Change ships during play

  • Ability at dock to change ship types during game:

    I know this has been suggested and that it would be difficult to do. But when a friend has to leave, or wants to join it's a big hassle and honestly stops me from playing a lot of the time. I'm sure it would need many limitations, like perhaps a 10 minute cooldown, possible change of server, have it disabled for when you have certain loot, or even disabling the attained loot rewards for players who just join.
    But figuring it out would really help the game be more playable for us casuals. We have dogs, families, and random in life events like passing out from too much rum. Which makes knowing what size ship to use difficult.

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  • But when a friend has to leave, or wants to join it's a big hassle and honestly stops me from playing a lot of the time.

    Why? Because your friend got off and you wanna continue playing? What the hassle? Sell before they leave and switch ships in menu. So easy.

    possible change of server

    You might as well quit to the main menu and start a new ship :P

    But figuring it out would really help the game be more playable for us casuals.

    Im a casual and I dont think so.

    We have dogs, families, and random in life events like passing out from too much rum. Which makes knowing what size ship to use difficult.

    "Message friends, wanna play? No? Okie Im solo slooping." Easy

  • Yes it's easy to remake the game, but it's time consuming and immersion breaking.

    It's a time and flow thing. For example when you go out solo fishing or whatever, you get a coral quest, you get a bunch of food you gathered, you got an ashen key. You're half way in the middle of doing something and you have to throw all of that out because one of your friends wants to join or leave. If you play for a long time with 4 friends and you have and experienced a bunch of wonderfully immersive stuff the you have to interupt the game by re-creating your party, throwing your stuff out, it messes up with the flow of having a good time. It's time consuming and takes away from immersion. There is a feeling of being at sea and having a seamless adventure. If you don't get it that's fine, solo slooping is fun in itself. I don't know man I feel like anyone should intuitively know what I'm talking about.

  • Also whenever I make a game (probably because I'm casual with friends) there is a long ramp up time.
    "Who's boat do we take?"
    "Who's emissary do we want?" ... 2 people forget to vote because they're already dancing somewhere else on the island
    "Where the heck are we?"
    "What do we want to do?"
    The ramp up time to starting an adventure feels very time consuming and being able to switch ships more seamlessly would mitigate that a bit.
    Not a ton I know, but it would help.
    If you're half way through a long quest line or tall tale, and someone has to leave it would be really nice to not break that line of thought without having to rebuy a quest, or decide if we just want to do something else entirely because now we only have an hour to play and can't finish the quest line because someone wanted to leave, vs 3 manning a 4 man boat. I dunno all this is pretty obvious.

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