Hat drops on death.

  • On death a 0.1% chance to unequip your hat and lock it in the clothing chest. The only way to get it back is to physically look for it and pick it up.

    Maybe a skeleton picked it up or you find a chicken pecking at it. Or maybe you dropped it in the heat of battle and your opponent took it as a temporary trophy to wear their selves.

    Joining a new server unlocks the hat and players who found someone else's hat lose them when they leave the server they found it in.
    in other words no cosmetic is permanently lost

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  • @sailorkek
    My character doesn't wear a hat.

    Also...why? Just curious what in your mind this would add to the Sea of Thieves experience?

  • @sailorkek This is one of the strangest and least necessary ideas I have ever seen on this forum. What benefit would anyone gain from this? I don't want to spend an hour looking for my hat after I die.

  • Someone really liked RDR2's hat mechanic.

  • @maximusarael020 said in Hat drops on death.:

    @sailorkek
    My character doesn't wear a hat.

    Doesn't mean you can't take someone else's..

    Also...why? Just curious what in your mind this would add to the Sea of Thieves experience?

    Why not? Imagine a new player who manages to kill a Pirate Legend and then get to wear his hat, it would be a highlight of the session and one they remember

  • @solobeard7821 said in Hat drops on death.:

    @sailorkek This is one of the strangest and least necessary ideas I have ever seen on this forum. What benefit would anyone gain from this? I don't want to spend an hour looking for my hat after I die.

    No less necessary than the 10,000 call for private servers..

    Why does everything have to benefit you people. Why can't you just see the positive side to literally any suggestion.

    And really? An hour?!? I seriously fail to belive it would take you an hour just to go back to where a skeleton killed you. And if a player took it, consider it a minor punishment for losing the battle, you'll get your precious hat back next server.

  • @personalc0ffee said in Hat drops on death.:

    Someone really liked RDR2's hat mechanic.

    Haven't played it but yes, effectively that feature

  • @sailorkek said in Hat drops on death.:

    @personalc0ffee said in Hat drops on death.:

    Someone really liked RDR2's hat mechanic.

    Haven't played it but yes, effectively that feature

    In fights your hat can get knocked off or shot off. There are some hats in that game you can unlock by picking them up and putting them on after you knock them off the enemy. (singleplayer) In the multiplayer there is a skill you can get that basically protects you from a headshot as long as you are wearing a hat.

    Let's be real here though, these are two different games haha.

  • I see no reason for this to exist.
    There's no benefit or enjoyment over having your headgear locked because you died and I know I, and probably others, would probably just log out and back in to get our hats back.

    When you think of a mechanic, you need to ask yourself a number of questions:

    1. What Does It Add To The Game?
      In this case; it adds nothing but frustration, if you have a headgear you really like or pulls your outfit together.
    2. Will Players Enjoy It?
      Again; it seems like the answer is 'no'. The mechanic is just a punishment mechanic for the sake of punishment. No one is going to say 'Cool! My headgear is locked! Neat!' More like 'What happened? Why is my headgear locked? How do I unlock it? I spent 200 dubloons on that hat!' and 'Why do I have to sail all the way back to that little island? I don't know what Island I was on! This is annoying!'*
    3. Can It Be Abused?
      In this case; No. There's noting to abuse. That's, at least, a plus.
    4. Does It Fill A Niche/Is Something Missing?
      Many mechanics come about as they fill a role or such.
      For example: Imagine we could not shoot ourselves out of the cannons. Then someone says 'Man, I would love to be able to fire myself out of a cannon! It fits the theme of the game, and would make getting to islands easier!'
    5. Does It Fit The Theme Of The Game?
      I'll give a BAD example for this one.
      Someone decides to say 'Man! This game would be better with blood and gore! People should explode if you hit them with a cannonball! I want to be able to cut off people's heads!'
      We know it's a BAD IDEA because the setting/theme of the game is more lighthearted than that.

