@captain-coel said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@red0demon0 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@captain-coel said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@dragotech123 it seems you have an unhealthy attachment to getting these curses. There is no reason for it.
If you can't have fun playing a video game, play it differently or play something different.
That's horrible advice, everyone here has a right to state their concerns. No individual should just shut up and play the game differently or play something else. The mode is there to be played, and the curses are there to be unlocked. To say, just ignore it, isn't a viable outcome. There's multiple isssues with the mode, the consequence is that they aren't fun to do by the majority, and lots of people are complaining about it in hopes that something is added to it or is changed. If you don't agree, then cool, that's on you just keep playing it as you normally do. As for everyone else, they should call attention to the matter. Complacency, as what you have supported should never be tolerated by either devs or the community, especially in the case of a game mode and mechanic that is boring and stale. Continued support requires continued production of quality content. not just more quantity.
If you have paid attention to the tone of their posts, its concerning that a pair of cosmetics seems to be causing them real life anxiety.
Hourglass mode is fine as it is. The experience reward is fine. People always enjoy grinding out experience when it's increased on community day or a gold and glory event. The goal of the hourglass is to have fun in a quick to access combat. Fighting for the sake of fighting. I've enjoyed it thoroughly.
But when people get attached to trying to achieve something and can't, that's not the game developers fault. It's a competitive mode where winning is rewarded and losing really isn't. Guess what, that's what competition is. Rare did give lovers some exp, they don't need more, they need to win. So if someone is going to to have an unhealthy attachment, they should step away. Every cosmetic is not for everybody, and shouldn't be for everyone.
The curses are fairly mediocre. The ghost curses both green and yellow light your pirate up like a glowstick and wash out all of your existing cosmetics. The skeleton curse lacks cosmetic variety as there is only a handful of options.
There are plenty of fun games out there. There is plenty of fun in Sea of Thieves. People should play games for fun. If they aren't having fun in the hourglass mode, they should play adventure or a different game.
It's not complacency, I just like hourglass the way it is. I think losing should reward nothing.
What's concerning here is that you actually think it doesn't cause anxiety. Regardless, lots of games cause anxiety, no one cares as long as it's fun.
You accomplish nothing new by saying the mode its fine, you provide no actual reasoning for it and getting a boost ever so often is not an excuse. The fact a mode needs an exp boost might hint at some underlying issue for the mode in the first place, more so evident if a large pool of players aren't playing the game unless said boost is active. Regardless of said boost, the mode still fails and if you don't think this to be true, then go back and look at the reasons why the Sea dogs arena failed, it's the same reasons this is failing too.
If you have paid attention you would realize the tone of my posts isn't to attack the devs, but to express to them a mechanic or mode in game that could use some work, so not sure where you're getting the part about blaming the devs. Although, they certainly created said mode that is being criticized and have the power to improve or change it so you're absolutely wrong about this aspect for any dev of any game.
I suppose you expect everyone to zip up and deal with things. You should try joining the forspoken or Balan community fanbase in support then, maybe then multiple devs can continue shelling out mediocre content and ridiculous prizes. Complacency is ultimately what kills a game.
Curses are fairly mediocre? Sucks for you, that's your opinion, too bad, maybe you should create a post about that and think of ideas to improve upon it and see if others are willing to support your cause.
Also, you seem too focused with the rewards for some reason. As if the mode's issues and critiques will disappear just because they lower the grind. People do them because of the rewards, yes, but that's only because the mode is flawed. Still missing the point if you think the issue is grinding out exp or win/ loosing games. It's a boring repetitive mode. It's repetitive, therefore it gets boring, it's a logical progression.
Telling people what they should or shouldn't play? Wow, haven't heard that one before. If a game isn't fun they play something else. If they don't play this game, they don't support this game, don't support the game = no money. No money = reduced content and quality. At the end of it all this is a business based on player support. If the players don't find the game or a game mode fun, then game/ game mode won't survive. So telling people to "Move on" isn't viable as it kills the game/ mode. Don't believe it? look at how arena turned out, ur not the 1st to suggest this. Others before you have stated the same and ended up supporting the down fall of their favorite pvp mode when players started doing exactly what players like you wanted them to do.
Congrats on defining complacency.