Hourglass is way to slow to level already losing interest

  • Make a win a whole level every win or shorten these battles by making the circle close in and make the battle last 5 minutes maximum. We need something to speed the grind up otherwise hourglass is pointless to play.

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  • They messed up the rewards model IMHO.

    For what it takes time wise to get to 100, you could earn the gold for 5-10 Galleons.

    That is just crazy.

    Also, the 5 different figure heads, really? 50-100 is a joke.

    Finally, seriously, seen one skeleton seen them all, there should have been clothing items from the existing skeleton set.

  • @goutfoot-stiner if it’s sped up, then it isn’t a grind is it?

  • Losing interest?

    Mine has been gone lol

  • @tesiccl As it stands it's more entertaining to loss farm on my phone while watching a movie with my xbox than to actually play it. Watching the level go up so slowly has already made me lose interest in doing it legit. Even people who atr boosting right now have said it takes like 3 to 4 days to get to 100 and that's if it goes smoothly with little interruption.

  • @goutfoot-stiner 3-4 days on losses alone? Yeah I’m sorry but that sounds WAY to little time. I think they’re fudging the numbers there. I know, I’ve done the grind for both curses doing wins, and it took me weeks, not days xD

  • @tesiccl no cheesing is 3 to 4 days on cheeaing wins for levels. You know launching ships at the same time for free wins

  • @goutfoot-stiner sorry I don’t know what exploit you mean. The only one I was aware of was the inviting to ship method but that’s been patched now.

  • It needs to let us do entire crews from solo queue, instead of just putting you alone vs entire crews.

  • @mastercheef3951 isn’t that the same thing?

  • @tesiccl said in Hourglass is way to slow to level already losing interest:

    @goutfoot-stiner if it’s sped up, then it isn’t a grind is it?

    Gee, not a grind, that would be such a shame :)

  • @foambreaker I’m all for a grind, as long as it’s rewarding throughout. HG is lacking in some places but the curse and it’s accessories are absolutely worth it!

  • We need something to speed the grind up otherwise hourglass is pointless to play.

    So what you want is to "quickly" unlock them curses without actually playing. Right?
    The "purpose" of the HG is 1) Quick find pvp fights. 2) New goal for the curses.

    It isn't pointless. If you wanna pvp, and dont wanna sail the sea looking for someone, invade or attack with HG.
    what is pointless is making the battles shorter. Nobody complained about chasing ships. Those lasted hours if not days :p

  • Grind is fine but the lack of rewards sub100 is kinda eh

  • I always thought the first curse unlock (lvl 100) should be easier. Even if 1 win equalled 1 lvl and one loss equalled half a lvl until that point. These were one of the most requested curses in the game since day 1 and it’s locked behind an arena…. Mental.

    For the extra unlocks sure let that be a grind. If you want the extra flashy gold curse then prepare to work really hard. But the initial curse should be open to all with a bit of work, not the insanity we have now. What is it 200 wins plus or 2000 loses I think I’ve seen.

  • @cpn-tartanbeard

    Don't forget you also need to be rank 75 for reapers or Be pirate legend as well... You need to grind out a faction in its entirety and then need to grind out another, somehow even more PvP demanding faction, to rank 100... with some of the cosmetics being locked behind captaincy... All the banners, name plates, and even captains logs I've earned on my sloop can't be put on my brig or gally.

    I don't mind PvP being a requirement for things, but boy oh boy... they want to wring a LOT of pvp out of you, hope you're good at it.

  • The hourglass system is the new end game grind, so its not meant to be done fast. Getting to level 130 in both factions in a couple of years sounds about right in my ears.

    I have normal work and life to take care of, and my timetable is to get to level 100 in both factions by the end of this year. At the moment im about 54 on the Flameheart side, and 7 on the Athena side. And that is ok.

    Everyone wants everything immediately these days. Why not play the game and relax and enjoy. In time we all will reach our goals.

    EDIT: Also getting to level 75 in Athena and/or Reapers is super easy/fast nowadays with the "new" Emissary system. Trust me its very fast nowadays.

