Safer Seas gold and rep.

  • Since this is supposed to be a tutorial mode for new players to prepare to the actual game, I suggest that:

    • No commedations whatsoever are acheived in safer seas
    • Gold earned from loot is only 10% of the original value
    • Reputation earned is 50% of the original value
    • Reputation cap for the three factions is lvl 30 instead of 40
    • Plunder Pass progression is turned off in the safer seas

    I believe these changes to be more effective in making safer seas seen as the "tutorial mode", rather than the alternative to the actual game. Players should be encouraged to play the main game, rather than being too comfortable in safer seas.

  • 84
    Posts
    57.3k
    Views
  • @guyrza said in Safer Seas gold and rep.:

    Since this is supposed to be a tutorial mode for new players to prepare to the actual game, I suggest that:

    • No commedations whatsoever are acheived in safer seas
    • Gold earned from loot is only 10% of the original value
    • Reputation earned is 50% of the original value
    • Reputation cap for the three factions is lvl 30 instead of 40
    • Plunder Pass progression is turned off in the safer seas

    I believe these changes to be more effective in making safer seas seen as the "tutorial mode", rather than the alternative to the actual game. Players should be encouraged to play the main game, rather than being too comfortable in safer seas.

    I disagree with this post what Rare has done for the safer seas is excellent and it doesn’t need to be changed.

  • Personally, I don't mind the change. I'm glad for those who hate pvp that now can enjoy the game. Among them there are also families with children, and I think they are happy about the fact that they can finally play without the risk of Doritos69 shouting disgusting profanities to their kids. Also, players like us who will keep to play on High Seas, will have a lot of more challenging fights, so I think it's a win - win. If people keep complaining about safer seas, I'm starting to think that are just mad because now they will encounter only competent people and they are scared of that.

  • 30% of capitan chest value means at best 300 gold per chest.
    It's good that new player will learn on comedation system.
    With such reduction of xp gained leveling up to 40 would be slog. But still they need to learn about progression.

    To be honest i will skip even tall talles there as i can't go there with my fine ship. Yet still i bellowe it's welcomed additon.

    Mayebe 30% of plunder pass progression aveilbe?

  • No commedations whatsoever are acheived in safer seas

    Only the ones you can do with a single crew, alone. Nothing from Forts or Fortresses should be unlocked.
    Some can't even be done like "Explode 100 skeletons while another crew is near" So there that..

    Plunder Pass progression is turned off in the safer seas

    or just make it slower, Rare still gonna allow them to purchase the pass, why not allow them to progress?

  • @blazebeard2313 my concern is that these players will reach lvl 40, earn some gold, tip their finger into higher seas and will get sunk. So they will wait for community day and rush to pirate legend, and after that will either leave the game, or try to do something in high seas. Issue is, nobody is going to prepare then for the actual game in pve servers. They wont know any viable strategies, and wont even pay attention to horizon during the first few sessions. There is nothing that prepares them for it. So what will happen is they will go back to safe seas, leaving the high seas emptier than ever.

  • Stop gatekeeping.

    Safer is to get newbies hooked.
    By the time they're looking to high seas they're stuck like the rest of us.

    Leave the numbers alone until Rare changes stances again. Only you know what your commendations are. How are you going to know if someone has a commendation you don't think they should have to begin with?

  • They are not going to backtrack on anything they've already announced. That would really be a bad look when so many people are excited for this mode and looking forward to playing the game again or for the first time.

  • We are surrounded by highly coordinated cheesing that has gone on for years. Pve, pvp, content creation, Captaincy, surrounded by it. Some of it's done out in the open and some is more behind the scenes.

    I don't get picking at a program that is designed to get people going. People that largely would have left anyway.

    I understand people's view on this, but to me this is taking a fair system (I acknowledge how polarizing it is) and trying to make it less appealing as some sort of punishment when this is supposed to be a bridge, a ladder, a branch.

    This is one boat on a seriously (rewards) nerfed safer server. It's picking on the underdogs imo. Let 'em figure it out and see if it works imo.

    In my view they are already paying a hefty price for peace.

    Keep in mind that in large part these servers became necessary because of all the cheesing pvp that lead to them. All that server hopping, all that server sharing, all that stocking boats for streamers, all of that. Popping all these new players on their first session to add another win condition item and sink to the list created this. Organically sustainable, coordinated over-hunting cheesefest not sustainable.

