Streamer Server Hopping

  • I can’t be the only one who has viewed so many streamers use their chat to find fotd or fof’s, then jump on the server and wipe the crew grinding the event. Only to go to the next server found by a chatter to do it all again. Rinse and repeat for hours. There should be some type of cool down when jumping severs, giving others a chance to have a natural encounter. Most jumpers are on another level of game play that I’m sure most of the population can’t even compete with.

    With that said, I do love watching many streamers that go about it their own way. Even when they work together and put the time in to find servers them selves. It’s just the ones that literally hop every few minutes, given a ship stocked up and in place to attack by viewers. It’s crazy how many do this! I see streamers requesting Rare to bann viewers for snipping them all the time, so how is it they can use the same audience to snipe fof and fotd.

    Not calling out any one person in this thread, I just want it to be recognized and maybe addressed.

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  • There is a lot of hypocrisy and entitlement within the design of streaming and the rules around it but that's just a reality of the environment within gaming now.

    Server hopping isn't the issue it's that they enabled specific server hopping with a no effort requirement for supplies/power (chainshots)

    Streamers are gonna often cheese just like many players in this game do, that's just going to happen. Going to extremes to target it only punishes those that aren't cheesing and the ones that are ALWAYS find workarounds

    Best thing you can do as an individual is to not support content that you don't condone and to not contribute to the behavior/gameplay you disagree with. Support content that is considerate of the environment that it is created in.

    Something that happens a lot in this game specifically is that people support content that includes gameplay/behavior that they themselves very much don't enjoy when they are the ones subjected to it. Most of these pvp channels are fueled by the very pvers that are paying the price for the content in game lol. Pvp is the minority, it's all possible because of all the pvers that not only watch/support it but volunteer their time to do the hopping/gathering/lurking servers.

    Coordinated anything really only is an issue at the extreme levels (which there is plenty of). People hopping a few servers, longer tucc plays, a few fights a day/night aren't causing an issue. It's more of a content creation issue than a streaming issue and only at the more extreme levels of coordination.

  • I can’t be the only one who has viewed so many streamers use their chat to find fotd or fof’s

    I dont see how someone in chat saying "My server has FotD" makes it easier to find that server...
    and yes, you might be only one.

    wipe the crew grinding the event.

    That happens even with non streamers. Just a random crew.

    Only to go to the next server found by a chatter to do it all again. Rinse and repeat for hours.

    Do they at least take and turn the loot in? Seems to be a boring stream if that all they do.

    There should be some type of cool down when jumping severs, giving others a chance to have a natural encounter.

    What? "Natural encounter" is like...99% all the time regardless.

    Most jumpers are on another level of game play that I’m sure most of the population can’t even compete with.

    They still sink the same, only level they are on is being paid to play a video game and confuse kids.

    I see streamers requesting Rare to bann viewers for snipping them all the time

    Ahh I see. So streamers are upset..because people are crashing there gameplay....they are activity broadcasting to the world and showing what they are doing. Don't want someone who is watching them to come and ruin the fun. Way I see it, they should expect this and just like the Game is self.... "Keep an eye out on the sea for unexpected encounters"

  • It's more of "the streamer is the main character" kind of issue some people have with content creators. They want to control the content to be constant and fun, which keeps viewers engaged, because going to the title screen every minute and waiting through the 30 second-2 minute loading screens is just not fun to watch.

    Some streamers have selected viewers/fans/friends handle a portion of the server hopping for them, as taking servers by random viewers is usually a dangerous endeavor, doubly so if the streamer is very popular and has an ego about what kind of fights they get into.

    Stream sniping is really only an issue in stationary situations (i.e.: tucking) as being forced to fight in unfair conditions allow really... anyone to be a winner against someone popular, which can be quite unfortunate for solo content creators. Outside of all that, unless you're a certain content creator that doesn't like to do direct naval (i.e. fort/keg plays), it's a non-issue because if they're fighting yo, they don't know what you're going to do until after you do it in a direct naval fight.

