Start as a fleet

  • hello i have played youre game long enough became a legend myself and hoard for gold in the sea of theives since begining. i have going over pebles under pebles but noticed one thing we as sailors we are suffering not to lend a fleet with friends without trading a ship with deary oh sailsman. it whould add a little cool feature to the game of making fleets with friends and start with 4 players with 2 sloops instead of a gallone as an example or 2 briggs

  • 37
    Posts
    23.7k
    Views
  • So you want a server full of your own friends. Where you be alone. Nobody else. Just friends. And do stuff. Alone.

    Pve server request?

  • @burnbacon That is not what he said.

  • @burnbacon not just friends like that you have a limit of course like 3 fleet ship or so. well the first point is that you and more friends if you have that many it could fill a server but like now as standard 4 people. set sails for 2 sloops where 2 are captains and start as an alliance

  • The problem with that as far as i see is:

    • the servers are limited to 5-6 ships.
    • having a "fleet" with premades would disrupt the balance resulting in unfair situations for the remaining ships
  • @parrotlord6426 100%, cool idea but not really good for the other crews. Your fleet now has an immediate advantage.

  • @parrotlord6426 the servers can have a far bigger load then just 6 ships. if we think 6 ships 40 players that amount of players is the balance and it is good eitehr way you put it with

  • @jerfri2 Sry I believe you have no idea what you are even talking about. 40 players !?!What.

  • @jerfri2 4 people...there's a galleon for that...
    More than 4 people...try to get on the same server, or ask another ship, if they would give you the ship, so they can join...everything else is a nogo, deal with it, because that won't change

  • @crowedhunter But he isn't wrong either so is not a "fallacious argument" as you try to discourage/disparage his valid concern regarding this request. Just because it is in game now does not mean we need to make it easier, in fact we should be finding ways to disrupt such boosting behavior.

  • @dlchief58 Big brain

  • I have to disagree with you for a variety of reasons:

    first off, having 2 sloops in 1 crew is worse than having a galleon. The reason for this is because usually, u would get attacked from one side at a given time, with 2 sloops, u can potentially open holes on 2 different sides, having more surface area and more holes to work with in order to sink someone faster.

    Then there's the issue of reward balancing, as 2 sloops, rewards can be collected faster. 1 Ship may do a voyage, while another may go around fortresses collecting phantom's treasure. When selecting ships, there would be little reason to choose a galleon.

    You also make the mistake in thinking that a sloop is equal to half the power of a galleon. A sloop by itself is meant to stay afloat with 2 players, having 2 sloops does not equal the power of the galleon, and would be considered overpowered.

    To a lesser extent, as a crew, 2 sloops would have more resources combined at the start of the game than any other crew in the server. This isn't too much of an issue in the long run, but still an imbalance in the start of the session

    Condensed and summarized, your suggestion brings more trouble than what it's worth. The devs have stated before that they are having issues with having 6-7 ships in the server, but perhaps this might have to do more with how many crews there are and less with how many ships there might be. Regardless, in a server that can only accept 5-7 crews, having 2 ships at sea gives you an advantage in the game unless specific servers are made for only 2 sloop crews, which is still a headache in terms of reward/ gold and enemy balancing as well as in server maintenance. It just seems like the trouble might just not be worth it in the long run.

    Being a legend, as you claimed, would suggest that you understand how the larger the crew the more limitations the ship has. Although galleons have more cannons, they tend to be slower, harder to maneuver, have 2 layers (hulls) of possible damage (in a large surface area), have slow sail controls, and have slower cannon reload speeds. This isn't even considering the buffs that current sloop players have in terms of respawning and other things that were recently added such as the fact that sloop masts no longer drop in 1 shot from a chain shot

  • @jerfri2 said in Start as a fleet:

    hello i have played youre game long enough became a legend myself and hoard for gold in the sea of theives since begining. i have going over pebles under pebles but noticed one thing we as sailors we are suffering not to lend a fleet with friends without trading a ship with deary oh sailsman. it whould add a little cool feature to the game of making fleets with friends and start with 4 players with 2 sloops instead of a gallone as an example or 2 briggs

    That would be fun, there is no arguing that. However the game just isn't designed that way. Its designed for your to crew up with one ship and find other crews on one ship.

    Allowing people to join servers this way would create guilds. And with that comes n+1. This game was designed purposefully to prevent that.

    And as was previously said, the servers were only designed for 5 ships. (I thought it was 8?) Taking up all the slots would make it a PvE server. Upping the slots would make it crowded.

  • @jerfri2 sagte in Start as a fleet:

    @parrotlord6426 the servers can have a far bigger load then just 6 ships. if we think 6 ships 40 players that amount of players is the balance and it is good eitehr way you put it with

    @jerfri2 As a matter of fact, the servers cant handle more then 5-6 ships currently, thats simply what it is. If u follow the updates and information from the DEVs, they stated this multiple times.
    For ur information: It used to be 6 ships on a server, then, with all the content updates in the first seasons, RARE had to reduce it to 5 ships/server to keep everyting smooth - and last i heard is they worked hard towards getting those 6 ships/server back.

