@iceman-d18 said in Streamer Server Hopping:
My opinion is that it doesn't really impact me as you have no way to tell if the crews you face are server hoppers, someone who's been on the server for hours or someone who's just loaded up the game so just let them crack on. If them showing the exciting parts of the game brings in more players - then I'm all for that as the more players, the longer the game will be supported
It's not difficult for an experienced player to tell a hopper.
and streaming does very little for organic participation and production, they pushed sottv during season 7 which was the lowest organic participation/production in most of sot's history.
Sot streaming creates community cliques not participation.
Sot streaming has huge overlap in viewership between these cliques and drops are used to manufacture viewership that doesn't have a strong foundation in interest. People afk/mute get their drop and leave, it's always been that way, partner drops just mess with smaller channels to make it look like there is interest that there isn't.
The only 2 things that have shown actual increases in substantive server participation are improving quality of life for those that produce and big deal stuff like PotC which creates new interest.
Variety streamers that come in and bring new eyes have potential to create a little new interest but the bubble of sot streaming does very little for new interest. It's cliquey and isn't something that does much for actual growth.
It makes sense for Rare to be involved because it's cheap marketing and they control the supply of things like drops and giveaways but it's one of the weaker growth strategies as far as results go.
The effects of the streaming environment have driven out significant amounts of interest in this game (from a organic environment perspective) because of the focus on creating "exciting" and quick action content. Which is why season 9 and parts of season 8 were specifically created to bandaid those effects and try to get people to participate again, organically speaking.
What was the main issue with hourglass? Hourglass being the big partner/streamer pvp update, it was lack of interest/lack of participation, that's been the issue with HG since day 1.
What was the success of season 8? More fotds popping up, why? not because streamers got them to play but because content creators/pvpers were distracted with hg. They played more because they were encountering content creating pvp less.