When it comes to safer seas the only things I really complain about is that progression stops at 40 and not 30, and that commendations are available (HC excluded). See, my thinking with the level cap is that once you unlock the second voyage at level 25, you aren’t really a “new player.” Allowing it to go to 30 lets these new players see how profitable it can be and learn the mechanics of it while still earning rewards, but prevents them from simply doing 10 GH vaults at once and going straight to level 40. These voyages are designed to be a risk for a lot of loot (being in a vault, underwater, or in a battleground), yet making the safer seas go up to 40 means they really only need to take that risk about 30 times to become a legend. When you get attacked maybe 1/3 voyages that only really leave 10 real battles for pirate legend. Seems like a bit too little IMO. Also, it will make it so you really don’t find nearly as many high-value targets on the seas when playing reaper. Since there are only about 10 times a person actually has to play and do these high-risk high-reward voyages. For the commendations, my thinking is that since 90% of commendations don’t require other people, it will simply be a matter of doing that treasury 10 times or doing a quest 50 times. Also just generally discourage new players from thinking that playing safe seas to 40 is optimal, as they will lose their minds getting only 12% of the stuff until 40. Perhaps a better system would make it so commendation progress only exists up to grade 3 or 4, that way a majority of the grind is left to the actual SoT. New players could easily see how they can get these commendations quickly without sinking to the base PvE requirement easily in the first 10-30 times. KEEP HC COMMENDATIONS UNLOCKED THOUGH!!!
Suggestions for Safe Seas
@wolfmanbush Maybe if you exclusively did bronze keys. At 40 you gain access to gold keys which allow you to rocket through the 40's.
@fysics3037 said in Suggestions for Safe Seas:
@wolfmanbush Maybe if you exclusively did bronze keys. At 40 you gain access to gold keys which allow you to rocket through the 40's.
People have been cheesing their friends and even randomly met pirates through PL for years. I've given away nearly all my treasure for the last year to mostly newer players.
The only difference is that people without those connections/random happenings can work themselves through the process in a less discouraging way.
It's a game at the end of the day, it's not necessary to break people down to build them up.
@fysics3037 said in Suggestions for Safe Seas:
@wolfmanbush I don't see your point. "Cheese" isn't a reason to make the game easier.
actually it is
those without connections in the organic environment are the ones that get left out. Alliance servers cheese everything, veteran players sit at the top of the food chain eating well and cheesing things all the time. It's the organic style player without connections and high experience that carries the weight in this game.
People are free to have a principled stance on this, I understand it, but reducing the tax that only those that struggle pay isn't a terrible move for longevity.
Safe seas is a great idea for tall tales or if you want to experiment with out worrying about PVP. E.g practicing shooting cannons using rocks as target practice. However I think the cap is too high. Lower the level cap to 25, also cap the amount of gold that you can have in total so you can only afford to buy the cheapest cosmetics, zero accommodations.
@wolfmanbush No cheese is not the basis for a game... That's like the most insane take I've heard. "Lets just add hacks cus why not, people do it :)" I mean play OW2 Workshop for like 10 seconds if you think that, you'll see how insane you are pretty quick. I recommend a boss fight thing or like and RPG thing.
@fysics3037 said in Suggestions for Safe Seas:
@wolfmanbush No cheese is not the basis for a game... That's like the most insane take I've heard. "Lets just add hacks cus why not, people do it :)" I mean play OW2 Workshop for like 10 seconds if you think that, you'll see how insane you are pretty quick. I recommend a boss fight thing or like and RPG thing.
The only thing that may change overall is that more people may stick around long term. Which becomes more for you/others to hunt/steal later.
@miserenz said in Suggestions for Safe Seas:
Safe seas is a great idea for tall tales or if you want to experiment with out worrying about PVP. E.g practicing shooting cannons using rocks as target practice. However I think the cap is too high. Lower the level cap to 25, also cap the amount of gold that you can have in total so you can only afford to buy the cheapest cosmetics, zero accommodations.
Whilst I agree with your sentiment here - I feel the main aim of Safe Seas - is a place for the younger ones.
Having a mode free of competition, toxicity and swearing is no doubt something streamers & parents of young ones have been asking for, so they can play with their kids. No complaints here.But I agree about limiting or capping commendations. The struggle of achieving many of the commendations against other players is what makes some of them desirable. For example, grinding for Ghost Captain Sails.
@miserenz I mean as it stands it's a 12% reduction, and no reaper emissary, nothing Athena, and no FoF or FotD. so for the money side of things, I'm not too worried. But yeah there are many commendations that should stand to only be fully completable as part of the High Seas. I think 90% of cosmetic rewards should be part of the High Seas, as taking a risk to get cool rewards makes sense. I mean some things like HC commendations and TT commendations make sense. But 300 Barnacle Chests shouldn't be completable without having to do a single PvP encounter IMO. I mean allowing it to go to grade 3 allows most commendations to be completed 25% of the way, which is plenty for a "tutorial experience," but not so much that it discourages High Seas playing.
@smuntface It's 100% a great addition no doubt about it. The benefits far exceed the cons. I just think some aspects should be kept to High Seas, and one of those things is big cosmetics rewards. I mean you're realistically not gonna make enough gold to buy the sets anyway, so why let players go through the frustration of turning in 300 barnacle chests to be 500,000 gold short, or 4.2 million gold worth of playing, when taking the decrease into account. 500,000 x 8.33334 = 4.2M. 1/.12 or 12% = 8.33334. I think certain cosmetics are just fine though, like the base pirate cosmetics, some of the PvE curses and tattoos, and sets unlocked through leveling, like HC, or the first 3 tiers.
