Changing appearance desperately needs some work

  • I doubt I'm the first to say this, but the system for rolling a new pirate really sucks unless you get insanely lucky. I spent five hours yesterday rolling to find a look I didn't dislike, confirmed the look I wanted, and only discovered once I couldn't go back that she has a weird look around her mouth that ruins her whole appearance - which was hidden before I confirmed it by the huge drunk smile she was previewed with. It sucked, it was frustrating, I wrote up a whole rant about it in the steam discussions in which I had to try very hard to avoid swearing.
    It was a bad time all around, it felt like a scam, and frankly it's really killed my interest in playing the game while I have this character I had to spend ancient coins on who I dislike even more than the one I changed from. And I really doubt you want players stopping playing and stopping being interested in new people playing, due to bad experiences with in-built game features that aren't even part of the gameplay.

    Now, I'm not going to suggest you add a character creation interface, I know that's not a feature you want. What I'm going to suggest is an extra togglable option when rolling new pirates, like favourite. This option would add extra weight to characteristics similar to those of the pirates who've been favourited.

    That way, once a player finds ones they like aspects of, they're more likely to get ones they're interested in. But they still can't precisely craft the kind of perfect/identical looks you'd clearly prefer players not to have.
    So... For example, let's say all of the characters they've favourited are burly men with big chins. For a lot of players, it seems a waste of time and computing power to randomise characters who don't at least somewhat resemble burly men with big chins, right? Now, for some players, it would just be coincidence that all of the pirates they like so far fit that description, but that's what the ability to toggle the option is for. People who don't want that influemce on the new pirates they generate can just not toggle it on.

    Now, as a side note, I feel it would be worth also allowing players to toggle off the interesting poses the pirates preview in, because every one of them has some features of the character that it makes really hard to see.

    The ability to weight characteristics would have made it take less than five hours for me to find an appearance I could settle for.
    The ability to view pirates in a neutral pose with a neutral expression would have allowed me to see - before I confirmed and spent my potion on her - that I actually can't stand part of her look, and can't even salvage the look with the right outfit.

    I really hope you'll consider this, because unless it's added I really can't see myself playing much more Sea of Thieves, despite how fun so much of the gameplay is. :(

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  • I doubt I'm the first to say this

    Nope

    but the system for rolling a new pirate really sucks unless you get insanely lucky

    How so?

    I spent five hours yesterday rolling

    You spent 5 hours wasting away on the pirate creation screen. because you wanted a barbie pirate....that is a YOU issue, not a game issue. You wasted the time, 5 hours?! which you never getting back. Again that on you

    she has a weird look around her mouth that ruins her whole appearance

    You wouldnt happen to be one of those people who...returns a Burger to MD over a small pickle on your burger..are you? Very minor issue because it wasn't perfect :(

    It sucked, it was frustrating, I wrote up a whole rant about it in the steam discussions in which I had to try very hard to avoid swearing.

    Glad you didn't Would of made you out to be a very silly person by many. Angry over a pirate look that displeased you because of a minor issue. and Ruined your experience?

    it felt like a scam, and frankly it's really killed my interest in playing the game

    ....You let a minor issue ruin your fun in a game. Let me remind you, 98% of the time you never see that face. Nobody is gonna stop to admire that face, not even random pirates. They see a pirate. Ugly, normal or fun looking.
    Unless you have a mirror on your ship, do tell me how you unlocked it.
    2% you see your pirate in Stores/Menu or Emotes.

    I had to spend ancient coins on who I dislike even more than the one I changed from.

    "Had to"? You didn't have too, nobody forced you. You did that on your own.

    I really doubt you want players stopping playing and stopping being interested in new people playing, due to bad experiences with in-built game features that aren't even part of the gameplay.

    Minor issue. And if players let something such as, "I didnt notice my pirate had a mole. I hate moles" on there pirates or "Missing teeth" They got bigger issues than playing a game. Which once again...you dont see yourself all the time or other players will stop to look at your face. If players stop playing because of this, oh well. Go play The Sims.

    Male/Female, Age & Body Size. Only real change I can get behind. Nothing else is needed.

    I really hope you'll consider this, because unless it's added I really can't see myself playing much more Sea of Thieves, despite how fun so much of the gameplay i

    You. and Only you hold yourself back from playing a video game. Over a small issue. So small...it will be forgotten.

  • Who ever said I wanted a Barbie pirate? I said the mouth ruined the look I wanted, not that it made her look less pretty. I literally had a more conventionally pretty pirate favourited who was previewed with a more neutral expression, but I picked the one I did because I thought she fit what I wanted better.

    Some people care more about the appearance of their game character than others, and in different ways. Personally, I find it extremely hard to play a game with a "custom" character - especially a multiplayer one where that character is part of how other players see me - unless I can relate in some way to my character, and I do that by getting a character who bears at least a passing resemblance to me.

    Are you seriously going to tell me that Sea of Thieves - a game in which literally all of the progression is either cosmetic, or in service of getting that cosmetic progression more easily - isn't a game for people who care about how they're visually presented to other players?

    As for the steam rant, the replies on it so far are in agreement with me. I'm not the only one who cares about this stuff, and so just because you don't, that doesn't mean it isn't worth looking at.

