hit reg,

  • im sure this is no where near a new post however, back before seasons maybe 2019 early 2020 hit reg was a problem with guns and that will always be a problem to a certain extent however i've been noticing a LOT lately that i'm getting food reg all the time, sword reg, chain reg, cannon reg and all the other freaking regs out there but my question is, how do we go from having pretty much only bullet reg to getting all the other regs that currently exist? ESPECIALLY food reg, i've lost so many fights so many battles so much loot to food reg and i sort of get that its similar to bullets where you have an action > screen > server > return > verify but unlike bullets it doesnt have to hit anything on the other side so how does it happen? is it because we cancel the animation faster then the server allows or..??? and nothing in the patch notes as far as i know have mentioned other regs.

    this all being said i know its not on the highest list of rare's priorites as most players probably would never notice but i'm seeing a lot more veteran players on the seas rather then new players and i'm sure out of the people who do notice reg we would forgo an "adventure" or a couple week season extention to address some of these issues rather then push out new mechanics that make the system even more broken then it already is..

    maybe we can put it to a vote (which is in the rare playbook as current seasons are "voting") to extend a couple seasons by a couple weeks just for bug fixes nothing else or leave leave things the way they are. and as current SOT popularity is dropping DRASTICLY on steam AND on game pass and a lot of that has to do with players getting screwed by the bugs in the game and i understand you want to put out new content and new mechanics to try and make everyone happy and bring new players but what good is content when you can't even use it properly

    my 2c.

    video clip available of a few fights today with a 58 ping 120FPS and 10 bullets in a row getting hit reg, a bunch of mast hits regged, so many food regs blunder bob and the best ones the absolute very best ones were keg regs where i sat beside a blowing keg and didnt die

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  • Hit reg can't be fixed with the snap of a finger. Trust me, Rare knows are they are trying their best. Regular people like you and I have zero idea how hard things like this to fix are.

  • Pvp on demand is going to multiply these type of threads.

  • It frustrates me when I see it happen to others.

    It doesn't frustrate me much for myself, mainly because I don't hit shots.

  • Rare stated a while back in a podcast they have been internally testing swapping the guns to hitscan to see if that will help alleviate the instances of hit reg.

  • Yeah but what about all the other regs now too tho and hitscan comes with its own challenges and tbh takes away from the beauty that is sea of thieves. IMO

  • @scurvywoof a dit dans hit reg, :

    Hit reg can't be fixed with the snap of a finger. Trust me, Rare knows are they are trying their best. Regular people like you and I have zero idea how hard things like this to fix are.

    So that's a reason to leave stuff as they are ?
    It's called Netcode and it's their JOB to have it working. I don't care if it's difficult.
    It's unacceptable in 2022 in a AAA game. (And it's not "intense action" when we're just trying to kill a chicken...)

    This community should have never let this become status-quo

  • The new pvp update really shines a light on how bad some of the core net code issues are on the game. I hope they will manage to get a grip on things one day, but after years of problems it seems unlikely hit reg will ever be at a 2022 standard.

  • @i-jusa-i a dit dans hit reg, :

    The new pvp update really shines a light on how bad some of the core net code issues are on the game. I hope they will manage to get a grip on things one day, but after years of problems it seems unlikely hit reg will ever be at a 2022 standard.

    It's very much a question of priorities, of where to invest time and money

    I wouldn't mind a whole "bugfixes" season

  • My crew are repeatedly coming up against these very same issues too... honestly, it's just killing the enjoyment we get out of the game. Currently it feels fully random who wins or loses. Cannon loading issues, weapon hit reg on sword and firearms, chain shots passing through masts on opponent ships with no result, cannon one shotting players when they are not showing as near them on their screen.

    I play with a regular crew, and we have all played this game for 2500+ hours but lately these bugs are just increasing in number while fresh content and new features continue to be pushed down our throats. And we are honestly considering giving up on the game. It's just too damn unreliable, in fact the only thing we feel we can rely on is that as soon as we are in proximity to another ship, the game will start acting up... and its just getting hard to find a pvp game with these fundamental issues very rewarding at all.

    I would very much be behind a "bugfixes" season, please Rare, give back to the massive community of players who have been with you for so so long for the love of this game!

  • @jolly-ol-yep The last time Rare ‘improved’ hit reg, it became much worse. And, besides, you must know Rare is implementing a hit-reg, hit-scan hybrid to try and combat hit registration?
    Also, here’s a list of big combat games which also have large amounts of hit registration issues: Fortnite, War Thunder, CoD, HALO, PubG, etc, etc. The issues aren’t as widespread in them, except for War Thunder, but they still have them. When I occasionally play Fortnite with my friends, my shots not registering and backtracks are quite common.