  • If you want a big audience, the content provided has to be like one of the Pacific Rim/Transformers movie. No substance, just big boom and lots of noise. This is just how it is to get kids to watch you instead of the next guy.

    I don't watch streamers in general because I can't stand the constant talking but those that I follow on twitch are as "tame" as one could be being a streamer and yet still the games they play are either something they are extra good in, which means it's just metagaming or something they want to dive into but get bored because either the teammates are bad or they cannot afford to produce meh content until they get good at the game, and it becomes meta again. There is ways and steps that all game developers can make to limit this to some extent but it usually takes some extreme workarounds and many many manhours of work to basically re-envision the system and build it from the ground up with "fixes" in place. There is no quick fix. On top of that, as others have stated, even with fixes in place, you are then affecting people that don't do this and it becomes the "lesser evil" thing. Which, in the business of making money from players that play your game is an iffy endeavour.

  • No one wants to watch someone server hop for ages for a FoTD so I think it's justified purely because it provide entertainment.

  • Streamer Benefits xD

    I Saw on saturday One streamer accepting FoF chests by his audience without feeling any kind of shame.

    But do not sink their ship because you are running content xD

  • @burnbacon said in Streamer Server Hopping:

    I can’t be the only one who has viewed so many streamers use their chat to find fotd or fof’s

    I dont see how someone in chat saying "My server has FotD" makes it easier to find that server...

    They mean streamers who then get invited to that boat and take it over. That makes it considerably easier to find since, you know, they didn't have to look.

  • I don't understand the problem that people have with streamers taking servers from their community, it makes them more exciting to watch.

    Sure, they get an advantage in that they get their FoF commendations faster but who cares?

  • @bummsfalleralel said in Streamer Server Hopping:

    I don't understand the problem that people have with streamers taking servers from their community, it makes them more exciting to watch.

    Sure, they get an advantage in that they get their FoF commendations faster but who cares?

    It's less about streaming and more about the cheesing through coordination which has repeatedly lead to unsustainable hunting in a risk/reward environment.

    Coordinated hopping pvp is the invasive species in server ecosystems. The population size isn't big enough and the organic play interest isn't significant enough to hold off coordinated hopping by people that play extreme amounts of time in a specific play style that is interfering in these ecosystems without contributing to production.

    The only thing that makes streamers relevant to this are the resources they have because of popularity which allows the playstyle to do more damage.

    This has had obvious negative results on the organic environment for years which is why I have been talking about it for years here.

    Season 8 and especially season 9 are literally designed around trying to take off some pressure that they allowed to increase and increase over the last few years through their decisions.

    The success that parts of season 8 had and the success of participation increase of season 9 is entirely based on making the game less unpleasant for those that have been the most negatively impacted by coordinated and extreme server hopping pvp.

    This isn't on the players tho and shouldn't be controlled through rules, it was on the devs to not feed into quick action supply without production contribution to maintain some sort of risk/reward that makes sense. Those that invest in servers/pve should have all of the in game power (supplies,chainshots,etc), that's how actual risk/reward works in this scenario. Then, even streamer's hoppers have to invest to load those boats with supplies.

  • It is a point of contention, but then I also add to the issue by watching the content. It also gives a false sense of immediate action which I suspect brings players in that leave pretty quickly when they realise for the average player your normal session won't involve anywhere near as much action.

    I do feel bad for the people on the thieving end of people who as a full time job spend all their time playing, but they are absolutely beatable so personally I'd enjoy the challenge if I ever bumped into them.

  • It sucks big time. No doubt. All I can do is NOT support server hopping streamers. Nothing drives me crazy more than streamers whose ONLY goal is to ruin the enjoyment of others instead of playing their OWN session. I've dropped plenty of streamers due to that issue.

  • @rikjaxx said in Streamer Server Hopping:

    It sucks big time. No doubt. All I can do is NOT support server hopping streamers. Nothing drives me crazy more than streamers whose ONLY goal is to ruin the enjoyment of others instead of playing their OWN session. I've dropped plenty of streamers due to that issue.

    You realize that streamers make up a very small pool of Server Hoppers Server hopping is a completely legitimate play style, and has been for 5 years. Each time we join a server, that becomes our session too. Players consented to pvp and fighting over their loot the moment they signed on.