    Basically, your idea is a punishment for the sake of punishment, and adds nothing to the game except frustration.
    It requires players to either go back to where they died, or log out, to get their headgear back. Both time-wasting events with no payoff.

  • @personalc0ffee said in Hat drops on death.:

    @sailorkek said in Hat drops on death.:

    @personalc0ffee said in Hat drops on death.:

    Someone really liked RDR2's hat mechanic.

    Haven't played it but yes, effectively that feature

    In fights your hat can get knocked off or shot off. There are some hats in that game you can unlock by picking them up and putting them on after you knock them off the enemy. (singleplayer) In the multiplayer there is a skill you can get that basically protects you from a headshot as long as you are wearing a hat.

    Let's be real here though, these are two different games haha.

    Oh no, I wouldn't want a copy paste of that lol. But like the reapers getting the emissary hats for selling 5 grave 5 flags I think it'd be funny to do the same on a smaller, less grindy, more rng based scale.
    Maybe if you kill someone X amount if times in a row they lose their hat until they get the advantage.

  • @eguzky frustration is subjective, what you might find stressful others might find fun. Just because a handful of forums users don't like it doesn't automatically make it a bad idea, this game is really what you make of it and a small feature like this could make for some neat encounters depending on the players involved.
    I'm not suggest it happen every game either unless your the type of player who dies 20 times fighting a snake. It would be a very very rare occurrence that may frustrate the player, or it might give them the reason to fight back just a bit harder knowing their favourite cosmetic is on the line, for that session, not forever.

    And considering its a game about theives and pirates I'd say it absolutely fits the theme of the game. Im not asking for gruesome blood and guts, nor am I asking for smoking, whale hunting or something else that could be "misinterpreted as support for said action". If we're meant to be theives let us steal stuff, including the clothes of your back 😆

  • @sailorkek said in Hat drops on death.:

    @solobeard7821 said in Hat drops on death.:

    @sailorkek This is one of the strangest and least necessary ideas I have ever seen on this forum. What benefit would anyone gain from this? I don't want to spend an hour looking for my hat after I die.

    No less necessary than the 10,000 call for private servers..

    Why does everything have to benefit you people. Why can't you just see the positive side to literally any suggestion.

    And really? An hour?!? I seriously fail to belive it would take you an hour just to go back to where a skeleton killed you. And if a player took it, consider it a minor punishment for losing the battle, you'll get your precious hat back next server.

    What exactly is the supposed positive from this? Seems to be a huge trolling tool to grief and taunt players, which could easily escalate into full blown toxicity. The only ones that would benefit would be those that choose to grief or harass others and we do not need to encourage that sort of behavior.

    Just because you think it is a good idea does not mean it is, nor does every hare-brained suggestion needs considering just because someone thinks it is "cool". This idea is almost as bad as the one where someone suggested a player's skull drops upon being killed by another player, and is definitely in the same vein since both would be used as trolling and taunting tools for other players.

  • @dlchief58 said in Hat drops on death.:

    @sailorkek said in Hat drops on death.:

    @solobeard7821 said in Hat drops on death.:

    @sailorkek This is one of the strangest and least necessary ideas I have ever seen on this forum. What benefit would anyone gain from this? I don't want to spend an hour looking for my hat after I die.

    No less necessary than the 10,000 call for private servers..

    Why does everything have to benefit you people. Why can't you just see the positive side to literally any suggestion.

    And really? An hour?!? I seriously fail to belive it would take you an hour just to go back to where a skeleton killed you. And if a player took it, consider it a minor punishment for losing the battle, you'll get your precious hat back next server.

    What exactly is the supposed positive from this? Seems to be a huge trolling tool to grief and taunt players, which could easily escalate into full blown toxicity. The only ones that would benefit would be those that choose to grief or harass others and we do not need to encourage that sort of behavior.

    Just because you think it is a good idea does not mean it is, nor does every hare-brained suggestion needs considering just because someone thinks it is "cool". This idea is almost as bad as the one where someone suggested a player's skull drops upon being killed by another player, and is definitely in the same vein since both would be used as trolling and taunting tools for other players.

