I have played this game for many years, and lately i've been feeling bored after launching the game and trying to play. Sure, part of it is because there's not much progress i can make in this game unless it's pvp and I'm just not up for that type of grind again. I took the time to wonder about this as I kept jumping from server to server trying to find one that wasn't brain dead boring. I realized, that part of the reason, was due to the fact that most servers had people doing the same thing over and over again. The same voyage, the same ship path being taken by every single crew I tried to play with. It just seems that most people now a days will just grind out fortresses or do gold vaults and nothing else, it's dissapointing.
What do I suggest? Well, what I have always suggested. It's not the first time that I've mentioned the fortress abysmal difficulty and the negative effects it has in the long term. I think one of those effects is starting to show up, the fact that fortresses has become one if not the most popular meta out there to grind out gold, so everyone's doing it, and no one ever really wants to deviate much from that. Sure you can argue that "something has to become meta, that's just the norm" and no, it isn't, not for a game like this where the focus is on exploration, and certainly not for voyages. Can you imagine if other games just had a super easy mission that everyone would only try to do and re do? Just grinding out that 1 mission? Not a really good game if the majority of the player base only group up together to complete that 1 mission on repeat.
But the main thing we're here to talk about isn't just the difficulty of fortresses, it's mainly another issue that many here had previously shut down before when I introduced it in the initial stages of their implementation, the shrines, or more specifically, the treasure quantity that one is able to get from them. Now that they have been around for a while, I think we can all agree that their implementation has such a flaw, that leaves players in a situation where they would rather avoid them than try to undertake such an experience. Mainly, because the treasure amount is just not worthwhile for the time it takes to accomplish them. It's almost ironic that many of the reasons that people where against it, where the exact reasons why fortresses became so popular: Treasure quantity increases the more/ longer you explore.
If it wasn't obvious already, then all you need to do to understand my point is to read this:
Please increase the treasure quantity and rarity rewards the farther in one goes into the siren shrines.