  • @scurvywoof We can’t just assume that Rare isn’t trying. If they weren’t trying, then hit registration would be so much worse. You have to remember that it also depends on the server hosts which host SoT servers. It also depends on your own connection. Mostly, though, it’s server-side issues.
    Will or can Rare fix it? Probably. Easily? Definitely not. Are they going to try? Most definitely. The way Rare have held this game is proof enough they will do everything they can to improve the gameplay and server issues.

  • @scurvywoof Thanks for assuming I'm a regular person that has no clue. I'm not uploading my resume so you'll have to take my word for it. Let's just say Novalogic had no hitreg issues with their Delta Force entries with 16 players over dialup. And before you reference waves the df series included wind. Something SoT should be including but does not.

    Hit/Food/Chain/Ladder/etc reg isn't brain surgery or rocket science. It is literally their job and is fixable, but instead of fixing what's broken, we keep getting more and more worthless garbage dumped on top. I and my crew would gladly forego adventures, and new content for a year or even indefinitely if it meant Rare went back and fixed the majority of the bugs they refuse to fix. We have such a beautiful unique game, but its barely playable in the state it is in.

  • @jolly-ol-yep This community gives these devs a free pass every single time they screw up as if the devs are 3 year old's who hit their sister. "oh, they are doing their best" "Best devs ever!!! OMG" The amount of bugs in this game are pilling up and it seems there is no end in sight. The best example I give is what if rust had this bad of reg issues? Can you imagine the community posts there? Sea of thieves is bursting out the seems. To me this community has confused incompetence with hard work.

  • @evilpause said in hit reg,:

    Let's just say Novalogic had no hitreg issues with their Delta Force entries with 16 players over dialup.

    Nostalgia overload

    1998's delta force was my jam

  • @scurvywoof The trend of updates does not provide proof of anything but more half baked, laggy/buggy "content" in the hopes of bringing in new players who will play for a week and leave forever. Your blind optimism is honorable but mistaken. No more conjecture and a one man clap from the mostly PvE runner community. From your posts on this thread I can tell you don't PvP much and when you do its just to defend some PvE content huh. If you actually did understand how disgracefully the devs have handled the communication and implementation aspect of bug fixes and patches then you would be on the same boat as everyone else here. I'm playing the tiny violin for ya.

  • @evilpause said in hit reg,:

    @scurvywoof Thanks for assuming I'm a regular person that has no clue. I'm not uploading my resume so you'll have to take my word for it. Let's just say Novalogic had no hitreg issues with their Delta Force entries with 16 players over dialup. And before you reference waves the df series included wind. Something SoT should be including but does not.

    Hit/Food/Chain/Ladder/etc reg isn't brain surgery or rocket science. It is literally their job and is fixable, but instead of fixing what's broken, we keep getting more and more worthless garbage dumped on top. I and my crew would gladly forego adventures, and new content for a year or even indefinitely if it meant Rare went back and fixed the majority of the bugs they refuse to fix. We have such a beautiful unique game, but its barely playable in the state it is in.

    Oh, I didn’t realise you were a part of the Rare team and knew how ‘easy’ hit reg is to fix. You don’t. You never will. So don’t make stupid assumptions.

    @joe-esmond said in hit reg,:

    @scurvywoof The trend of updates does not provide proof of anything but more half baked, laggy/buggy "content" in the hopes of bringing in new players who will play for a week and leave forever. Your blind optimism is honorable but mistaken. No more conjecture and a one man clap from the mostly PvE runner community. From your posts on this thread I can tell you don't PvP much and when you do its just to defend some PvE content huh. If you actually did understand how disgracefully the devs have handled the communication and implementation aspect of bug fixes and patches then you would be on the same boat as everyone else here. I'm playing the tiny violin for ya.

    Bold assumption that I don’t PvP much. And an incorrect one. PvP is my jam. It’s my main thing. If you’ve read any other post I’ve responded to, that would become clear, but nooooo. I find it funny that both people responding to me made incredibly uneducated assumptions about me or game development.
    I PvP literally every single session. Hour glass up, down I go. Hit reg is still and ever present thing, but not like it was 6 months ago. It’s slowly being improved. Sure, it still happens, but it happens in Fortnite, War Thunder and CoD. It happens fairly frequently in these games, all designed for massive PvP battles with a massive development team for each.

