New weapons: the triple barrel

  • Sea of thieves is a pirate game so I understand how hard it can be to add a realistic new weapon that doesn't tip the well made balance that the current weapons have.

    But something I've noticed is combat is slow, if double gunning, your fire two shots and are forced to run and reload for a while.

    When using a sword swords are a little clunky/slow when swiping.

    So my idea:

    A triple gun pistol, longer range than a pistol, but damage decreases alot when fired at long range.

    At short range all three shots can bring a person down to one sword swipe, but reload takes 3.245 seconds. (Number is so specific because I used Google to time how long it would take, and then I tested waiting 3.245 seconds in an actual battle and it seemed balanced).

    Triple barrel pistols WERE a thing back in pirate times, they were simple enough to create for pirates and we're actually more popular than the currently popular flintlocks.

    The tirple barrel would NOT be broken, as most weapons can one shot, this would take three shots to kill someone, but fires quickly and has a higher range than pistol but high damage drop-off.

    Ik that people could say that it would interfere with how sea of thieves fights are right now, but to be honest it's been a hot minute since close range fights have gotten an update. We're in dire need of a new addition to battle, and simply adding one more weapon (not to mention daggers, rapiers, etc) would add so much more variety to the game and more loadout available.

    notes

    • this gun wouldn't make double gunning broken because when you double gun you need anshort reload time or your defenseless, and this has a long reload time.
    • it would speed up combat, and make fighting more fierce rather than. Having long waits in-between fighting (I.e. shoot your two shots then stare awkwardly for a few seconds as you both reload).
    • it would add many more loadout options to sit (i.e. blunder + triple barrel sword +triple barrel, etc)
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  • I've got a few questions. I love the way they look btw.

    Do those 3 shots come out all at once like with blunderbuss or they could be fired rapidly in 3 separate shots?

    If it is the 2nd option, I believe the flintlock would become obsolete. What would be the size of the magazine?

  • @honeycrisp1 it's a great idea right, but here are my gripes.
    Every other fire arm would become obsolete. If I could have 3 shots with a longer reload, why would I choose a single shot weapon..?
    I feel it would throw off the whole game. I am open to exploring the idea.

  • Hi! Remember me? The guy who said these thing would be called “ducks feet”? I’m baaaack! (Have an upvote)

  • Wow Yeah,

    Chain Gun would be great, RPG, and sticky bombs, and care packages we need those drop in an atomic bomb. Swords should be replaced for a radar system. Cannons replace with MK 45 5-inch gun. Now where talking lot's more exploiting cause that is still very important to combat, we still need to be able to cheese the game so yes please add in new weapon systems I mean the game is already about boarding and camping using exploits faster than the other player. For x canceling is not fast anof think about macroing buttons, still not fast anof please check out the vast hacker packages online just a quick web search cheats for sea of thieves. The game is broken but yeah, we need a three-shot weapon soooo cool can't wait surely make the game so much better can't get any worries lol.

  • @player-of-game2
    Your right, but the thing is most other weapons can one shot, this wouldn't be able to. It would bring them down to a single sword swipe of health unless all shots were headshots (MAYBE)
    So it's only useful for taking down boarders, or taking out pve, of fighting cross large islands. So one shot from a sniper would be better than three (or 2 of this

  • @zig-zag-ltu
    The shots would come out with .333 interference between.

    It would, however, not maker the flintlock obsolete because its bullets do significantly less damage. While a flintlock can one shot this can't. It has a long reload and even hitting all three shots to the enemy pirates hest it would still not kill them. Three shots to the head POSSIBLY couldz I'd have to do a lot more math.

    Weapon differences:

    Flintlock: mid range, can 2 shot kill (not 100% about the 1 shot kill part), short reload time.

    Eye of reach: long range, can one shot, long reload

    Blunder: short range, can one shot, medium reload

    Triple barrel: medium/long range (in-between the two), cannot one shot (except maybe if all to the head?), Long reload time

    Extra idea:
    What if each shot dealt slightly pushback?

    Also there would be 4 full reloads available.

  • @lt-robinson25

    I've got to be honest I didn't completely understand your entire comment, but I'll try and respond with as much accuracy as possible.

