Safer Seas

  • @jetorchidee97

    I've been absent from the seas for over a year now after getting sick of being dunked on by everyone else in the game. I never got the combat against other players sorted out and the number of times I had my night feel ruined by a hopeless brawl made me just walk away from the game in spite of loving a lot more about it.

    I have been waiting, hoping they would bring this change and it is exactly what I hoped it would be. I will now be bringing my friends in to play it, and we'll get lots of practice in the world.

    Once we're feeling good we will move into the high seas so we can add back in the player element. The flexibility of being able to choose is huge and I'm hoping that we, as well as many others, demonstrate that there is an improved experience for everyone as a result.

    Thanks RARE for being so bold as to change your mind on this. I know the topic is hugely contentious but I'm going to do my best to skill up and then hopefully give the PvP crowd a bit more of a fight in the High Seas once I have some more confidence and crew with me.

  • @gravesilence272 said in Safer Seas:

    Of course they're after easy targets!!! The only thing that makes it worth doing is if the average target is easy and plentiful enough for them. This completely changes that for them. They're not looking for a challenging fight, they're looking for easy prey.

    And the game would be better of without them. For starters because they are breaking the code of the game:
    Article 6 Respect New Pirates and Their Voyage Ahead
    May the old legends help to forge new ones: treat new pirates with respect and share your knowledge.

  • @thirddegreepun this is great to hear! Enjoy :D

  • @triheadedmonkey said in Safer Seas:

    @gravesilence272 Surely any REAL 'predators' would prefer a prey that is capable of at least putting up a fight?

    I've seen enough nature docs narrated by Sir Attenborough to know that is totally false, and least from a biological standpoint.

    I'm not advocating for kicking puppies - I'm simply saying that the play style of people hunting other players (which IS NOT how I play - despite what people seem to keep assuming? LOL) - is dependent on the difficulty and availability of other player ships to pirate from.

    If either the average number of targets gets too low, or the average difficulty of targets gets too high, then the entire play style of hunting other players becomes unsustainable.

    "Safe Seas" does both those things, and stands a pretty good chance of killing off the "hunt other player" play style.

    That's my prediction anyway, I guess we'll all see 6 months after it drops!

  • @gravesilence272 The hunt for other players will not diminish, you'll simply be more likely to be hunting people who are better equipped to deal with it.

    You will still have to factor in risk/reward but in doing so should know there is a likely hood the ship/crew you might be attacking may not be a brand new player/Tall Taler/fisherman.

    The 'Predator' I mentioned in reply was supposed to be an avid PvP player looking for a fight. Of course, in nature, REAL predators go after the weak/easy targets...but so do some PvP players in video games if only to make themselves feel 'gud'.

    The proper PvP players in video games, however, seek out fights that would be interesting/challenging. There is no sport in taking out fresh spawns, new players or families wanting to just chill....whilst it is indeed a part of the game, it's just not fun for either party.

  • @gravesilence272 said in Safer Seas:

    @realstyli said in Safer Seas:

    What it will do is give them the space to learn the mechanics of the game and how the different systems work.

    It will give them enough rope to hang themselves!

    They're going to learn SO many terrible bad habits - spending 2000k hours grinding the Safe Seas to get to 40 in three companies - that by the time they finally try the "High Seas", they'll get killed even faster. Those habits will be SO ingrained, they are going to have an even WORSE experience than before.

    Are you suggesting that playing the game doesn't make you better at playing said game?

    After "2000k hours" if you aren't noticeably better at maneuvering your ship and hitting cannons, something's wrong on your end.

    Game knowledge is also incredibly helpful in combat... knowing your surroundings, your options and the effectiveness of each... these skills would take little work to apply to PvP scenarios. Safer Seas will work well as a safe tutorial.


    Also your pessimism is making you blind to some obvious stuff - which, most importantly, is how servers work. There are thousands of servers active at any time... if a percentage of players is on Safer Seas rather than High Seas, that will lower the amount of High Seas servers but it's not going to magically make each server dead... there's still 5-6 slots in the servers and they will be with players that are more worth sinking. Any crew that's actually looking for reputation is not going to Safer Seas... That's 30% reputation without emissaries. It took me 3 months to get to pirate legend in year 1... I would expect getting to level 40 in the three companies to take at least 6 months in Safer Seas. Who in their right mind would willfully subject themselves to that? PvEers are not going to jump ship... There will be noobs, scaredy pirates, and commendation hunters going there only... hardly the main % of the playerbase... By your logic, hourglass should have ended PvP in Adventure, and it clearly hasn't... there are pros and cons to each activity, and each player values those pros and cons differently.
    There will be plenty of players that are easy to sink. I've been playing SoT forever and I usually get my way. Sending the bottom 10% of players to another server isn't going to change that. I can still be the scary skeleton pirate - And maybe now I will have more chances to.
    You read like your just being the downer because you think we're getting PvE servers. Which we're not. PvE servers would kill the game with a negative feedback loop of leaking PvE players and giving the PvP players less to fight over. But there is little reason to engage with Safer Seas for very long. This won't make the negative feedback loop.

