About doublegunning

  • @wedtoast4230465 said in About doublegunning:

    @goldsmen [mod edit] shotgun should one shot players at full health pointblank

    If it was meant to be realistic. But for a pvpve game intended to be balanced, if every weapon cant one shot, then no weapon should one shot.

  • why should this game be more realistic there have been double gunners since launch i think u should just get better

  • @personalc0ffee so you would say u need to be GOOD in order to double if that is the case why should we remove it if it is a skill gap

  • @a10dr4651 neither is the best sloop players vrs best gally players it should never be balenced

  • @bun-e-hopps how double gun litterally has a higher skill celling then using sword so the best double gun will beat the best sword bc of the skill celling can u please explain how double gun doesnt take skill but sword somehow does?

  • @lm-helm said in About doublegunning:

    @a10dr4651 neither is the best sloop players vrs best gally players it should never be balenced

    What are you talking about? Where did I mention Sloop and Galleon players?

    To address your lack of understanding on sword play. Skill in the sword comes from the ability to predict when someone is about to fire at you and dodge that. Predicting somebody else's movements and ability to fire a projectile at you that travels faster than you can react too takes skill. Similar to being able to predict somebody else's movement and shoot them. They both take skill, one i.e double gun rewards you more for that skill.
    A sword is easy to use but difficult to actually master due to the nature of constantly requiring movement, low TTK and proactive playstyle.
    Double gun is difficult to pick up but easy to master once you have your aim dialled in.
    If you'd like to see some examples of skillful sword play over people just running at you in a straight line, I'd refer you to two content creators, Blurbs and RocketManKian who are both excellent sword users.

  • @lm-helm said in About doublegunning:

    @bun-e-hopps how double gun litterally has a higher skill celling then using sword so the best double gun will beat the best sword bc of the skill celling can u please explain how double gun doesnt take skill but sword somehow does?

    Both sword and double gun takes skill to use effectively since sword functionally has a secondary use that is higher risk for higher reward. Not entirely sure what you are getting at but considering you can take out a skilled double gunner using just sword and pistol, and visa versa i would say they are a fairly even match.

  • @a10dr4651 said in About doublegunning:

    @lm-helm said in About doublegunning:

    @a10dr4651 neither is the best sloop players vrs best gally players it should never be balenced

    What are you talking about? Where did I mention Sloop and Galleon players?

    To address your lack of understanding on sword play. Skill in the sword comes from the ability to predict when someone is about to fire at you and dodge that. Predicting somebody else's movements and ability to fire a projectile at you that travels faster than you can react too takes skill. Similar to being able to predict somebody else's movement and shoot them. They both take skill, one i.e double gun rewards you more for that skill.
    A sword is easy to use but difficult to actually master due to the nature of constantly requiring movement, low TTK and proactive playstyle.
    Double gun is difficult to pick up but easy to master once you have your aim dialled in.
    If you'd like to see some examples of skillful sword play over people just running at you in a straight line, I'd refer you to two content creators, Blurbs and RocketManKian who are both excellent sword users.

    Rocket is an amazing example! I would almost argue hitbo and green, but i think mind games is more their skill than sword. Rocket is probably one of the best examples that sword play has a very high skill cap in this game.

  • @lm-helm the thing is, currently most doublegunners use an exploit as a crutch.
    (Animation cancelling the swap animation between shots)

    Plus there are some more imbalances, it should not be a thing that a blunderbuss can casually be reloaded while your being sliced up. For comparison if a sword user is sword lunging and he gets hit with the slightest bit of damage the lunge gets cancelled.

  • @waffleafflux said in About doublegunning:

    I actually thought I was gonna get a bucket with boiling hot water over my head for this thread.
    Genuinely surprised by the based responses and how many people see this as a fundamental problem in PvP too.

    Now let's hope that someone at Rare notices this and at least will consider doing something about it.
    One can only hope.