  • @guyrza why don’t you let them try instead of speaking on behalf of them? Servers are always gonna be filled with players to fight if you’re gantin’ for one.

  • @guyrza maiden voyage is far worse for preparing new players, but here we are. There will always we people too emotional to accept a defeat, that's why achievements have strange % of completion. The vast majority of people that Rare counts between "active players" are people who never left the outpost. They got killed, trashtalked, didn't know that to do, trolled and so on and insta uninstalled. I think this mode will benefit them for their super casual playstyle. These are people who play every once in a while, they will never invest thousands of hours in the game to get better like us. They just like to have a good time, feel an adventure unbothered, do quests and fish. And among them there will surely be someone who will want more and so decide to try "high seas" because it's cooler and there is much more to do.

  • @tesiccl because as soon as they try, what I described will happen. Rare doesnt care about community suggestions to safer seas anyway, but Im telling you, this is how this will go down

  • @blazebeard2313 I hope you understand where my point is coming from. Either the seas will get fuller, like you described, and bring people into the high seas after training in safe seas. Either all the runners and super casuals will go to safe seas and wont come out ever. Time will show

  • @guyrza "Plunder Pass progression is turned off in the safer seas"

    Just lol. Plunder Pass is brain dead easy.

  • @guyrza said in Safer Seas gold and rep.:

    @blazebeard2313 I hope you understand where my point is coming from. Either the seas will get fuller, like you described, and bring people into the high seas after training in safe seas. Either all the runners and super casuals will go to safe seas and wont come out ever. Time will show

    Since there are only 6 ships, 17 players per server that doesn't matter at all, there will always be players to fill both sets of servers.

  • @realstyli
    you mean like backtracking and doing a 180 degree turn on what they have been saying about the servers they just announced?

  • @guyrza yeah. What I'm trying to say is that I'm confident that both sides of the community will get what they want. And in the end, if they see that safer seas doean't work, devs will always be on time to go back.

  • @guyrza 👍

  • @gosva5434 said in Safer Seas gold and rep.:

    @realstyli
    you mean like backtracking and doing a 180 degree turn on what they have been saying about the servers they just announced?

    I mean anything they had on the graphics for Safer Seas and High Seas are not going to change.

    There are lot of folk in and outside the community who are super excited about this addition for all sorts of reasons, and I think it's been given a lot of consideration by Rare.

    There are players who would never have given the game a chance because of how new players are thrown in at the deep end, and they are now seriously looking at playing it. It should have enough content to keep them interested and I think the High Seas has plenty of additional exclusive content that many of them will be enticed over once they've gotten their sea legs.

    I think they've struck a nice balance between restrictions on the Safer Seas and the exclusives on the High Seas.

  • @realstyli
    i am not completely against Safer Seas but some things like the level cap should decrease. Also any commendation apart from completing voyages, selling faction treasure (which upon reaching level 15-20 should also be locked) shouldn't be available. The reason is that otherwise this mode won't act as a training ground but rather as a PvE server. I could be wrong about this and the current restriction system might be completely fine. Only time will tell. The reason i am mad is because once more long time players got neglected in favor of attracting a demographic that doesn't like SoT for being PvPvE game. My issue is the timing.

  • I played 2k+ h and Escaping-is what i learn best.
    Sometimes i have pvp expirence with a friends when people know what to do on ship and talk in discord.
    But i am a solo slooper most of time, i make alliances, meet newbies, make friends with them and play together later, show them legend of the veil, devils roar merchants. I'm not pvp skilled player and i dont care.
    My game is not stuck around it.
    I am a damn legendary hunter of SOT n stuff. And if someone annoying chase me for hour i use tall tale portal, golden sands, or just change server if i have nothing.
    Sometimes i leave ship and swim with chest of legend and find boat or save it on isle and bring ship later, the same with stolen chest of fortune.
    So what will i do when Save Seas release? I finish all my achieves i need and if i see that only aggressive and annoyng players stay, friendly players leave high seas, ill go to the save. Because i dont need gold and rep any more i need chill.
    If peaceful players not leave ill stay. That what we have now its okay, balance, its normal without any save seas.
    And dont say "its a pirates game not friends" People do what they want here, its an expirenced opinion not newbie.
    Im having fun because players worry about this "oh my god they all leave open servers and play solo" and game die? So dont make em leave.
    Also i heard very ofthen "i cant find anyone to fight with, its alredy pve servers most of time"
    So seems like Most of people dont wanna fight so what now?
    And more. Cheaters. I meet em only 4 times for a whole time!
    3/4 was in pvp hourglass mode :D
    My friends meet em regular there.