    Your first point I believe was that it would modernize the game too much.
    No, it wouldn't. Triple barreled guns were quite popular in the age of pirates, by factual and logical standpoint! They are simply a pistol that with an added two barrels, hardly high tech.

    In fact pirates had many version of high tech weapons search it up!

    Also you claimed that this game was already broken, I disagree. Camping and doing other things that you listed are normal things in a game, for a game to be broken it has to be glitchy or have overpowered items.

    Idk about overpowered items so far, but it can be glitchy so in that your right, but I fail to see how adding this would make it more glitchy? It in ko way would be broken, see my responses to other comments on the balancing of it!

    Have a great day and tell me if I missed something!

  • sfw (scallywag's face when) half the ship was blown apart and 3 of the crew were but a fine mist

  • @honeycrisp1

    Honestly sarcasm my whole post you missed that.

    You just tried educating like you lived back then I am guessing your no Historian. Most black powder was so unstable the weapons used such as musket's, pistols, and cannons. Where death traps most times used as clubs' weather slightest bit of too much or too little powder could spell for disaster.

    The fact exploiters use the x cancel then go further by macroing then go even further by downloading hack packs beyond frustrating. Takes away from the games Natural play style witch with animation balances Navel and PVP combat.

    The Fact Sea of Thieves has known issues with hit Reg, speed reloaders, and hackers is known throughout Twitch, SOT, YouTube. Now the Soward is broken cannot even block players. Oh, the Soward is the most relevant weapon in the 1700's but let's have weapon swap to firer weapons within 1 sec & reload just as fast and added a triple shot weapon make sense to me.

    They should add every other round fired fails.

    Honestly hope you get what you want. Slowly not caring about the game hope it goes back to being a Pirate Game. Where Soward, that you block, Dodge, thrust, and lunge is the main weapon.

    Love being called a Sword Lord in a Pirate Game makes me lol.

  • @lt-robinson25 haha nice historical post
    anyway
    give us blunderbuss shotgun

  • @realwebber69

    I'm thinking a Spas 500 should work lol.

  • @lt-robinson25

    I am in no way a historian but I have done my research.

    While black powder was unreliable it was still heavily used, and when it was refined and more reliable (still during pirate times, I think we're talking about two different eras of pirate time here) the weapons they produced were crazy. Tru searching through some websites and find they're weird inventions it's quite cool!

    As for a triple barrel gun--you complain about speed reloaders, hit reg, and hackers. This weapon would put us on level with them, if your first shot gets hit regged you have two more chances, and also, no matter what you add to a game there will always be hackers. They added staffs and those are exploited heavily (once came up on a hacking gally crew that just bombed our ship with merm staffs and then spawn camped us. Horrible experience). But my main point is dont be scared of adding new things to the game! No matter what rare does a hack will always be there, and honestly, the amount of hackers I have experience is down to that one bad encounter with the gally crew.

    I understood your sarcasm btw I just tried to approach your points as kindly as possible.

    Also how would this weapon be exploited? It has a long reload so it can't kill in one round, other weapons like the pistol and sniper would still be the preferred for hackers???

  • @lt-robinson25

    Also, confused, by me encouraging growth in this game historically and hoping to add to the fun you claim I don't care about the game? Confused by this.

    Also, by soward you mean sword right? If not could you provide a link or screenshot of what your talking about because I cannot find it anywhere.

    Thirdly, this weapon is far from modern, so your sarcastic remarks are pretty much you highly changing what my points are to benefit your own argument.

    Anyway have a great day can't wait to see what a soward is!!

  • @lt-robinson25

    I keep looking at your post and finding new points of yours that are completely valid!

    1. Hacking can be very frustrating and I empathise with you, but I fail to see how that is relevant for this weapon, as any weapon added to sot can be hacked.

    2. I understand you love the sword, but I fail (again) to see how this weapon renounces use of it! The triple barrel would in no way be able to kill faster than a sword, and honestly the best loadout for this weapon would be a sword and the triple barrel!

  • I must disagree with the idea of adding a triple-barreled pistol. Being able to rattle off three shots in rapid succession would be very powerful, despite the longer reload speed. Not unless those three shots dealt less damage than a normal pistol. Additionally, how would spare ammo for this weapon be counted? Since three shots are loaded at once, would each tick of ammo count as one shot or would it be more like the Blunderbuss, where one tick covers every shot?

