As the title says, the amount of allegiance gained through combat and hourglass value needs to be increased to better reflect the amount of effort required to gain them. I understand that the new curses and cosmetics are tailored toward more dedicated pirates, but the amount of allegiance you get from participating in the battle for the sea of thieves does not reflect the amount of effort and time required to earn it. The amount of allegiance you get from not participating in battles and just having the hourglass up and gaining loot is poultry compared to the amount of risk you are at, you are putting your boat, your loot, and your time at risk for such a small reward (assuming you don't get invaded). The streak system sounds good on paper but falls apart due to two different reasons, matchmaking time, and effort required, Sea of Thieves is not a mainly PVP game, so not that many players queue up for the PVP mode, meaning wait times can take up to 20 minutes. Secondly, sinking four ships is not an easy task even for the most competent of crews, matchmaking is unpredictable, so one match could be really easy and another could take 30 minutes with minimal allegiance gain if you sink.
What would I do to improve this system? Well for one the amount of allegiance gained for losing needs to be increased, even if it's just a quarter of a level, crews that participate and aren't that good at PVP still get a good amount of allegiance to keep them coming back, the grind to both curses is big enough for crews to still take a while to get to 100 and get all the cosmetics. Two is to increase the amount of allegiance gained for gathering loot instead of seeking out fights, you are putting more at risk than invading crews, so it's only fair that you should get more allegiance to compensate. Three is to remove the lessening of allegiance gained the further you progress through that faction, 200 is a way bigger grind than 75, so there is really no reason to lessen the amount of allegiance you get further you progress.
I understand that I am not a game developer, but locking cosmetics behind battling players can only really pay off if there is a dedicated enough player base to support this mode. You have to understand that sooner or later, the player count for this mode is going to dwindle, meaning matchmaking takes longer and crews of newbies are going to be matched up against crews of experienced players. The gold is enough to keep players who get to 200 in both factions to keep coming back, so a grindy system will not keep casual players participating in this mode, which will most likely happen is a casual player will get to level 100 in their preferred faction and not pick up the mode again because the grind is too difficult.
