Nothing for Solo players (read before you comment bc I know you won't)

  • Let me start by saying I NORMALLY love sea of thieves, I end up having to play solo a lot, but it's always a struggle. If an enemy ship finds you as a solo sloop then you lose, you might as well just log off and restart. They get your loot because you can't outrun them and it is statistically impossible to beat them unless they are braindead and or afk.

    Suggestion: Make solo sloops faster than other ships. If you won't give them any extra firepower or any ways of winning, at least let us get away sometimes.

    the game has slowly been balanced out a little over time to make Brig players have something galleons don't, and gives sloops more turn speed, but if I run up against a duo sloop, I lose. Either make something to help solo players or don't make it an option at all. I just got chased around the map for an hour and a half before the reaper ship finally sunk me. This is just bad game design, you get nothing extra for solo play, and when someone random ques on your ship they just go afk until kicked. I have actually bought multiple sea of thieves accounts so my friends can play with me when they want, but no one wants to, and after today, I understand why.

    I know that no one from rare will read this, and the only people who will are going to say "team game, find more players to play with" when they don't even pay attention to the fact that rare actively has said it is unfair for one man sloops to go up against two man sloops when they split them up in the PVP matchmaking. If even rare finds it unfair and unwinnable, then don't even argue and just admit that there is something missing.

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  • Solo mode=Hard mode. Shame, because I ran into the same situation today as well. I like the idea!

  • @sico-drawesome why should solo play be made the most powerful? It already has to an extent with world events rebalanced, sadly solo can be the optimal way of doing some.

    Solo is meant to be difficult, you're not owed an advantage. It has already been made significantly easier over time.

    Another reason why it's just a silly suggestion is it'd be abuseable. You could just get crewmate to leave while you sail to outpost to rejoin and sell chest of fortune etc

  • @sico-drawesome

    statistically impossible to beat them unless they are braindead and or afk.

    If you don’t actually engage them in combat and fight to get better, then that’s gonna be your assumption and way of thinking entering every fight. You can win, you just need to believe you can!

  • Solo really isn't about winning fights or even hard mode

    ultimately it's the mode with the most freedom

    only some solos are gonna be into the fighting to fight part and these days people choose their own difficulty for the most part so it's not even really hard mode it just has less convenience from lack of numbers.

    there are positive changes the devs have made for solo like respawn changes but ultimately solo is like any inexperienced or passive bigger crew, identify the win condition and then play to win, not rely on fighting to win. Fighting is when you like it or when you have to, the "have to" should be minimal based on improving strategy of whatever the objective is.

    The game is largely a strategy game where some people prefer less strategy and rely more on numbers/power/yolo but ultimately most players are really playing chess more than they are fighting to win. With skill going up on the skilled side over time a lot of larger crews are gonna get taken out about as quickly as a solo.

    An example is like what people started doing almost immediately with cofs, they sell the cof and then come back (if at all). That's their win condition and they do what they feel they gotta do to complete the objective. That's strategy and it's not relying on fighting to win.

    The "fight me" mentality almost always comes from people that don't take risks and stack the deck in their favor in one way or another. Stick to the strategy if you don't enjoy the fighting.

    Some extra speed won't really change your "I got chased around for an hour and a half" situation. That's enough time to drop sell everything and speed isn't enough time to set up the sovereign sell before they get ya as a solo

  • That's honestly, like the other thread made about making the game easy for solo players, a skill check issue tbh

    They get your loot because you can't outrun them and it is statistically impossible to beat them unless they are braindead and or afk.

    And that is "statistically" incorrect. The ACTUAL statistics show that the sloop is the fastest ship against the wind when your sails are angled properly, so that immediately displays there are flaws in your sailing knowledge that could be used to improve the QoL of a solo session. Common user error, nothing really new.

    Besides, are the people saying "team game, find more players to play with" wrong? I don't think so, personally. Just discarding such remarks doesn't make them any less true.

  • @gallerine5582 so I don't agree with op sentiment but latest tests I've seen imply brig is now faster going directly into wind unless they don't use dummy sails. Check a video by flotsam on yt

  • You have to think outside of the box, and get creative when it comes to larger ships, or if a ship is chasing you.

    Several months ago, I was east of Discovery Ridge at a shipwreck, when I noticed a brig heading towards me from the west. I headed south, purposely putting Discovery Ridge between us. They turned south, planning to meet me on the southern side of the island. They did exactly what I wanted them to, because as soon as the island covered me from view, I instantly anchor-turned and headed north-east. They tried hugging the island so hard to get around it, they ended up running aground/crashing into the series of small rocky islands on the west side, and got stuck having to deal with that. By the time they raised sails, dealt with repairs and turned about, STILL having to come all the way around the island, I was long gone haha.

