Introducing the Penta-vault world event.

  • A different world event idea here. The Siren Penta-vault.

    The penta-vault is a non-naval world event, and creates a situation where multiple crews are trying to do a mad-dash to collect as much loot as they can from various vaults, while trying to steal loot from the other players.

    Boats sail to the penta-vault world event, and interact with a mermaid statue. The mermaid statue brings the ship under the sea to a secure dock, and a mermaid statue that will take individual pirates to the penta-vault itself. Each ship gets their own statue, (there are 6 to use and they crumble once used), that leads to it's own separate dock. Inside is a vault trial, similar to what's in the siren vault. Though, these waves of enemies primarily serve as a delay tactic allowing others to join the event. The final vault boss drops a key item that can be placed on a pedastal in the center of the main chamber. This starts opening up the vaults themselves.

    The vaults are spread out from the central chamber through a series of inter-connected tunnels, and possibly light platforming (similar to some of the siren shrines). The treasure must be brought back to a mermaid statue (similar to the ones in shrines) that match the color of your dock/decending statue, there it is placed with a mermaid at your dock that you can claim your treasure from. All roads between the vaults and the mermaids will eventually take you through the main chamber again.

    The vaults themselves open in waves. The first and second waves open two separate smaller vaults. The third wave opens up a larger vault. Inside the main vault is the fabled [insert treasure name here], worth a valuable amount of gold.

    Once you have emptied the vaults, (or earlier if you want to make for an earlier escape). You can follow your mermaid statue back to your boat, load your treasure, and then talk to a different mermaid to have your boat released to the surface...let's hope nobody is waiting for you.

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  • So it's a world event where your ship is safe so you can focus on TDM until the event is complete and all the ships surface and kill each other for the loot.

    Other than your ship being safe while the WE is in progress, what is effectively the difference between this any a skeleton fort/ashen wind? Those all have CQC when the key arrives and you're in a mad dash to bring the loot back to your ship.

    Edit: and why shouldn't I just wait until the chuckle heads below finish the event for me, consolidate the loot, and just sink their ship when they resurface? That's sort of the problem with all these new world events: they all function the same. PVE'ers do the work, then PVP'ers ambush them and take it. I would avoid this WE more than FoF because the last thing I want to see after finishing a world event is a ship right next to me where the game decides to spit me out. It's one thing to post a lookout for ships for surface world events, it's a whole other thing for the game mechanics to hose you by not giving you the chance to spot them in advance.

  • @lordqulex

    There's a number of differences between this and forts.

    With forts, It's usually a chaotic sea battle, while trying to juggle the waves, and occasional battle on the fort itself with others. Usually, the to the victor goes the finishing of the event, and all the loot.

    Here, the event has multiple stages. Once you are down your ship is (temporarily safe) and the chaos is down below as you try to claim what you can, steal what you can, etc. Once you get up, you have a couple of options, you can try to fight with others, steal from those others popping up, or take your money and run.

    Here the Naval battle happens AFTER the event, not during or before. This means running away from the battle is a perfectly viable option. If multiple ships are taking part in said event (the other day there were 4 boats at the FoF I was on) then you can't try and keep all of them around....

    It really is a different beast.

  • @lordqulex said in Introducing the Penta-vault world event.:

    Edit: and why shouldn't I just wait until the chuckle heads below finish the event for me, consolidate the loot, and just sink their ship when they resurface? That's sort of the problem with all these new world events: they all function the same. PVE'ers do the work, then PVP'ers ambush them and take it.

    I want to add this. It's this sort of sentiment that makes this forum toxic. Most people in this game do both PVP and PVE. Turning everything into some sort of "us vs them" argument when most people are actually parts of both camps just makes things run in circles. It's what keeps ideas down because people want to spend 20 pages arguing in circles about an opinion that isn't even really centered in reality.

    World events are DESIGNED to foster PVP interactions. That's why there's a giant beacon in the sky, and that's why there's only 1 on the key treasure. If you want a world event that does something different, put digital ink to paper, and start coming up with the idea. Don't complain that someone puts forward an idea about WE that forwards the current goal of WE in game.

  • @tybald This wasn't an "us versus them" argument, it was an objective observation of "intent versus impact" of what Rare designed and how the player pirates cheese the system.

