbase overnight.:

    @schwammlgott sagte in Safer seas full rewards would double playerbase overnight.:

    @d4rkxkevin sagte in Safer seas full rewards would double playerbase overnight.:

    @hiradc so you think that everyone needs a "challange". Some people dont want a challenge...thats why there are easy or super easy modes in Story games and many others too.

    And again...then play those other games

    I play other games too, thanks. But what exactly is the problem with trying to argue that some features from other games would fit in and benefit Sea of Thieves too? I mean, Rare could even test PvE-Servers for a limited time and if it dont work, they just remove it. They only need to clearly communicate the LIMITED TIME TEST, so people dont get upset if PvE-Servers wouldnt work fine or give enough money.

    And practically, we already have high organized PvE-Server Discords etc. Instead of giving the money to the discord leaders, Rare could offer private servers as a monthly subscription. I would pay 50€ or more per month to have a private Server for all my friends and me. And there are many others, which would do it too.

    P.S. Schaue dir sonst einfach mal die Bewertungen + Likes der Bewertungen im deutschen Xbox Store an. Alleine da findest du schon welche, die Geld für Server zahlen würden. Und 80%+ der Bewertungen beschweren sich über toxische Spieler und fehlendes full-progress PvE. :)

    If those discord leaders are charging you money report them. It's against the TOS and they are terrible people.

  • @d4rkxkevin sagte in Safer seas full rewards would double playerbase overnight.:

    @schwammlgott sagte in Safer seas full rewards would double playerbase overnight.:

    @d4rkxkevin sagte in Safer seas full rewards would double playerbase overnight.:

    @hiradc so you think that everyone needs a "challange". Some people dont want a challenge...thats why there are easy or super easy modes in Story games and many others too.

    And again...then play those other games

    I play other games too, thanks. But what exactly is the problem with trying to argue that some features from other games would fit in and benefit Sea of Thieves too? I mean, Rare could even test PvE-Servers for a limited time and if it dont work, they just remove it. They only need to clearly communicate the LIMITED TIME TEST, so people dont get upset if PvE-Servers wouldnt work fine or give enough money.

    This sounds like a lot of work just to test this

    And practically, we already have high organized PvE-Server Discords etc. Instead of giving the money to the discord leaders, Rare could offer private servers as a monthly subscription. I would pay 50€ or more per month to have a private Server for all my friends and me. And there are many others, which would do it too.

    P.S. Schaue dir sonst einfach mal die Bewertungen + Likes der Bewertungen im deutschen Xbox Store an. Alleine da findest du schon welche, die Geld für Server zahlen würden. Und 80%+ der Bewertungen beschweren sich über toxische Spieler und fehlendes full-progress PvE. :)

    Jaja, weil PvP als toxisch bezeichnet wird und das ist einfach nur falsch...diese Leute gehen mit komplett falschen Vorstellungen an das Spiel ran...
    Schau dir mal zum Vergleich Bewertungen von Soulslike Spielen an...da wird auch viel gejammert, wie schwer, keine Schwierigkeitsgradeinstellungen...
    Nicht jedes Spiel ist für jeden gedacht, wenns nichts für einen ist, als Fehlkauf abstempeln und gut ist

  • Notice how it went from please let us have PVE servers we’ll do anything… most people said no gold was fine if they just opened PVE servers. PVE servers are now here and it’s all let us get this, let us get that, let us have this. Be appreciative they’ve come this far. People with their hands out before it’s even been officially introduced is a bit hilarious.

  • @seventhsquash3 said in Safer seas full rewards would double playerbase overnight.:

    Notice how it went from please let us have PVE servers we’ll do anything… most people said no gold was fine if they just opened PVE servers. PVE servers are now here and it’s all let us get this, let us get that, let us have this. Be appreciative they’ve come this far. People with their hands out before it’s even been officially introduced is a bit hilarious.

    To me that's the frustrating part.

    • People ask for something that will affect the game ecosystem and it's population, shift the kinds of encounters therein (with no concern of others, despite agreeing to buy a very clearly advertised game)
    • Rare manages to find a reasonable middle ground that even people against the first idea can live with, a compromise that will keep a healthy ecosystem and provide reasons to play both modes
    • People say it's not enough and keep pushing for the first idea instead, emboldened and thinking Rare caved in, not realizing they were thrown a very generous bone that was not even deserved/needed in the first place

    I wish people were more grateful but it is what it is.

  • @bloodybil Yup, it is the classic, give and inch, take a mile.

  • @bloodybil said in Safer seas full rewards would double playerbase overnight.:

    @seventhsquash3 said in Safer seas full rewards would double playerbase overnight.:

    I wish people were more grateful but it is what it is.

    Grateful? People purchased a game and are providing their thoughts on a new feature that was announced. We are talking about a VIDEO GAME we purchased nobody needs to be "grateful" about anything.

    Sounds like you guys are just upset you won't be able to bully the guy chilling in his fishing spot.

  • @foambreaker said in Safer seas full rewards would double playerbase overnight.:

    @bloodybil Yup, it is the classic, give and inch, take a mile.

    Hopefully we will see pearls like this more often if things go back to daily "PVE please" threads.

  • @cp-felons said in Safer seas full rewards would double playerbase overnight.:

    @bloodybil said in Safer seas full rewards would double playerbase overnight.:

    @seventhsquash3 said in Safer seas full rewards would double playerbase overnight.:

    I wish people were more grateful but it is what it is.

    Grateful? People purchased a game and are providing their thoughts on a new feature that was announced. We are talking about a VIDEO GAME we purchased nobody needs to be "grateful" about anything.

    Sounds like you guys are just upset you won't be able to bully the guy chilling in his fishing spot.

    You are asking devs to change a fundamental aspect of it despite, as you said, purchasing a game with specific dynamics.

    Not remotely upset, will be using safe seas myself to chill as well. On the contrary to some I do accept and welcome the differences of risk vs rewards that will accompany both modes, instead of demanding more, more, more.

  • @cp-felons said in Safer seas full rewards would double playerbase overnight.:

    @bloodybil said in Safer seas full rewards would double playerbase overnight.:

    @seventhsquash3 said in Safer seas full rewards would double playerbase overnight.:

    I wish people were more grateful but it is what it is.

    Grateful? People purchased a game and are providing their thoughts on a new feature that was announced. We are talking about a VIDEO GAME we purchased nobody needs to be "grateful" about anything.

    Sounds like you guys are just upset you won't be able to bully the guy chilling in his fishing spot.

    Because PvP in a PvP game is bullying. Don't be so toxic/such a sore loser.

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