  • @realstyli said in Safer Seas:

    The Shrouded Ghost (already mentioned it elsewhere) but would really be soul destroying to get that and not have it actually be able to count towards The Legendary Hunter of the Shrouded Ghost commendation... because there are no Athena commendations on Safer Seas. In fact, no Athena at all.

    As a PvE completionist, this is the #1 reason I won’t be playing in Safer Seas unless I’m helping a new player learn the game and they don’t feel comfortable with the High Seas yet. Then I just have to prey Safer Seas doesn’t do me dirty those times…

  • @d3adst1ck they can’t do fort of the damned, you need a light from PvP (pink) and the skull of destiny is a pirate legend voyage so that’s out as well

    I was really upset with this at first, the whole safe seas thing, but now, I think it’s good.
    You get 5-6 boats on a server right? One boat is fishing, so no loot to steal, one boat is doing tall tales, no loot to steal. That leaves you and 2-3 other boats. At least now the ships on the server should want to engage in fun

  • @thedawwghogg Safe Seas will be 1 ship only.

    1 crew, up to 4 pirates.

  • @gravesilence272 said in Safer Seas:

    I've seen enough nature docs narrated by Sir Attenborough to know that is totally false, and least from a biological standpoint.

    I'm not advocating for kicking puppies - I'm simply saying that the play style of people hunting other players (which IS NOT how I play - despite what people seem to keep assuming? LOL) - is dependent on the difficulty and availability of other player ships to pirate from.

    If either the average number of targets gets too low, or the average difficulty of targets gets too high, then the entire play style of hunting other players becomes unsustainable.

    "Safe Seas" does both those things, and stands a pretty good chance of killing off the "hunt other player" play style.

    That's my prediction anyway, I guess we'll all see 6 months after it drops!

    I'm not piling on here, I know you have a few different convos going on but risk/reward food chains are my jam so I wanted to counter this

    The game's weaker area has become the middle. It's improved with season 8 and 9 but it still has a way to go.

    The only way to reinforce and rebuild the middle is to take pressure off the bottom of the chain.

    Safer seas will have some degree of impact on activity, for a while as it settles.

    The design (as long as they don't make major changes) will build up pirates and they will go out on their own over time.

    The goal and hope is that pirates get beyond those early crushing losses so they get attached enough to work through it. You speak of sustainability and that is what this is. That's what parts of season 8 were, parts of season 9, and soon season 10.

    It'll work to some degree as long as they stick to the current design.

    I dunno what the other changes will be in season 10 yet but these safer seas won't cause harm long term, there will be short term effect that could change encounters for some players quite a bit, depending on play style, but overall it'll settle and there will be a clear path to get to the middle. That's sustainability.

  • @abjectarity

    That is awesome of you for helping out new players learn the ropes. An I believe that's what they wanted us "legands" to do with new players (Pirate code artical 6) but most people just sink on sight.

    As for the accommodations on the safer seas for the shrouded ghost that we all believe is a myth lol. Does it matter if safer seas get those accommodation for some things that can be gained by not being a pirate legand?

    Safer seas already has a reduction on alot of things so if anything that spawn rate will be near impossible to get.

    Not all foe you just thinking out loud.

  • @th35ol0 I’ve never been much into PvP in SoT. I’m not a fan of naval battle and hitreg is frustrating. So if I want to go clap heads I play a FPS instead. Overwatch is the other game I have thousands of hours in and I’ve played it longer than I’ve played SoT, so it’s my other “home.” I do occasionally get blood thirsty on the waves, but when I do I go do some hourglass. I’m not much of a “predator.” If anything I'm a deer who wants to lock horns with another deer.

    But I love helping new players learn to love this game. While it might not have much to offer me personally anymore(being done with everything except the shrouded ghost and a few choice hourglass comms) it has tons and tons of content for a new player. So if I can help them love it as much as I do, it’s a win. And as someone who has tried to help multiple people get into this game and lost them due to them feeling overwhelmed by the game itself plus the PvP threat and experience, I’m very happy for the addition of Safer Seas.

    As for the shrouded ghost, there’s 2 commendations for it, one under bilge rats and one under Athena. So it would probably count for the bilge rats one, but it wouldn’t count for the Athena one as they said Athena would be disabled.

