@evilpause said in hit reg,:
@scurvywoof Learn to speak for yourself only and not others. As a matter of fact I specifically do know how difficult it is to fix hit reg, but that's not and never has been my argument. My argument is that action reg not being prioritized to the level it needs to be. Focus on words being communicated to you instead of reading between the lines. You can choose to believe me or not, but you cannot speak for my experience and/or employment. That's for me and only me to do. Please respect my following request: Stop making assumptions about my personal life and posting as tho they are fact.
I apologise.
Back on topic, we have not seen improvements to hit reg. All registration of actions have taken a huge dive, from grabbing ladders, to moving items in inventory. Hit reg was just the tip of the iceberg. Again, I'm not claiming its an easy quick fix. I'm claiming that it needs to be moved to the top of the priority list, in agreement with the OP. There is a growing support for a season of no-content to give the devs time to breath and focus on fixing the basic functions of the game. An entire season (4+ Months) isn't a "quick fix" by any definition.
There definitely has been improvements. The implementation of hit scan definitely helps with firearms. I agree hit reg is still 100% there, but it’s not as bad as it was. Do you remember the last time an update was a purely bug-fix update? They attempted to have a massive fix for hit reg in it, but instead, made it worse and received massive criticism from the community as there was no new content. They clearly don’t know how to fix it, so they try what they think might work.
I haven’t seen this ‘growing support’, I must say. I certainly don’t want a season of just bug fixes. It sucks waiting months without any new content whatsoever, but waiting what would be over half a year for new content? Nuh-uh. That’s how you lose players. I would much rather Rare keep doing what they are now, working behind the scenes whilst still adding content.
In the future though, they should definitely test an ‘improvement’ to hit registration by having a full server of galleons duking it out to put stress on the server and see how it handles.
@jolly-ol-yep said in hit reg,:
@scurvywoof a dit dans hit reg, :
Oh, I didn’t realise you were a part of the Rare team and knew how ‘easy’ hit reg is to fix. You don’t. You never will. So don’t make stupid assumptions.
Invalid argument. You don't have any clue either, so your assumption could be considered as "stupid" as the one you're referring to
In fairness, yes. However, given that Rare is a fairly trustworthy company, and that they themselves have said it’s difficult to make even slight fixes, then I’m willing to believe that. Especially given that it takes a while for each improvement to come out.
[...] It’s slowly being improved.
No it's not, this is a lie. It even happens outside of combat now
It’s happened outside of combat for ages now. And yes, its being improved. Compared to 6 months ago where I was guaranteed 1 reg with my sniper and would likely get regged even more, this is like a dream. Very infrequent firearm regs and when they do, it’s usually due to the other person living on the moon. Cannons are also much better. They almost always count and chain shots have improved too. They still reg fairly often, but not so much that it makes them unusable like they were a while back.
Food reg is also a thing of the past. I haven’t had it in ages.
If you actually had the vaguest idea of how coding works, even if it was a tiny bit of Python scripting, you would understand. Rare loves their game.
What's the link between knowing how to code and loving what you do ? There's none. Your reference to Python used to make netcode within the Unreal Engine shows you're the one not having the "slightest idea" how this works.
It’s coding, no? Whilst I only know the bare basics of Python, I’ve used it to infer what game codes mean (when I’ve gotten the chance to actually see the code that goes into games).
Visible improvements are being made. The implementation of hit scan, for a start.
They tried that like..... a year ago ? Any news ? An improvements ? Will Hitscan solve cannon, bucket or food reg ? No
Damn, that was a year ago? 😬Time flies. Bucket reg has gotten worse, 100%. It’s something they did this update, because it happens something like once every four our five buckets.