    So... maybe someone correct me if im wrong here.

  • @schwammlgott that is the point that you instead start with 2 ships and not ask a random to give theyre ship to you

  • @parrotlord6426 well yes at the beginning it was well i didn't watch there with ships or so. but like it is just a possibility since the only way to conqeor a server is like some said earlier to ask another random crew to give theyre ship and leave. whould it even matter if you play with 4 people having 2 sloops there is still 3 ships out there maybe hunting you and all

  • @red0demon0 (To a lesser extent, as a crew, 2 sloops would have more resources combined at the start of the game than any other crew in the server. This isn't too much of an issue in the long run, but still an imbalance in the start of the session) that ain't true even. 2 sloops start with together all 30 wood 32 food and 80 cannonballs 8 fire and shotgun bottles. there whouldn't even at that rater not be beneficial.

    (You also make the mistake in thinking that a sloop is equal to half the power of a galleon. A sloop by itself is meant to stay afloat with 2 players, having 2 sloops does not equal the power of the galleon, and would be considered overpowered.) it ain't the power of a galleon even if the galleon has 8 cannons 4 people and can and will easily win against 2 sloops on 2 fronts so no beneficial.

    (Then there's the issue of reward balancing, as 2 sloops, rewards can be collected faster. 1 Ship may do a voyage, while another may go around fortresses collecting phantom's treasure. When selecting ships, there would be little reason to choose a galleon.) galleon is slow movement but can't sink easily. fast in speed but has a debuff of wind. 2 sloops have a reward balancing where all are doing their thing. both may do voyage and all earn a share of the loot and xp so even if it is a thing talked with friends at the end.

    (first off, having 2 sloops in 1 crew is worse than having a galleon. The reason for this is because usually, u would get attacked from one side at a given time, with 2 sloops, u can potentially open holes on 2 different sides, having more surface area and more holes to work with in order to sink someone faster.) i never mentioned 1 crew it is as said you start a game with 2 ships and 2 crews. who start together as an alliance.

    (Being a legend, as you claimed, would suggest that you understand how the larger the crew the more limitations the ship has. Although galleons have more cannons, they tend to be slower, harder to maneuver, have 2 layers (hulls) of possible damage (in a large surface area), have slow sail controls, and have slower cannon reload speeds. This isn't even considering the buffs that current sloop players have in terms of respawning and other things that were recently added such as the fact that sloop masts no longer drop in 1 shot from a chain shot) they still do i tested it. the thing about pirate legend ain't something about my experience to do i am still bad at the game to be honest i just enjoy it of the atmosphere and as an legend i never attack someone. i don't care if it is loot of a value of a million on my ship and i lose it. i never fight and still got there.

  • @burnbacon said in Start as a fleet:

    So you want a server full of your own friends. Where you be alone. Nobody else. Just friends. And do stuff. Alone.

    Pve server request?

    Way to misinterpret a post...

  • I have been to few SoT community discords and there are always alliance servers being made. Honestly wonder how much of difference would it be were the casual players also allowed to start with two ships.

  • @jerfri2 sagte in Start as a fleet:

    @schwammlgott that is the point that you instead start with 2 ships and not ask a random to give theyre ship to you

    No from me
    If you "work" for it, it would be legit...premade is not fair for the other crews on the server

  • @arch-ideall exactly it whouldn't do much of a diffrence what are players mostly doing in the seas mostly either their own business or pvp stuff with a brigg or galleon. the meaning is that you can have more fun with friends sinc either way the way 2 people sloop is bad utalized to use all features it is 4 on sloop 6 on brigg and 10 on galleon since 8 cannons one lookout and one driving. but thank you very much for seeing my point of this

  • @schwammlgott why whould premade not be fair for other crews. if server can have 5 ships. 5 galleons whould be 20 players 8 are removed to replace 4 with 2 ships they whould be still an easy catch for pvp hunters. then we aswell come back to the logic of a server with friends. you say it ain't ok to start as an alliance but accept the thought that people ask a random to sacrifice theyre place in the server for making an alliance? where is a problem of a premade then if youre goal at the end is to play with you friends on 2 ships

  • @jerfri2 said in Start as a fleet:

    @schwammlgott why whould premade not be fair for other crews. if server can have 5 ships. 5 galleons whould be 20 players 8 are removed to replace 4 with 2 ships they whould be still an easy catch for pvp hunters. then we aswell come back to the logic of a server with friends. you say it ain't ok to start as an alliance but accept the thought that people ask a random to sacrifice theyre place in the server for making an alliance? where is a problem of a premade then if youre goal at the end is to play with you friends on 2 ships

    Pre-made alliances are unfair because automatically they have the same goals and no chance of betrayal within the alliance. You enter the game with a numbers advantage right off the bat, meaning that some players will use that to their advantage to further hunt down other ships by being able to cover more of the map by splitting up and funneling the fight to their ally. You also have familiarity and chemistry with the other group you are playing with, so yet another advantage over organically formed alliances. Most of all, it removes the uncertainty of the environment when you know that other ship is fully on your side with no chance of betrayal and actively helping you attain mutual goals. No need for negotiation or role-playing since you are already familiar with that other crew.

