Ancient skellies spawn rate

  • For the community weekend did they change the spawn rate for ancient skellies from sod all to next to nothing!

    Played for a good amount of time, running about fortresses and islands and SAW NONE!

    Thanks...

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  • @ancientbeast434 they only upped the spawn rate AFTER the community day multiplier got to grade five. and they stayed that high untill they gave out a total of 50 million ancient coins, then it went back to normal.

    i played at the tail end of that time frame and within an hour i had 4 ancient skellies spawn on me

    not to mention the average of one per month or 1 per 2 months i have in general

  • @callmebackdraft What do you usually do to get them spawn once a month, lots of forts or something? I usually get 1 in half a year or so ^^

  • @zig-zag-ltu what i do alot is let my crew continue on whatever their doing (unless player danger is nearby) and i then shoot off to islands or whatever for supplies, do a (sea fort), siren shrine or treasury or whatever else is there to do like a random captain spawn.

    This means that either me or a crew member spends alot of time on islands while actually sailing.

    I also do this for the smaller stuff when solo slooping, need to go to an island ? Alright i am passing multiple other ones so ill just keep the ship sailing and go kill that random skelly captain i see for instance.

    To give you an idea:

    I have spent actual money once on ancient coins (4200 ac i believe not sure its been ages ago) and in the meantime i have purchased stuff from the emporium and got every single plunder pass for all 9 seasons and am currently sitting at about 2500 ancient coins (including ~800 i got yesterday)

  • @callmebackdraft said in Ancient skellies spawn rate:

    @zig-zag-ltu what i do alot is let my crew continue on whatever their doing (unless player danger is nearby) and i then shoot off to islands or whatever for supplies, do a (sea fort), siren shrine or treasury or whatever else is there to do like a random captain spawn.

    This means that either me or a crew member spends alot of time on islands while actually sailing.

    I also do this for the smaller stuff when solo slooping, need to go to an island ? Alright i am passing multiple other ones so ill just keep the ship sailing and go kill that random skelly captain i see for instance.

    To give you an idea:

    I have spent actual money once on ancient coins (4200 ac i believe not sure its been ages ago) and in the meantime i have purchased stuff from the emporium and got every single plunder pass for all 9 seasons and am currently sitting at about 2500 ancient coins (including ~800 i got yesterday)

    Admiral Norrington voice: "That has to be the luckiest pirate I've ever seen."

  • @callmebackdraft Hmm, interesting. If you don't mind me asking, which region do you play from and do you play during prime hours?

    When sailing with a crew my focus is a lot more tunnel visioned than yours, but when I play solo I even stop my ship for a single skelly captain and usually pick up whatever loot I can see when sailing past. I love doing forts too, but probably not to the extent you would do them. Shrines/treasuries occasionally.

    Do you think most of your ancient skelly spawns are on islands, or are they equally random and you wouldn't be able to say if you get them more often on sea forts compared to islands?

    P.S. I wanna purchase ancient coins in the shop, but apart from season passes, I struggle to find a lot of items to catch my eye. Also since this game is cosmetics only, I feel like your pirate looks a lot more fearsome having hard earned cosmetics compared to Pirate emporium ones. And since majority of them are costumes, they are not as popular. If we had really cool looking pieces to add to your existing choices, I believe Rare could cash in a lot more than they do now.

    Some ship sets are cool, but they cost a 20 and all look the same inside in comparison to let's say the Arena blue azure ship, which I find to have the most beautiful overall hull in the game. ^^

  • @zig-zag-ltu said in Ancient skellies spawn rate:

    @callmebackdraft Hmm, interesting. If you don't mind me asking, which region do you play from and do you play during prime hours?

    My main playing with my regular crew time over the past few years is once a week on tuesday evening 18:30 till about 21:30~22:00 CEST (i live in the netherlands so region would be europe)

    My playtime has increased a bit since season 8 but all other times i play is unplanned and only when i have time (work, wife and kid can keep me quite busy)

    When sailing with a crew my focus is a lot more tunnel visioned than yours, but when I play solo I even stop my ship for a single skelly captain and usually pick up whatever loot I can see when sailing past. I love doing forts too, but probably not to the extent you would do them. Shrines/treasuries occasionally.

    Getting all the loot hasn’t been a main focus of me anymore for a couple of years now, the thing is on the previously mentioned tuesday playtime we generally get between 800k and 1m per session just doing the bigger ticket stuff that give alot of loot at once.

    (EDIT: just checked and since the release of season 7, august 4th ‘22, i have made around 32m gold, 32m / 34 weeks = 940k per week on average)

    I am generally someone that likes to diversify and have the crew multitask, with the amount of hours i have in this game i also know the map by heart and when we are close to something easy (treasury, sea fort or the like) i just want to go knock that out real quick and place the loot in a location that is easy to grab in the near future.