    "Greifing, trolling" please, this idea doesn't give more reason to spawn camp players or anything else that might genuinely be considered as such. But getting a reward for killing a player that potentially have no loot and therefore no real reason to fight, doesn't seem like a bad idea. Maybe someone will be a sore winner and tease the other player if they gain their hat, but the very same thing can happen with your loot already so whats the issue, it is a game centred around stealing stuff from others, so let's steal every last bit we can.

  • @sailorkek said in Hat drops on death.:

    @dlchief58 said in Hat drops on death.:

    @sailorkek said in Hat drops on death.:

    @solobeard7821 said in Hat drops on death.:

    @sailorkek This is one of the strangest and least necessary ideas I have ever seen on this forum. What benefit would anyone gain from this? I don't want to spend an hour looking for my hat after I die.

    No less necessary than the 10,000 call for private servers..

    Why does everything have to benefit you people. Why can't you just see the positive side to literally any suggestion.

    And really? An hour?!? I seriously fail to belive it would take you an hour just to go back to where a skeleton killed you. And if a player took it, consider it a minor punishment for losing the battle, you'll get your precious hat back next server.

    What exactly is the supposed positive from this? Seems to be a huge trolling tool to grief and taunt players, which could easily escalate into full blown toxicity. The only ones that would benefit would be those that choose to grief or harass others and we do not need to encourage that sort of behavior.

    Just because you think it is a good idea does not mean it is, nor does every hare-brained suggestion needs considering just because someone thinks it is "cool". This idea is almost as bad as the one where someone suggested a player's skull drops upon being killed by another player, and is definitely in the same vein since both would be used as trolling and taunting tools for other players.

    "Greifing, trolling" please, this idea doesn't give more reason to spawn camp players or anything else that might genuinely be considered as such. But getting a reward for killing a player that potentially have no loot and therefore no real reason to fight, doesn't seem like a bad idea. Maybe someone will be a sore winner and tease the other player if they gain their hat, but the very same thing can happen with your loot already so whats the issue, it is a game centred around stealing stuff from others, so let's steal every last bit we can.

    You never answered the question...what possible positive benefit could come of this feature? Hmmmmm?

    Outside of being a griefer's paradise and increasing incentive to spawn camp to get said hats (especially since it is random in your suggestion instead of dropping every time), NOTHING positive for players. You are kidding yourself (or blinded by your own hubris, not being able to accept valid criticism of your suggestions....a common theme I've noticed) if you don't think this would not incentivize spawn camping because that is EXACTLY what it would do, especially as you have it explained. And I can guarantee that it will increase taunting of players..."I've got your hat and you can't get it, NYAHHH, NYAHHH". It does nothing but reenforce bad sportsmanship and toxic gameplay through the specific targeting of players.

    Items you've bought (either with gold, ancient coins or doubloons) should remain untouchable by other players, along with the banked gold and items on your person. While this game is inspired by games like Rust, it doesn't need to go THAT far in terms of punishment...even if only for that session.

  • OP, you have given no reasons to support your idea past 'I want it' and 'I like it' and 'It's theft'.

    You have also not addressed the many valid criticisms about how such a mechanic would increase griefing and trolling with anything more than 'No it won't', which is not valid.

    You're instead choosing to ignore criticisms because you don't want to hear anything bad about your idea.
    But the bottom line is that it adds nothing to the game, increases opportunities to grief, and you want it added basically 'just because'.


    Ok. Let me take your excuse 'It's stealing!" even further:

    1. I want to steal other player's ship liveries.
      I mean, that painting looks nice! And this is Sea of Thieves!
    2. I want to steal other player's ships.
      Not just sail off with it, no. If I take it; I want the paint scheme, sail pattern, figurehead, wheel, and capstan locked for them. After all, this is Sea of Thieves!
    3. Lock their weapon skins.
      They died, and they CLEARLY dropped their sword and their gun! Why can't I take them!?
    4. Same with Fishing Rod/Bucket/Tankard/Instruments/Etc.
      Be really cool if I could camp someone and literally lock everything they're wearing or carrying because I spawn-camped them!