  • I'm not entirely sure on your description for the weapon since duck foot pistols (as they are called) would all fire from the same time and introducing a gun with a magazine (like you described) does not seem healthy to SoT.

    However, I do love the idea of a 3 barrel duck foot pistol that would shoot all 3 bullets at the same time!

    Here is what I propose each bullet deals 30 dmg with all 3 bullets shooting at the same time, this would be similar to the blunderbuss however the weapon has NO knockback. The reload speed would be 2.8 seconds (between the blunder and sniper). The range would be slightly shorter than the pistol however the bullet spread would grow extremely large making it impossible to hit the same enemy with 2 bullets from more than a few feet away.

    Lets discuss combos:

    Blunder + 3Barrel: This would be deadly at close range however awful past that. Blunder+ sniper is good at mid range due to only need 3 blunder pellets to hit with this weapon combo at mid range only 1 pellet from the 3Barrel would ever land so you need 7 pellets from the blunder to hit which means you have to be fairly close regardless.

    Sniper + 3Barrel: This could be interesting. At close range you have the 3 barrel but without the knockback will be hard to get the follow up sniper hit, and would be similar to running pistol sniper however you now have the chance to 1 tap them if their health is 90 or below from fire or splash dmg on a cannon. From mid and long range this would be like sniper pistol however if a shot missed you can easily eat through this with this being just enough dmg to kill. So in short acts as a worst blunder at close range due to having no knockback, and a worst pistol at mid and long range due to its longer reload and lack of damage, but offers some versatility.

    Pistol + 3Barrel: Idk why you would do this it's like running pistol + blunder it's not worth it.

    Sword + 3 barrel: This can be a lot of fun. From mid/long range you engage with 3 barrel hit 1 dealing 30 dmg so you need 3 sword hits to kill. On the flipside from close range this would deal 90 dmg meaning it need 1 sword hit to kill. This would in many ways be similar to sniper + sword except you lose the snipers long range lethality in trade for close range potential for 1 taps (if they are a bit damaged) and an easier time hitting shots.

    Overall I think this weapon adds a lot of versatility to the game and tbh not sure if it's gonna even replace blunder + sniper as the meta choice. Sniper is so key for so many engagements that losing it is probably not worth in most cases.

  • @honeycrisp1

    Love the fact you keep your head on cheers Sword is a mis type spell check by me.

    The point made they need to fix what they have played tonight still broken game. They fail to take care of the basic of the game the only players having a good experience those that don't in gauge in PvP or avoid it at all cost. Fight players new to the game.

  • @honeycrisp1 said in New weapons: the triple barrel:

    @zig-zag-ltu
    The shots would come out with .333 interference between.

    It would, however, not maker the flintlock obsolete because its bullets do significantly less damage. While a flintlock can one shot this can't. It has a long reload and even hitting all three shots to the enemy pirates hest it would still not kill them. Three shots to the head POSSIBLY couldz I'd have to do a lot more math.

    Weapon differences:

    Flintlock: mid range, can 2 shot kill (not 100% about the 1 shot kill part), short reload time.

    Eye of reach: long range, can one shot, long reload

    Blunder: short range, can one shot, medium reload

    Triple barrel: medium/long range (in-between the two), cannot one shot (except maybe if all to the head?), Long reload time

    Extra idea:
    What if each shot dealt slightly pushback?

    Also there would be 4 full reloads available.

    Well I still like the idea of the weapon, however, I'm not sure about your proposition in some aspects.

    The problem is - There are no headshots in Sea of Thieves. And if it shoots peas that barrenly do any damage, what exact purpose would it have?

    If it could deliver 3 shots quickly that would do 75% of the damage and then an extra cutlass swipe would kill a pirate, I think this would be more reasonable. But at the same time if it could shoot a shot every 0.3 seconds, people would be dead before they know it. If it would take longer the weapon might not be 'meta'. What do you think?

    Would be interesting to see a throwable weapon like an axe or dagger, that could stun/stagger an opponent. But it should have a slight delay before releasing instead of an instant one as it might become overpowered combined with other weapons.

