Allegiance Gains Need To Be Increased.

  • As the title says, the amount of allegiance gained through combat and hourglass value needs to be increased to better reflect the amount of effort required to gain them. I understand that the new curses and cosmetics are tailored toward more dedicated pirates, but the amount of allegiance you get from participating in the battle for the sea of thieves does not reflect the amount of effort and time required to earn it. The amount of allegiance you get from not participating in battles and just having the hourglass up and gaining loot is poultry compared to the amount of risk you are at, you are putting your boat, your loot, and your time at risk for such a small reward (assuming you don't get invaded). The streak system sounds good on paper but falls apart due to two different reasons, matchmaking time, and effort required, Sea of Thieves is not a mainly PVP game, so not that many players queue up for the PVP mode, meaning wait times can take up to 20 minutes. Secondly, sinking four ships is not an easy task even for the most competent of crews, matchmaking is unpredictable, so one match could be really easy and another could take 30 minutes with minimal allegiance gain if you sink.

    What would I do to improve this system? Well for one the amount of allegiance gained for losing needs to be increased, even if it's just a quarter of a level, crews that participate and aren't that good at PVP still get a good amount of allegiance to keep them coming back, the grind to both curses is big enough for crews to still take a while to get to 100 and get all the cosmetics. Two is to increase the amount of allegiance gained for gathering loot instead of seeking out fights, you are putting more at risk than invading crews, so it's only fair that you should get more allegiance to compensate. Three is to remove the lessening of allegiance gained the further you progress through that faction, 200 is a way bigger grind than 75, so there is really no reason to lessen the amount of allegiance you get further you progress.

    I understand that I am not a game developer, but locking cosmetics behind battling players can only really pay off if there is a dedicated enough player base to support this mode. You have to understand that sooner or later, the player count for this mode is going to dwindle, meaning matchmaking takes longer and crews of newbies are going to be matched up against crews of experienced players. The gold is enough to keep players who get to 200 in both factions to keep coming back, so a grindy system will not keep casual players participating in this mode, which will most likely happen is a casual player will get to level 100 in their preferred faction and not pick up the mode again because the grind is too difficult.

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  • agreed grinding these curses is the day one captaincy grind on steroids pls nerf

  • Ironically they just increased how much it takes to get to 100... Then again with the irony they made it so Christmas weekend you get double allegiance gain? Cancel your holiday plans and get the coffee pot ready. Gonna need to pull a 72 hour shift for this one.

  • @magus104 said in Allegiance Gains Need To Be Increased.:

    Ironically they just increased how much it takes to get to 100... Then again with the irony they made it so Christmas weekend you get double allegiance gain? Cancel your holiday plans and get the coffee pot ready. Gonna need to pull a 72 hour shift for this one.

    They made the grind to 1000 harder.

    Everytime you completed 100 levels, the level scaling resetted. For example, one win got you to 101.5 after reaching 100.

    They nerfed the "reset". So getting to 100 should not be any harder.

  • At this point it's like a clown move to waste that much time on a game.

  • I'm wondering if the "New Social Options for Crews" update will make it easier to level up the PvP factions for the curses.

    Right now the experience is pretty awful. Mostly it's just a 50-50 chance of getting either match-throwers or elite players that sink you in minutes, and a number of the elite players are purposely sailing their opponents' ships out of bounds or forcing players to scuttle by spawn camping and preventing opponent ships from sinking just to deny people any allegiance gains from losing.

    It's not even like getting the skeleton curse is ultra special or anything, since you can literally just buy skeleton costumes from the Emporium.

    I am wondering if we'll get some new voyages that also can help level up the PvP factions, since the roadmap claimed there would be new quest types in Season 8. I'm not sure I would call the new PvP content a "quest type," but who knows. They still haven't had the Athena's faction acknowledge Pendragon's fate, so maybe that's going to be part of the focus of upcoming content after New Golden Sands' construction is complete.

  • Also, i think these new things are end game things that are meant to be done over several years. Getting to level 100 in both new categories in one year seems OK to me.

    People nowadays want everything immediately... just take it easy and enjoy the new content.