  • @captain-coel We are going to disagree here. Time in game and consent aren't the problems. I don't consider server hoping a "legitimate play style" at all. It exists. It isn't going away. I get that. I server hop so to get the outpost I want (for screen grabs). But server hopping to ONLY find others who are trying to enjoy their sessions - who have spent, let's assume an hour - of their time trying to earn their Athenas Chest or whatever, only to be server hopped and have it stolen doesn't sit well for me. Its life. Like I said I get that. Doesn't mean I have to like it or endorse it.

  • @rikjaxx said in Streamer Server Hopping:

    It sucks big time. No doubt. All I can do is NOT support server hopping streamers. Nothing drives me crazy more than streamers whose ONLY goal is to ruin the enjoyment of others instead of playing their OWN session. I've dropped plenty of streamers due to that issue.

    There is a significant difference in effect between server hopping for something and highly coordinated pvp cheese operations

    a lot of server hopping that people do is sustainable

    solo pvp
    casual pvp hopping
    investment hopping, this is hopping for stealth opportunities for example
    people portal hopping around as a reaper (for the most part)

    unsustainable hopping as an act is the highly coordinated stuff, people having boats and scenarios completely prepared for mass daily interference in servers. Especially people in the larger crews.

    If you're against it completely that is your freedom but only a portion of the hopping channels are going to be involved in the effect that is unsustainable.

    Skill level plays a large part too, crews that lose a considerable amount but hop a lot aren't creating a damaging effect.

  • @rikjaxx said in Streamer Server Hopping:

    @captain-coel We are going to disagree here. Time in game and consent aren't the problems. I don't consider server hoping a "legitimate play style" at all. It exists. It isn't going away. I get that. I server hop so to get the outpost I want (for screen grabs). But server hopping to ONLY find others who are trying to enjoy their sessions - who have spent, let's assume an hour - of their time trying to earn their Athenas Chest or whatever, only to be server hopped and have it stolen doesn't sit well for me. Its life. Like I said I get that. Doesn't mean I have to like it or endorse it.

    How do they know that chest is stolen by a hopper? Maybe I've been on the server for the last hour hunting others and I just find them. Its no different, and there is no way to know. We arent server hopping to ruin other peopels fun, we are server hopping for our own fun. We are server hopping to enjoy the game. You dont have to like it. But Rare does it, Streamers do it, and Regular players do it.

  • @wolfmanbush I never spoke in absolutes but I did mention only one example - hopping servers ONLY to ruin other player sessions. Clearly you see the difference between adding flexibility to the game vs exploiting for the benefit of only the streamer. I know the difference as well, but shouldn't need to explain that much detail. Other people see it as a right of entitlement.

    I love SoT. I've spent many hours playing this game. So, I appreciate that it exists. But I will always have a fundamental issue with every open sandbox game that is vulnerable to META tactics. A sandbox game does not allow equal weight for all players to decide how they want to play. The final outcome is always determined by the PvP aggressor. Always. The choices of a PvP aggressor always supersede the choice of a PvE player. And it is always the PvE player who is expected to suck it up.

    Pure PvP games don't have this issue. Pure PvE games don't have this issue.

    I had the same issue with EVE Online....the best (and worse) game I've ever played.

    Even with all that baggage, I'd rather play in a PvPvE sandbox than a pure PvP or PvE game.

  • @captain-coel I was not talking about "maybes". Going down the maybe path is a literal rabbit hole of speculation. I was talking specifically about stream hoppers whose only goal is to screw up another players session (instead of taking the time to create their own session).

  • @rikjaxx said in Streamer Server Hopping:

    @captain-coel I was not talking about "maybes". Going down the maybe path is a literal rabbit hole of speculation. I was talking specifically about stream hoppers whose only goal is to screw up another players session (instead of taking the time to create their own session).

    I think you're ascribing a maliciousness here that doesn't exist.

    Streamers want to create content - the most entertaining content comes from interactions with other people, bet that via combat, steals, or shenanigans.