  • @zig-zag-ltu

    Thanks for your input I was definetly struggling on some of the prospects for this weapon

    So I have 2 ideas I'll tell you both and you can tell me which seems better!

    So number 1, yes I liked the idea of 75 percent damage, then a sword swipe to finish off because then it means that the sword is still meta and part of the game, and you can also double gun with it.

    Number 2, the gun shoots peas but higher range than pistol and slightly lower than sniper. It also deals slight knockback damage when hit, kind of an anti boarder gun.
    However, if you hit all 3 shots with your peas then You have them down to maybe 45 or 50 percent health?

    Idk I'm not the best with figuring out statistics, like I thought that .33 was long enough but ig not lol cuz now that I'm leaving joking at it its pretty short.

    Anyway would love input!

    (Btw this weapon would also server as the anti-hit reg weapon because it gives you more chances to deal damage if one shot gets hit regged).

    Also for hackers: this wouldn't be the optimal gun because it deals less damage than double gunning, but it's good for anyone who doesn't hack. Ya know?

    Also this gun wouldn't be broken, and would actually be very balanced with the right statistics on it.

  • @blam320
    Hi! I agree with your premise that it could be broke. But dear not!

    This gun can't kill--all 3 shots would deal up to 75 damage, so it's not broken in that sense.

    And yeah, I was thinking hard about the ammo situation so I settled on this: the total shots available would be 12 (4 reloads) and at that point it's simply visual, if you want it to reload like a blunderbuss and have 4 slots of 3 shots, or have it just have more dots to signify each one loaded.

    I hope that was easy to understand it's hard to explain!

  • @nitroxien
    I love your ideas and I'd love to expand on them!

    Idea 1
    So: to go along with your idea: there could be an option to fire all barrels at once in the form of a shotgun but it deals low damage but high knockback (a last ditch effort to shove someone away ig) but there is still the single fire mode with the earlier included specs.

    Idea 2
    Again, the option to single fire and the option. To fire all at once. Close range does higher damage and no knockback and long range shots deal low damage with a slight knockback on shot

    Idea 3 (original one unlike urs)
    Can't fire all at once, and has an interference between each shot of maybe one second or less? The shots are mid range to slight high range, and if you hit all three then you take away 75 percent of health like the other single shot weapons. Basically this eliminates hit reg slightly, because now if one of your shots gets hit regged you have two more that could deal a little damage!

    Tell me your opinion!!

  • @honeycrisp1 said in New weapons: the triple barrel:

    @blam320
    Hi! I agree with your premise that it could be broke. But dear not!

    This gun can't kill--all 3 shots would deal up to 75 damage, so it's not broken in that sense.

    And yeah, I was thinking hard about the ammo situation so I settled on this: the total shots available would be 12 (4 reloads) and at that point it's simply visual, if you want it to reload like a blunderbuss and have 4 slots of 3 shots, or have it just have more dots to signify each one loaded.

    I hope that was easy to understand it's hard to explain!

    That did nothing to help me understand the ammo situation whatsoever. Just give me a straight answer, please.

  • @blam320
    More simply put: there would be 12 shots in total.
    Three per mag.
    Four mags.

  • @honeycrisp1 I love the idea of different weapons. However the fact you can kill anyone with a blunderbus 1 shot makes most other ideas redundant

  • @blam320

    Yeah but then again I choose other weapons over blunder most of the time, it just has such a short range.

  • @honeycrisp1 said in New weapons: the triple barrel:

    @zig-zag-ltu

    Thanks for your input I was definetly struggling on some of the prospects for this weapon

    So I have 2 ideas I'll tell you both and you can tell me which seems better!

    So number 1, yes I liked the idea of 75 percent damage, then a sword swipe to finish off because then it means that the sword is still meta and part of the game, and you can also double gun with it.

    Number 2, the gun shoots peas but higher range than pistol and slightly lower than sniper. It also deals slight knockback damage when hit, kind of an anti boarder gun.
    However, if you hit all 3 shots with your peas then You have them down to maybe 45 or 50 percent health?

    Idk I'm not the best with figuring out statistics, like I thought that .33 was long enough but ig not lol cuz now that I'm leaving joking at it its pretty short.