    If you actually had the vaguest idea of how coding works, even if it was a tiny bit of Python scripting, you would understand. Rare loves their game. If they could fix hit reg with the clap of their hands or a snap of their fingers, they would.

    Visible improvements are being made. The implementation of hit scan, for a start.

  • @scurvywoof lol not even addressing the points made in the comments lol. You call that a response? How about you don't repeat yourself and try again.

  • @joe-esmond If you can't be bothered to formulate a proper response, I'm calling it there. Don't act like a petulant child and act like the grown adult you (hopefully) are.

  • @joe-esmond I'm more appalled you're an insider and have this train of thought.

    Putting that aside, I think we need to take a perspective on why hit registration in this game is very damaging.

    Every shot and every strike count. Out of most combat games, Sea of Thieves has, by far, the lowest damage per second ratio of any combat-intensive game that is relatively popular. Knowing that, hit registration is worse here because a bullet that should count and doesn't, is a situation of life or death. It has costed SO MANY pirates a fight they might have had a chance in winning, and are denied by one of the most reasonably un-fixable game bugs of all time.

    Yes, Hit-reg, in more cases than one, is un-fixable. Let us remind ourselves this is one of Microsoft's main games to be featured with Xbox Game Pass. A live service game, tailored to work around and depend on the activity of a subscription service, may not have the chance to fix certain bugs. In a lot of ways, really bad bugs like these are why sequels, code rewrites, or even just having servers shut down for half a year are what people think are valid solutions, when they aren't.

    Hit-reg cannot be fixed that easily, and it's likely been in the code since the game launched, and only beginning to expose its faults as more and more content is introduced into the game. By this point, if Rare was tasked to fix hit registration, they would not only have to recode their entire game from the ground up, but also every single mechanic and feature that is currently implemented into the game. That is 5 years of expansive coding, all put on a not so large, AA development team, just so combat enthusiasts can stop crying on their forums about losing fights. Their game, can die, if they shut down servers for more than a few hours, and that's just to implement a content update. Their game will die without something relatively new to do because dedicated players wipe through their content (that they spent months developing) in a few play sessions and will then have nothing better to do, leaving/abandoning the game, just like the game's launch, where many quit the game early on because there was nothing truly interesting to do. Oh, but you don't want them to make anything new just so a handful of players in risky situations can play them out without issue.

    You want them to fix hit registration? How about you take your know-how about fixing in-game bugs and get hired with Rare. Show them what they've been so lazily holding back on since you think everything they're doing to mitigate the issues with hit registration has contributed little to nothing to the issue itself at hand.

    Scurvy is being reasonable, they've been here for years, they've slowly understood that the task at hand, is just not that easy. Hit reg could have been squashed when the game launched, it could have been squashed by the first content update, it could have been squashed across several opportunities, and the problem just worsens with each new content update, adding new faults and bugs on top of ones that still exist.

    But nope, Rare is just being lazy and clearly don't care about their players just because 1 problematic combat bug isn't being fixed on the spot. Yep.

  • @scurvywoof flamewar much? ur the one acting a fool making assumptions, Im making the point the op is right and reg isn't an issue to be left sidelined. Titles I've coded for went through the testing phases and something as basic of a mechanic as action registration is a minimum requirement. Keep the thread on topic please instead of hijacking the thread into personal vendettas. Someone should flag you for such off topic insults.

    The fact that the devs need to take some time to fix the myriad of basic issues can't be argued. The game is suffering as it's flaws are being highlighted. We all love SoT. Some of us just hope it gets fixed, not excused away

  • @wolfmanbush aye m8, it was a masterpiece. DF2 still had a small player base if you ever want to really go down memory lane, drop me a line.

  • @joe-esmond My apologies. Regardless, I responded to your points and you didn't even attempt to respond to mine. I hate it when people do that. If you want to respond, respond to the arguments made. Don't just say, "You call that a response?". Such a bad response.

    @EvilPause I ask you, are you a part of the Rare team? No? Then leave it alone. You and I have zero clue how difficult it is to fix hit reg. If they could fix it, they would. Everyone hopes it get fixed, but you have to understand, some things aren't fixable. Nothing is perfect and hit reg will always be far from perfect. We've seen improvements to it. It's still a prominent issue but, as I've said, it's much better now than it was 6 months ago.

  • @scurvywoof a dit dans hit reg, :

    Oh, I didn’t realise you were a part of the Rare team and knew how ‘easy’ hit reg is to fix. You don’t. You never will. So don’t make stupid assumptions.