  • They've basically been buffing defense since before S8 even started...

    -Shortened respawn times
    -Sloop popcorning reduced
    -Sloop mast un-intuitiveness reinforcement
    -Blunderbomb via Cannon reduced effectiveness
    -Cursed Cannonballs reduced availability
    -Cursed Cannonballs reduced effectiveness
    -Buyable pineapples and meats
    -Increased availability of premium heals
    -Effectively unlimited planks

    There hasn't been an offense enhancement in years...well...I guess we got Tridents 🎉🎉

    You wonder why battles take forever? Because they've made defense unbelievably easy and have done virtually nothing for offense.

  • I mean we all should have seen this coming, really.

    We already had a pvp mode, the arena, and it wasn't highly played either so much so that they shut it down.

    People just aren't interested in sole pvp modes that take them out of adventure. I personally think the hourglass mode would be better if it did not allow repetitive on demand pvp and instead focused on invasion by choice.

    Say you're busy doing your Athena and you haven't had an interaction with another ship for awhile, you just pop that defend mode and then you know at some point between you and the outpost, you're going to get invaded.

    Put simply;

    Repetitive sea diving and pvp server hopping= bad
    Invasion by choice = good

    So instead of just diving over and over again and only fighting those diving over and over again, those wanting to do pvp would have just invaded other people already flagged for invasions and it should be across several different regions.

    This is how they should have done hourglass to keep it in adventure and only in adventure.

  • @tesiccl it's worse than Arena at least Arena was fun this is just poorly designed and it's amplified by how slow the xp is.

  • @burnbacon everyone complained about chasing it use to be a top complaint so the fact you don't know that defeats your own argument.

  • @personalc0ffee That would be better than what it currently is. I plan to wait till hourglass dies or gets fixed to play it legitimately.

  • if you think its too long and are losing interest, then the pvp curses arent meant for you. they are supposed to be a badge of experience and more importantly, legitimate love for pvping. if they were made easier, then they would be less esteemed

  • it's the only grind in the game where people are going to be rewarded for losing, that makes it as forgiving as a grind can be

    it's never going to be fun for a lot of people, it wasn't created to be wide serving fun it was created to address effects of issues with side effects that are overall positive.

    With loss rep it's just time consuming, that's all it is. It's not hard it's just time consuming and people get to choose if that time is worth it for them or not.

    As far as grinds in sot go it's by far the least severe, nothing else rewards loss other than seasonal passes.

    It's not fun for many to lose a lot of fights but losing quick fights for some rep is a heck of a lot easier to get through than grinds where people get robbed/sunk after a bunch of effort and nothing to show for it. It's just time consuming.

  • @personalc0ffee If I were the lead developer for hourglass, this would be my algorithm:

    1. Vote to dive, get put in invader queue.
    2. Is my MMR inside of a defenders MMR band?
    3. Yes, invade defender, remove me from invader queue.
    4. No, is there an invader who's MMR is inside of my MMR band?
    5. Yes, invade invader, remove invaders from queue.
    6. No, increase my MMR band.
    7. Insert me into back of MMR queue.
    8. Goto 2.

    That would yield close matches to defenders, and fast matches for invaders. But really, this is exactly what I'm experiencing right now. Being invaded while defending is rare because there is no guarantee anyone near your MMR is invading right now. Getting unfair/imbalanced matches while invading invaders because player participation is low and skill gaps are wide.

    OP had the right idea; interest is simply low. Rare should have learned their lesson with arena mode's less than three percent pirate time: the community by and large does not really want PVP on demand. Most of us like the PVEVP shared world sandbox. We like PVE, we like PVP, but more importantly we like them in the right proportion. Enough PVE to get a loot stash (maybe 2-3 voyages/world events), and enough PVP to create the drama and tension (maybe once an hour or so). I think that's what HG defending is supposed to be, but because the pirates who enjoy PVP are very good at it, there are few invaders available to invade the low MMR defenders. That makes defending virtually useless as a means to climb the faction ranks.

  • 2 Years later

    Ahoy!