    Anyway would love input!

    (Btw this weapon would also server as the anti-hit reg weapon because it gives you more chances to deal damage if one shot gets hit regged).

    Also for hackers: this wouldn't be the optimal gun because it deals less damage than double gunning, but it's good for anyone who doesn't hack. Ya know?

    Also this gun wouldn't be broken, and would actually be very balanced with the right statistics on it.

    Was trying to think of some input or suggestions over the day, but could not think of any. There are a lot of brilliant and equally terrible ideas on this topic.
    And as much as I would love to see some variety, I am struggling to imagine a way for a new weapon that could add new ways of fighting in the seas without disrputing the balance, which imo is nearly perfect. Perhaps the Blunderbuss should not be a one hit kill as I fail to understand an equal counter to it or see a lot of assimetric balance.

    So if the developers would add this, my only hope that they would put in a lot of testing and have perhaps even some professional e sports people advice and make it seem like it was there from the start, so it would naturally blend in without 'disturbing da peace'

  • @honeycrisp1 said in New weapons: the triple barrel:

    @blam320
    More simply put: there would be 12 shots in total.
    Three per mag.
    Four mags.

    That would mess with how guns are currently designed in the game. Right now, each one has a total of five shots, with each shot being represented by a tick of ammunition in your bottom right part of the HUD. For your pistol to fit in with the current design philosophy, you would need either each shot to consume a tick of ammunition, or you would need three shots to count as one tick, which brings up the problem of how you design reloading a partially spent magazine.

    So, I still think your idea would not work, unless the number of shots each gun has was buffed to six, so this hypothetical new pistol could get at least one full reload regardless of which system is used.

    Speaking of, the reload animation would be tricky. Would the game keep track of which barrels have been used, meaning you have three different reload animations per which barrels get reloaded? Or would it recycle the current Pistol animations?

  • @blam320

    I believe that I would work, my original idea was all the shots be displayed as twelve on the bottom of your hud.

    Whenever fired the shot ticks down.
    Also changing the game is what the forums are for, finding new ways to expand on this game.

    The point of this weapon is to speed up combat so that it's not long pauses in fights, and allows for more variety in weapons which we currently don't have

  • @honeycrisp1 said in New weapons: the triple barrel:

    @blam320

    I believe that I would work, my original idea was all the shots be displayed as twelve on the bottom of your hud.

    Whenever fired the shot ticks down.
    Also changing the game is what the forums are for, finding new ways to expand on this game.

    The point of this weapon is to speed up combat so that it's not long pauses in fights, and allows for more variety in weapons which we currently don't have

    Speeding up combat is the last thing this game needs. Now you've made it a thinly-velied request for combat to be changed so it's similar to COD or CSGO, with fast-firing guns meant to quickly drop opponents and end fights as soon as possible. That's anathema to the game's design and the developers' vision. This isn't a twitch shooter, it's a pirate game.

  • @blam320
    Cod and CSGO are VERY different games I'm finding it very hard to understand how a three shots weapon with an eternities length between shots makes it anything like that?

    Sot is a pirate game and a pirate game only. It unfortunate to know that any progress made towards a more interesting future for sot you are against.

    Again--could you tell me EXACTLY how cod or CSGO is anything like a pirate game? Slightly confused.

    Also there are many in the community who are behind the idea of this weapon. And let me show you how this weapon is in no way modern if that's what you are worried about.

    The triple barrel was originally called: the ducks foot. It was a weapon that was very popular among pirates, as it was easy to make and highly effective.
    It was a boarding weapon, pirates would fire the first three shots before hacking away with a sword due to how long the weapon took to reload.
    However this weapon was highly dangerous (along with every other black powder fueled pistol) so it was retired for a few years with a bunch of other guns.

    It made a come back later when a breakthrough in China wasade with gun powder, this weapon rose to popularity once again, but the infamous: flintlock stole it's thunder due to it's more cinematic name and less odd looking form.

    I encourage you to do some of your own research it can be quite enlightening! (Also take all my own research with a grain of salt I am no historian I am simply doing my own research to learn more about these pirates!)
    Have a great day!

