It sure would be nice to have an emissary flag to raise for Hunter's Call.
So that when we fish and hunt we can earn just a little more for it.
And what Reaper wouldn't want another target....
Hunter's Call Emissary
@hunbradel said in Hunter's Call Emissary:
It sure would be nice to have an emissary flag to raise for Hunter's Call.
So that when we fish and hunt we can earn just a little more for it.
And what Reaper wouldn't want another target....First emissary status having anything to do with being attacked is a myth, "Reapers" don't care.
Hunters Call is fine the way it is, imagine fishing with a flag up that people can see, meanwhile you are sitting still for an hour.
It's not hard, it's dull. I finished mine on letters of rec and gems. It could use some fluffing.
For a long time I didn't want hunter's made easier in any way because it was the last unicorn of real grind for a faction. The title really had some nice significance to it.
Environment has changed quite a bit now so if it's made easier it kinda just is what it is to me now.
What I would love to see is invasive species type hunts but with fantasy added in so it's not off putting to people that aren't into that sort of hunting. Can be skeleton creatures, phantom beasts, doesn't bother me going that route, just gimme something that can be hunted and requires experience. Milestones/comms/cosmetics
Requires using the emissary for the more advanced hunts. Kills drop something to return to sea posts for reward.
Just to name a few things the Hunter's call needs;
-
Emissary flags
-
Sought after fish for each trader (Hendrick at the Spoils of Plenty Store, talks about "the sublime contrast of the Bittersweet Battlegill", selling these to him rewards double gold and xp)
-
Ocean Crawler treasure maps for barnacled loot
-
Sirens appearing above the water that sing enchanted songs to bewitch the player and the ships ( staggered movement on board, sails begin to raise up slowly, anchors dropping and helm turning ) shoot each of them once to interrupt the songs.
-
Expanded animals: dodo's in ancient isles, ashen lizards in devils roar,
-
Aggressive animals (potential quest to find them): boars, larger snakes, bears, shark variants (white sharks)
-
