@super87ghost said in Legacy achievement removal if never unlocked in order to accurately reflect completion.:
@dlchief58 If a game shuts the servers down, the game isn't being sold anymore (often the server shut down months or years after they stopped selling the game). So there won't be new players then. The game is then technically dead. That is already a completely different situation, because then all players where able to get the achievements.
On top of that: games that shut down their servers also don't use the Xbox live services anymore then. If you don't use those Xbox services anymore, the rules obviously don't apply anymore, because those are tied to use of those services.
If you can't see how that is completely different then SoT that is still being sold, still using the Xbox services and still getting new players, that is on you.
WOW! Oh my, how wrong you are! I can list MANY games that have discontinued servers with achievements, yet those games are STILL available to sell. Your rationalizations are not grounded in reality. There are literally HUNDREDS of games that would fall into this category, so that rationalization is debunked. Also a LOTR game and a WWE game each had servers shut down in less than a year, how does that fit into your interpretation?
The rule you are twisting the meaning to suit your purpose is referring to when a game RELEASES, not later in its life cycle. Nothing remotely suggests that a game has to have every achievement available for all time as you suggest. I've already showed why that is an absurd interpretation, and a lot of publishers would not go along with such restrictions.
I'll give you a recent example that has exactly the same circumstances regarding the Arena achievements being discontinued/made Legacy. World of Tanks used to have a War Stories mode which was a mini campaign, they discontinued it last year (or maybe the previous year) and with that several achievements were no longer achievable due to that. That game is still very much alive (not "dead" as you like to justify other games being exempted....show me the rule where this is specified!) so it also has that in common with the current situation being discussed. They could not repurpose them to be fair as this was a PVE mode whereas the rest of the game is PVP so were discontinued (sound familiar?). And the mode was added later via a title update, just as Arena was added as the Year 2 title update. So if World of Tanks is not "breaking" these supposed rules, then Rare is not either. But I'm sure you'll find some way to hand wave it away because it destroys your narrative.
You also make the claim that achievements cannot be based on limited time events - again that is blatantly false! Full House Poker had time limited achievements only available during certain seasons - once the season finished they were not achievable. Overwatch also has limited time events with achievements attached - try getting those before the game shuts down.
Then there is the whole situation about broken achievements.
I've used the logic with examples to show you how absurd your interpretation is, you play mental gymnastics to justify your position yet provide no proof or examples to back up your claims. Your interpretation is not proof, only your biased view (which is all so wrong!).
Being "achievable" does not mean it has to be so forever, and (as you like to say) "It doesn't say it".