  • Right now the experience is pretty awful. Mostly it's just a 50-50 chance of getting either match-throwers or elite players that sink you in minutes, and a number of the elite players are purposely sailing their opponents' ships out of bounds or forcing players to scuttle by spawn camping and preventing opponent ships from sinking just to deny people any allegiance gains from losing.

    What? Matchthrowers? But… everyone on forums keeps saying cheesing the system is so rarewhile also advocating for it as a way to cheat the system “earn” the curses.

    In all seriousness I really don’t even want the curses anymore. Too many people are out there ruining the new game mode because they need to get it right this instant. Ironically they’ll be the same people whining that there’s no content because they’ve cheesed through it all in a matter of days. Sounds like Rare already has fixes in the works for matchmaking and queue times. More good things on the horizon.

  • @seventhsquash3 I would say machthrowing is reaction for geting 0 xp when you sailed out of bonds. It's better to get tiny numer of allignace fast that 0 after fight you put efort trough.

    Im still like 100% that folks passivley lvling it up are nothing bad to mode and health of playerbase compared with players who purposly will sail you out when they know it means no xp for you and they able to spawncamp you.

    It's discurage other players from diving for antoher fight.

  • @ghostfire1981 said in Allegiance Gains Need To Be Increased.:

    Also, i think these new things are end game things that are meant to be done over several years. Getting to level 100 in both new categories in one year seems OK to me.

    People nowadays want everything immediately... just take it easy and enjoy the new content.

    I absolutely feel that way about pirate legend, enjoy the journey. But these are the most requested curses in all of Sea of Thieves. I can't blame people for foaming at the mouth to get their hands on them...

  • @lordqulex said in Allegiance Gains Need To Be Increased.:

    @ghostfire1981 said in Allegiance Gains Need To Be Increased.:

    Also, i think these new things are end game things that are meant to be done over several years. Getting to level 100 in both new categories in one year seems OK to me.

    People nowadays want everything immediately... just take it easy and enjoy the new content.

    I absolutely feel that way about pirate legend, enjoy the journey. But these are the most requested curses in all of Sea of Thieves. I can't blame people for foaming at the mouth to get their hands on them...

    Being a Legend means nothing as one can become one extremely fast nowadays with the emissary system. (I used to catch animals to level up my Merchant level to 50. (Gold Hoarders and Order of Souls were easier to level up.) I also did lots of basic Athena quests to get to level 10 after getting to Legendary Pirate, all without the super fast emissary boost.) So before the emissary system, it really felt good to become a Legendary Pirate, as you had to work for it. It took time and hours of different activities, no 250% bonus to anything.

    So back to the point... if one can get both the curses too fast and to easily, it will not feel as special anymore. It becomes as normal and "useless" as being a Legendary pirate. But if you have to wait for it, and work for it, the new curses will be so much more rewarding when you get them. So lets not spoil the new curses by watering them out.

    50% of the value and fun of the curses, is that they are not easily gained. But when you finally have them, they feel so much nicer. Right? :)

    And remember the curses are end game goals, so they are meant to take time to get.

  • @ghostfire1981

    I don't think you get to dictate to other pirates what their journey means to them. I'm glad you felt accomplished getting your status, but not everyone feels the same way.

    Being a pirate legend is still quite a feat even with emissaries, granted it's not turning in 1000 chickens but still, if you look at the % of players who are pirate legend it's still a fairly exclusive club.

    You don't get to tell me what the curses mean to me. And even if they were easier to get, I would bet such a small percentage of the player base is going to get them the most common place you'll see them is in hourglass matches. I'd be shocked if I see one in the wild once a month frankly.

  • the amount of allegiance gained through combat and hourglass value needs to be increased to better reflect the amount of effort required to gain them.

    Problem with this, a good chuck of people have already unlocked the curses. Both even. Using the current amount of Exp.
    So too change it...would be a big punch to the face to those who "actually grinded"

  • @burnbacon said in Allegiance Gains Need To Be Increased.:

    the amount of allegiance gained through combat and hourglass value needs to be increased to better reflect the amount of effort required to gain them.