  • @knurd9369 Sorry but it absolutely exists. I've seen it on a few streams myself. But I never implied every streamer is guilty of this maliciousness, as you put it. I won't even get started on my opinions on the 'everything is fair game in order to "create content" debate'.

  • @rikjaxx said in Streamer Server Hopping:

    @wolfmanbush I never spoke in absolutes but I did mention only one example - hopping servers ONLY to ruin other player sessions. Clearly you see the difference between adding flexibility to the game vs exploiting for the benefit of only the streamer. I know the difference as well, but shouldn't need to explain that much detail. Other people see it as a right of entitlement.

    I love SoT. I've spent many hours playing this game. So, I appreciate that it exists. But I will always have a fundamental issue with every open sandbox game that is vulnerable to META tactics. A sandbox game does not allow equal weight for all players to decide how they want to play. The final outcome is always determined by the PvP aggressor. Always. The choices of a PvP aggressor always supersede the choice of a PvE player. And it is always the PvE player who is expected to suck it up.

    Pure PvP games don't have this issue. Pure PvE games don't have this issue.

    I had the same issue with EVE Online....the best (and worse) game I've ever played.

    Even with all that baggage, I'd rather play in a PvPvE sandbox than a pure PvP or PvE game.

    A lot of sot content is heavily self serving and imo often inconsiderate of others on the seas as far as personal conduct goes but that doesn't make it malicious gameplay that's more of the social bubble that a channel heavily based on a personality creates.

    They generally aren't targeting people that are targeting random engagement in situations that they think may benefit what they are doing.

    I dunno what circles you run in but the channels/content I am aware of/ familiar with generally aren't "out to ruin someone's experience" it's just the typical stealing,sinking, whatever that goes on in this game.

  • @rikjaxx Then define what you mean. What is screwing up another player's session, specifically?

  • @knurd9369 Read the entire above discourse. It's all there.

  • @rikjaxx Losing loot? That's screwing people over??

    Stealing loot is the whole game!

    Whether they found the server by continually joining servers or found it via someone in chat giving them the server, they still have to fight for it or be really sneaky to try and get it. And it's not like they "win" every situation.

    Anyway for every server they join, there's another server left behind where people are free from the evil influence of the streamer of DOOM.
    The poor wee souls.

  • @zeyrniyx said in Streamer Server Hopping:

    Sea of Thieves, this magnificent pirate adventure game has become the game of "disconnect, connect, disconnect etc..."
    Even without realising it, streamers are misrepresenting what Sea of Thieves is all about. But as there is a community behind each streamer, as they have participated in the visibility of the game, so we close our eyes... But what hypocrisy!

    It's not really misrepresenting it's just representing a common part of it

    People could create adventure content if they wanted

    It would require avoiding the networking and doing their own thing
    focusing on the passion for the game and adventure rather than views/subs/growth/partner this partner that

    Plenty of interesting people out there that play the game a lot, there is opportunity there for people to tell their stories.

    Nothing wrong with doing something just out of the love for it, doesn't need to become a business or what everyone else is doing.

  • @wolfmanbush said in Streamer Server Hopping:

    Plenty of interesting people out there that play the game a lot, there is opportunity there for people to tell their stories.

    Excuse my usually pessimistic mindset here, but nothing about any of us non-successful content creators is remotely interesting.

    We sail, we kill skeletons, we get loot, we might kill pirates, we get money, we keep doing the same things over and over and over again until we get eaten by the bigger fish in the pond, get bored/frustrated with the game, and log off for day.

    The average game loop for a player in this game is absolutely terrible for a streaming platform. No one cares, and the few people that do, aren't going to keep much interest, or put food on the dinner table. Sea of Thieves is a very streamable game, but it requires an actually attractive personality, which I don't think a lot of us genuinely have (or have the ability to consistently upkeep). It's very evident not only by the content creators you watch, but the ones I watch as well. An authentic player interaction with randoms is awkward, a complete time killer, or ultimately means nothing when everyone dies/doesn't get to do what they set out to do and leaves.

