PVE Servers: It Does't Matter

  • The idea of PvE servers in sandbox game has always been a serious taboo. This was known since Trammel killed off Felucca in UO 20++ years ago.

    All of a sudden everyone plays on the PvE server and the PvP server is mostly deserted. In addition the economy is ruined due to easy farming.

    In EVE Online this is a major taboo because EVE is huge, 10s of thousands of worlds. Just in its vastness it can seem empty even though at any given time there were 20-40 thousand players on the one and only server.

    In SoT it just doesn't matter, with servers holding 17 players and 6 ships the server will always be populated and SoT has no economy, there is no trade, gold has no meaning beyond personal consumption.

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  • "please do our content, invest, grind, care"
    "shouldn't matter what changes happen, doesn't matter, why do you care, deal with it"

    Things change in life, that's alright. Adapting is a reality and necessity, that's alright.

    The years of condescending approaches/messaging around inconsistency just leads to more resentment in the community.

    There are positive and encouraging ways to approach changes and unfortunately it regularly just turns into the least productive approach. That happens when pvp gets served and when pve gets served.

    Most of these changes over the years have been workable but the social areas make it much much unpleasant than it all needs to be.

    People care because the game has been built on caring.

    I think they are fine if the nerfs stay, I think they have potential to build pirates up, but all this "doesn't matter, you shouldn't care" stuff gets really old really fast imo.

    The more care the better, it's just a matter of trying to express it without telling people they shouldn't care or that something doesn't matter. If it didn't matter the social areas wouldn't already be flooding with demands/requests to add more rewards into pve servers. It matters to everyone to some degree.

  • I'm not really saying people should not care.

    All I am saying is the taboo of PvE servers in sandbox games never really fit SoT due to server size and economy.

    I think it may have taken awhile and some introspective for the team at Rare to see this as well.

  • I just want customizable servers.
    Should of what have been done instead of the safe sea servers.

    They keep missing the mark imho.

  • @foambreaker said in PVE Servers: It Does't Matter:

    I'm not really saying people should not care.

    All I am saying is the taboo of PvE servers in sandbox games never really fit SoT due to server size and economy.

    I think it may have taken awhile and some introspective for the team at Rare to see this as well.

    Personally I think they flip flopped far more on captaincy (perhaps for good business reasons) than this pve server thing

    Maybe I am considering how miserable I would be on safer seas (lol) but it seems very fair to me and not even really that far outside of instanced tall tales in my view.

    No captaincy, no athena, no reapers, no hg, no fof/fotd/cof, nerf'd gold. That's super duper fair to me because I'd be miserable in those conditions lol.

    I just don't have confidence in content staying consistent as far as intent goes but if it does I think it's great as designed.

    I hope it at least gets a full year before anything gets changed to add more rewards to it. Just because I want it to succeed as it is.

  • @foambreaker

    For whatever reason an epiphany was had.

    Concept changed.

    I'm developing an opinion of meh. It's alright with the restrictions. This is more than had ever been considered. There's a lot of tiresome gatekeeping in so many of these threads. I'm not guessing all the calculations that went into this. I'm a lowly PvE Solo Slooper. I'm staying on the High Seas because I understand the rules. I'll cheese some of the Ashen Lords Achievements, but I dropped like 13m on the first day of Captaincy the get the fleet achievement.

    Hold me Grog mate, we're about to get a Rare Monkey Paw. (Don't steal my Concept. You'll never get your parrot Iditarod lol)

  • @pithyrumble "You'll never get your parrot Iditarod lol"

    Never say never :)

  • Best to go back to your post a month ago.

    PVE Only : YES

    bahahaha

  • @foambreaker said in PVE Servers: It Does't Matter:

    In SoT it just doesn't matter, with servers holding 17 players and 6 ships the server will always be populated

    That's not strictly true, since population behaviour influences individual server population, and the server allocation system is not perfect. Try sailing early evening vs late evening and you'll see this. Servers don't merge immediately a ship leaves, so when the regional player count is dropping, servers become more empty. Equally, when the count is going up, servers don't fill up straight away. There is also the transient population to consider; HG, and more importantly, the traditional server hoppers. Finally, the big deal with Safer Seas: the population demographics will change. Most crews doing PvP don't just want to sink ships, they want to steal loot. If the average number of players doing PvE per server drops below a certain level, there won't be enough ships to reliably steal from. And for them, the game loses its appeal.

