Safer Seas

  • @d3adst1ck said in Safer Seas:

    @gundy-the-shark said in Safer Seas:

    @d3adst1ck said in Safer Seas:

    Can we get confirmation that the commendations at least are going to be disabled or capped? I could see these being used to farm some of the tougher commendations in complete safety, even if you are beyond the level cap.

    I’m curious which commendations you’re referring to in particular.

    FOTD completions, Ashen Winds/Skulls, Chest of Fortune are the main ones.

    I don't think they say anything about these world events, or any others, being disabled.

    Not sure about the world events, they haven't mentioned it. But i don't think the Fort of the Damned will be available, since you need either need an enemy player (for the pink flame) or the skull of destiny (an athena or captain voyage, wich are both disabled), so for what i understand that would make the FotD unavailable in Safer Seas.

  • @super87ghost said in Safer Seas:

    @d3adst1ck said in Safer Seas:

    @gundy-the-shark said in Safer Seas:

    @d3adst1ck said in Safer Seas:

    Can we get confirmation that the commendations at least are going to be disabled or capped? I could see these being used to farm some of the tougher commendations in complete safety, even if you are beyond the level cap.

    I’m curious which commendations you’re referring to in particular.

    FOTD completions, Ashen Winds/Skulls, Chest of Fortune are the main ones.

    I don't think they say anything about these world events, or any others, being disabled.

    Not sure about the world events, they haven't mentioned it. But i don't think the Fort of the Damned will be available, since you need either need an enemy player (for the pink flame) or the skull of destiny (an athena or captain voyage, wich are both disabled), so for what i understand that would make the FotD unavailable in Safer Seas.

    As I mentioned before, you can presumably still enter Safer Seas as a Pirate Legend meaning you'd be able to buy or already have a stockpile of the Skull of Destiny Voyages which would make this incredibly easy.

  • @theeggoplant said in Safer Seas:

    @gundy-the-shark said in Safer Seas:

    @realstyli part of me also wonders if this move could potentially allow them to broaden the scope of future adventures and tall tales. Now that there’s a safe place to complete them, we could see more tales taking place in the main game world and not in the sea of the damned.

    You know what else safer seas would greatly benefit?

    Replaying past adventures

    But if THATS where their focus lies than why have progression and gold? why add pve servers?

    For the reasons I stated. These are for new players to get used to the seas in a more chill environment. You can tell that not only because of reduced rewards but also because on these safer seas they can't: sail a Captained Ship, they can't do Athena or Reapers, they can't sail for a Guild, they can't sail as an Emissary, and they can't earn extra rewards for Gold & Glory weekends... There's very little left for experienced players.

    I don't know about the rest of the "PvE Lords" here, but personally I see very little appeal to these servers for me. I'll be sticking to PvPvE servers.

  • @d3adst1ck They said athena voyages will be disabled, so i do think they will have it so even if you already have an athena voyage in pocket, you will not be allowed to place it on your map table. And since all pirate legend stuff is disabled, it wouldn't surprise me if they closed the PL tavern in safer seas.

  • @theeggoplant said in Safer Seas:

    @gundy-the-shark said in Safer Seas:

    @realstyli part of me also wonders if this move could potentially allow them to broaden the scope of future adventures and tall tales. Now that there’s a safe place to complete them, we could see more tales taking place in the main game world and not in the sea of the damned.

    You know what else safer seas would greatly benefit?

    Replaying past adventures

    But if THATS where their focus lies than why have progression and gold? why add pve servers?

    Story content is generally separate from the main gameplay loop, but in some instances they clash with negative results. The devs work on both in parallel, but obviously new content added to the PvPvE sandbox can upset the balance between those who only want to follow the storyline and those who want to fully engage in the pirates life.

    Shrouded Deep is a good example. As a central fixed point in the game, it was intended to bring crews together to cooperate (and plenty did), but others saw the participants as easy pickings. This negatively impacts people who were only interested in the story and either miss out on key parts or are forced to abandon it due to campers. Fact is, a subset of the player base like to inflict misery on others for their own enjoyment. Most games with a PvP element have this same issue.

    The PvE servers will allow story content to be completable without being negatively impacted by those types of people. I don’t know the inner workings of the dev team so this is simply speculation, but I’m sure there are plenty of other reasons too.