    Problem with this, a good chuck of people have already unlocked the curses. Both even. Using the current amount of Exp.
    So too change it...would be a big punch to the face to those who "actually grinded"

    Emissary system
    TT checkpoints
    Shortened Arena Matches
    New World Events
    General Loot buffs
    Lost Shipment Voyages
    GH Vaults
    Veil Voyages

    A partial list...but each of those things were a "punch to the face" for those who "actually grinded" before those changes.

    It winds up not being that big of a deal.

  • @ghostfire1981
    I would say that main reason for folks asking about more XP per win and XP for being sailed out of bonds, is fear of missing out oppurtinity to get curse when there is still population that play in BoST.

    I still enjoy expirience (with it frustrating flaws), but even solo sloop ques are getting longer.

    I understand that Rare making that curses availbe after lvl 100 wanted to make encouter with players somewhat like enocutering a mini (basic curse), or proper (gold blinh bling curse) boss.

    Im still standing that getting 100 ships sunken should be enough for basic course - at that moment you definitly know how to fight and sail better than most pirates out there.

    And we need a better carrot to hold folks i this mode.

    I get my PL in 2019 and im like 100% ok with lot of QoL improvments made to level up for it. I remeber how boring exprience it was compared with seas nowadays.

  • @ghutar said in Allegiance Gains Need To Be Increased.:

    @ghostfire1981
    I would say that main reason for folks asking about more XP per win and XP for being sailed out of bonds, is fear of missing out oppurtinity to get curse when there is still population that play in BoST.

    Hmm, havent tried it out myself, but cant you earn allegiance rep also by voting on the timeglass, and then you do normal things to raise the timeglass level and the sell for a profit and i assume also for a levelup? So even if people stop going the PvP thing, you could still get your curses. As i said, i havent tried it out but that is how i understand it. It might even be easier to get the curses later.

  • @ghostfire1981

    Getting your treasure bonus to level 5 and selling your hourglass gives you zero gold and the allegiance of a win. In general two world events will get you to level 5, give or take. I'll let other people formulate opinions as to whether that is too much or not enough allegiance for the effort, but that's my observation.

  • @sweetsandman My Issue with the new battle system isn't that it's a grind so it's automatically bad, I don't think I properly communicated that in the original article. My issue is that for the casual player the grind is too much, now I'm fine with doing PVP (I have Legendary Sea Dog for proof) but casual people who aren't that big into PVP will drop out of the mode because it takes too long or is too hard, but because you get so little allegiance for throwing up the hourglass and doing regular voyages and world events, it's kinda like why bother. This creates a system where matches take longer to get, and fights are more difficult, which makes getting high streaks longer and harder for even dedicated players. I just sorta wanna see a more carrot, less stick approach taken with this mode as I don't wanna see another arena situation where half the player base drops out within the month.

  • For me one of the bid issues is that losing doesn't feel very rewarding. The hourglass, the emmisary flag, the loot on the ship, all of those multipliers are for the winning side, and the losing side will have nothing upon sinking, having very little xp in this, which makes it feel very grindy for those who are not used to PvP.
    At least with the new changes you can start at an outpost and have more starting supplies, but fighting as best as possible and still losing has the same result: very little xp.

  • To attract more casual folks to this mode and show them how awsome is pvp we need to have more carrots les sticks.

  • @burnbacon I understand where you are coming from here, but the problem is that it really wouldn't be, I'd wager you use emissaries in your regular sessions and have done a legend of the veil at least once, but those things weren't in the game at launch so are they a punch in the face to people who became a pirate legend and grinded to Athena 10 in year 1. Not really, because it's not like giving hunter of the shrouded ghost to people who played shrouded deep, it's lessening the grind for casual players while still requiring them to put a fair amount of effort in to get the rewards for it, I don't think anybody is gonna say you didn't work to get that ghost curse. I know it comes down to a matter of opinion, but we gotta keep casual players interested in this mode, otherwise, it's gonna go the way of the arena.

  • @oinarrow said in Allegiance Gains Need To Be Increased.:

    I know it comes down to a matter of opinion, but we gotta keep casual players interested in this mode, otherwise, it's gonna go the way of the arena.

    Yep. And the way to do that, unfortunately, is to increase the value of a loss to a win. Or at least half a win. Simply put, if you're not good at PVP a loss does not feel like you're making any progress. That needs to change, a loss needs to feel like you made some progress or the casuals will leave the mode. Heck, I enjoy PVP and I'm already questioning whether I'll play hour glass after I get the curses. Right now, the answer is no.