    See where I am going with this?
    The idea is bad, sorry. it's nothing but a method to bother other players by hunting them down and spawn-camping them until you have stolen their hat.
    I don't care if you don't want to hear that; it's the truth of the matter. Your idea adds nothing but frustration and griefing.

  • @solobeard7821 said in Hat drops on death.:

    @sailorkek This is one of the strangest and least necessary ideas I have ever seen on this forum. What benefit would anyone gain from this? I don't want to spend an hour looking for my hat after I die.

    I dunnoabout least necessary. We got Stools now...

  • @pithyrumble said in Hat drops on death.:

    @solobeard7821 said in Hat drops on death.:

    @sailorkek This is one of the strangest and least necessary ideas I have ever seen on this forum. What benefit would anyone gain from this? I don't want to spend an hour looking for my hat after I die.

    I dunnoabout least necessary. We got Stools now...

    Hey now! I stole a stool from an island and we used it until we got sunk!

    Sniff RIP, Mr Stoolington Von Buttwarmer The Third, ESQ.

  • @dlchief58 said in Hat drops on death.:

    You never answered the question...what possible positive benefit could come of this feature? Hmmmmm?

    Organic and unique experiences...

    Outside of being a griefer's paradise and increasing incentive to spawn camp to get said hats (especially since it is random in your suggestion instead of dropping every time), NOTHING positive for players. You are kidding yourself (or blinded by your own hubris, not being able to accept valid criticism of your suggestions....a common theme I've noticed) if you don't think this would not incentivize spawn camping because that is EXACTLY what it would do, especially as you have it explained. And I can guarantee that it will increase taunting of players..."I've got your hat and you can't get it, NYAHHH, NYAHHH". It does nothing but reenforce bad sportsmanship and toxic gameplay through the specific targeting of players.

    Oh no, how dare people brag to their opponents in victory "ThAt's ToXiC, spare me the "woe is me" speech... I can steal your loot right now and taunt you about it, letting players steal hats is literally no different and doesn't encourage nor dissuade what might be considered "unsporting like conduct"
    You say it will increase spawn camp but it really won't. No one is going to spawn camp players for a 0.1% chance of a hat any more than they'll spawn camp to steal supplies. Regardless of that, if someone is being spawncamped there is always the option to scuttle the ship..

    Items you've bought (either with gold, ancient coins or doubloons) should remain untouchable by other players, along with the banked gold and items on your person. While this game is inspired by games like Rust, it doesn't need to go THAT far in terms of punishment...even if only for that session.

    What about storage crates, cargo and commodities... sure its not cosmetic but its still gold being spent. And stealing someone's hat for a few hours really isn't going "THAT far"..

  • You'll ride a black tornado 'cross the western sky
    Rope an ol' blue northern, and milk it till it's dry
    Bulldog the Mississippi and pin its ears down flat
    Long before you take this cowboy's hat

  • @eguzky said in Hat drops on death.:

    OP, you have given no reasons to support your idea past 'I want it' and 'I like it' and 'It's theft'.

    You have also not addressed the many valid criticisms about how such a mechanic would increase griefing and trolling with anything more than 'No it won't', which is not valid.

    You're instead choosing to ignore criticisms because you don't want to hear anything bad about your idea.

    See above, I didnt address them because they're quite frankly irrelevant, they're knee jerk reactions akin to "no, not my precious hat" masked under the guise of balance

    But the bottom line is that it adds nothing to the game, increases opportunities to grief, and you want it added basically 'just because'.

    I have stated many ways this adds to the game, simply stop ignoring my posts and take a minute to read them, and think how a feature like thisbwoukd play out in game, suorise suprise, some people will be "tOxIc" others might have a good experience in which they have to barter for their hat back in exchange for something.