    Put simply, they are focused on both in parallel.

  • @gundy-the-shark

    Yeah for a skull that will sell for 10-20k?

    It's a glorified reaper/bounty chest.
    Most crews will ignore it once the hype dies down as usual.

    PvP players are left in the dust once again.

    I can't wait for one crew that has one piece runs for hours around the map.
    Truly what Arena was about right?

  • @super87ghost said in Safer Seas:

    @d3adst1ck They said athena voyages will be disabled, so i do think they will have it so even if you already have an athena voyage in pocket, you will not be allowed to place it on your map table. And since all pirate legend stuff is disabled, it wouldn't surprise me if they closed the PL tavern in safer seas.

    I hope they don’t. I think it would be awesome for veterans to give new players a taste of what being a pirate legend is like (ie. a glimpse at the tavern and its extension). Same for the Reaper’s Hideout as well. After all, what better motivator is there to try the High Seas than showing a new player the Reaper’s Lair, eh? 😉

  • @realstyli said in Safer Seas:

    @theeggoplant said in Safer Seas:

    @gundy-the-shark said in Safer Seas:

    @realstyli part of me also wonders if this move could potentially allow them to broaden the scope of future adventures and tall tales. Now that there’s a safe place to complete them, we could see more tales taking place in the main game world and not in the sea of the damned.

    You know what else safer seas would greatly benefit?

    Replaying past adventures

    But if THATS where their focus lies than why have progression and gold? why add pve servers?

    For the reasons I stated. These are for new players to get used to the seas in a more chill environment. You can tell that not only because of reduced rewards but also because on these safer seas they can't: sail a Captained Ship, they can't do Athena or Reapers, they can't sail for a Guild, they can't sail as an Emissary, and they can't earn extra rewards for Gold & Glory weekends... There's very little left for experienced players.

    I don't know about the rest of the "PvE Lords" here, but personally I see very little appeal to these servers for me. I'll be sticking to PvPvE servers.

    Agreed. I can only think of a few use cases for myself:

    • Introducing friends to the game.
    • Completing tall tales in the main game world.
    • (If enabled) Participating in Adventures and/or Mysteries.
  • @super87ghost said in Safer Seas:

    @d3adst1ck They said athena voyages will be disabled, so i do think they will have it so even if you already have an athena voyage in pocket, you will not be allowed to place it on your map table. And since all pirate legend stuff is disabled, it wouldn't surprise me if they closed the PL tavern in safer seas.

    The video says reputation is disabled for Athena, not the voyages.

    EDIT: Nevermind, it does says voyages and commendations are disabled but what does this mean? You can't see them, or they don't work period? I'm just worried that they didn't consider the loophole of players having voyages in their inventories and only disabled the methods of purchasing them in this mode.

  • @ix-indi-xi said in Safer Seas:

    @gundy-the-shark

    Yeah for a skull that will sell for 10-20k?

    It's a glorified reaper/bounty chest.
    Most crews will ignore it once the hype dies down as usual.

    PvP players are left in the dust once again.

    I can't wait for one crew that has one piece runs for hours around the map.
    Truly what Arena was about right?

    I don’t really see what would’ve stopped anyone from doing that in Arena with a Sea Dog Chest. Sure it was a smaller map, but this still could’ve happened so I don’t really see how this is any different.

    As for the value, no-one knows for sure what it will be. For all we know it could be much higher! Besides, I’m sure there’ll be commendations tied to it, and maybe even some cosmetics locked behind said commendations.

  • In my opinion, this is the best news they have been able to give the players in a long time.

    I think the new PvP voyage is a great addition for all players who want to fight for loot, but I think the Safer Seas are a great way to attract new players, or just to chill fish in any area of the map.

    I think this will revitalize the game and a lot of people who left SoT because of the problem with PvP, as well as new people. Even with the limitations they've put on these servers, it's a very good way to broaden the spectrum of players SoT can attract.

    I understand that the griefers are angry, but their abuse had to end for the good and health of the game. Possibly, this new wave of players, attracted by the Safer Seas, will be seasonal, but it's better that they come from season to season than leave and never come back.

    This time, I have to congratulate Rare for the work they have done, even without news of an Anticheat or server improvements, they are on the right track.