  • @nex-stargaze said in Streamer Server Hopping:

    @wolfmanbush said in Streamer Server Hopping:

    Plenty of interesting people out there that play the game a lot, there is opportunity there for people to tell their stories.

    Excuse my usually pessimistic mindset here, but nothing about any of us non-successful content creators is remotely interesting.

    We sail, we kill skeletons, we get loot, we might kill pirates, we get money, we keep doing the same things over and over and over again until we get eaten by the bigger fish in the pond, get bored/frustrated with the game, and log off for day.

    The average game loop for a player in this game is absolutely terrible for a streaming platform. No one cares, and the few people that do, aren't going to keep much interest, or put food on the dinner table. Sea of Thieves is a very streamable game, but it requires an actually attractive personality, which I don't think a lot of us genuinely have (or have the ability to consistently upkeep). It's very evident not only by the content creators you watch, but the ones I watch as well. An authentic player interaction with randoms is awkward, a complete time killer, or ultimately means nothing when everyone dies/doesn't get to do what they set out to do and leaves.

    nothing about any of us non-successful content creators is remotely interesting.

    I don't get that take at all. Nearly every random interesting person I've met in this game that made me laugh or smile or lead me to being fascinated about something wasn't a successful content creator.

    Anyone unique is interesting to some degree and there are plenty of unique people that play this game outside of being a popular personality

  • @wolfmanbush said in Streamer Server Hopping:

    Anyone unique is interesting to some degree and there are plenty of unique people that play this game outside of being a popular personality

    My view is that the people I meet either lack a personality (or vice versa), are doing something not of my interest, or are instantly hostile because I exist as target practice to them. I can find more people to interact with outside of the game than inside of it, where I'm a wannabe bookworm that has pessimistic realism towards just about every single action a player is going to commit to in this game.

    If you don't have a personality (or a metric ton of skill to compensate) in this game, your name on the seas is worth nothing.

  • @nex-stargaze said in Streamer Server Hopping:

    @wolfmanbush said in Streamer Server Hopping:

    Anyone unique is interesting to some degree and there are plenty of unique people that play this game outside of being a popular personality

    My view is that the people I meet either lack a personality (or vice versa), are doing something not of my interest, or are instantly hostile because I exist as target practice to them. I can find more people to interact with outside of the game than inside of it, where I'm a wannabe bookworm that has pessimistic realism towards just about every single action a player is going to commit to in this game.

    If you don't have a personality (or a metric ton of skill to compensate) in this game, your name on the seas is worth nothing.

    I don't get trying to keep people down with the illusion of status

    Take a step outside of the sot bubble and sot status is irrelevant

    It's not about some social hierarchy that people think has some sort of universal substance. Adventure is for all, if people want to share it with others they should go for it and ignore opinions that suggest they aren't interesting enough or that their name isn't going anywhere.

    btw people in sot streaming don't fail because they aren't interesting, they fail because they entirely focus on numbers and comparing to others and trying to do what others do and setting unrealistic expectations and they give up. There is no failure in passion for adventure and being true to oneself. Even 1 person that shows up every stream to visit and support someone is a beautiful thing.

  • @zeyrniyx said in Streamer Server Hopping:

    @captain-coel a dit dans Streamer Server Hopping :

    @rikjaxx said in Streamer Server Hopping:

    It sucks big time. No doubt. All I can do is NOT support server hopping streamers. Nothing drives me crazy more than streamers whose ONLY goal is to ruin the enjoyment of others instead of playing their OWN session. I've dropped plenty of streamers due to that issue.

    You realize that streamers make up a very small pool of Server Hoppers Server hopping is a completely legitimate play style, and has been for 5 years. Each time we join a server, that becomes our session too. Players consented to pvp and fighting over their loot the moment they signed on.

    AAre you also going to tell us that "Sea of THIEVES" and not "Sea of FRIENDS"?
    But as much to go to the end of the argument... Lol.

    All players know very well that PvP is an integral part of the game.

    Server jumping is not an integral part of the game, it's just that like any multiplayer game with different servers (which look like those of Sea of Thieves), it exists. But once again, I want to remind you that when we connect to a server, it is not to leave it 2 minutes later again and again and again... The promised adventure of Sea of Thieves is not that this.