  • @abjectarity

    That's awesome I just wanted to give you props. It's nice to see an hear other stories of us just helping out. We all get blood thirsty it's true for any of us lol. But it's how we go about dishing out some chaos haha.

    As for the accommodation yes I agree with you an like that they did lock down some aspects so you would have to go to high seas I do like the addition and feels like it will be positive to the player base.

  • Just dawned on me.

    Safe Seas is like having your kids home school and afterwards, drop them at College. They will not be prepared for the real world, they will have knowledge but once they step out of the bubble and realize...the real world isnt great and wanna go back Home.

    Or simple, you train to fire a weapon in the military. But never shoot anyone. First time you have to...you cant stomach to pull the trigger. You can, you know how...but your already dead.

  • @burnbacon said in Safer Seas:

    Just dawned on me.

    Safe Seas is like having your kids home school and afterwards, drop them at College. They will not be prepared for the real world, they will have knowledge but once they step out of the bubble and realize...the real world isnt great and wanna go back Home.

    Or simple, you train to fire a weapon in the military. But never shoot anyone. First time you have to...you cant stomach to pull the trigger. You can, you know how...but your already dead.

    Playing tough just gets people hurt and in trouble

    it's always about practice, strategy, studying, efficiency, goals, objectives, perspective, drive, discipline

    these are all strengthened with opportunity to grow

    the goal isn't just survival in the environment it's setting a path for people to thrive as individuals participating in a sandbox.

    I think a closer example would be driving. Driving is intense early on, there is a lot going on, risks, it is exciting for some but it is too much for others and they get discouraged.

    Practicing in an area without the pressures and intensity allows people to lock in the basics without the stress. Then they can start branching out as they build up. They aren't fully prepared for everything but they have the basics down so they have a higher chance at success. More people will want to branch out, not many want to just drive around a field somewhere without the rewarding thrill and adventure of road trips.

  • Hello. I do not agree with safe seas. If the intention is adaptation to the game they should reduce the level 40 to 20 or less.

  • @wolfmanbush said in Safer Seas:

    @burnbacon said in Safer Seas:

    Just dawned on me.

    Safe Seas is like having your kids home school and afterwards, drop them at College. They will not be prepared for the real world, they will have knowledge but once they step out of the bubble and realize...the real world isnt great and wanna go back Home.

    Or simple, you train to fire a weapon in the military. But never shoot anyone. First time you have to...you cant stomach to pull the trigger. You can, you know how...but your already dead.

    Playing tough just gets people hurt and in trouble

    it's always about practice, strategy, studying, efficiency, goals, objectives, perspective, drive, discipline

    these are all strengthened with opportunity to grow

    the goal isn't just survival in the environment it's setting a path for people to thrive as individuals participating in a sandbox.

    I think a closer example would be driving. Driving is intense early on, there is a lot going on, risks, it is exciting for some but it is too much for others and they get discouraged.

    Practicing in an area without the pressures and intensity allows people to lock in the basics without the stress. Then they can start branching out as they build up. They aren't fully prepared for everything but they have the basics down so they have a higher chance at success. More people will want to branch out, not many want to just drive around a field somewhere without the rewarding thrill and adventure of road trips.

    That’s actually a pretty apt analogy. I grew up in a country town so learning to drive was far less stressful and now I drive all the time. If I grew up in the big city I think I may never have learned to drive!

  • @gravesilence272 said in Safer Seas:

    @jack-flintlock said in Safer Seas:

    Let's look at what attractions High Seas players will have, shall we?

    • You'll be more likely to engage with a crew who is willing (and likely ready) to engage you as well, rather than run away leading to a mutually boring chase, wasting each other's time.

    Which isn't what the player hunting players are looking for, if they were, they would just play HG.

    I really hate to drag this old one out of the basement, but 'maybe this isn't the game for you then?'

    • You'll still be getting exactly what you claim to want out of the game (a fight or many) during your session, as server merging is still a thing.

    So, players that want to hunt other players, will get what they want (to hunt other players), if there aren't enough players around for them to hunt?

    I think there's something wrong with your logic.

    You glossed right over server-merging... There will be players to hunt.

    • There will still be fat, stacked emissaries for you to plunder.

    Sure, but there might not be enough to make it worth anyone's time.

    How much is 'enough'? Emissaries will have to play on the high seas, therefore ALL emissaries will be available to hunt, the same as before Safer Seas.

    So what EXACTLY is the problem with Safer Seas?