    The issue is I can say the same about swords and the suck back, and the sword spam, the inability to eat while being attacked, the sword storm of 2 players. Sword dashes that take a ton of health and you just have to get “near” the opponent.

    I used to use the sword and EOR primarily and still do from time to time, however it’s a broken weapon. It is! I currently use the double gun setup. Can’t quick swap as I am on a controller and just don’t care to learn to way 🤷🏼‍♂️

    I have lost to many people whom use sword. I have lost to double gunners. I have sunk sweats and lost to beginners. The game has always been so even that ONE thing happens to put you in a disadvantage and it’ll cost you the win. I get it, it’s frustrating to feel like you were “cheated” I have absolutely screamed at my tv while 2 sword lords just shing shing shing me around the boat and there is literally NOTHING you can do. It goes both ways.

    One HUGE DISADVANTAGE you all seem to overlook is I get 1 shot…. Then I have to reload. So if I miss them it’s not a good time. The other thing I have noticed is that a lot of you that complain of double gunners don’t double gun yourself, is it because you have found it so EASY that you always win? Or maybe you found that you aren’t that great at it, as it does require skill to hit your shots.
    
  • @goldsmen said in About doublegunning:

    @wedtoast4230465 said in About doublegunning:

    @goldsmen [mod edit] shotgun should one shot players at full health pointblank

    If it was meant to be realistic. But for a pvpve game intended to be balanced, if every weapon cant one shot, then no weapon should one shot.

    It’s not a guarantee that it 1 shots, if you miss 1 pellet you don’t get the one shot. If you get RARED and it hit regs a pellet? Not a one shot, a lot of players don’t even know where to aim for a decently consistent one shot. It’s not a super common occurrence. Like not everyone is getting one blundered to death EVERY time.

  • @lm-helm said in About doublegunning:

    @personalc0ffee so you would say u need to be GOOD in order to double if that is the case why should we remove it if it is a skill gap

    You can mutli-quote people by clicking quote when your reply is open so you don't spam up the thread with quotes, so you know.

    As to the answer, not all skill gap is good especially when your game is touted or aimed towards including everyone and the more casual crowd, which SoT definitely does. Having the ability for skill to be so far above other players that they can't do it, is a problem when you have this design direction for your game.

    It is all about balance.

  • @jj-h816 said in About doublegunning:

    @goldsmen said in About doublegunning:

    @wedtoast4230465 said in About doublegunning:

    @goldsmen [mod edit] shotgun should one shot players at full health pointblank

    If it was meant to be realistic. But for a pvpve game intended to be balanced, if every weapon cant one shot, then no weapon should one shot.

    It’s not a guarantee that it 1 shots, if you miss 1 pellet you don’t get the one shot. If you get RARED and it hit regs a pellet? Not a one shot, a lot of players don’t even know where to aim for a decently consistent one shot. It’s not a super common occurrence. Like not everyone is getting one blundered to death EVERY time.

    I know its not a guarantee, but for a game intended to be balanced in combat, any 2 weapon combos should be evenly matched, yet the blunder remains the only equipable weapon that can one shot. I think if it was nerfed so as long as you are at full health and you can survive a hit from it like with any other weapon, that it would be fine. I would say put it to at least 1 shot and a sword slash, because every other weapon requires minimum 2 hits to kill some one no matter how its used.

    Beyond removing the one shot mechanic, i dont think the blunder needs much else done, thats the only thing i find seriously imbalanced about it. Keep its pve damage output and the knock back i dont mind personally.

  • @jj-h816 said in About doublegunning:

    It’s not a guarantee that it 1 shots, if you miss 1 pellet you don’t get the one shot. If you get RARED and it hit regs a pellet? Not a one shot, a lot of players don’t even know where to aim for a decently consistent one shot. It’s not a super common occurrence. Like not everyone is getting one blundered to death EVERY time.

    hit reg should not be part of this discussion at least not in this way, because if we do so we can also count the amount of times people get oneshot while they are half a sloops length away or the times that you are behind the enemy and still get one blundied.