    All decisions around The Hourglass, its closure, cosmetics, commendations and achievements are final and you can read about it here(To be added), including why we made this difficult decision.

    While we understand your intent is to leave feedback, the decision around The Hourglass and its cosmetics etc will not be changed or reversed as we focus our development and passion on Adventure.

    Dropping anchor here.

    Thanks,
    Insert Developer name

    Am I too Soon :P?

  • @zig-zag-ltu said in Hourglass is way to slow to level already losing interest:

    2 Years later

    Ahoy!

    All decisions around The Hourglass, its closure, cosmetics, commendations and achievements are final and you can read about it here(To be added), including why we made this difficult decision.

    While we understand your intent is to leave feedback, the decision around The Hourglass and its cosmetics etc will not be changed or reversed as we focus our development and passion on Adventure.

    Dropping anchor here.

    Thanks,
    Insert Developer name

    Am I too Soon :P?

    Hg is a part of adventure

    Arena got the axe because it was its own thing and requiring extra resources.

    Things don't have to be popular in adventure to be worth having. HG isn't popular but it does have value in the environment. No reason to get rid of it, especially because even at its worst it still has shown very little toxicity. Taking one off the server shortly after the fight ends and no common waiting room cuts down significant amounts of toxicity.

  • @wolfmanbush Yeah I know what happened, but would they really keep it if nobody would be playing it or it would take long amounts of time to find an opponent?

    It seems fine at the moment as there are many players who did not get the curse yet and there are many sweats who just love it.

    But you know, the loop itself is tedious due to resupplying and if you loose more than you win it quite frankly sucks. New games will come out eventually. I think the PVP mode needs more innovation to keep people playing it in the long run.

  • @zig-zag-ltu said in Hourglass is way to slow to level already losing interest:

    @wolfmanbush Yeah I know what happened, but would they really keep it if nobody would be playing it or it would take long amounts of time to find an opponent?

    It seems fine at the moment as there are many players who did not get the curse yet and there are many sweats who just love it.

    But you know, the loop itself is tedious due to resupplying and if you loose more than you win it quite frankly sucks. New games will come out eventually. I think the PVP mode needs more innovation to keep people playing it in the long run.

    It's never been fine from the perspective of inexperienced players. The "good place to practice" narrative was always misleading. HG would need mass participation for any sort of quality matchmaking for inexperienced players and it was never going to have that. It's predictable repetitive fighting that even burns out people that it was designed for

    The benefits from HG are that it takes pressure off pve, any pressure off pve is a positive in this environment. Consenting pvp is a positive.

    Pvers took more risks and participated more specifically because of HG. We saw that with a clear increase in fotds in the second half of season 8. That was not based on anything other than skilled pvpers being mostly or entirely focused on hg. It brought hopping for targets down significantly.

    Now at this stage it has less impact but still positive impact.

  • not sure about a time limit on the battles but i do agree on shrinking the circle after so much time where it puts both ships in cannon ball range and there is no escape.

  • @goutfoot-stiner said in Hourglass is way to slow to level already losing interest:

    Make a win a whole level every win or shorten these battles by making the circle close in and make the battle last 5 minutes maximum. We need something to speed the grind up otherwise hourglass is pointless to play.

    Bro 2 wins is essentially a full level. It’s not that hard. Just do 2 and down vote. Got my skele curse yesterday and had the blessing since double xp weekend

  • I think defense needs a rework too.

    I was with a crew trying to work on the defense mode.
    we did veils, fofs, nothing.
    3 hours went by we did a FOTD
    the second we loaded a keg onto our ship (we had to unload it quickly) a challenger finally appeared.

    They hit us with many magic balls, very accurate cannonballs, and acted very quickly. I was the noob on the ship, only 1000 hours in this game, all my crew were old LSD insider pros. we got sunk in under 1 min.

    3 hours we get 1 fight and they were jacked on a roll, all curse bearers, on a hot streak.

    how tf someone supposed to get commendation for defense battles?

  • @jj-h816 one four streak is a level for me

  • @ghostfire1981 till it goes the Arena route people stop playing it and it stops being supported.

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