    The only reason I can see for all of the whinging about Safer Seas is that there may not be as many EASY targets sitting around, waiting to be picked on, leaving the PVPers to risk facing (gasp!) an actual loss in battle every so often.

    So you get it, yet claim you don't? Of course they're after easy targets!!! The only thing that makes it worth doing is if the average target is easy and plentiful enough for them. This completely changes that for them. They're not looking for a challenging fight, they're looking for easy prey.

    The people who ARE looking for a challenging fight simply play HG, which has already split the player base enough that most servers are totally empty lately. HG players just dive and fight - they pretty much never interact with the rest of the server unless they get invaded.

    I'll give you credit for an honest answer here... At least you're admitting you really just want a free lunch and are upset that you're now going to be charged for it like the players who've been trying to do basic things in the game since launch but weren't allowed to without 'paying the toll' of dealing with the supposed 'real' pirates in SoT.

    Wait a second... You're arguing that PVE players 'just want a risk-free environment' to play in, but you also just said that you really just want easy targets...
    I find that to be rather interesting.

  • So...after going through ALL POSTS in here (didn't think I'd do that, but I did)...here is my 2 cents

    I'm a PvE player (about 95%), I was always against PvE server and first it was a huge let down for me seeing this in the video yesterday...not so much after finishing the video, but still didn't like it...
    Now, after reading all that comments I'm actually ok to get the safer seas, not for me personally, they don’t give me anything of value so I won't go there, maybe to introduce new players...
    New players will now have the chance to learn the basics, and are able to get into the beauty of the game

    One thing I'm a little bit concerned about is, it maybe will lessen the friendly interactions (maybe, as they are rare anyway)...so one suggestion about this, give us a few more activities, that are meant to be made with 2 or more crews (for example skeleton thrones, or Glitterbeard...btw Glitterbeard is one more thing exclusive to High Seas, obviously)

    And one other thing, as some suggested, cap the commendations of the regular 3 trading companies to lvl 3 or 4, except Hunter's Call (I'm finished with HC, so not to grind this out for me)...so there is enough incentive to get to the High Seas

    That's it...good choice you made here Rare...I really hope this will give the attention and growing Sea of Thieves deserves!

  • @tesiccl It's been crazy to me seeing peoples reactions thinking anyone who currently plays will give a damn about Safer Seas. Even for tall tales without captaincy the mode is pointless.

    You can get achievements in commendations in Safer Seas but not milestones? Why? Milestones are just commendations 2.0. Also gamers hate math apparently. People don't realize how massive a -70% penalty is for playing on safer seas. I would accept that slower progression if I could still progress. But with the limitations of Safer Seas all this announcement has done is tempt me to start playing on a PvE discord again because then I have access to EVERYTHING at 100% instead of a limited game at an insanely lower income AND having it take way way WAY longer having to sell to each trade company again due to not having sovereigns. The biggest reason people joined PvE discords was because the time it took to get an athena chest when it was the only rep / progression item in the game. It wasn't worth playing just to get that one item stolen. I think most smart players wouldn't want to suffer the 70% gold and rep income in order to just have a safe place to play. For me being maxed rep all I care about is achievement completion right now which all I need is gold hoarder vaults and legend of the veils. But can't do one of those on Safer Seas and since no milestones no reason to play there at all. Like I am only doing devils roar vaults for vault completion, devil roar voyage completion, and emissary ledgers. So obviously I try to minmax my play time now to check multiple boxes at once. So without guild progression, captaincy progression, ledger progression there's nothing to do in Safer Seas.

    For now anyway Safer Seas is literally a mode for children and youtubers. I know a few youtubers who just want to do the tall tales for story content on youtube without the wasted time of pvp. This will allow that. However the checkpoint system could use some work. Especially on Monkey Island.

    I would argue however that tall tale progression milestone should be removed from captaincy. If you are adding a mode primarily for tall tale completion making it feel bad because you opted to play there at the cost of milestones. Tall tales have never been worthwhile doing in terms of money or reputation progression but at the same time the literal only reason I would ever replay them on adventure is for milestone progress... And even at that I did each OG tall tale 5x for the curse. The game knows this yet no retroactive completion as per everything else captaincy. So doing them again for literally nothing? Hard pass. Monkey island was cool and all but even that has such long tedious fetch questing that repeat play throughs feel awful.

    The reality is this mode will have 0 impact on the current game and have less than 5% engagement. I predict they will tweak it over time. Slowly improving on what the mode progress after people get over the initial shock that it finally happened. PvE they said they would never add.

