Hey guy!
I've been wondering why Arena wasn't successful enough to stay alive and retain more players/player time.
Unforutnately I wasn't playing the game when Arena was still up and I heavily regret not starting earlier because I love PvP in this game and Arena would've been a good mode to get more PvP experience in a short amount of time. Gathering supplies and finding ships is rather time consuming when you compare it to just spawning in and having a go.
That being said - I understand WHY Rare shut Arena down but I'm not so sure why Arena was not more popular. Was there no match making system? Just random people thrown at each other? From the few months I've been playing SoT, I really started to enjoy the game mechanics with naval and direct combat. Imo this could, with proper hitreg and balancing (and of course matchmaking) be a really good PvP game.
So what exactly went wrong with Arena? I mean it's absolutely normal for a game to have way more PvE enjoyers than PvP players, I've seen this in pretty much every game that offers PvE and PvP at the same time but for it to be this low? Idk, something must've really been off with Arena and my assumption would be a non-existent or bad match making system. Because usually PvP players don't mind "new content" as much. They just enjoy climbing ladders and improving (from my experience) and getting a few cosmetic rewards based on their performance (to show off :D), see CS, LoL, DotA2, etc. Sure, all of those games have a few updates here and there but nothing absolutely humongous like PvE gets in new updates. Looking at World of Warcraft PvE gets an incredible amount of content, while PvP basically stays the same all of the time and might get 1 new arena and 1 new battleground with each expansion and yet there are still people playing PvP.
Honsetly I'd also really enjoy watching "Arena" tournaments on Twitch. So what was the issue that killed Arena?