    So, it might not matter to you, but it does matter to some.

  • The doomsayers don't really understand the restrictions in place on Safer Seas are plenty enough to make them unappealing to quite a lot of PvE players. It's not what I expected in terms of concessions, but I think Rare have been quite clever about this.

    It's 30% of 100%, which is base value, when the real potential on the High Seas is 250% (Grade 5 Emissary) and even more, 375%, at Gold Rush. PvEers are smart enough to work out that they are not going to sink too many times to make that profit worth ignoring.

    And, no matter what people say, they do care about the gold, milestones, owning a ship, Athena commendations, and more.

    You get the donkey to move by dangling a carrot on a stick, not beating it to death with the stick.

    You will see PvEers (and runners, too!) on the High Seas still, I guarantee it. But you will see less (not none) new players, low level voyagers, and Tall Talers taking up spots. That means more potentially high value steals for PvPers.

    This change had to be made now, with the threat of losing players to great games that are finally getting released after pandemic delays - a pandemic where Sea of Thieves flourished because of its social aspect and the tireless work of the devs to keep it updated.

    Competition is coming from Skull & Bones, too, though not a direct comparison, it's still an online pirate game that offers those safe spaces for its players. This change was inevitable if Sea of Thieves is to survive.

  • @foambreaker

    The problem isn't safer seas. The problem is the cascade of cries for 1 to 1 safer seas that follows and the inevitability of Rare caving to these cries.

  • @purplefiftytwo said in PVE Servers: It Does't Matter:

    @foambreaker said in PVE Servers: It Does't Matter:

    In SoT it just doesn't matter, with servers holding 17 players and 6 ships the server will always be populated

    That's not strictly true, since population behaviour influences individual server population, and the server allocation system is not perfect. Try sailing early evening vs late evening and you'll see this. Servers don't merge immediately a ship leaves, so when the regional player count is dropping, servers become more empty. Equally, when the count is going up, servers don't fill up straight away. There is also the transient population to consider; HG, and more importantly, the traditional server hoppers. Finally, the big deal with Safer Seas: the population demographics will change. Most crews doing PvP don't just want to sink ships, they want to steal loot. If the average number of players doing PvE per server drops below a certain level, there won't be enough ships to reliably steal from. And for them, the game loses its appeal.

    So, it might not matter to you, but it does matter to some.

    Those factors exist with or without SS.

    Your math teacher is ashamed.

  • @jazzach said in PVE Servers: It Does't Matter:

    @foambreaker

    The problem isn't safer seas. The problem is the cascade of cries for 1 to 1 safer seas that follows and the inevitability of Rare caving to these cries.

    OMG crying about a future that MIGHT happen.

    Now you are really reaching, admit it, you just don't like change.

  • @foambreaker said in PVE Servers: It Does't Matter:

    Those factors exist with or without SS.

    Yes. That's exactly what I said. And I explained why they mean that SS can have an impact on the HS servers.

    Your math teacher is ashamed.

    It's okay, you didnt understand my explanation. That's clearly my fault. But there's no need to insult me or my maths teacher.

  • If theres no sheeps the sharks will starve.

    The game Is all about this,but they splitted It.

    It Will be a slow degrading process (playercount side) that they Will not even realize the cause of It;convincing themselves that its just the game being old.

  • @tossico94 said in PVE Servers: It Does't Matter:

    If theres no sheeps the sharks will starve.

    The game Is all about this,but they splitted It.

    It Will be a slow degrading process (playercount side) that they Will not even realize the cause of It;convincing themselves that its just the game being old.

    It's interesting to me that now is when some veteran players are considering things like this. Not the years where players were being run out of here. So many run out of here that SoT content was just streamers running boats with little treasure into the red sea, because hardly anyone was doing events, people were being ultra sneaky while the "sharks" coordinated and over hunted servers over and over again.

    That's not when veteran players took a moment to consider sustainability. It's now after something was added to create what veteran players wouldn't allow. A path to become something more than just someone's hot mic content or a quick steal, more than someone that buys a cosmetic and then gets run out of here in a few sessions.

    I was talking about sustainability years ago when everyone was acting like everything was fine because the issues that you and others are now worried about were obvious years ago.

    What some seem to not realize is that this isn't anyone killing anything, this is a company trying to save its product from the effects of the sharks it created and at times enabled in over hunting the environment.