    Invalid argument. You don't have any clue either, so your assumption could be considered as "stupid" as the one you're referring to

    [...] It’s slowly being improved.

    No it's not, this is a lie. It even happens outside of combat now

    If you actually had the vaguest idea of how coding works, even if it was a tiny bit of Python scripting, you would understand. Rare loves their game.

    What's the link between knowing how to code and loving what you do ? There's none. Your reference to Python used to make netcode within the Unreal Engine shows you're the one not having the "slightest idea" how this works.

    Visible improvements are being made. The implementation of hit scan, for a start.

    They tried that like..... a year ago ? Any news ? An improvements ? Will Hitscan solve cannon, bucket or food reg ? No

    @Nex Stargaze a dit dans hit reg, :

    You want them to fix hit registration? How about you take your know-how about fixing in-game bugs and get hired with Rare.

    And that's exactly why Rare should HIRE someone that effectively CAN resolve this. Such people exist. Now.....

    Yes, Hit-reg, in more cases than one, is un-fixable. Let us remind ourselves this is one of Microsoft's main games to be featured with Xbox Game Pass.

    I think that's the core of the problem : Microsoft Azure Servers

    Now we arrive at an uncomfortable position, where hit-reg MAY not bee fixable but AT THE SAME TIME we are promised improvements that we never see coming.
    And that leads to 3 big positions Rare can have :

    • Get rid of combat entirely
    • Get rid of multiplayer entirely
    • Support sub-optimal, not-working properly combat and multiplayer, but expect people to be mad, because they will, because it is unfair and frustrating, and seems like a slap in te face from the devs.

    So here I am, mad, because one of my favourite game is losing it's focus, because it's unbalanced as hell, because it buries the player's respect by having us waste our life farming, because it has all of us hooked just by FOMO....

    Rare should really beware that some of their "fan" players will turn their shirts and call this game what it is : a mess, not even designed to please it's hardcore players but to punish lower-level ones.

    It's bad.

    And you (talking to some fanboys here who are ALWAYS defending Rare's choices and decisions) will be glad one day that there are still 3 players you can form a crew with that will wonder at the new benches and alligators pets, while the rest of us go play something actually fun, rewarding and WORKING.

    Damn, if some people don't even realise that criticizing a broken product is NORMAL..... All hopes are lost

  • @scurvywoof Learn to speak for yourself only and not others. As a matter of fact I specifically do know how difficult it is to fix hit reg, but that's not and never has been my argument. My argument is that action reg not being prioritized to the level it needs to be. Focus on words being communicated to you instead of reading between the lines. You can choose to believe me or not, but you cannot speak for my experience and/or employment. That's for me and only me to do. Please respect my following request: Stop making assumptions about my personal life and posting as tho they are fact.

    Back on topic, we have not seen improvements to hit reg. All registration of actions have taken a huge dive, from grabbing ladders, to moving items in inventory. Hit reg was just the tip of the iceberg. Again, I'm not claiming its an easy quick fix. I'm claiming that it needs to be moved to the top of the priority list, in agreement with the OP. There is a growing support for a season of no-content to give the devs time to breath and focus on fixing the basic functions of the game. An entire season (4+ Months) isn't a "quick fix" by any definition.

  • @jolly-ol-yep said in hit reg,:

    Damn, if some people don't even realise that criticizing a broken product is NORMAL..... All hopes are lost

    It's one thing to give valid criticism to a product, but it also needs to be constructive, and probably require a bit of empathy. Demanding these issues get fixed ASAP, especially when this one has been in the game since it's launch, is a terrible way to give criticism to an issue that, as most of the "fanboy" defenders have been saying, they're trying to work on.

    Fixing hit registration isn't a simple bug fix, it isn't any of the solutions you're presenting or demanding. It's far more complicated than anyone in this thread can comprehend, and this fix isn't being heavily focused on, because this game can only survive by bringing something "new" to the table for the casuals that have spent their $1 first month of Xbox Game Pass. If nothing happens in this game for too long, it will die. For all the complaining we give the "Adventures" every month, they are the perfect culmination of something "new" to do, even if it's more of the same.

    It's the consequence of a live service game that wants to succeed it's predicted 10 year lifespan, but they're not gonna sacrifice new activity, users, and lore progression just because an issue that I bet most Xbox players aren't even noticing is at the forefront of combat issues.

  • @nex-stargaze

    Yeah sorry for the dramatic tone of my previous post here...