    It was the streamers who democratized server hopping, but as I said, in my opinion, it greatly distorts the game. I doubt that the majority of players spend hours switching servers.

    It's not streamers who made server hopping popular, its Rare. Back when the game released, the only world event were Forts. They spawned once every 3 hours. So if you didn't get it, or couldn't find one, you hopped.

    It's been a part of the game for 5 years.

    The adventure in Sea of Thieves is me and my friends as the main characters and everything else as enemies. There is no way to know if the crew that attacked/sinks you are server hoppers, just starting there session out, or got emerged from an empty server.

  • Streamers only want to show the exciting bits of the game as that what gets them the views so they have to server hop to find the 'content'. It's just the nature of the beast. No one wants to really watch a streamer sail around aimlessly looking for something to do. Naturally their community is going to want the streamer to do the exciting content so if by offering up a server which has that content on is a way to get the action faster what is the harm?

    Server hopping isn't a streamer only thing either - loads of people do it to find the particular content they want to do. Back in the old days - if you wanted to do a fort, you had to hop. They only spawned every couple of hours so hopping was natural. Also given that Rare hasn't put anything in place to stop server hopping (such a cool down or something) suggests that it doesn't have a significant enough impact on server stability.

    My opinion is that it doesn't really impact me as you have no way to tell if the crews you face are server hoppers, someone who's been on the server for hours or someone who's just loaded up the game so just let them crack on. If them showing the exciting parts of the game brings in more players - then I'm all for that as the more players, the longer the game will be supported

  • @iceman-d18 said in Streamer Server Hopping:

    My opinion is that it doesn't really impact me as you have no way to tell if the crews you face are server hoppers, someone who's been on the server for hours or someone who's just loaded up the game so just let them crack on. If them showing the exciting parts of the game brings in more players - then I'm all for that as the more players, the longer the game will be supported

    It's not difficult for an experienced player to tell a hopper.

    and streaming does very little for organic participation and production, they pushed sottv during season 7 which was the lowest organic participation/production in most of sot's history.

    Sot streaming creates community cliques not participation.

    Sot streaming has huge overlap in viewership between these cliques and drops are used to manufacture viewership that doesn't have a strong foundation in interest. People afk/mute get their drop and leave, it's always been that way, partner drops just mess with smaller channels to make it look like there is interest that there isn't.

    The only 2 things that have shown actual increases in substantive server participation are improving quality of life for those that produce and big deal stuff like PotC which creates new interest.

    Variety streamers that come in and bring new eyes have potential to create a little new interest but the bubble of sot streaming does very little for new interest. It's cliquey and isn't something that does much for actual growth.

    It makes sense for Rare to be involved because it's cheap marketing and they control the supply of things like drops and giveaways but it's one of the weaker growth strategies as far as results go.

    The effects of the streaming environment have driven out significant amounts of interest in this game (from a organic environment perspective) because of the focus on creating "exciting" and quick action content. Which is why season 9 and parts of season 8 were specifically created to bandaid those effects and try to get people to participate again, organically speaking.

    What was the main issue with hourglass? Hourglass being the big partner/streamer pvp update, it was lack of interest/lack of participation, that's been the issue with HG since day 1.

    What was the success of season 8? More fotds popping up, why? not because streamers got them to play but because content creators/pvpers were distracted with hg. They played more because they were encountering content creating pvp less.

  • Partners benefit from rules for thee, not for me.

    They're allowed to stream snipe. Which is exactly what they're doing no matter how it's sugar-coated. Do it yourself and get banned. Double standards are life.

  • @pithyrumble said in Streamer Server Hopping:

    Partners benefit from rules for thee, not for me.

    They're allowed to stream snipe. Which is exactly what they're doing no matter how it's sugar-coated. Do it yourself and get banned. Double standards are life.

    Uh.. that's not even the same thing. Stream sniping is where you are actively watching what the other player is doing because they are streaming. This is equivalent to joining a friend, they just have a much larger pool.

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