  • @mrestiercol
    Safer Seas will be a safe haven to everyone that wants to grind out commendations in peace.

    the 30% Gold limit is not really a factor for players who just want the commendation unlocks.

  • I don’t envy Rare atm. The predictable backlash for this is coming in hard and fast. It’s a fine line to tread to balance PvE with PvP, but with the amount of outcry about it and all of the problems currently in the shared world, the writing has been on the wall for a long time.

    I was originally against the idea of PvE servers as I thought it wasn’t consistent with Rare’s vision for the game. Unfortunately, some elements of the player base forced me to reconsider that stance and I’m more open to it now - given that it doesn’t totally disincentivise players from partaking in the original experience. I’m cautiously optimistic about their current approach, but if it turns out to be imbalanced I’m sure they can tweak it over time.

  • They're not even really 'splitting up the playerbase' in any meaningful way. Everyone's going ape-ship over the idea that the seas will be emptier, but all that's going to happen is that there will be fewer noobs on their first skull voyage to roll up on and sink while they're in the middle of Plunder Valley looking for a single Foul Bounty Skull. Or a random fisherman trying to catch their last Muddy Wildsplash. Or a Tall Taler on their fourth run through Wild Rose.

    If your primary enjoyment in this game is to roll up on one of these guys and frak them sideways for an easy sink, no return combat, no loot and a handful of starter supps... I mean, no gains at all really except to ruin someone else's experience under the guise of 'SeA oF tHiEvEs, NoT fRiEnDs', you're actually just a Satchel of Richards.

    They can't sail a Captained ship & progress Milestones, sail under an emissary & progress their monthly ledgers, sail for Athena's Fortune or Reaper's Bones at all, activate the Hourlgass, sail for a Guild, do live events like Gold & Glory or do the FotD in this mode. All to cap the main companies at lvl 40 at an excruciatingly slow 30% progression rate.

    Either they stay in Safer Seas or they quit after getting bullied; they're not contributing to the ship count in Adventure Mode either way and you're not missing out on any 'organic PvP' on the seas no matter which way they swing.

    But the liklihood that once they're gone through Safer Seas and gotten proficient at the game, they might move on to the normal mode is significantly higher than someone getting dumpstered a half-dozen times in their first session and staying in to keep having it happen over and over and over again until they 'git gud'.

    What's your problem with other people doing that, really? how does that affect your play experience in any meaningful way at all?

    Just because "WE had to do it that way, so they should too" or "It's always BEEN that way so it should always BE that way" is not an excuse or a reason.

    Don't hate people on bicycles just because YOU had to walk to school.

    (hate them for thinking they deserve a lane of the road when you're driving behind them)

  • @thegrimpreacher said in Safer Seas:

    Just because "WE had to do it that way, so they should too" or "It's always BEEN that way so it should always BE that way" is not an excuse or a reason.

    A lot of people think this way in the real world too. And it’s a big problem. Without getting too political (we all know how those discussions end up) this is pretty much textbook conservatism.

  • @gundy-the-shark
    Same bro, I've been open to PvE Servers for a long time now just knowing the average player in this game is just bad when it comes to PvP.
    Like actual bad.

    Problem is, if your going to cater a whole server to those types of players, at least share the energy back to the PvP and even competitive Community with custom servers to set up their battles.

    Hourglass is inflicted with not only cheaters, but it's a 1v1 format, and not a multiple ship battle.

  • @gundy-the-shark story content is part of the whole story of the game and embedded into all aspect of the game even then main gameplay loop. It is only natural that when players with opposing visions clash that there can be a negative experience for either side of that, this is bound to happen when you bring any amount of players together. I understand the argument that when there is an imbalance that this can be harmful for the game and players, this is what the devs have always prided themselves on, it has also always been the heart of SoT. The whole games philosophy is build on this balance.

    I believe the devs have had plenty of feedback from their player base on how to solve issues around camping events, yet often they go unnoticed and turn into negative experiences for some. There are FAR better less invasive ways that devs could implement mechanics that would prevent those situations.

    The game isn't only about tall tales and following a storyline. its always been about creating experiences in a open world sandbox with other players.