  • This is a very rare issue only a select few have. The system is intended that way because they thought "if people could make their own pirate, they wouldnt be ugly enough", and if you can roll more like one that has a lot of traits you like, then you basically can just cycle between favorites until you have all of your desired traits how you like them... otherwise known as... character creation!

    If you dont like 1 thing about a pirates look, its not a big deal, you wont spend much time looking at them anyways

  • Okay, that argument, I can see is a fair point. Something about it being a response to my arguments, not me as a person. Makes it much easier to consider.

    I will try to take that viewpoint on board. No guarantees I'll be successful, but I'll try.

  • (Although I can't help but feel it somewhat undermines their point when a significant percentage of the NPCs in the game aren't ugly, even before you count the Pirate's Life ones based on actors.)

  • Not going to lie, if you are considering leaving the game literally because of a mouth imperfection, I recommend you do not play at all.

    Sea Of Thieves is nitpicktopia.

  • There are pros and cons to any chatacter creation system. That said, I do think some minor level of filtering would not be the end of the world as it relates to the IPG. Keep it mostly random, sure, but I think some base level filters such as:

    Masculine, Feminine, Any
    Skinny, Large, Muscular, Any

    These would be mostly unobtrusive, and help ensure that the IPG is mostly spitting out Pirates that fit at least the base level criteria of the player. I also think you would get players across all the various options still, because these are so basic in choice.

    I also think it would be good to not have Scars baked into any of the characters. This is a Cosmetic type within the game, and so Scars should be treated as such - a Cosmetic you can equip of not. I just really don't like the idea of a selectable Cosmetic choice being something that also has a chance to be baked into the Character. That can cause weird conflict with the Cosmetics for this, that will then make people potentially not want to use something they otherwise would have due to how it impacts the overall appearance.

    That could strike a perfectly fine balance I think where you have just enough personal choice to get the ball going and not waste IPG slots on things the player will 100% not want to use so that you can do more permutations each roll that could potentially be of use to them. You still get the randomness of the core IPG and get Pirates who don't start falling into cookie cutter tropes so easily (and potentially still have players need to get used to accepting one or two features not being exactly how they would have liked and learning to just embrace that). And you remove sources of potentially needless conflict with an entire category of Cosmetics that the game has on offer.

    It still wouldn't be a mess a sliders, just a few options you could select that would just default to the "Any" option giving that first roll of the dice a completely random spread just like it does now (and unless the Player elects to make a couple selections the IPG would have no change in behavior whatsoever).

  • An option for more neutral poses would be great; as you said, the exaggerated nature of the current poses usually make it hard to see basic features on a pirate. Would also like there to be an option to remove/change clothing, as it can make it hard to see what body type a pirate has.

    I don't really support the idea of 'weighted' characteristics being added into the creator, as I feel like that would go too much against the point of the IPG (which is to generate unique pirates); but it would be nice to see a gender toggle. It would literally cut time spent in half without hindering uniqueness any bit.


    Unfortunately, I don't think they will ever update the pirate generator. As far as I can remember, the only update they have ever made to it was the addition of the 'favorite' feature (which was a change made between open beta and launch haha).

  • @redeyesith I definitely second that idea with the categories, that sounds about perfect for what I was trying to come up with - a more desirable range of results for a given player but no fine control at all.

  • @redeyesith I think the base level scars you get are actually permanent to your character, you can just add additional scars, but never remove the base ones.

  • @spookygunner385 said in Changing appearance desperately needs some work:

    (Although I can't help but feel it somewhat undermines their point when a significant percentage of the NPCs in the game aren't ugly, even before you count the Pirate's Life ones based on actors.)

    The intent is for players not really npc's but the only npc's i can think of that dont seem janky in some way are ramsys kids, larinna, and the merchant alliance characters that arnt really pirates. Beyond those few, everyone has some features that look strange, even the beloved pendragon has a nose the size of cuba!

  • @goldsmen that is correct, and what I am against (and have been since Scars were introduced as a Cosmetic way back).

  • @redeyesith said in Changing appearance desperately needs some work:

    @goldsmen that is correct, and what I am against (and have been since Scars were introduced as a Cosmetic way back).

    Personally i kinda like that some scars are permanent, but if equipping a different set of scars replaced the ones you already had until you unequipped them, i could get behind that as like a sort of "you always have battle scars as a pirate" thing. That and i believe the default scars it gives are randomized, so they can be a unique trait to your pirate ontop of other stuff.

  • @spookygunner385 Not sure why some community members are gatekeeping how to have fun.

    For those that cares about appearance to settle on something that is not what you want isnt fun, they can ramble all they want but that it the truth.
    That being said I dont want the randomizer to be gone, it adds a unique layer to the game, no one looks the same.

    My simple suggestion is to add couple filters, gender skin weight and age.
    Also let us change their poses! Some poses like when they hold a cutlass alters how they really look like, let us switch arond their poses..
    Lastly, let us zoom in, very simple.

    I feel that these qol addition will be a perfect compromise that would keep the players in the seas unique.
    And at the same time it would save many of us hours of shuffling through deformed ogres.