    Ok. Let me take your excuse 'It's stealing!" even further:

    1. I want to steal other player's ship liveries.
      I mean, that painting looks nice! And this is Sea of Thieves!
    2. I want to steal other player's ships.
      Not just sail off with it, no. If I take it; I want the paint scheme, sail pattern, figurehead, wheel, and capstan locked for them. After all, this is Sea of Thieves!

    Well yes, I do wish we could commandier other ships but I appreciate hiw that woukd be taxing on server and prone to exploits, hence why I'm not asking for it..

    1. Lock their weapon skins.
      They died, and they CLEARLY dropped their sword and their gun! Why can't I take them!?

    Yeah why not? Players can always change the skin in the ferry if they can't stand the sailor one, this game is all about risk and reward and if your nit willing to risk stuff you won't get rewarded.

    1. Same with Fishing Rod/Bucket/Tankard/Instruments/Etc.
      Be really cool if I could camp someone and literally lock everything they're wearing or carrying because I spawn-camped them!

    I know you were being disingenuous like so many other forum users but this really is disingenuous...


    See where I am going with this?
    The idea is bad, sorry. it's nothing but a method to bother other players by hunting them down and spawn-camping them until you have stolen their hat.

    No its not, being spawn camped? Scuttle, a better crew got the drop on you, thats the game im afraid. Its not guaranteed you'll lose your hat but there's a chance

    I don't care if you don't want to hear that; it's the truth of the matter. Your idea adds nothing but frustration and griefing.

    The whole game is frustration and griefing, literally just got sank with no loot on board whilst sailing around finishing bilge rat accommodations, I kegged them in return and went about my journey, annoying? Maybe but thats the game, I can either accept that and move on or rant and rave about "greeters and trolls" like I actually have a leg to stand on, which is exactly what your doing right now btw, saying no to any idea because someone might greif you is ridiculous, there wouldn't be a single update if Rare tried to avoid it.

  • @sailorkek said in Hat drops on death.:

    @dlchief58 said in Hat drops on death.:

    You never answered the question...what possible positive benefit could come of this feature? Hmmmmm?

    Organic and unique experiences...

    So, as I suspected, nothing as all you are doing is spouting buzzwords with the "organic and unique experience" line.

    Outside of being a griefer's paradise and increasing incentive to spawn camp to get said hats (especially since it is random in your suggestion instead of dropping every time), NOTHING positive for players. You are kidding yourself (or blinded by your own hubris, not being able to accept valid criticism of your suggestions....a common theme I've noticed) if you don't think this would not incentivize spawn camping because that is EXACTLY what it would do, especially as you have it explained. And I can guarantee that it will increase taunting of players..."I've got your hat and you can't get it, NYAHHH, NYAHHH". It does nothing but reenforce bad sportsmanship and toxic gameplay through the specific targeting of players.

    Oh no, how dare people brag to their opponents in victory "ThAt's ToXiC, spare me the "woe is me" speech... I can steal your loot right now and taunt you about it, letting players steal hats is literally no different and doesn't encourage nor dissuade what might be considered "unsporting like conduct"
    You say it will increase spawn camp but it really won't. No one is going to spawn camp players for a 0.1% chance of a hat any more than they'll spawn camp to steal supplies. Regardless of that, if someone is being spawncamped there is always the option to scuttle the ship..

    Bad sporting behavior does not need to be incentivized or glorified like you seem intent on doing. It is completely different when you take a personal item from a person, then taunt them with it, as you are making it PERSONAL. Loot is completely different as there is not (or should not be) a personal attachment to it, unlike clothing items used to customize their character. And you are punishing the player who lost the item, forcing them to either engage in a revenge battle to get it back (which can lead to escalation between players as it is a personal attack, especially if taunted by the "victor"), do without the piece for the session, equip a different one (which they also could lose in the same circumstances), or be forced to leave the server - this alone should be enough to dismiss the idea as bad!