    This game has changed and may change more to stay alive. We played a significant part in that. Not just pvpers, not just content creators, not just people that oppose this or are concerned about this, a lot of us.

    Those that did the over hunting, those that consumed the content, those that participated in helping with the content, everyone that thought it was funny to mess with new players as experienced players. Those that supported in game changes that seriously benefited non-organic play and over-hunting. The arrogance that I talked about for a long time as if the above could go on forever and people would just take it forever. "deal with it" is not sustainable when it's being told to the ones playing the game as it was designed. The ones carrying the weight of treasure production while they are surrounded by people not pulling their weight.

    Power in a videogame environment is still power and it was used irresponsibly. Safer seas will exist because of that.

  • @tossico94 said in PVE Servers: It Does't Matter:

    If theres no sheeps the sharks will starve.

    With 6 ship 17 player servers that is not going to happen. Try to understand the math.

  • @foambreaker said in PVE Servers: It Does't Matter:

    @tossico94 said in PVE Servers: It Does't Matter:

    If theres no sheeps the sharks will starve.

    With 6 ship 17 player servers that is not going to happen. Try to understand the math.

    that's not saying anything about the healthy ecosystem of a server that's just a design to keep servers full

    varied interest and healthy risk/reward was the general sentiment

    Something that I think some are off target on is seeing this as something that will fail and will fail to prepare players for the harshness/intensity of hostile encounter. That's not what this is about. This is about allowing players to get attached to the environment and get invested in goals which will get them through it.

    People that have even a little high seas in their personality are going to work their way out of safer seas and onto the high seas. As long as Rare sticks to these restrictions.

    It'll take some time to get everything going but in the long term high seas should do well.

    More people will establish their goals by having the opportunity to and more will achieve those goals by being more invested than they have been.

  • I stopped caring about earnable cosmetics the day the pirate emporium opened its doors.

    If this game had a 100% PVE server, I'd probably play much more than I do now. I've played since launch +2days and wouldn't miss sailing the seas with other players one bit. That's always been the worst thing about this game. It's players.

  • @needsmokes you are so damn right with this! It's sad, that so many PvPers don't get it.

    The game is from heaven, the players are from hell.

  • @wolfmanbush Yes, I think in the long term high seas will be better because the new players will be more prepared and less likely to quit after the first defeat.

  • @foambreaker said in PVE Servers: It Does't Matter:

    @tossico94 said in PVE Servers: It Does't Matter:

    If theres no sheeps the sharks will starve.
    With 6 ship 17 player servers that is not going to happen. Try to understand the math.

    Again with the maths insults. This isn't a question of maths. It's about player behaviour.

  • @purplefiftytwo said in PVE Servers: It Does't Matter:

    @foambreaker said in PVE Servers: It Does't Matter:

    @tossico94 said in PVE Servers: It Does't Matter:

    If theres no sheeps the sharks will starve.
    With 6 ship 17 player servers that is not going to happen. Try to understand the math.

    Again with the maths insults. This isn't a question of maths. It's about player behaviour.

    If enough players leave high seas for safer seas that they can't fill one 17 player server instance then the game is long over.

    From a player perspective there will always be ships on the sea we are on.

  • @foambreaker said in PVE Servers: It Does't Matter:

    From a player perspective there will always be ships on the sea we are on.

    Okay, so you absolutely haven't understood the point being made.

  • @purplefiftytwo said in PVE Servers: It Does't Matter:

    @foambreaker said in PVE Servers: It Does't Matter:

    From a player perspective there will always be ships on the sea we are on.

    Okay, so you absolutely haven't understood the point being made.

    I know what you are trying to say, and I am disregarding it since I think it is wrong.

  • @foambreaker said in PVE Servers: It Does't Matter:

    I know what you are trying to say, and I am disregarding it since I think it is wrong.

    Well perhaps in the interests of discussion, you could explain why, rather than insulting people?

    Your essential claim in this topic, if I've understood correctly, is that PvE servers don't matter for Sea of Thieves because the High Seas servers will always be full (just less of them - see?Maths!)

    I am saying it does matter, because regardless of whether the servers are full (which they often aren't due to reasons I've already mentioned) if the mix of types of players on each individual server changes too much, then some people stop playing.

    Further more, this effect is both observable on a micro level in the late evenings and in the past on a macro level during lulls in content, etc.