    Do you think most of your ancient skelly spawns are on islands, or are they equally random and you wouldn't be able to say if you get them more often on sea forts compared to islands?

    From recollection most of them have been on islands, whenever i have killed a random captain for instance and doing their riddle or dig quest. Second to that would be forts and seaforts come in last. I have never gotten a ancient skelly in a shrine or treasury

    P.S. I wanna purchase ancient coins in the shop, but apart from season passes, I struggle to find a lot of items to catch my eye. Also since this game is cosmetics only, I feel like your pirate looks a lot more fearsome having hard earned cosmetics compared to Pirate emporium ones. And since majority of them are costumes, they are not as popular. If we had really cool looking pieces to add to your existing choices, I believe Rare could cash in a lot more than they do now.

    Some ship sets are cool, but they cost a 20 and all look the same inside in comparison to let's say the Arena blue azure ship, which I find to have the most beautiful overall hull in the game. ^^

    I cant advise you on what or what nit to spend your money on, my initial purchase was because after purchasing the game i put over 2k hours or so in so in my eyes it deserved and extra bit from me.

    Probably will buy some more this year since i have about 5 1/2 k hours now

  • @callmebackdraft I have same mindset regarding ancient coins and I do want to support Rare once in a while and get something for myself, but I keep scrolling and scrolling through emporium and just can't seem to be interested in Alligators costume or a plant costume. So I bought that crown last week and I love the look of it.

    Rare, Paint the hulls inside of the ship and I will surely buy a couple :P

    Btw, thanks for sharing your tips. I made similar amount since that season came out, probably a little bit less. I guess you have more luck than me, as I see our approach is very similar, but I shall try to spend a little bit more on the islands while sailing past.

  • @ancientbeast434

    If it makes you feel better, I played around ten hours overall over the weekend, post rank 5, focused on skeleton-spawning activities (camping certains islands or forts...), and didn't even see one ancient skellie, while others were posting they got half a dozen in a couple hours camping on an inactive fort.

    Made me wonder if, along with a lower spawn rate, Rare didn't change some spawn conditions since last time (when I reliably got ten skellies camping on one small island), favoring some activities, some locations, or some regions/players, but I think in the end it's just down to pure luck (or lack thereof), and the fact that playing with a crew naturally increases greatly your odds vs solo.

    (now to be fair, I'm not too bothered with this result, since there hasn't been much piquing my interest in the Emporium, in recent months... so until they bring in the owl pets, my ancient coins stash will stay untouched)

  • From my observations it appears to me that there was obviously an increase and the increase obviously wasn't as widespread as the first one.

    The 50 mill might have been to sound high (which it is) but maybe it was lower or just more spread out over time than the first time.

    Free coin is free coin and some made out well but it doesn't seem like it reached the same type of players it was reaching the first time. Yeah, there were some "I found 8-17" but there appears to be a lot less "I found 3-4" from comparable feedback I observed the first and second time.

    It might lead some to skipping it if it happens again but free coin is free coin so nobody actually lost anything.

    I've seen quite a bit of feedback around claiming they spent all weekend on land and found 0-1, which is really what they would get without an increase. The first time around it was more clear imo that sitting on land was working out in a more widespread way.

    Maybe 6 ships played a part in that, it effects pve emergent spawns I don't see why it wouldn't effect ancient skellies.

  • @wolfmanbush said in Ancient skellies spawn rate:

    From my observations it appears to me that there was obviously an increase and the increase obviously wasn't as widespread as the first one.

    The 50 mill might have been to sound high (which it is) but maybe it was lower or just more spread out over time than the first time.

    Free coin is free coin and some made out well but it doesn't seem like it reached the same type of players it was reaching the first time. Yeah, there were some "I found 8-17" but there appears to be a lot less "I found 3-4" from comparable feedback I observed the first and second time.

    It might lead some to skipping it if it happens again but free coin is free coin so nobody actually lost anything.

    I've seen quite a bit of feedback around claiming they spent all weekend on land and found 0-1, which is really what they would get without an increase. The first time around it was more clear imo that sitting on land was working out in a more widespread way.

    Maybe 6 ships played a part in that, it effects pve emergent spawns I don't see why it wouldn't effect ancient skellies.

    Yeah, it feels like they changed parameters in the background, which affected the overall distribution, but who knows ?

    Last time, they said we killed 166K ancient skellies in something like 19 hours (I don't remember when Grade 5 kicked in exactly during the day), which means roughly 166 000 x an average of 200-300 coins = 33M-50M coins won.