    I'm sorry but you are blind if you can't see how much this would incentivize spawn camping more than anything else present in the game. If they don't pop your cap the first time, what makes you think they won't keep at it as the more you kill someone the better the odds of it popping off are. Being able to scuttle is not an excuse to incentivize bad,
    toxic behavior which is exactly what it would encourage.

    Items you've bought (either with gold, ancient coins or doubloons) should remain untouchable by other players, along with the banked gold and items on your person. While this game is inspired by games like Rust, it doesn't need to go THAT far in terms of punishment...even if only for that session.

    What about storage crates, cargo and commodities... sure its not cosmetic but its still gold being spent. And stealing someone's hat for a few hours really isn't going "THAT far"..

    And as stated above, none of those items are PERSONAL items. They also have resale value in game, the others do not.

    Stealing someone's personal item is making it personal, so yes it is. People are attached to their avatar. And if the "victor" decides to lord it over them (which anyone who has spent time on the internet knows will definitely happen, and a lot more than it should), then they are pretty much being a bully.

  • Whatever, dude.
    Have fun with your suggestion. Everyone who's replied has told you why it's not good, and you're plugging your ears and screaming 'LALALALA! I CAN'T HEAR YOU! I LIKE IT! WHO CARES IF IT MAKES PEOPLE UPSET!? LALALALALALA!'

    The bottom line is that cosmetics should not be taken away, for any amount of time, for any reason.
    No one likes your idea but you, and your excuses to add it are flimsy.


    You can suggest any ideas you like, but don't expect people to not weigh in if they don't like it.
    And also; it probably won't happen when the only people replying are saying why they don't like it.


    As it's clear you refuse to accept criticisms;
    I'm out. I've said my piece, and it's the same stance most other posters have as well. But just in case it gets through to you:
    Cosmetics, which cost in-game (Or RL money), should not be locked by the actions of OTHER PLAYERS. If I bought it, other players should not be able to take it from me in any way, shape, or form.


    In fact; your idea goes AGAINST the theme of the game, when you get down to it.
    What is it people say? 'Until you turn it in; It's not yours'?
    So the flip side is that, once I've turned in treasure, it becomes mine. This means anything I buy is MINE. AND NO ONE CAN TAKE IT.

    But I get it; you'll continue to plug your ears and scream about how great the idea is because you thought of it, while literally no one has agreed with that stance so far.

  • @eguzky said in Hat drops on death.:

    Whatever, dude.
    Have fun with your suggestion. Everyone who's replied has told you why it's not good, and you're plugging your ears and screaming 'LALALALA! I CAN'T HEAR YOU! I LIKE IT! WHO CARES IF IT MAKES PEOPLE UPSET!? LALALALALALA!'

    Hardly, I just dont think the reasons against this idea are good enough to say it shouldn't be in the game, crying about spawn camping and trolling is redundant because half this game is already that. As nice as it would be if it were otherwise it never will because players want to act that way. Not having content that has a chance for that behaviour would leave this game as nothing but a sailing simulator, no loot would be available as players could steal it and no players could die because otherwise spawn killing MIGHT happen

    The bottom line is that cosmetics should not be taken away, for any amount of time, for any reason.
    No one likes your idea but you, and your excuses to add it are flimsy.

    No one, literally 4 people said no, 2 or 3 others neither said yes or no... hardly the entire player base of sea of theives is it?...


    You can suggest any ideas you like, but don't expect people to not weigh in if they don't like it.

    Its not about people weighing in, its just a constant barage of "no this is dumb" I've seen plenty of bad ideas but im never so inconsiderate as to birding insult the original poster, I take their idea and try to think what could what and maybe offer alternatives, ill never go "its dumb, your dumb, your a troll" as it seems some imply here.

    And also; it probably won't happen when the only people replying are saying why they don't like it.

    False, if you actually cared to read the thread you'll see there is more than the negativity your putting out granted its not positive but its not negative either.


    As it's clear you refuse to accept criticisms;
    I'm out. I've said my piece, and it's the same stance most other posters have as well. But just in case it gets through to you:
    Cosmetics, which cost in-game (Or RL money), should not be locked by the actions of OTHER PLAYERS. If I bought it, other players should not be able to take it from me in any way, shape, or form.