    All the restrictions is bad enough but also wanting to get people to spend REAL MONEY on the emporium yet not allowing them to save their ship loadout via captaincy.. Real huge mistake. And just rewatching the announcement and how Mike seems to think any of that announcement was good news to anyone. I think maybe 5 people thought "oh cool I will totally play now" If this mode was there during year 1 or 2 it would have been a massive success. But all the progression paths between emissaries, milestones, etc that have been added since then... Just kills it

  • @magus104 those restrictions doesn't go far enough imo...commendation cap is also needed, as I said in my post above yours...

    You are right, it won't have such a big impact to the game for all the players that are still playing...but a lot for new players and as it's still a Gamepass game, people will give it (another) try...which will be a good thing in the long run

  • @magus104

    I think maybe 5 people thought "oh cool I will totally play now"

    Ive seen a lot more people than that get really excited to play now there will be an easier method to start them off rather than thrown in at the deep end and expected not to drown. It’s difficult to ask folks of that and expect 100% of them to swim.

    For clarification I was of the opinion that people should learn the hard way, but now Rare are offering a nice compromise (that let’s face it, is heavily sided towards getting people back into the High Seas) I can respect what’s on offer and agree it’s the right thing to do.

  • @tesiccl said in Safer Seas:

    @lem0n-curry I meant to the PvP players sinking the PvE ones.

    ... it's a PvPvE game so there are only PvPvE players ... (who are somewhere on a scale between 'full' PvP and 'full' PvE )

    Saying it while it's still true :(.

  • @triheadedmonkey said in Safer Seas:

    @gravesilence272 The hunt for other players will not diminish, you'll simply be more likely to be hunting people who are better equipped to deal with it.

    You will still have to factor in risk/reward but in doing so should know there is a likely hood the ship/crew you might be attacking may not be a brand new player/Tall Taler/fisherman.

    The 'Predator' I mentioned in reply was supposed to be an avid PvP player looking for a fight. Of course, in nature, REAL predators go after the weak/easy targets...but so do some PvP players in video games if only to make themselves feel 'gud'.

    The proper PvP players in video games, however, seek out fights that would be interesting/challenging. There is no sport in taking out fresh spawns, new players or families wanting to just chill....whilst it is indeed a part of the game, it's just not fun for either party.

    This is a fair point.

    I think my concern is about overall player variety present within the "High Seas." When my crew interacts with other crews, we are most likely to fight, but we also find opportune moments to make alliances against a larger threat or some other shenanigans.

    I always appreciated that player encounters were made very dynamic by having a huge mixture of motivations in the shared world. Your response to another crew may change depending on your own crew's personality versus theirs. I think this is the heart of the Sea of Thieves and I tend to believe Rare would agree. I fear that we will see some kind of assortment of player motivations - those who don't like to fight in "Safer Seas" and then the "High Seas" will be filled with people who just blast on sight.

    I don't really find it fun to just go dunk on a fresh spawn that doesn't know what they're doing, and perhaps Safer Seas will truly be a home to only that kind of player. I hope that the restrictions imposed on progression in Safer Seas will make sure we don't lose player variety in the High Seas. That has always been my concern re:PvE servers.

  • @triheadedmonkey I was referring to the high seas for boat count, I’m just stating that normally half the boats are either fishing or doing tall tales. So it frees up the high seas for people trying to do stuff

  • @chronodusk Fair concerns and I'm sure High Seas may become more aggressive for at least a while but also, whilst people could technically stay on Safe Seas forever, I would imagine a large portion of players would only use it occasionally or briefly or in certain scenarios (playing with their young children etc).

    Personally, I enjoy the potential of fight/flight/friends and will likely spend most if not all my time on High Seas purely for the variety/randomness of encounters....but sometimes I just enjoy sunsets and the ambient noises of an evening.

    ...I may need a new HDD just for screenshots! 😄

    All in all, I think it will eventually find it's balance.

  • Seems like a fair amount of people are upset about this change, worried about it splitting the player base. An anecdotal data point, during COVID I convinced my wife and a few friends to try SoT. It was fun doing some of the PvE stuff, it was a cool world to hang out in because we couldn't really hang out in person. We enjoyed it at first. We were really bad, could barely steer and navigate, bad at FPS games, etc, like we struggled fighting an NPC ship or Megalodons and sometimes got sunk because we barely knew what we were doing. We got some small amount of treasure, bought some cosmetics that probably are meaningless to the average player, messed around, trolled each other by throwing up on people, hung out, played instruments. It was a good time.

    We played 3-5 times. The last time we played we had finally managed to kill a shark, it was great. And then some 12 year olds who were WAY better at the game than us ganked us and used proximity voice to taunt us. I basically could never get anyone to play again. I'm decent but not crazy good at video games. I play games to relax after work and to digitally hang out with friends. My wife and some of our friends are pretty bad but just want to have fun. Getting stomped by people WAY better than you is not fun. Maybe for the people stomping, but not for the fodder.