    The thing is the blunderbuss is the only weapon with a super power in battle, and even though it is the only one that has one it even has two, it is the only gun that can oneshot someone and it is also the only weapon that can give instant knockback even if only 10% of its ammo hits it can and will still send you flying

  • @callmebackdraft not to mention the hit reg arguement also applies to someone using a sword+gun. If the gun hit reg's you've got no 2nd shot to fire back with and just a sword to try and close the gap which can also hit reg on it's strikes. The pistol is by far the worst weapon for hit reg closely followed by the sword from my experience. Something that always seems to get overlooked is the jump spamming below deck causes the sword serious hit reg problems. Hit reg affects us all equally, it shouldn't be used as a balancing excuse.

  • @callmebackdraft said in About doublegunning:

    @jj-h816 said in About doublegunning:

    It’s not a guarantee that it 1 shots, if you miss 1 pellet you don’t get the one shot. If you get RARED and it hit regs a pellet? Not a one shot, a lot of players don’t even know where to aim for a decently consistent one shot. It’s not a super common occurrence. Like not everyone is getting one blundered to death EVERY time.

    hit reg should not be part of this discussion at least not in this way, because if we do so we can also count the amount of times people get oneshot while they are half a sloops length away or the times that you are behind the enemy and still get one blundied.

    The thing is the blunderbuss is the only weapon with a super power in battle, and even though it is the only one that has one it even has two, it is the only gun that can oneshot someone and it is also the only weapon that can give instant knockback even if only 10% of its ammo hits it can and will still send you flying

    Correct it can one hit, but again if it misses now you are forced to reload at least once and if you missed your other shot, twice. Where the sword does less damage yes, but can sword dash! And unlimited ammo just spam it and run around. Also with the sword lock and suck back, ya I need something that ends that NOW and the blundy usually works.

    I’m still of the mindset of IF it were truly THAT broken to double gun NO ONE would use a sword.

  • @jj-h816 said in About doublegunning:

    Correct it can one hit, but again if it misses now you are forced to reload at least once and if you missed your other shot, twice. Where the sword does less damage yes, but can sword dash! And unlimited ammo just spam it and run around. Also with the sword lock and suck back, ya I need something that ends that NOW and the blundy usually works.

    The blunderbuss can be shot and reloaded within the time period that a sword user needs to land 4 strikes AND. it can be casually reloaded while getting hit by said sword. So in the same time period the blunder user is able to use its super power twice. You have two chances to one shot the sword user. Also between sword strikes you can munch on pineapples, something that cannot be done against ayers using exploits to swap and shoot their guns extra fast.

    To mention the sword lunge, this is useless against a blunder buss, if it is not loaded it can be loaded in the time it takes to charge said lunge and shot. And again the lunge gets cancelled by any form of damage.

    It is highly risky to go for a lunge, if you miss you are stun locked for seconds and if you get hit while charging you get nothing (and sometimes still stunlocked)

    I’m still of the mindset of IF it were truly THAT broken to double gun NO ONE would use a sword.

    Some players (like me) love the mobility a sword gives, quick sword lung off the ship to get to an island or to get infront of a turning ship

    Some players like to swashbuckle instead of playing the umpteenth shooter game

    The thing is, like i pointed out, alot of players that double gun also use the wuick swap exploit and this is broken and its high time that the devs look at this and remove said exploit.

    Double gun is not necessarily overpowered however a majority of dg’ers crutch on the exploit.

    Then in a breakdown i did on another thread not too long ago, the time to kill is ALOT lower for double gun users, if you pistol blunder 2 shots that hit give you at least 50% down so only 5 blunder pellets have to hit, in case of sniper only 3 pellets have to hit.

    And like i said a sword user has to get close to do optimal damage even with a sniper still 2 sword strikes have to hit compared to only 1/3 of a second mouseclicks actions

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