    I'm obsiously not demanding it fixed ASAP as I've been enjoying the seas for years now and still am. Like anyone here I'm just loving the game a bit too much and I'm sometimes worried about its future. I don't deny the need for new things either.

    It's still a fact that the lack of "polish" and randomness of the game HAS been turning people away from it too, I saw it happen too many times with the friends I tried to interest into the game. I did try to recruit many but I'm still mainly a solo slooper. They all quit precisely because of that lack of polish, of those bugs everywhere, everytime. Either they have no clues about the combat system to the point that they see cheaters everywhere, or they have good mechanics and rightly ask themselves how can this game be considered remotely competitive with all the random stuff happening.

    As for :

    an issue that I bet most Xbox players aren't even noticing

    Allow me to strongly disagree. Hit reg in this game has become a meme a this point

  • @evilpause said in hit reg,:

    @scurvywoof Learn to speak for yourself only and not others. As a matter of fact I specifically do know how difficult it is to fix hit reg, but that's not and never has been my argument. My argument is that action reg not being prioritized to the level it needs to be. Focus on words being communicated to you instead of reading between the lines. You can choose to believe me or not, but you cannot speak for my experience and/or employment. That's for me and only me to do. Please respect my following request: Stop making assumptions about my personal life and posting as tho they are fact.

    I apologise.

    Back on topic, we have not seen improvements to hit reg. All registration of actions have taken a huge dive, from grabbing ladders, to moving items in inventory. Hit reg was just the tip of the iceberg. Again, I'm not claiming its an easy quick fix. I'm claiming that it needs to be moved to the top of the priority list, in agreement with the OP. There is a growing support for a season of no-content to give the devs time to breath and focus on fixing the basic functions of the game. An entire season (4+ Months) isn't a "quick fix" by any definition.

    There definitely has been improvements. The implementation of hit scan definitely helps with firearms. I agree hit reg is still 100% there, but it’s not as bad as it was. Do you remember the last time an update was a purely bug-fix update? They attempted to have a massive fix for hit reg in it, but instead, made it worse and received massive criticism from the community as there was no new content. They clearly don’t know how to fix it, so they try what they think might work.

    I haven’t seen this ‘growing support’, I must say. I certainly don’t want a season of just bug fixes. It sucks waiting months without any new content whatsoever, but waiting what would be over half a year for new content? Nuh-uh. That’s how you lose players. I would much rather Rare keep doing what they are now, working behind the scenes whilst still adding content.

    In the future though, they should definitely test an ‘improvement’ to hit registration by having a full server of galleons duking it out to put stress on the server and see how it handles.

    @jolly-ol-yep said in hit reg,:

    @scurvywoof a dit dans hit reg, :

    Oh, I didn’t realise you were a part of the Rare team and knew how ‘easy’ hit reg is to fix. You don’t. You never will. So don’t make stupid assumptions.

    Invalid argument. You don't have any clue either, so your assumption could be considered as "stupid" as the one you're referring to

    In fairness, yes. However, given that Rare is a fairly trustworthy company, and that they themselves have said it’s difficult to make even slight fixes, then I’m willing to believe that. Especially given that it takes a while for each improvement to come out.

    [...] It’s slowly being improved.

    No it's not, this is a lie. It even happens outside of combat now

    It’s happened outside of combat for ages now. And yes, its being improved. Compared to 6 months ago where I was guaranteed 1 reg with my sniper and would likely get regged even more, this is like a dream. Very infrequent firearm regs and when they do, it’s usually due to the other person living on the moon. Cannons are also much better. They almost always count and chain shots have improved too. They still reg fairly often, but not so much that it makes them unusable like they were a while back.
    Food reg is also a thing of the past. I haven’t had it in ages.

    If you actually had the vaguest idea of how coding works, even if it was a tiny bit of Python scripting, you would understand. Rare loves their game.

    What's the link between knowing how to code and loving what you do ? There's none. Your reference to Python used to make netcode within the Unreal Engine shows you're the one not having the "slightest idea" how this works.

    It’s coding, no? Whilst I only know the bare basics of Python, I’ve used it to infer what game codes mean (when I’ve gotten the chance to actually see the code that goes into games).

    Visible improvements are being made. The implementation of hit scan, for a start.

    They tried that like..... a year ago ? Any news ? An improvements ? Will Hitscan solve cannon, bucket or food reg ? No

    Damn, that was a year ago? 😬Time flies. Bucket reg has gotten worse, 100%. It’s something they did this update, because it happens something like once every four our five buckets.

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