  • @djmonkeygamer sagte in Safer Seas gold and rep.:

    @guyrza said in Safer Seas gold and rep.:

    Since this is supposed to be a tutorial mode for new players to prepare to the actual game, I suggest that:

    • No commedations whatsoever are acheived in safer seas
    • Gold earned from loot is only 10% of the original value
    • Reputation earned is 50% of the original value
    • Reputation cap for the three factions is lvl 30 instead of 40
    • Plunder Pass progression is turned off in the safer seas

    I believe these changes to be more effective in making safer seas seen as the "tutorial mode", rather than the alternative to the actual game. Players should be encouraged to play the main game, rather than being too comfortable in safer seas.

    I disagree with this post what Rare has done for the safer seas is excellent and it doesn’t need to be changed.

    It's done very good from Rare...but I would suggest 1 more restriction...cap the commendations to lvl 3 or 4 from the original 3 factions

  • Honestly wait and see how it feels. I suspect without emissary/sovereigns and reduced gold it will feel painfully slow as it is.

    There may be some cheesing with commendations like vault completions, ship manifests etc but I'm glad they kept fof/fotd etc out of it.

  • @guyrza I think it's fine to leave the commendations in because the ones most people want to unlock are behind Athena's or Reapers which you can't do in Safer Seas and for Tall Tales 1-9 having to run them 5 times each is annoying when dealing with others they take so long as is and I'm lazy after all these years sometimes I just wanna sail and farm things in peace

  • @otherfanboy well, every person is after their own achievements, and not only in athena/reaper factions. The very same gold hoarders have a ton of cool sails you can get for doing vaults and cashing in chests, as well as the very rare hunter of barnacled treasure. I understand that you wish to farm these things in peace, but this is not the game for that. Rare stated, that the safer seas are a tutorial mode, where u learn about the game itself. Grinding achievements there without any player disturbance is not that

  • @guyrza if unlocks = power I'd agree but they don't it's just cosmetics and gone are the days where hard unlocks meant a skilled crew and most rare unlocks where or are timed

  • @gosva5434

    You don't need to be mad. The game truly is not changing for you. At all. In fact they're adding a brand new and exceptionally devious PVP treasure hunt, among more new as-yet unannounced additions.

    Also the level cap is 40 so players can experience the full range of Voyage types available from each faction, which was explicitly explained as the reasoning in the preview video. Even so getting to 40 exclusively in Safer Seas, with a 30% rate, is a monumental task, probably one most people that really play that much time there are not truly that preoccupied with. Just let people play. They are literally by themselves just doing riddles and reading maps when they have time to play. The only people that would think of stacking and grinding in Safer Seas are the ones that do it in the current game. Some people just want to play the game differently. Nothing more. They probably won't ever come to High Seas to flex something you think they shouldn't have?

  • @otherfanboy these days are gone cause of alliance servers or people who just pushed through it. As more time passes more people will unlock things, its a natural process. What you are offering will make certain commedations trivialized and less rare. Imagine completing 25 FOTD's on a PVE server, that would be nothing like doing it in the open world now would it?

  • @guyrza

    I'm going to hide myself away in safer seas and spend my time on social media asking for more things to be unlocked there so I don't have to sail with other players ever again.

  • @guyrza except FOTD is one of the things that is turned off and you won't be able to get all the lights in the first place to start it

  • @otherfanboy yeah ik, it was a hypothetical situation

  • @guyrza ok but that's a non problem also how others gain or unlock their cosmetics affect you if you don't want to use safer seas then don't why is it a problem new players can farm commutations it's not like you can't do the same or just do it the main seas I agree that the level cap should be lowered to 30 to force new crews to gain the last 60 level for PL

84
Posts
57.3k
Views
1 out of 84