    You may think that this won't happen, or that it doesn't matter. That's your opinion. However, it matters to me and others.

  • @wolfmanbush

    You talk like sheeps and sharks are 2 types of different players Who cant change.

    Its not that.

    1 day you are a sheep 1 day you are a Shark,depends on what you do.

    But what kind of sheep? One with theets or a crippled One?

    Its normal that at the beginnig of the game you Will lose your loot or you Will die,everyone passed It,BUT It Is actually the only way you learn to defend yourself. This Is the general problem of a today community Who cannot accept its own faults.

    And safety Seas Will not help you in this at all,they Will actually make It worse;not teaching you anything usefull for higher Seas.

    With the "new" hourglass mode the current Adventure has become already safe Sea;theres galleons hoarding 6 fotds and yet sinking in 2 seconds by a sloop; It Is seems already that peoples are not aware of the danger of hoarding because they dont get attacked often.

    But anyway time spent losing your loot delay your progress,and this funny thing actually extent player time spent in It.

    This whole Sandbox survived because of this and this Is the only reason the game Is being played even with the pathetic little useless content they release.

  • @foambreaker

    "Hello today i feel sick"

    "The Sky Is Blue Dude!"

  • @tossico94 said in PVE Servers: It Does't Matter:

    @wolfmanbush

    You talk like sheeps and sharks are 2 types of different players Who cant change.

    Its not that.

    1 day you are a sheep 1 day you are a Shark,depends on what you do.

    But what kind of sheep? One with theets or a crippled One?

    Its normal that at the beginnig of the game you Will lose your loot or you Will die,everyone passed It,BUT It Is actually the only way you learn to defend yourself. This Is the general problem of a today community Who cannot accept its own faults.

    And safety Seas Will not help you in this at all,they Will actually make It worse;not teaching you anything usefull for higher Seas.

    With the "new" hourglass mode the current Adventure has become already safe Sea;theres galleons hoarding 6 fotds and yet sinking in 2 seconds by a sloop; It Is seems already that peoples are not aware of the danger of hoarding because they dont get attacked often.

    But anyway time spent losing your loot delay your progress,and this funny thing actually extent player time spent in It.

    This whole Sandbox survived because of this and this Is the only reason the game Is being played even with the pathetic little useless content they release.

    They didn't add this because things are going so well that they have wiggle room to make another polarizing change just to experiment.

    Less and less were getting to the experienced stage. That's very obvious socially where there are huge gaps in how long people have been around. This is because many pirates haven't been getting through the mud to get there. Not because they can't but because it's become so unappealing/discouraging over time that they just don't do it.

    There are some veteran players that are far removed from the experiences of the inexperienced and the reality of what the organic experience has been for people that are not at the top.

    "toughen up" "deal with it" "learn the hard way"
    these have become unsustainable and irrelevant

    It's not a linear path to success here, those without connections have faced an increasingly off-putting social/encounter environment, an increased skill gap, and an environment that coordinates at extremely high levels for reward with a history of negatively effecting the inexperienced far outside of the organic design.

    "This won't work" well, what they were doing wasn't actually working for sustainability or we wouldn't be heading towards safer seas.

  • @purplefiftytwo said in PVE Servers: It Does't Matter:

    @foambreaker said in PVE Servers: It Does't Matter:

    I know what you are trying to say, and I am disregarding it since I think it is wrong.

    Well perhaps in the interests of discussion, you could explain why, rather than insulting people?

    Your essential claim in this topic, if I've understood correctly, is that PvE servers don't matter for Sea of Thieves because the High Seas servers will always be full (just less of them - see?Maths!)

    I am saying it does matter, because regardless of whether the servers are full (which they often aren't due to reasons I've already mentioned) if the mix of types of players on each individual server changes too much, then some people stop playing.

    Further more, this effect is both observable on a micro level in the late evenings and in the past on a macro level during lulls in content, etc.

    You may think that this won't happen, or that it doesn't matter. That's your opinion. However, it matters to me and others.

    I've seen how you discuss in other threads, there is no point wasting my time.

  • @foambreaker Almost certainly true, but perhaps we disagree on the reasons. Would be nice if you apologised for insulting me and my maths teacher though.