    PvE servers will break away from the core gameplay loop that the entire game is build on. Adding gold and rep are enough of a sign that rares philosophy on the game has
    changed, and I might be nihilistic but form some of the past changes this doesn't look good.

    worst case scenario would be that because of the lack of attention placed on how to foster players interaction in less invasive ways and neglecting the current state of cheating in SoT people will flock to private PvE servers leaving the main game dried out of player interaction.

    Good on you for trying to see the positive side but we've both been around long enough to know what sea of thieves is about and why we are still here?

  • Your approach to safer seas is messed up. Blizzard brought out Warmode for World of Warcraft for the PVP side of things. It shards the pvpers away from the PVEers on the same server. Warmode gave additional benefits to the PVP side with extras experience and better gear for it. You could turn it on anywhere at an inn but had to go to faction capital to turn off. The hourglass mode can be like the battlegrounds for WoW.
    More importantly it didn't penalize the PVEers by reducing way they can play or game item values that gives gold. 30% gold is flat out WRONG!!!!!! Plus no emmisaries or not being able to use your captain ships is also flatout WRONG! I have played WoW for 7 yrs to the 1 year for SoT! I am Pirate Legend, I had more fun in season 8 due to the new hourglass because there was far less world pvp. You can have safer seas without penalizing the PVE side of things! You continue with this I will play SoT less and WoW more! Plus you will turn this game into a strictly PVP game sacrificing the PVE side of things

  • @thegrimpreacher This guy gets it. You were never going to see me on the open seas in the first place. For a while, I was only playing on alliance servers, but no one likes to do animal cargo and I got tired of the other merchant voyages. Could've just gone back to soloing, ended up uninstalling. This announcement has me reinstalling the game. You didn't see me before, you still won't see me, but now Rare has another pair of eyeballs for the emporium.

    Also not sure why everyone is surprised, pretty much every pvevp game adds some way to play peacefully. GTA, Ark, Rust... pvevp is a niche market, most people are going to want separate modes so you can have challenging pve without having to worry about if it's too much should another crew join the fray and the pvp side gets to be balanced without having to worry about the world around the fight and puts everyone on better equal footing.

  • I think it was done mostly right.

    Players who just want a nice voyage with family can have that. I know I will be using it for playing Adventures with my family. (I hope there will still be reasons for the odd Sea of Friends work-together moments)

    Newer players can have an introduction to the seas and players scared of PvP can have their voyages, though at some point, they will need to accept PvP if they want to continue progression. I think 40 is a little high, but that's going to be a massive grind already so I'm okay with it.

    Players who aren't doing quests won't get disrupted by others. I like to take the odd screenshot or just fish, so I will get some use out of this way of play.


    The only things I am apprehensive of are player count and commendations.

    It's possible that the High Seas will feel more dead with the Safe Seas around. Or giving new players a chance to learn the game before having to fight sweats will increase new player counts + giving a place for current players to get off the heat will increase player retention. I hope that Safe Seas increases player counts!
    Personally, I think that there will be less High Seas servers spun up, but they will be more interesting. No longer will there be servers clogged up with noobs, fishermen, and tall tale players. Now, the crews that fill the server have a higher chance of doing something meaningful/something worth sinking them for/world events.

    Commendations, this one I think is a little off. If world events are turned on in Safer Seas, then you can do PvP-related commendations without having to fight anyone. You can grind for commendations like "sell 500 X for Y" because you don't really care about the gold, you just want the commendation/reward. I think that a big part of current PvE in Adventure is related to commendations. Especially at level 75: you usually do a voyage for that company only when you want commendation progress. If all of those commendation PvEers jump to Safer Seas, then that's a lot less targets for PvP in the High Seas.
    So I think that certain commendations, such as tall tale progress, should be available in Safer Seas, while others, like clearing world events, should only be available in High Seas.


    I also think that Captained ships should be available in Safer Seas without captaincy progression. Captaincy is primarily a quality of life feature and that part of it should remain in Safer Seas.

  • @grumpyw01f said in Safer Seas:

    I also think that Captained ships should be available in Safer Seas without captaincy progression. Captaincy is primarily a quality of life feature and that part of it should remain in Safer Seas.

    This, I don't care about the captaincy tier stuff or the GMU (i honestly never use them anyways, I run stuff to the appropriate person out of sheer habit) I just want to chill out and fish and talk to my bro Merrick's portrait about the trophy I just landed

  • Thinking about it, that would be the good time to add an option to activate friendly fire (to practice combat).

