@ogron2358 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
but what I was saying is that in general, people do care. If they just gave you all the cosmetics when you signed in day 1, no one would play this game.
I will start with this chunk first, no one, I swear to god no one in these forums let alone this thread asked to unlock anything regarding the new curses at level 1, if you've read the title of this thread it says "Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels" and that in no way concludes that the BASE CURSES are suggested to be unlocked at level 1, because all the pro grind folks that I have bumped into in these forums always jump into this conclusion whenever anyone suggests to make things respect the player's time more,
I am not sure what other games you are familiar with, but in all other games that I can think of, rare + cool = desired. If they want their pvp mode to be successful, they need to entice people to keep playing it, including me. I will grind it because these curses are rare and cool.
What you're saying is true, but the base curses shouldn't be rare to begin with, they should be accessible to players after a while of progression ofcorse, but surly not after 200hrs+ of grind for each base curse (I will write my numbers for you at the bottom of this post), a couple of examples for PvP games that I have played (CoD MW 1 and 2, Dead by daylight and Hunt Showdown) and all of these games reward their players for their contributions in their matches regardless of they win or lose, did any of these games lose their players base because these games respect their player's time? the answer is NO, on the contrary, players still play them more to this day.
If you take the rewards out and give them out just for some easy participation, then a good chunk of the players stop doing the mode which will hurt it.
The word "Make it EASIER" doesn't necessarily mean make it EASY, because the current difficulty of getting to level 100 is obnoxiously difficult for the average active player that wins 50% of their matches, so there is a HUGE SPECTRUM OF DIFFICULTY that Rare can mingle through between OBNOXIOUSLY DIFFICULT and EASY, it can be medium or hard, I wouldn't mind that and that wouldn't stop players from doing the current pvp mode, another note for you the current difficulty is already hurting the pvp mode, because more and more people are realising that its not worth their time and less people will queue for it, resulting in longer queue times for anyone that uses it, eventually spiralling to its demise.
I understand that there are different playstyles. I am just saying that they need to cater to multiple playstyles to make the game more active. They need some pvp grinds with really cool rewards (arena legendary weapons, then the curses), they need pve grinds for the people that grind hard (gold curse, ancient vault sails, ancient cutlass), they need easy stuff for people that don't have a ton of time but still want some cool rewards (season pass, ashen curse). The list goes on. What I was trying to establish is that your playstyle is not the ONLY playstyle, and this is something that is good for the game.
Fair argument, there is only one flaw to it, locking something that EVERY ONE wants behind HARD GRINDING ONE PLAYSTYLE is not acceptable, if the base curses would take about 50 hrs of pvp time for each that would be ok, and you can leave the prestigious gold ghost and golden skeleton curses for 1000 hrs and no one would care.
You don't have to participate in all the playstyles if you don't want to, or you can try, and eventually you will get better and get it.
Honestly, I am capable of sinking brigs and galleons while solo slooping, and I can go toe to toe with the sweats of this game, however long naval battles reward you with the same amount of Allegiance rep as short battles, heck if you sink a new player it will give you the same rep as you sunk a sweatlord, the game doesn't reward your skill or time put into it at all.
Or you can try to do it the PVE way by turning in flags you find (there is a PVE way to do it, but it shouldn't be very fast).
I am a fulltime reaper, I hope this gives you a hint on how fast I can level my allegiance by selling PVE flags.
What they should not do is add ways for you to get it by bucketing, shooting, etc. because it will flood the queues with people that are not playing. This is what ruins the game, this really hurt arena as well.
I wholeheartedly disagree with this statement, I will give you an easy example, in CoD, you are rewarded more XP for getting headshots, killing some one at a long distance, defending a place, attacking a place regardless of you win or lose, how you contributed to the match is reflected on your progression and that is rewarding and that doesn't hurt the game at all, more will play it because they feel like their time put in it is rewarded. (easy equivallent of those is, more rep for hitting cannon shots, breaking the mast, killing enemy player, fixing your ship ... etc)
Also what I was saying is that if they are the two most requested cosmetics, there are 'B' versions available. There is a skeleton from the shop, and they heard people complaining that they missed the athena ghost curse from season 1, so they added it in the store in the legends hideout.
The good thing about the skeleton curse, is that you can customize it, the one in the store you can't because its a costume which is kinda lame, and as for the legendary curse in the store in the legends hideout, you need to get to Allegiance with athena 105, so you still have to grind to 100 to get it.
I also understand that you really want these, and you do not feel like they are in your reach. I am trying to voice my opinion because I don't want Rare to change it, also I want to explain that there are ways for you to do it, mostly just trying. I lose all the time, I have the curse. I did put in a lot of hours, but its only been a couple of weeks. I am not an insane sweat. I don't know how to weapon switch effectively, I miss shots all the time, etc. I am trying to tell you that you can do it. Just stop giving up when you lose, keep trying, keep looking for improvement, keep practicing, and you will start wining a certain percentage of your matches and it will begin to feel obtainable. If everyone that thinks like you would hop in queues and try, you would have lots of people at your skill level and have good matches. The problem is that there is a huge player base in SOT that just gives up, that doesn't fight for their treasure, that doesn't try to push and become a more skilled player. If that is the case, I don't think those players deserve to rock the curse, sorry.
well as you've said it, alot of players give up, why? because its too grindy, and I will share my numbers with you now, since the start of this update I have played the new pvp game mode for about 130 hours, I am at level 69 servants of the flame, I sunk 107 ships and I got sunk 190 times (I was loss farming for a while because long battles are very boring and not worth my time), basically if a battle takes more than 5-10 mins I just let them sink me and go look for another player thats interested in a fight rather than running around or hoarding infinite supplies.
1 sink gives me about 25% of the current level (this is how it behaves from 60 to 100) So I need to sink 4 ships per level, multiply 4 by 31 = 124 which is more than double the time that I have already put, so an average player needs 124+107= 231 ship sinks to get to 100?! (HitboTC, a content creator, his skill is a bit above the average player and he did it at 195 sinks), and that is what is driving people away from the new game mode, is that they are required to put in 200+ hrs of only one game mode to unlock just 1 base curse and that is TOO MUCH TO ASK your average player to do.