  • @blam320

    Also because I believe you DO NOT UNDERSTAND THIS: THIS GUN DOES NOT KILL IN ALL THREE SHOTS. It deals 75 percent of health, so that a sword or flintlock is recommended to be used with it

    This guns main uses would be: quick damage when boarding a ship, reducing the pains of hit reg (so if one of your three shots gets hit regged you have to hope the other two work), a new option for a weapon on sot (a more historic option at that), and expanding player interest.

  • @blam320 said in [New weapons: the triple barrel].

    Speaking of, the reload animation would be tricky. Would the game keep track of which barrels have been used, meaning you have three different reload animations per which barrels get reloaded? Or would it recycle the current Pistol animations?

    Nope this type of animation is rather easy to create--just look at any shotgun reload in any realistic fps.
    The game determines which shot has been fired, then reloads it. There would simply be a slight change in each animation for the arm to shoft over slightly and look like it's reloading a different barrel.

  • @honeycrisp1 said in New weapons: the triple barrel:

    @blam320 said in [New weapons: the triple barrel].

    Speaking of, the reload animation would be tricky. Would the game keep track of which barrels have been used, meaning you have three different reload animations per which barrels get reloaded? Or would it recycle the current Pistol animations?

    Nope this type of animation is rather easy to create--just look at any shotgun reload in any realistic fps.
    The game determines which shot has been fired, then reloads it. There would simply be a slight change in each animation for the arm to shoft over slightly and look like it's reloading a different barrel.

    Dude, condense what you want to say into a single post. Don't reply three separate times.

    As for your sudden rant, you literally just said, and I quote, "the point of this weapon is to speed up combat so that it's not long pauses in fights." Then you immediately said it would be balanced out by a long reload. I'm guessing - based on your tirade - that you want people to rattle off a "magazine's" worth of shots from the tri-barrel pistol to get an opponent to 25% HP, before closing with the Sword to finish them off. You then pointed out that it was primarily used in Boarding actions and fell out of use in favor of the Flintlock, a weapon already in the game. So now I need to ask: why insist an obsolete weapon be added into the game alongside its clear and more popular successor?

    Additionally, if you want a weapon to compliment a boarding style, we have the Blunderbuss, which deals considerably more damage at once, and is considerably more useful in close quarters than a "duck foot" gun. If you want a weapon which deals a large chunk of damage at range, we already have the Eye of Reach. As you and I both have pointed out now, the Flintlock is already in the game, and supplanted tri-barrels in usage. You say having multiple shots would help deal with hit registration by increasing your chances of hitting; why do you think we carry the ammo needed to reload? And that's not counting Firebombs and Blunderbombs.

    If you want to talk about history, get ready for a real schooling. Most pirates carried a brace of single-shot pistols, not duck-foot designs. Multi-barreled guns were, in fact, not popular amongst pirates, for several reasons. They were not cheap, nor were they easy to produce as you claimed. They were typically reserved for officers, and as such Pirates did not have easy access to them. They were also very cumbersome, and thus disfavored, since pirates preferred ease of use and agility over raw firepower.

  • This entire premise for the triple barrel pistol is confusing to say the least. You want to speed up the combat and you feel that reload times make combat too slow. But then you propose a weapon with a really long reload time... That completely defeats the purpose of your initial argument that reload times make combat too slow.

    Secondly, the existence of the regular pistol and the blunderbuss render the concept of a triple shot pistol obsolete. The blunderbuss outperforms it at close range because it can one-shot and the regular flintlock outperforms it in medium range and reload speed. This triple-shot pistol has no role to fill. Why would you ever pick the triple-shot over the blunder or flintlock? It has all of their shortcomings and none of their individual strengths.

    Finally, your historical research on "triple barreled" pistols is not very accurate. "Duck foot" pistols were not at all common amongst pirates and they were most certainly not easy to make or maintain. Single barrel pistols were cheaper to make, easier to maintain, faster to reload, weighed less and had better ergonomics. Thus they were much more preferred for their agility and ease of use. Pirates most often tended to have slings of multiple single barrel flintlocks on them when going into combat. For a pirate a "duck foot" pistol would only really be used as a status symbol or as psychological intimidation. They were never considered as a practical weapon of choice in a battle were your life depended on the outcome.

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