Now I know this is something a lot of people end up talking about, but this new PvP system is both great and yet flawed at the same time. I do like the new updates they made to it (ei not getting constantly blunderbombed to death), But I do feel like some new things could be added to make this smoother for more casual players, or players who don't wish to dedicate hundreds of hours just to pvp and enjoy all the game can give us. But that's besides the point
Encountering Champions as a fresh spawn or low win streak
This is something I had encountered a few times. Me and my friend had only won two battles and immediately got matched up with a Champion after. I feel like you shouldn't be able to encounter a champion unless you are at a streak of 3, or a champion yourself. Or reduce the chance of invading/defending against a champion at each streak lvl respectively 5/15/30/70%. This would leave it to still be possible to invade/defend against a champion, but make it more common the higher you get
Encountering the same crew twice in a row
This part was forged by the last. Cause me and my friend had just lost to a champion and decided to go back in, only to reencounter them right away. They could put in a system where you can't encounter the same crew twice in a row
People sitting and waiting in open waters
Now this is more of a pet peeve of mine since a lot of veterans or PvP mains do. Now this is just a thing of the game, but the whole idea of having islands or rocks in the middle of the battle field makes the combat more interesting (If not a sometimes annoying but fun, in a chaotic way). Personally I think there should be something set in place to prevent people from just sitting still in a ideal spot for them to start combat
Invading feels like you are putting yourself at a disadvantage
Once again another pet peeve, but this one affects both me and my crew, as well as others. For example getting invaded seems easier than invading. The reason for this is that the one being invaded can already be moving into position by the time the enemy ship is out of the water. Obviously this generally isn't a big issue, until you encounter people who can land their shots first try, giving you almost no time to retaliate if they are good enough. What can be done to fix this kind of problem is make the Defending sit still until the opposing ship is up.
Encountering people who are way higher allegiance level
This obviously shouldn't be too much of a problem due to the matchmaking system finally starting to kick in now, but me and my friend are under lvl 25 in Athena and barely touched Reaper. Despite this we seem to come across people who either have earned one or both curses and are lvls past that mark. I feel like this could be something to be factored into the matchmaking system, but I do know that this could cause issues for the matchmaking, thus this just being a final point I wanted to throw in.
Reminder that this is the personal feedback of a Day One enjoyer of this game. I want this game to be revived and have more people playing it again, but many issues seem to show up from things like pvp, but I shall not touch up on this because I'll get the same "Double gunning isn't broken, you just suck" kind of argument.
If you have bothered reading this far, thank you for you time, hope you have a good time with this game, and have a Merry Christmas and a Happy New Year!