    Be creative if you don't want to fight and are being chased. Be observant. Use your surroundings to your advantage. It's fun when you frustrate your opponent and they give up :)

  • Your issue isn't skill

    It's that you equate winning to having the other ship sinking

    Just surviving can be a win

    Holding off an enemy ship by doing enough damage can be enough to deter SOME crews

    You don't HAVE to sink them

    It doesn't always work, some crews will be relentless

    However, if you're unable to ever damage other crews to the point that some yield and give up, maybe you need to work on that, instead of suggesting drastic gameplay changes

    Or join a crew

  • This is a difficult one... I've had both positive and negative experiences as a single player sloop. I've met crews and individuals that we have both helped each other out and others where I am trying to complete a tall tale told them that over voice chat and they still want to "grief".

    Got e the biggest... Challenge ("bugbear') is loading and unloading loot either at islands or outposts. That's been helped out with owned ships being able to sell at a single place. Having the ability to have your ship protected would be handy though when doing tall tales...

  • @hiradc said in Nothing for Solo players (read before you comment bc I know you won't):

    @gallerine5582 so I don't agree with op sentiment but latest tests I've seen imply brig is now faster going directly into wind unless they don't use dummy sails. Check a video by flotsam on yt

    Ney. I frequently outrun Brigs against the wind.
    From my experience the only time the Brig can catch up to a Sloop against the wind is when you sail directly Northwest - because in that scenario the Sloop struggles way more against the waves because of it's hullsize.

  • @sico-drawesome said in Nothing for Solo players (read before you comment bc I know you won't):

    Let me start by saying I NORMALLY love sea of thieves, I end up having to play solo a lot, but it's always a struggle. If an enemy ship finds you as a solo sloop then you lose, you might as well just log off and restart. They get your loot because you can't outrun them and it is statistically impossible to beat them unless they are braindead and or afk.

    You can outrun galleons and no sweaty brigs, go against the wind with sails set to stupid. There is something wrong with brig physics where they are able to catch you against wind however.

    Suggestion: Make solo sloops faster than other ships. If you won't give them any extra firepower or any ways of winning, at least let us get away sometimes.

    Sloop always was the fastest ship in the correct situation, which is against wind

    the game has slowly been balanced out a little over time to make Brig players have something galleons don't, and gives sloops more turn speed, but if I run up against a duo sloop, I lose. Either make something to help solo players or don't make it an option at all. I just got chased around the map for an hour and a half before the reaper ship finally sunk me. This is just bad game design, you get nothing extra for solo play, and when someone random ques on your ship they just go afk until kicked. I have actually bought multiple sea of thieves accounts so my friends can play with me when they want, but no one wants to, and after today, I understand why.

    Sloop especially solo has always been considered hard mode, however i usually take the fight and sometimes i win other times i lose

    I know that no one from rare will read this, and the only people who will are going to say "team game, find more players to play with" when they don't even pay attention to the fact that rare actively has said it is unfair for one man sloops to go up against two man sloops when they split them up in the PVP matchmaking. If even rare finds it unfair and unwinnable, then don't even argue and just admit that there is something missing.

  • Sloop can still outrun brigs. Sloops are more affected by waves than brigs. That's how they catch you. Hug islands to decrease wave interaction on a sloop.

    Increase speed across all ships instead.

  • You should try opening your crew with the Change Crew Type setting in Crew Management from the In-Game Pause Menu if you ever feel like you're put in a situation where you really need a partner.

    It may take time to find a player but this way you can have the best of both worlds.

    Solo play while looking for an adventure.

    Team play when you need help.

    This one setting change solves all your problems and let's you make new friends.

  • I sunk a Duo Sloop that decided to come after me easily the other day (They also had hourglass activated, so I quickly said "Bye" before the were sent elsewhere 😛) and I sunk a couple Galleons and a Brig that all decided they thought they could mess with me.

    Yes a competent Duo Sloop crew will have an easier time sinking you, but that is the entire nature of the game and the risk of having super fast Fort of the Damned kills as a solo player. (You can get the entire thing done in like 10 min if you are efficient).

    But as a sloop you do go faster against the wind then the Brig or Galleon, so its easy to keep combat in your favor when going against a bigger ship.

    Now going Solo is activating hard mode... but how hard that is depends on your skill and the skill of those you encounter... but I haven't had any issues dealing with player galleons as a solo slooper since I decided im just going to fight them a few years ago.

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