To get it out of the way, I'm not against the idea of anti-cheat... I'm not anti-anti-cheat? I've always looked at whether the positives outweigh the negatives for the vast majority of players.
I believe that introducing anti-cheat is a step in the right direction and will hopefully lead to many more players "diving" into the Hourglass mode again - myself included - but it's not going to be a magic bullet...er, shield?.... anyway, temper expectations, as it's not going to be 100% effective all the time. But it should reduce the incidents of cheating significantly.
To the topic...
For average players, not cheating, I have a few concerns. While hopefully everything runs smoothly, be prepared for the following scenarios that might impact you.
Legit 3rd Party Utilities
Firstly, some games' anti-cheat softwares are known to pick up false positives from legit 3rd party utility software (think RGB controllers, system resource monitors, etc... - anything running in system memory that can alter the state of things). If the anti-cheat is rigorously tested, this shouldn't be a problem. I also hope Rare Support/Enforcers are trained on these possibilities and a fair appeals system put in place for such eventualities. Should you want to be prepared ahead of time, I recommend taking note of any non-common 3rd party software you use and researching if it's known to give false positives, so you don't end up like Luke from Linus Tech Tips.
Streaming
Secondly, anti-cheat solutions can impact streamers. Some games are notoriously hard to capture directly because the anti-cheat prevents OBS hooking to the game. And, if they do capture, the video can be a stuttering mess. Meaning streamers have to use Display Capture, which is not always ideal as it shows a lot more on stream than you may be prepared to share. (Though some anti-cheats will block Display Capture as well, fun!)
Kernel Level Access
Thirdly, many of the "leading" anti-cheat solutions run at kernel level on your PC, this means the software has 100% access to your PC while it's running (which is not always just when the game is running - see Valorant). If we completely trust the software is safe, tested to extremely high standards, and only going to read memory not write, this is a very small risk. But be prepared that this is still a risk nonetheless.
Wrap up...
It might seem like doom and gloom from me on this topic but it's not really. I'm just someone trained to assess potential issues ahead of time and be prepared for them.
In reality, I'm cautiously optimistic about this.
The intent of this post is to maybe make you think about the impacts that may occur, so you are ready for them. Maybe play some other games that use anti-cheat so you can see if they cause issues? If you're a streamer, read up on how anti-cheats can affect your streaming of a game.
If all things go well with the anti-cheat implementation, the seas will be a lot safer and soon this post will have been pointless.
I sincerely hope that is the case.
Happy Sailing.
