Alright, unpopular opinion but one I think needs to be stated and probably has been before but I am new to the forums so wouldn't mind hearing the discussion on this if it is a supported or hated idea. Maybe a healthy mix of both.
I'd like to see servers balance to player skill levels. I have about 200 hours into the game so I know I am a hopeless scrub who should just "git gud" but I have no desire to attempt world events or risk a lot of pvp encounters due to how wide the skill gap is between myself and some players with over 2,000 hours in the game. Recently had four friends get the game and I have been trying to introduce them into the world but I know it will only take one crushing defeat by a toxic group that never stops playing to probably put these four new accounts on the refund wait list.
I know a lot of the more experienced players will say that everyone should just try to learn as they lose but it is hard to learn anything when your waiting on the ferry after 5 seconds of combat and your ship is sunk before you respawn. Sure you might learn something but not enough to make you WANT to continue learning the more detailed parts of pvp. Also, know there will be the players who have fun crushing new players and laughing at how superior they are at a video game. If you are so superior then you should have no trouble fighting on servers with players of that skill level.
So, just imagining it is set on the skill of the players based on their pvp statistics. If you have 100+ kills you would be bracket to servers around that range. You fight against other crews in battles that feel more epic and teeth clenching. Newer crews fight in battles that last more then 10 seconds and can slowly or rapidly based on how fast they learn get the experience they need to get in on these high intensity battles. Seems to me like this would be something players would want. No more running ships that know they can't win and no more new players refunding the game because the players that never stopped since launch beat them for 6 hours straight and told them to never play the game again.
Would be happy to hear what the wider community thinks of this. I do realize that this means a better server sorting system and there will be overlap but not asking for perfection but just the attempt.
Quick updates based on what I have heard so far.
Will definitely need something like taking the averages of skill levels of a crew to put them in appropriate servers. That way if say you have a top tier player introducing friends to the game for the first time then they get a mid level server. Pro has to teach the new players but the new players have a teacher to help them rapidly improve and if they sail without them later then they will match to what is appropriate for their skill level.
This would not remove pvp or make the seas less dangerous. Heck, may even make it more dangerous since anyone who you pick a fight with or picks a fight with you is going to give you a challenge.
I still don't know how to get around inviting a player in late to a crew of new players but the invited player is high ranking. Only thing I can think of is forced server migration but that can be difficult. Still thinking on that but no certainties yet and open to suggestions.
Open crew would try to match you to crews that match you to your skill as well.
