@thegrimpreacher said in Safer Seas:
They're not even really 'splitting up the playerbase' in any meaningful way. Everyone's going ape-ship over the idea that the seas will be emptier, but all that's going to happen is that there will be fewer noobs on their first skull voyage to roll up on and sink while they're in the middle of Plunder Valley looking for a single Foul Bounty Skull. Or a random fisherman trying to catch their last Muddy Wildsplash. Or a Tall Taler on their fourth run through Wild Rose.
If your primary enjoyment in this game is to roll up on one of these guys and frak them sideways for an easy sink, no return combat, no loot and a handful of starter supps... I mean, no gains at all really except to ruin someone else's experience under the guise of 'SeA oF tHiEvEs, NoT fRiEnDs', you're actually just a Satchel of Richards.
They can't sail a Captained ship & progress Milestones, sail under an emissary & progress their monthly ledgers, sail for Athena's Fortune or Reaper's Bones at all, activate the Hourlgass, sail for a Guild, do live events like Gold & Glory or do the FotD in this mode. All to cap the main companies at lvl 40 at an excruciatingly slow 30% progression rate.
Either they stay in Safer Seas or they quit after getting bullied; they're not contributing to the ship count in Adventure Mode either way and you're not missing out on any 'organic PvP' on the seas no matter which way they swing.
But the liklihood that once they're gone through Safer Seas and gotten proficient at the game, they might move on to the normal mode is significantly higher than someone getting dumpstered a half-dozen times in their first session and staying in to keep having it happen over and over and over again until they 'git gud'.
You summed it up perfectly. Personally, I'm ecstatic about this. The thrill of the game is that you try to progress with the chance of being sunk. But, and YMMV, the general level of PvP aggression on the servers can seem to get very high for weeks on end. And it becomes less of a chance of getting sunk and more of a perpetual guarantee.
I'm also glad there will be limits to leveling up. Every adventure, tale, story, quest or task in the game can categorized by this question: Does it benefit more from storytelling, or does it benefit from the thrill of getting it done with enemy pirates lurking about? Any of the former, I'd like to see enabled in Safer Seas. There'd be less yelling at NPCs: "Yeah yeah, we get it, lady. You lost your true love to Flameheart yada yada yada, now can you hurry it up please because I need to check the horizon for enemy sh— annnd I'm on fire now. Great."
I somewhat disagree with the comments saying that this will depopulate the PvPvE servers. In the short term, maybe. But I suspect new players will eventually want to take the training wheels off and explore the wider world of SoT. And I anticipate lots of new players when Safer Seas rolls out. I think plenty of griefers treat newbies like they only serve to chum the waters, so to speak, as easy kills for a quick ego boost. And providing said chum with a safer means of learning the game is sure to frustrate them.
And yeah, sometimes I like to play this game like a screensaver and just sail around and zone out. And to be in the middle of nowhere and hear a blunderbuss go off at point-blank range at 100% volume while I'm reading through a tall tale journal is all kinds of vibe-killing.