  • @oinarrow I agree with you. The allegiance gains need to be increased. It should be one level per ship sunk. That's 100 ships to get the base curse and access to the new areas. One hundred ships is still a decent grind for an end game activity, but still achievable. Shoot, it took me almost three years to sink 500 skelly ships in adventure. That was just me playing casually and sinking skellies as I went. I can only imagine what the grind will be like when you add in the complexity of PVP, queue times, and all the other variables. Most people playing this game will never make it to level 1000 with the current system in place. The player pool is going to die down and queue times are going to grow even larger. You'll probably start seeing an increase in matches with the same people like we did with arena.

  • @jester1027 Yeah, the curses at 1000 should feel like the real trophy, not the base curses that are required for some commendations.

  • @dragotech123 The content is a few weeks old. Not everyone needs to get it in a week or a month. Its very okay if the base curse takes months and the 1000 takes years. There should have been more rewards before the curses. Things at 10, 20, 40, 60, 80 Etc. ALSO there should be more past 200, because that is just a bleak. Fleshing out the rewards would make it better so people can earn things along the way. Look at Arena, the Legendary Weapons took 240 wins. Just in play time, that was 60 hours of wins. Not time spent in the lobby, not time spent losing. But you got things along the way. Thats what is needed. Levels dont need to be easier, staying engaged needs to be easier.

  • @captain-coel You might be right about the engagement thing, but the issue is that the grind to 100 is still very long and difficult. So my worry is that a casual player might get to 100 in one of the factions, be asked to grind again but harder to either get the other curse or continue to progress in the faction, and just decide to stop. If we can't make this mode accessible to the casual players by either increasing the amount of allegiance you get for gathering loot or increasing the amount of allegiance you get for losing, we are gonna have another arena situation on our hands.

  • @oinarrow but the grind to 100 from a time an experience amount isnt that bad. I say that as someone who isnt 100 yet in either faction. I anticipate earning my ghost curse this week. If someone is casual and doesnt earn both curses, thats okay. Not everyone needs or should have every cosmetic.

  • @captain-coel

    I half agree with you. The rewards at a regular cadence are figureheads. The issue in my opinion is that they're hideous. 🤣

  • @captain-coel said in Allegiance Gains Need To Be Increased.:

    @oinarrow but the grind to 100 from a time an experience amount isnt that bad. I say that as someone who isnt 100 yet in either faction. I anticipate earning my ghost curse this week. If someone is casual and doesnt earn both curses, thats okay. Not everyone needs or should have every cosmetic.

    The Grind to 100 is the absolute worst, its not only bad, it is the WORST, you can go and check on every one who reached level 100 and ask them how many sinks did you require to get to level 100, they will tell you about 180 to 200 ship sinks (Victories), an average guy would have a 50% chance to win this means that he played for about 360 to 400 matches, poor below average people would require even way more matches, if you look at how long a match would take a solo slooper for example in an optimistic manner it would be about 20 mins multiply that by the amount of matches and you would need to play this game mode only for 120 to 134 hrs (this would take 180 hrs to 200 hrs if the average match were to be 30 mins) optimistically and I am not accounting for the long matches or the matches with those cursed runners that could elongate to 2hrs each or more.

    I am sorry, you can't expect your average casual player (let alone a new player that is interested in PvP) to dedicate that much time just to get access to the base curse just to find out that he has to put the same amount of time if not more to unlock the rest of the cosmetics, and this doesn't even account for the cosmetics that are locked behind really hard commendations.

    If anything, the actual trophies for the comptent PvP players should be the 1000 cosmetics as well as the cosmetics locked behind hard commendations rather than being in an exclusive club that only allows players that can afford to put more than 8+ daily in that game mode.

  • @lordqulex no those figureheads are terrible. If the intermediate rewards were better I think retention to the mode and enjoyment would be higher.

    @Mewds-D-Jolly I think its perfectly acceptable to take a long time. The casual players aren't meant to unlock this quickly. Some never will and that's okay. Just because you play the game doesn't mean you should have every cosmetic. Somethings need to be earned, some things need to be earned over time.