  • @tesiccl

    I'm kinda happen that there's going to be PvE servers because I can use that to grind for merchants and hunter's call without interruption from nasty Reapers

  • Ive been playing since launch, mostly solo, which has only gotten harder and more stressful the more mechanics they kept adding. I also dont commit my entire existence to playing this game when so many other games fight for your attention. I felt super alienated by the hourglass PvP update which has only gotten worse these days when its biggest contenders never stopped playing it let alone the cheaters. Ive been here for every tall tale, adventure, arena, etc and this is probably the best QoL update the game has gotten since adding captaincy. I know PvP players despise Alliance servers and now Safer Seas because they cant demolish fresh meat for their daily dopamine rush but even a veteran like me sees the value here.

    Also you know maybe if PvP in this game wasnt the most toxic, bug ridden mess of any live service it would be more tolerable to the average player. But anytime you bring up the inconsistency in combat, questionable mechanics, cheating accusations or any other issues the PvP fans cry especially on this forum.

  • Why there isn't just a custom server with 0 gold to win, 0 reputation, nothing to gain, but with the possibility of discovering the entire game. instead of removing a pool of players?
    Failing to have made a good tutorial which explains the mechanics of the game and that you have to know how to defend your loot, you will ruin the servers, because believe me, the pve players and their recommendation will remain on their SAFER SEAS

  • So we are getting a new server for who? Newbies? Ok…but what was the full list of things they can and can’t do?

    Why would you as a vet go to the safer seas?

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  • @burnbacon

    why do pve players want alliance servers? chill with mates, farm ez

  • @devtryak remember you’ll only get to level 40 so if you want to continue further you’ll need to go back into the High Seas.

  • I'm down for it. It will bring new players to the game, provide a space to learn, and world events are disabled so a lot of the main commandations will be disabled. Hope they let us practice hand to hand with optional friendly fire.

    Happy Sailing!

  • @riptide3683 said in Safer Seas:

    and world events are disabled

    They didn't say that anywhere?

  • @tesiccl

    I just saw the video. Probably should have watched it before looking at posts

  • I've been away from SoT for quite a while and for one main reason: I wanted to come home from work and just sail through the beautiful world to an island, fight few skeletons and dig up a stupid chest with my kid or alone to relax without a ship full of sweatlords rolling up on me and annoying me for who knows how long, just because they can.

    I grinded my way to PL long ago the hard way, and I've never been to an Alliance Server (seemed like way too many hoops to jump through to get in, imo) . I just wanted a way to relax in the world I'd grown to love, so I am very happy to hear that Rare is FINALLY going to somewhat allow me to do so.

    Sea of Thieves isn't about leveling or grinding for me anymore; it's about ENJOYING myself in a game I bought, so when this update actually drops, my son and I are going sailing again.

  • @realstyli "Once they're used to the game, maybe they'll consider dipping their toes in the PvPvE servers for better rewards and progress?"

    Ok so Safer Seas is like the Olive Branch needed to get newer players to play the game? How much PvE should someone do in this game before they're ready for PvP?

    Honestly, will Safer Seas really hone people's skills and reduce the quitting rate of those who "really like the look of the game and but don't want to deal with getting 'ganked' by more experienced pirates?"

  • Safer Seas won't really do as much as it could if Rare were willing to stop choking this game's potential.

    As it is, the only reason for me to come back is to get fishing up to 40 and check out the Tall Tales.

    Private servers would unironically save this game from its steadily dwindling numbers (that temp spike during sales periods and big PvE updates) but for some reason they're still trying to pretend that Pirate Legend is meaningful and worth gatekeeping after the game's been out for 5+ years. If they lifted it to 50 and just let folks mess around with Athena's Fortune while keeping rep levels 51-75 + Reapers rep exclusive to the PvEvP shenanigans, then folks could essentially experience the base game + fishing without being bothered by toxic players, and if they wanted to push the "super serious" stuff they'd have to go onto the High Seas or whatever.

    As it is, this'll likely just lead to a small bump coinciding with Black Friday/Christmas sales and then it'll fizzle out by February or March. It's a decent first step into the shallow water that is opening this game up to the greater potential audience, but it's not really going to do too much.

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