    Why are you repeating yourself, I know your position I simply don't agree with it...


    In fact; your idea goes AGAINST the theme of the game, when you get down to it.

    Guess your not "out"...

    What is it people say? 'Until you turn it in; It's not yours'?
    So the flip side is that, once I've turned in treasure, it becomes mine. This means anything I buy is MINE. AND NO ONE CAN TAKE IT.

    Crates, commodities, cargo, cages, as i said before plenty of thing players can buy and lose. And you are taking the concept of the CHANCE to lose your hat way to seriously, is your players lore that its your grandads hat? Well thats all the more reason to fight to get it back then isn't it? Id care much more if someone stole my clothes than I care about my loot.

    But I get it; you'll continue to plug your ears and scream about how great the idea is because you thought of it, while literally no one has agreed with that stance so far.

    Pot kettle black just the reverse. Dont think just because you don't like an idea Rare won't either.... it was a simple suggestion which you have blown way out of proportion with unnecessary negativity and literally 0 attempt of constructive criticism...

  • No! No! No! I love my hat!

  • @animeowl0807 said in Hat drops on death.:

    No! No! No! I love my hat!

    It's mine now, either fight me for it or bring me an ashen winds skull and you can have it back, choice is yours.

  • @sailorkek said in Hat drops on death.:

    @animeowl0807 said in Hat drops on death.:

    No! No! No! I love my hat!

    It's mine now, either fight me for it or bring me an ashen winds skull and you can have it back, choice is yours.

    Well, I'm off to the red tornado.

  • this reminds me in super mario 64 and super mario odyssey when your hat would get stolen and then you had to go chase it down by running after a monkey or a vulture
    imagine if a chicken or something stole your hat and you had to chase after it to get it back :p

  • @sailorkek Indiana Jones your hat from under a gold vault door... Like it

    However, I don't wear a hat

  • @ancientbeast434 said in Hat drops on death.:

    @sailorkek Indiana Jones your hat from under a gold vault door... Like it

    However, I don't wear a hat

    Lol, if only there was a barrel roll/dodge button.

    Tbh I dont often wear hats, sometimes ill have the skull cap ones so I doubt anyone wants to steal that old rag lol. Still though, I wouldn't say no to pinching a Reapers Hat from them as they try to steal my emissary

  • @pithyrumble stools are awesome I have zero clue what you mean

  • i like my hat though :(

  • @sailorkek

    The only way I would support this idea is if I automatically get my hat back in the next Sea of Thieves session.

    It would be neat if you could loose clothing and have an enemy wear it like a trophy but they shouldn’t be able to keep it since 50% of all the cosmetics can’t be attained through normal means and many of them were time limited or twitch drops. Any stolen clothing should be lost if you disconnect or quit and the same goes for the player who looses clothing. They should have all their clothing restored if they quit or get disconnected

  • @coffeelight5545 said in Hat drops on death.:

    @sailorkek

    The only way I would support this idea is if I automatically get my hat back in the next Sea of Thieves session.

    Oh you absolutely would, hopefully I did make that clear in the OP, ill re read after this comment and change accordingly if not. Yeah no way I would want to lose cosmetics permanently, but temporarily could be a fun little interaction, not so much if it happened on every death though.

    It would be neat if you could loose clothing and have an enemy wear it like a trophy but they shouldn’t be able to keep it since 50% of all the cosmetics can’t be attained through normal means and many of them were time limited or twitch drops. Any stolen clothing should be lost if you disconnect or quit and the same goes for the player who looses clothing. They should have all their clothing restored if they quit or get disconnected

    I completely agree

  • @fat-guy8633 said in Hat drops on death.:

    i like my hat though :(

    All the more reason to fight to get it back. Dont worry though, you'd get it back next time you set sail, its not gone forever.

  • @sailorkek ah if thats the case i see no reason to fight to get it back if i get it back next time to sail

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