    If you watch the mini-documentary, they go out of their way to demonstrate that the original intent of the game is for players to follow this path: find a crew, joke around, collect some treasure, joke around, see another ship, attack the other ship, collect the loot from the sunken ship, joke around. That was the original intended playstyle. Aligned with their "tools not rules" mentality, they added alliances to give pirates another option, and took away some friendly fire, didn't allow us to bludgeon a pirate with a chicken drumstick, and made a few other changes, but the core risk/reward paradigm of the game was always "do I risk my loot attacking that ship over there?" The impact of the "tools not rules" mentality is that it gives pirates the option to participate in PVP without collecting any treasure whatsoever; i.e., all reward, no risk.

    This is my average experience with world events: my crew starts a world event. A) another crew attacks us while we do the world event. We sink them. They come back. We sink them. They come back. We sink them. This continues until we run out of supplies and sink, or finish the WE and turn it in. Or B) my crew finished the world event and immediately gets attacked by any number of ships that were just waiting for us to finish. This is illustrated even better in the official Discord where a majority of the ads are "Server hopping for FoF/FotD steals; be good." Many pirates are not interested in playing the game, they're more interested in someone else playing the game and then just taking the reward. Funny thing is I've played with pirates that want to steal the Chest of Legends or Chest of Fortune just to thwart the other crew, then leave ours when we go to turn it in because they don't even care about the gold or the commendation, they like trolling the other crew and the PVP. They leave before collecting the reward!!

    In both instances, the other crew had nothing to lose, and everything to gain. And again, if we sink them, they just keep coming back until we turn in the loot or run out of supplies. I understand it, the other pirates are the game. PVE isn't challenging (especially after the last update) and other pirates are the obstacle we're voluntarily overcoming to turn in the loot to "win" the game. But without risk/reward, without some benefit to sinking them, other crews aren't the game they're merely a nuisance. And no, "keeping your loot" is not the reward, that was the reward for doing the PVE. Honestly I like in hourglass that when you sink you get shunted to new seas. I like that I can now scuttle to new waters if I'm getting bullied by a crew. I feel this mechanic should be universal; you get sunk, you get a new server. But then pirates who get attacked have no chance to retaliate. So honestly, if you get sunk two or three times by the same crew, new waters for you stop bothering them.

    Really I wish there were a way to prevent PVP if you have no loot on your ship, but "tools not rules." Watch the documentary, Sea of Thieves was not designed to be a "capture the flag" game where every server has one ship collecting treasure and six ships trying to steal it. It was meant to be all ships collect treasure and all ships try to steal each others' treasure. But being able to attack without any loot on board scuttles the vision of the game.

  • @lordqulex
    When you complain about "PVPers" and "PVEers" it is an us vs them argument. And nursing your pet grudges, and fighting about them ad nauseum (as well as bringing them up in other threads because of your grudge) is what makes it toxic.

  • @tybald
    I am a PVEVP'er. I do both PVP and PVE. I have no grudges. I sink, I get sunk, I move on. I'm simply starting my observations.

  • @lordqulex

    Good, so we can leave the nonsense about "PVPer" and "PVEer" out of this thread.

    This world event is designed to create a different sort of chaos. It's why the ships are locked down and safe, the chaos is in the fight for the treasures inside the vault while doing light platforming. It goes back to some of the fun of the old outpost fights that used to happen before sovereigns when two crews would get in a fight when delivering treasure. Respawns would keep the fighting focused inside the vault area until all the treasure has been dealt with. The various layouts of the vaults, and the tunnels would keep that part of the game interesting.

    Yes, this is BLATANTLY a TDM world event. Yes, it's possible for ships to hang out up top. As for your complaint, it depends on where and how big the pop-up from the vault is. It'll be unlikely that you'll pop up next to a ship ready to lay into you, giving you a chance to prepare. They'll have to be on the lookout for you, as you won't necessarily pop up right where they expect.

  • Wouldn't this decrease the number of ships others can encounter on a server ? Making the server feel empty.

    What if people below the waves enjoy the fighting each other so much that no other world event can spawn ?

  • @lem0n-curry
    It would decrease the # on the surface (same server still) while the world event was active. But, it's not dramatically different than when ships concentrate at one world event. (It's got six slots, so up to all six ships could participate)

    As for people taking too long below, as these are vaults, it's entirely possible to put a timer on them, just like with vaults of the ancients...just probably longer than 3 minutes

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