As sea of thieves has progressed, gold has become easier and easier to attain. The main reason for this being the emissary system. Gone are the days of a full server fighting over a fort which only had around 15k worth of loot in. But yet that 15k was worth more than than 150k now!
However, on the whole, nothing has actually increased in value. We have seen it become much easier to attain gold, yet the value of the loot, e.g. a captains chest has remained the same. This is because the way in which it has become easier to attain gold is because it is easier to get pieces of loot, and you are rewarded with more pieces of loot per voyage, world event etc. This has led to the problem of having up to hundreds of pieces of loot on your ship at once, and spending too much time painfully transporting loot. This also leads to multiple issues if you sink a ship with lots of loot, as if can take up to 30 minutes sometimes to get their loot out of the water and on your ship, meaning having to juggle the loot in the water and having to fight them off when they come back while your still sat their picking up the loot.
This has led to crews becoming less interested with world events, gold hoarder vaults and fighting skeleton ships as it takes to much time to get all the loot on the ship then sold. I have been on countless crews where they had said, we'll just leave the cups or the chest, it's not worth it because they are so low in value and take too much time to transport.
This is one of the main reasons why players become bored with the game, and was partially rectified by the sovereigns which significantly sped up the selling process. However this did not solve the problem. I would propose the following solution:
- Reduce the amount of loot given for world events, voyages and skeleton ships. Instead of getting all these little pieces of loot from a fort, it would be better to have one stronghold skull, a stronghold chest, an ancient bone dust and a stronghold keg. Furthermore from ancient vaults, have the chest of ancient tributes and three or four captains chests. From a skeleton ship drop only one skeleton captain skull and one skeleton captain chest and a storage crate.
- After doing the first solution, the price loot sells for must go up significantly, meaning that you will still get roughly the same amount of money on average from doing a fort or ashen winds or vault etc.
This will mean that players still earn the same amount of gold from completing these activities, but will spend more time doing them and less time having to mind numbingly walk back and fourth for 10 minutes transporting loot after one.
This will make events much more appealing, stealing treasure much more easy and improve the way the game is played. This would take some time to figure out how the value of everything is increased and the amount of loot decreased to make sure players are still earning a similar amount of gold for the same amount of time, but overall, if done right, would make a lot of activities in the game enjoyable again and the game much more fun to play.