    When I read about Safer Seas, I told my friends. They were excited, and we'll probably play again. In a PvP sense, you didn't LOSE players. We were never going to be players without something like this. Maybe your thought then is "well then the game isn't for you". Fair I guess? But like the majority of the time we played, we had a blast. I can see a concern with Rare spending too much energy on making PVE only content. BUT there's probably tons and tons of existing content that we've never touched. And by literally just letting us play 3 year old content at our own pace, old content that is probably totally uninteresting or meaningless to veteran players, they can make some money. Which seems good for everyone who likes the game? I'm not advocating for making new content just for players like me, but rather, once the PvPvE enjoyers are done with it, let me play some amount of it and vibe in a pirate world with my friends on a week night. We don't want to get gud, we just want to chill.

  • @kittyperry4494 said in Safer Seas:

    Seems like a fair amount of people are upset about this change, worried about it splitting the player base. An anecdotal data point, during COVID I convinced my wife and a few friends to try SoT. It was fun doing some of the PvE stuff, it was a cool world to hang out in because we couldn't really hang out in person. We enjoyed it at first. We were really bad, could barely steer and navigate, bad at FPS games, etc, like we struggled fighting an NPC ship or Megalodons and sometimes got sunk because we barely knew what we were doing. We got some small amount of treasure, bought some cosmetics that probably are meaningless to the average player, messed around, trolled each other by throwing up on people, hung out, played instruments. It was a good time.

    We played 3-5 times. The last time we played we had finally managed to kill a shark, it was great. And then some 12 year olds who were WAY better at the game than us ganked us and used proximity voice to taunt us. I basically could never get anyone to play again. I'm decent but not crazy good at video games. I play games to relax after work and to digitally hang out with friends. My wife and some of our friends are pretty bad but just want to have fun. Getting stomped by people WAY better than you is not fun. Maybe for the people stomping, but not for the fodder.

    When I read about Safer Seas, I told my friends. They were excited, and we'll probably play again. In a PvP sense, you didn't LOSE players. We were never going to be players without something like this. Maybe your thought then is "well then the game isn't for you". Fair I guess? But like the majority of the time we played, we had a blast. I can see a concern with Rare spending too much energy on making PVE only content. BUT there's probably tons and tons of existing content that we've never touched. And by literally just letting us play 3 year old content at our own pace, old content that is probably totally uninteresting or meaningless to veteran players, they can make some money. Which seems good for everyone who likes the game? I'm not advocating for making new content just for players like me, but rather, once the PvPvE enjoyers are done with it, let me play some amount of it and vibe in a pirate world with my friends on a week night. We don't want to get gud, we just want to chill.

    nah, this game is for you too

    kill those megs for me on the safer seas

  • @kittyperry4494 then this sounds perfect for you all! I’d hope you might make your way into the High Seas one day again to enjoy the rest of the content. With enough practise and time, you’ll get it. The skill curve is steep at the start but I truly believe the Safer Seas will ease that curve for newer players or even ones not inclined to be so invested.

  • @kittyperry4494 said in Safer Seas:

    Seems like a fair amount of people are upset about this change, worried about it splitting the player base. An anecdotal data point, during COVID I convinced my wife and a few friends to try SoT. It was fun doing some of the PvE stuff, it was a cool world to hang out in because we couldn't really hang out in person. We enjoyed it at first. We were really bad, could barely steer and navigate, bad at FPS games, etc, like we struggled fighting an NPC ship or Megalodons and sometimes got sunk because we barely knew what we were doing. We got some small amount of treasure, bought some cosmetics that probably are meaningless to the average player, messed around, trolled each other by throwing up on people, hung out, played instruments. It was a good time.

    We played 3-5 times. The last time we played we had finally managed to kill a shark, it was great. And then some 12 year olds who were WAY better at the game than us ganked us and used proximity voice to taunt us. I basically could never get anyone to play again. I'm decent but not crazy good at video games. I play games to relax after work and to digitally hang out with friends. My wife and some of our friends are pretty bad but just want to have fun. Getting stomped by people WAY better than you is not fun. Maybe for the people stomping, but not for the fodder.

