@jj-h816 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
Buff the defense. I think that it’ll go a long way in helping the mode down the rode.
As for the “it’s easy to do tall tales” ok….. so in PVP “Git Gud” that’s essentially what pvp players are told when we say that WE annoy us or the tall tales annoyed us. It’s not that they are particularly hard, they were just boring and tedious. HG is load in, buy fruit, dive, fight. I enjoy the mode and I enjoy the pvp. It took some time but getting the curse was by no means HARD. Now I know that some people are struggling and I get that. I used to struggle at platforming in this game and I’m still not super great at all the puzzles. It’s just not my preferred play style, but that doesn’t mean that the game is wrong Or developers are wrong simply because I don’t like an aspect in the game. The mode isn’t dying, I’m still finding consistent and quick matches. It’s not going to be everyone’s cup of tea but it’s a great addition to the game.
Yep, and hourglass for me is boring and tedious. We all have our preferred play styles. I would prefer faction treasury defense but that's simply not worth doing at the moment because the curses are my goal. After I get the skeleton curse I'm probably gonna try defense for a while, compile some results, and write a post on how to improve it.
I think by "hard" many pirates mean "variable difficulty and unnecessarily/comparatively long," which I half agree with. Hourglass is variable in difficulty because SBMM is simply not there yet for one reason or another, so I'll agree. But it should be comparatively long because these curses should be an end-game content reward. I don't like that it took me all season to unlock one, but I also understand it: end game content long term achievement.
Hourglass is a double-edged cutlass for me really. I think it's implemented well, it functions well enough, and will serve its purpose for years to come. I think once the players that just want the curses stop enqueueing the PVP community will thrive in hourglass and see dice rollers and invite peddlers much less frequently. But I honestly don't think it helped very much for me. I think we've discussed as much in the "did hourglass ruin the game for you" topic. It seems to have left-shifted the bell curve of organic encounters in adventure mode for me:
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All the high-skill PVP'ers are doing hourglass, or server hopping for forts. They're not in adventure mode so on average pirates meet them less. On the one hand, that's good for PVE'ers and PVP'ers: PVE'ers meet less high skill pirates, and PVP'ers meet more high skill pirates. That's a good thing for them, but I do also believe they are both vocal minorities, and us PVEVP'ers are carrying the burden. Most of the PVP I'm encountering in adventure mode now I'm simply steamrolling: if there's no active fort on the server, PVP'ers leave. So when I'm sailing around doing voyages for fun and for profit, other pirates don't usually pose a threat. So in that sense the "game is ruined" because it's barely a "game" for me anymore: there is very little risk involved as adventure mode has basically become "friendly" servers. That's no fun for me, I like the risk/reward paradigm.
Back to the topic, that's why I want defense buffed a fair bit. I want to raise HG, go do a voyage, get some faction treasury grade, and defend my treasure. Ideally, I want to defend my treasure against someone who wants it! I honestly don't know what I want more, SBMM or ante-based match making. I like defending treasure and taking treasure—treasure it what makes the PVP exciting for me. I want to be matched against someone who has the same faction treasury as me. I want to sink them and get loot for it, and I want them to care about my loot if they sink me. Right now HG is SBMM where the treasure doesn't matter unless it's flags. Maybe when I get the curse I'll experiment with diving past 2/4 streaks and see how many flags I can collect, but since the most efficient way to get cursed rn is to turn in two-streaks that's what I'm doing.