    This time, we had a similar pool of 50M coins, spread out over (in theory) two days, but that ended up being distributed in 30 hours or so.

    So yeah, it feels like the spawn rate was overall lower, but since Rare can probably also change the individual spawn rate of skelly tiers, they might have just increased the spawn rate of ancient skellies Tier 1 and lowered the rest, to spread the wealth...

  • 0 for me, also tried shores of gold.

  • The first community day they did the ancient skeleton thing, my crew were getting 1 every 10 minutes on average. This community weekend we were getting 1 every 45 minutes on average on the server we played on day 1, but then got 10 in 2 hours on the next day on a different server.

    I also average 1 ancient skeleton per month on regular play. Though I’ve had 2 within the same 10 minutes randomly while doing an FOTD and also 2 in the same session while on Tribute Peak. Last week before community day I got one while doing a seafort.

    Despite getting them relatively often, they are always low level ones. In fact they are usually always as close to 100 as you can get while still being random numbers. While I have a friend who hasn’t gotten many but when he does it’s always high level ones including a 800 one. It would take me 7 skeletons to equal his 1 lol

    For this weekend every one we got was in the low 100 range except 1 that was 231.

  • @abjectarity said in Ancient skellies spawn rate:

    Despite getting them relatively often, they are always low level ones. In fact they are usually always as close to 100 as you can get while still being random numbers. While I have a friend who hasn’t gotten many but when he does it’s always high level ones including a 800 one. It would take me 7 skeletons to equal his 1 lol

    over the years I've probably found 70 or so total with a lot of heavy land activity in there and I think I've only killed one over 500 (last community day) and a few over 350

    most of them were in the 100 to like 275 range

    I found 8 the first ancient coin day and did pretty well on total

    this community day I found 1 and got 101 or close to that

    Up is up so it's all good to me but in the last couple of years (excluding the 1 community day) I avoid land a lot more now. I've done a lot of personal testing over the years and really it's not worth changing a style of play for imo. Shooting over to an island for pockets gets about as much as farming land for them

    alliance servers that are hanging out doing forts so often probably do alright

  • @wolfmanbush Yeah until this one tier 2 I got, my lowest was 101 and my highest was 160. I never could land the big ones haha. But I play on land a lot. I don't really like naval stuff, so I avoid most of those activities. I am naturally on land a lot, no need to change my playstyle for spawns. I shot over to an inactive fort one day to check the barrels and an ancient skeleton spawned on me. So you never know when or where you will get one, but you know when and where you never will lol

  • @abjectarity said in Ancient skellies spawn rate:

    @wolfmanbush Yeah until this one tier 2 I got, my lowest was 101 and my highest was 160. I never could land the big ones haha. But I play on land a lot. I don't really like naval stuff, so I avoid most of those activities. I am naturally on land a lot, no need to change my playstyle for spawns. I shot over to an inactive fort one day to check the barrels and an ancient skeleton spawned on me. So you never know when or where you will get one, but you know when and where you never will lol

    you lose many?

    there were a bunch I never did find especially places like smugglers and plunder

    my worst loss was when sea forts just came out and the phantoms took the last swing and stole me coins. That one irked me lol.

  • @wolfmanbush oddly, no. I never have lost one. Or at least not that I know of... Almost did once at Tribute Peak. I was on top of the waterfall and it was down below, but I managed to catch up to it. I also know someone who lost one to the phantoms at the sea fort.

    I've only had 1 spawn on me at a sea fort, which was actually last week. But it was right as we killed the boss. I didn't hear it because of the sound of the boss dying, but my crewmate did and killed it fast. I just saw the notification and was like "what? where?" So maybe I have lost some in the past when I didn't hear them. But I guess that's kind of like "if a tree falls when no one is around to hear it, did it really fall?" 🤣

  • @kaoteek said in Ancient skellies spawn rate:

    @wolfmanbush said in Ancient skellies spawn rate:
    (...) Last time, they said we killed 166K ancient skellies in something like 19 hours (I don't remember when Grade 5 kicked in exactly during the day), which means roughly 166 000 x an average of 200-300 coins = 33M-50M coins won.

    This time, we had a similar pool of 50M coins, spread out over (in theory) two days, but that ended up being distributed in 30 hours or so.

    These pools may not be similar, the first one you'll have to multiply with the average crew size, so that'll be more than the amounts you listed. If they distributed 50 million coins this time, you'll have to divide by the average crew size.

  • @callmebackdraft it sucks being in New Zealand. The timer starts late at night here, we sleep most of the time and I work the weekends. I did do at least 8 hours in the end but pretty disappointed... Especially because the thing I wanted is on sale at the moment and I'm only getting coins from renown

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