    When I read about Safer Seas, I told my friends. They were excited, and we'll probably play again. In a PvP sense, you didn't LOSE players. We were never going to be players without something like this. Maybe your thought then is "well then the game isn't for you". Fair I guess? But like the majority of the time we played, we had a blast. I can see a concern with Rare spending too much energy on making PVE only content. BUT there's probably tons and tons of existing content that we've never touched. And by literally just letting us play 3 year old content at our own pace, old content that is probably totally uninteresting or meaningless to veteran players, they can make some money. Which seems good for everyone who likes the game? I'm not advocating for making new content just for players like me, but rather, once the PvPvE enjoyers are done with it, let me play some amount of it and vibe in a pirate world with my friends on a week night. We don't want to get gud, we just want to chill.

    I've been saying this all along. That the idea of being against PvE servers is so bizarre to me because you're already losing out on all the players who hate the PvP aspect of the game anyway. People play once, lose hours of progress and quit, never to play again. Or wont even give the game a try. I myself am a person who prefers playing the PvE content of the game and I don't mind engaging in PvP from time to time, but every time I think of playing Sea of Thieves I just get exhausted before launching the game and just don't bother. Sometimes is fun, but the "constant tension" that so many people seem to enjoy isn't the thing that makes me enjoy the game. This isn't a competitive game and there isn't even really a reason to compete with other players for commendations or cosmetics, so the "exclusive club" never made sense to me.

    More often than not, the social interactions in this game are with your own crew anyway. Very rarely do we come across a crew who even wants to speak to us, usually just trying to come in open firing anyway. That's not "social" that's just PvP. The idea of having fully-equal PvE and PvP servers for rewards would change next to nothing about the "High Seas" servers, but instead bring in a massive population for the "safer seas" which allows people to bring in money to support Rare through the Pirate Emporium. This would mean more funding and hopefully more support for the company to produce better and better content, but evidently both Rare and the PvP sweats don't like that idea. I expect the Safer Seas will see a small surge of new players to come try the game who will possibly enjoy it for a little bit, or until they're capped. Then realize if they want the "full experience" they have to go into High seas and just quit again. As much as I think this is a step in the right direction, I see it as a near-pointless update, unfortunately.

  • My only question is how does the level Cap work if one is already max with the trading companies? Is it like insider where it is a separate instance from the main game and one has to start from scratch?

  • @queenslimesi said in Safer Seas:

    @kittyperry4494 said in Safer Seas:

    Seems like a fair amount of people are upset about this change, worried about it splitting the player base. An anecdotal data point, during COVID I convinced my wife and a few friends to try SoT. It was fun doing some of the PvE stuff, it was a cool world to hang out in because we couldn't really hang out in person. We enjoyed it at first. We were really bad, could barely steer and navigate, bad at FPS games, etc, like we struggled fighting an NPC ship or Megalodons and sometimes got sunk because we barely knew what we were doing. We got some small amount of treasure, bought some cosmetics that probably are meaningless to the average player, messed around, trolled each other by throwing up on people, hung out, played instruments. It was a good time.

    We played 3-5 times. The last time we played we had finally managed to kill a shark, it was great. And then some 12 year olds who were WAY better at the game than us ganked us and used proximity voice to taunt us. I basically could never get anyone to play again. I'm decent but not crazy good at video games. I play games to relax after work and to digitally hang out with friends. My wife and some of our friends are pretty bad but just want to have fun. Getting stomped by people WAY better than you is not fun. Maybe for the people stomping, but not for the fodder.

    When I read about Safer Seas, I told my friends. They were excited, and we'll probably play again. In a PvP sense, you didn't LOSE players. We were never going to be players without something like this. Maybe your thought then is "well then the game isn't for you". Fair I guess? But like the majority of the time we played, we had a blast. I can see a concern with Rare spending too much energy on making PVE only content. BUT there's probably tons and tons of existing content that we've never touched. And by literally just letting us play 3 year old content at our own pace, old content that is probably totally uninteresting or meaningless to veteran players, they can make some money. Which seems good for everyone who likes the game? I'm not advocating for making new content just for players like me, but rather, once the PvPvE enjoyers are done with it, let me play some amount of it and vibe in a pirate world with my friends on a week night. We don't want to get gud, we just want to chill.

    I've been saying this all along. That the idea of being against PvE servers is so bizarre to me because you're already losing out on all the players who hate the PvP aspect of the game anyway. People play once, lose hours of progress and quit, never to play again. Or wont even give the game a try. I myself am a person who prefers playing the PvE content of the game and I don't mind engaging in PvP from time to time, but every time I think of playing Sea of Thieves I just get exhausted before launching the game and just don't bother. Sometimes is fun, but the "constant tension" that so many people seem to enjoy isn't the thing that makes me enjoy the game. This isn't a competitive game and there isn't even really a reason to compete with other players for commendations or cosmetics, so the "exclusive club" never made sense to me.