  • @wolfmanbush

    Im curious how what they was doing It wasnt working. To me seems very untrue;in a matter of fact If you actually play the game new peoples are actually hoarding loot,the Sea Is full of ships with loot and unexperienced pirates;to me doesnt seems like the pvp part of the game Is preventing them to play or hoarding. In fact hourglass made the Seas too much safe.

    The Truth Is That they are trying to keep theyre Mau up trying to give a carrot that eventually will give stomach pain.

    "Get good" etc Indeed seems like an old concept emporium whales dont like to learn;In a game where they tried everything to keep the skill gap non existent at all,pherpants.

    Maybe,and i say maybe,instead of wasting 9 months to make us redo the same stuff all over again if they tried to add actual Sandbox content the game would have already a Mau higher than now.

    But Hey,lets split the playerbase;It seems like a really good idea.

    At the end i dont really care about sea of thieves safer Seas, what concern me more Is the stability of the playerbase.

    This game would be actually dead if they would have released this during First year,with 3 hours of Total content and 3 hours of event content; if there wasnt pvp in the middle.

    A social game where u play in private server,Rare Logic?

  • I used to play a naval combat game, two sides of random players in warships of the same tiers.

    There were two modes; random (which was pvp against other players) and co-op (which was pve against a team of bots).

    PVE players coming into the forums, starting new threads complaining that their rewards were fewer, and their grinds were longer, compared to the PVP players was an almost weekly occurrence. They felt entitled to the same rewards despite having less risk.

    Safe servers goes against everything I thought this game represented.

  • If the PvP servers are going to be deserted....doesn't that tell you something?
    They wont be, this was the delusion everyone used as a whacking stick everytime the discussion of PvE servers was brought up in the past.
    PvP servers will just have more people wanting to PvP and less people you can take advantage of.
    The funny thing is just how wrong that idea is, because people who would rather just PvE....have already left the game en masse.
    THEY ARE ALREADY GONE, well in comparison to the player base SOT used to have. Also the servers merge live continually....cmon.
    EVEN IF, things got so bad because of the dreaded PvE server that there were only 5 crews playing PvP on the planet....you guys would be in the same server together so whats your point?
    You will never be light on server pop on PvP. I think everyone knows that, so why do people keep using this idea?
    Simple...you want victims not competition.
    In any case, not only will you not notice the change in server pop, but this is going to bring people back to SOT.
    It should have been done a long time ago and honestly I think the restrictions are a little harsh, whats wrong with making gold at 100 percent? but thats a different discussion.

  • @capn-mcquacken said in PVE Servers: It Does't Matter:

    If the PvP servers are going to be deserted....doesn't that tell you something?
    They wont be, this was the delusion everyone used as a whacking stick everytime the discussion of PvE servers was brought up in the past.
    PvP servers will just have more people wanting to PvP and less people you can take advantage of.
    The funny thing is just how wrong that idea is, because people who would rather just PvE....have already left the game en masse.
    THEY ARE ALREADY GONE, well in comparison to the player base SOT used to have. Also the servers merge live continually....cmon.
    EVEN IF, things got so bad because of the dreaded PvE server that there were only 5 crews playing PvP on the planet....you guys would be in the same server together so whats your point?
    You will never be light on server pop on PvP. I think everyone knows that, so why do people keep using this idea?
    Simple...you want victims not competition.
    In any case, not only will you not notice the change in server pop, but this is going to bring people back to SOT.
    It should have been done a long time ago and honestly I think the restrictions are a little harsh, whats wrong with making gold at 100 percent? but thats a different discussion.

    The closest the game has for competition in design is HG and even that is barely a truly competitive design overall. It largely serves highly skilled players.

    SoT is a food chain but not one where people are stuck in one spot. They get to improve and climb.

    The "victim" thing is to try to spin the game into something it's not.

    Is there a lot of odd energy out there coming from experienced players and just aggressive players in general? Yeah, there is quite a bit of it, just like there is a quite a bit of over-the-line reactions to getting sunk.

    The ones that will be most disappointed in expectations will likely be the ones that want 1:1 rewards and those that see this as an opening for full pve servers.

    Removing too much pressure from inexperienced pve is not the same as supporting pve-only.

    People aren't victims just because they are inexperienced and lose in a game. Inexperience isn't lack of being capable. They might be making that process less intense and less difficult for sustainability but the SoT food chain will still exist, one where people can manage it more often and one where more are likely to climb successfully.

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