    Do you know what it's like to finish all the commendations in this game? Did you do the arena grind, or do it when matches were 24 minutes with bad matchmaking and were lucky to get 1 match per hour? The grind to 100 is meant to take months. Sure players with more play time will finish it faster. Better players with more play time even faster still.

    I am level 87 Guardians, with a total of 144 wins. I hope to finish the curse this week so I can work on the skelly curse during my limited playtime during the gold and glory event next weekend.

    I don't mind if casual players never get the curse. My issue is still there needs to be more to keep people hooked. Making it easier is just silly, its already not hard. There is a difference between hard and time consuming. Honestly I hope they never make it easier, and if it fades away like arena, I hope they never reintroduce the curses.

  • @captain-coel said in Allegiance Gains Need To Be Increased.:

    @Mewds-D-Jolly I think its perfectly acceptable to take a long time. The casual players aren't meant to unlock this quickly. Some never will and that's okay. Just because you play the game doesn't mean you should have every cosmetic. Somethings need to be earned, some things need to be earned over time.

    Again for the millionth time, asking for more allegiance gain, making getting to 100 easier or stating that getting to 100 currently is time consuming doesn't imply that anyone wants to play the game and unlock every cosmetic in it without earning it, we are simply stating that the play time required to get to 100 is preferred to be decreased for the benefit for the livelihood of the game mode.

    I don't mind if casual players never get the curse. My issue is still there needs to be more to keep people hooked. Making it easier is just silly, its already not hard. There is a difference between hard and time consuming. Honestly I hope they never make it easier, and if it fades away like arena, I hope they never reintroduce the curses.

    If casual players don't see that they can get the curse (because it is the only "hook" they are provided) they won't bother with the game mode to begin with, resulting in increased queue times and you being matched poorly or against sweats that are going to pound you all the time, and you would obviously be gaining little allegiance from losing, making the way to 100 impossible to around 99% of the players.

  • @mewds-d-jolly said in Allegiance Gains Need To Be Increased.:

    @captain-coel said in Allegiance Gains Need To Be Increased.:

    @oinarrow but the grind to 100 from a time an experience amount isnt that bad. I say that as someone who isnt 100 yet in either faction. I anticipate earning my ghost curse this week. If someone is casual and doesnt earn both curses, thats okay. Not everyone needs or should have every cosmetic.

    The Grind to 100 is the absolute worst, its not only bad, it is the WORST, you can go and check on every one who reached level 100 and ask them how many sinks did you require to get to level 100, they will tell you about 180 to 200 ship sinks (Victories), an average guy would have a 50% chance to win this means that he played for about 360 to 400 matches, poor below average people would require even way more matches, if you look at how long a match would take a solo slooper for example in an optimistic manner it would be about 20 mins multiply that by the amount of matches and you would need to play this game mode only for 120 to 134 hrs (this would take 180 hrs to 200 hrs if the average match were to be 30 mins) optimistically and I am not accounting for the long matches or the matches with those cursed runners that could elongate to 2hrs each or more.

    I am sorry, you can't expect your average casual player (let alone a new player that is interested in PvP) to dedicate that much time just to get access to the base curse just to find out that he has to put the same amount of time if not more to unlock the rest of the cosmetics, and this doesn't even account for the cosmetics that are locked behind really hard commendations.

    If anything, the actual trophies for the comptent PvP players should be the 1000 cosmetics as well as the cosmetics locked behind hard commendations rather than being in an exclusive club that only allows players that can afford to put more than 8+ daily in that game mode.

    You are 1000% correct.

    Do what I am going to do and that is even though I own all 8 plunder passes and several hundred more dollars worth of ancient coin costing emporium items, stop all financial support of the game until the foolish developers fix the progression towards the new curses for those who aren’t as good at winning battles.

    Even better if you just stop playing it altogether until they acknowledge how dumb it is to punish people so severely in terms of progress for not being good at their hilarious bad, exploit filled, terrible hit registration, never in sync PvP gameplay.

  • @mewds-d-jolly it's funny, you think those sweats win every time. I would rather fight and lose than make it easier.

  • @legionpen661875 you do you. But players aren't being punished by not making the curses easy. They are being told to go earn them.

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