Audio cues for *all* world events

  • One frustration I have is trying to figure out what world event is currently active on a server I just spawned in to, or what new event spawned after I clear an event. More often than not looking to the sky doesn't actually help as the event indicator is hidden by weather or another obstruction.

    The exception here is the Fort of Fortune. As soon as you spawn in to a server with an active FoF, or a FoF spawns on your server, you know immediately that this is the case due to a distinct audio cue.

    My suggestion is simple:

    Add a unique audio queue to every world event that triggers the same times that the FoF audio queues trigger (on joining the server and on event start).

    This would allow players to learn the audio queues and know what world event is active or just spawned.

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  • I think I saw a video of Captain Falcore also recommending this. I could be wrong though. I would love to see this added in the future, and would make for some excellent immersion. Since he is a creator, and I feel that creator bias is heavy in feedback, it could very well be added. Who knows

  • not until they add visual cues.

    too many audio cues in the game already.

  • Or do a visual indicator on the map for the active world event.

  • @slarow makes sense, never thought about the fact only fof does this. Though would the normal Fort be a flat and dejected sound 😅

  • I proposed something similar, but instead you should have to interact with tavernkeeper at every outpost to have infos and coordinates for the active world event.

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