@jj-h816 said in About doublegunning:
Correct it can one hit, but again if it misses now you are forced to reload at least once and if you missed your other shot, twice. Where the sword does less damage yes, but can sword dash! And unlimited ammo just spam it and run around. Also with the sword lock and suck back, ya I need something that ends that NOW and the blundy usually works.
The blunderbuss can be shot and reloaded within the time period that a sword user needs to land 4 strikes AND. it can be casually reloaded while getting hit by said sword. So in the same time period the blunder user is able to use its super power twice. You have two chances to one shot the sword user. Also between sword strikes you can munch on pineapples, something that cannot be done against ayers using exploits to swap and shoot their guns extra fast.
To mention the sword lunge, this is useless against a blunder buss, if it is not loaded it can be loaded in the time it takes to charge said lunge and shot. And again the lunge gets cancelled by any form of damage.
It is highly risky to go for a lunge, if you miss you are stun locked for seconds and if you get hit while charging you get nothing (and sometimes still stunlocked)
I’m still of the mindset of IF it were truly THAT broken to double gun NO ONE would use a sword.
Some players (like me) love the mobility a sword gives, quick sword lung off the ship to get to an island or to get infront of a turning ship
Some players like to swashbuckle instead of playing the umpteenth shooter game
The thing is, like i pointed out, alot of players that double gun also use the wuick swap exploit and this is broken and its high time that the devs look at this and remove said exploit.
Double gun is not necessarily overpowered however a majority of dg’ers crutch on the exploit.
Then in a breakdown i did on another thread not too long ago, the time to kill is ALOT lower for double gun users, if you pistol blunder 2 shots that hit give you at least 50% down so only 5 blunder pellets have to hit, in case of sniper only 3 pellets have to hit.
And like i said a sword user has to get close to do optimal damage even with a sniper still 2 sword strikes have to hit compared to only 1/3 of a second mouseclicks actions