    More often than not, the social interactions in this game are with your own crew anyway. Very rarely do we come across a crew who even wants to speak to us, usually just trying to come in open firing anyway. That's not "social" that's just PvP. The idea of having fully-equal PvE and PvP servers for rewards would change next to nothing about the "High Seas" servers, but instead bring in a massive population for the "safer seas" which allows people to bring in money to support Rare through the Pirate Emporium. This would mean more funding and hopefully more support for the company to produce better and better content, but evidently both Rare and the PvP sweats don't like that idea. I expect the Safer Seas will see a small surge of new players to come try the game who will possibly enjoy it for a little bit, or until they're capped. Then realize if they want the "full experience" they have to go into High seas and just quit again. As much as I think this is a step in the right direction, I see it as a near-pointless update, unfortunately.

    I generally agree with you. My only point of contention is that "Sea of Thieves is not a competitive game". The game is what the individual makes of it.

    I played arena 100% commendations solo and that was very competitive. Hourglass is clearly intended to be a competitive mode. The "high seas" can be competitive, and at times IMO, should be.

    One of the best points of the game for me is when I'm stacking loot, and a swabbie (let's call them safer sea) attacks me. I think it's absolutely hilarious to allow them to chase me around, even sometimes turn on them and let them think they're winning a fight. Bless their little hearts. :) As so long these types of scenarios don't "run out", which it seems would not be affected much, I'm on-board with the idea of PVE servers with said limitations.

  • @xxx-link-xxx-12 if you’re above 40 then I imagine you wouldn’t progress, as per the setup for the mode.

  • @thegrimpreacher said in Safer Seas:

    They're not even really 'splitting up the playerbase' in any meaningful way. Everyone's going ape-ship over the idea that the seas will be emptier, but all that's going to happen is that there will be fewer noobs on their first skull voyage to roll up on and sink while they're in the middle of Plunder Valley looking for a single Foul Bounty Skull. Or a random fisherman trying to catch their last Muddy Wildsplash. Or a Tall Taler on their fourth run through Wild Rose.

    If your primary enjoyment in this game is to roll up on one of these guys and frak them sideways for an easy sink, no return combat, no loot and a handful of starter supps... I mean, no gains at all really except to ruin someone else's experience under the guise of 'SeA oF tHiEvEs, NoT fRiEnDs', you're actually just a Satchel of Richards.

    They can't sail a Captained ship & progress Milestones, sail under an emissary & progress their monthly ledgers, sail for Athena's Fortune or Reaper's Bones at all, activate the Hourlgass, sail for a Guild, do live events like Gold & Glory or do the FotD in this mode. All to cap the main companies at lvl 40 at an excruciatingly slow 30% progression rate.

    Either they stay in Safer Seas or they quit after getting bullied; they're not contributing to the ship count in Adventure Mode either way and you're not missing out on any 'organic PvP' on the seas no matter which way they swing.

    But the liklihood that once they're gone through Safer Seas and gotten proficient at the game, they might move on to the normal mode is significantly higher than someone getting dumpstered a half-dozen times in their first session and staying in to keep having it happen over and over and over again until they 'git gud'.

    You summed it up perfectly. Personally, I'm ecstatic about this. The thrill of the game is that you try to progress with the chance of being sunk. But, and YMMV, the general level of PvP aggression on the servers can seem to get very high for weeks on end. And it becomes less of a chance of getting sunk and more of a perpetual guarantee.

    I'm also glad there will be limits to leveling up. Every adventure, tale, story, quest or task in the game can categorized by this question: Does it benefit more from storytelling, or does it benefit from the thrill of getting it done with enemy pirates lurking about? Any of the former, I'd like to see enabled in Safer Seas. There'd be less yelling at NPCs: "Yeah yeah, we get it, lady. You lost your true love to Flameheart yada yada yada, now can you hurry it up please because I need to check the horizon for enemy sh— annnd I'm on fire now. Great."

    I somewhat disagree with the comments saying that this will depopulate the PvPvE servers. In the short term, maybe. But I suspect new players will eventually want to take the training wheels off and explore the wider world of SoT. And I anticipate lots of new players when Safer Seas rolls out. I think plenty of griefers treat newbies like they only serve to chum the waters, so to speak, as easy kills for a quick ego boost. And providing said chum with a safer means of learning the game is sure to frustrate them.

    And yeah, sometimes I like to play this game like a screensaver and just sail around and zone out. And to be in the middle of nowhere and hear a blunderbuss go off at point-blank range at 100% volume while I'm reading through a tall tale journal is all kinds of vibe-killing.

  • I’m reinstalling the game cause these PvE servers. Big hype lol

359
Posts
255.7k
Views
136 out of 359