  • @faceyourdemon I wouldnt say its really gatekeeping how to have fun, in a game where you will rarely see your characters face, usually the character creation process isnt the part thats fun... i will spend hours in a skyrim or dark souls character creator, and totally forget the experience, or what my character even looks like after a while.

  • @goldsmen Nah its gatekeeping, telling people they shouldnt care much about it while they do, promote nothing.

    Many players cares about their look and dont want to look like ogres

  • @faceyourdemon said in Changing appearance desperately needs some work:

    @goldsmen Nah its gatekeeping, telling people they shouldnt care much about it while they do, promote nothing.

    Many players cares about their look and dont want to look like ogres

    You can care about your look to some extent, like i said, i spend hours when i do have a character creation or decent customization, but you shouldnt care about a few flaws that are a bit off from what you want to the extent that you spend hours of frustration trying to find something that you think is perfect. Its not worth the frustration for maby a few seconds of seeing your character at a time on average.

    Theres a difference between saying "your not allowed to want different traits" and saying "you are making a mountain out of a mole hill", some flaws with a character isnt worth that much frustration. My character looks like hes always about to pass out, and has an absolute honker of a nose, but it wasnt worth stressing and spending hours just to get the traits he had with a smaller nose and a bit of caffeine in him.

  • @goldsmen I personally not asking from Rare to make the perfect character, I understand their vision here, but my QOL suggestion is needed as a great compromise.

    And shuffling through many of them is just wasting our time.

  • @faceyourdemon said in Changing appearance desperately needs some work:

    @goldsmen I personally not asking from Rare to make the perfect character, I understand their vision here, but my QOL suggestion is needed as a great compromise.

    And shuffling through many of them is just wasting our time.

    I dont think anyone is against the idea of some specific qul changes, but the only ones i can think of are male/female, and maby size, but usually when people spend hours searching for a character, its not because they couldnt find a buff character, tucker build, or heavy set character in the gender they want, its typically because they dont like specific fine features that most others wouldnt notice.

  • As I've said before, the amount of times this suggestion gets brought up is a clear indicator that the community wants a better character creator.

    Unfortunately, there's always going to be 2 or 3 people gatekeeping a good idea just because they personally dont care about said idea and even when it does not affect them in any way.

  • So... To throw in my thoughts on the present state of the discussion - now that I'm distanced enough from my initial frustration that if I'd waited until now I'd have phrased the opening post very differently:

    I definitely like the various suggestions of categories, that makes way more sense than my attribute weighting idea. I just tend to overthink things and only come up with the most complicated solution.

    Scars definitely need a rework: either making them removable cosmetics like the unlockable ones, or including them in the things to add a category for.
    After all, maybe someone has a specific idea for their pirate as a fresh faced newbie who hasn't dealt with anything that would inflict scars?
    In my case, with my whole "trying to vaguely represent me" thing: the issue isn't that I don't have those scars, it's that I don't form scar tissue so I couldn't have those scars.

    And to shine a bit more light on how come people care about how their pirate looks: the key is that it doesn't matter that we don't see ourselves most of the time.
    In my case - to take the only example I can talk about with any authority - the problem isn't an expectation that everybody will care about the details. It's knowing that the people who are like me in that respect, who do pay attention to things like that, will be seeing the wrong impression of what I wanted my pirate to be.

    Heck, that's why I didn't pick the really quite beautiful pirate who came up in my search.
    I ended up picking one who had the same body but a less perfect face - because that face felt like a more honest impression of me - and then I discovered that thanks to the zoomed out preview and the exaggerated expression, I'd missed features that made that face not work as an approximate impression of me.

  • I feel your pain. The solution is to have a control over the camera to inspect your selection freely and maybe some poses too. Some defects are hidden until your character smiles for example - no tooth. It can be hearthbreaking.

    Rare, there is a room for improvement without changing the system :)

  • I just dropped in and got to reading through some posts again, and realised something needed to be clarified.

    The problem I have with my character - and the creation system as a whole - isn't that I couldn't get minute features how I wanted. Over the whole time I was rolling characters, I only ever got 2 who had the approximate body type I was looking for without being 900 years old or some kind of weird Warhammer/Warcraft goblin. (Coincidentally, those 2 were of identical body shape and in the exact same outfit.)

    Of those two, all I wanted was to not have a face that wasn't actively unnerving or absurdly freakish. Thus, I ruled out the one of the two who was actively gorgeous because that just didn't feel right. That left the one who looked alright.

    Cue having confirmed my choice, spent the potion, and seeing the character appear on the menu without the huge smile she had on as she was previewed (in the pose with the barrel of grog).
    And there for the first time I see her scars - not a complete dealbreaker on their own, even if they change the look to something I'd have to work around with an outfit and/or curse.
    But what tips the issue over the edge is her mouth, which is somehow wider in her neutral expression than it was in the massive drunken smile. I'm honestly reminded of Abeloth from Star Wars every time I open the game.

    And as one of these people who does care enough about my character's appearance for that to matter - for the reasons I explained in my previous post - that makes it really hard for me to maintain the enthusiasm I had when I decided to boot up the game.

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