    And stop right there with your mental gymnastics trying to use math to justify your idea when you don't even understand the current limitations on server population. Currently it is impossible to get 5 galleons in a server due to the further player number restrictions along with the ship restrictions, which limits the server population to 16 players.

    Finally, as others have pointed out, it can ultimately be used as a tool to more easily form alliance servers. This is something that needs to be discouraged, not encouraged.

    As much as I would like to sail with another buddy's ship along side me, I have been around enough to see all the potential abuses and problems this would cause in the long run. A hard NO from me.

  • @dlchief58 sagte in Start as a fleet:

    @jerfri2 said in Start as a fleet:

    @schwammlgott why whould premade not be fair for other crews. if server can have 5 ships. 5 galleons whould be 20 players 8 are removed to replace 4 with 2 ships they whould be still an easy catch for pvp hunters. then we aswell come back to the logic of a server with friends. you say it ain't ok to start as an alliance but accept the thought that people ask a random to sacrifice theyre place in the server for making an alliance? where is a problem of a premade then if youre goal at the end is to play with you friends on 2 ships

    Pre-made alliances are unfair because automatically they have the same goals and no chance of betrayal within the alliance. You enter the game with a numbers advantage right off the bat, meaning that some players will use that to their advantage to further hunt down other ships by being able to cover more of the map by splitting up and funneling the fight to their ally. You also have familiarity and chemistry with the other group you are playing with, so yet another advantage over organically formed alliances. Most of all, it removes the uncertainty of the environment when you know that other ship is fully on your side with no chance of betrayal and actively helping you attain mutual goals. No need for negotiation or role-playing since you are already familiar with that other crew.

    And stop right there with your mental gymnastics trying to use math to justify your idea when you don't even understand the current limitations on server population. Currently it is impossible to get 5 galleons in a server due to the further player number restrictions along with the ship restrictions, which limits the server population to 16 players.

    Finally, as others have pointed out, it can ultimately be used as a tool to more easily form alliance servers. This is something that needs to be discouraged, not encouraged.

    As much as I would like to sail with another buddy's ship along side me, I have been around enough to see all the potential abuses and problems this would cause in the long run. A hard NO from me.

    at the first what if they didn't have the same goal. as an example i was not long ago alliance with a random crew. i helped them with a bounty mission while fighting by theyre side in the seas. 2 sloops against a ghost armarda. end of it i sailed my way but we where still in an alliance and both had a benefit for gathering loot and earning money.

    for the second it is just something i thought in my mind i never knew in the first place about a ship limit neither a player limit until now. i keep away sincei am autistic and my way of prounouncing things and building up sentences sound right for me but not for you. this is the first time i ever started a thread of some sort to share my mind set well not all otherwise you whould need a map for that.

    discouraged, encouraged what is the point at all to form an alliance in a game when they allow it it is like you form alliance with the whole server of thoose 5 randomised ships and all are even if they don't know each other still earning and hoarding for all in the server.

    well abuses and problems are even there where no one looks after. it is in game it had been written already in stone that people and mostly brookers or others don't know try to exploit and find ways to make a game easy to win

  • @jerfri2 said in Start as a fleet:

    @dlchief58 sagte in Start as a fleet:

    @jerfri2 said in Start as a fleet:

    @schwammlgott why whould premade not be fair for other crews. if server can have 5 ships. 5 galleons whould be 20 players 8 are removed to replace 4 with 2 ships they whould be still an easy catch for pvp hunters. then we aswell come back to the logic of a server with friends. you say it ain't ok to start as an alliance but accept the thought that people ask a random to sacrifice theyre place in the server for making an alliance? where is a problem of a premade then if youre goal at the end is to play with you friends on 2 ships

    Pre-made alliances are unfair because automatically they have the same goals and no chance of betrayal within the alliance. You enter the game with a numbers advantage right off the bat, meaning that some players will use that to their advantage to further hunt down other ships by being able to cover more of the map by splitting up and funneling the fight to their ally. You also have familiarity and chemistry with the other group you are playing with, so yet another advantage over organically formed alliances. Most of all, it removes the uncertainty of the environment when you know that other ship is fully on your side with no chance of betrayal and actively helping you attain mutual goals. No need for negotiation or role-playing since you are already familiar with that other crew.

    And stop right there with your mental gymnastics trying to use math to justify your idea when you don't even understand the current limitations on server population. Currently it is impossible to get 5 galleons in a server due to the further player number restrictions along with the ship restrictions, which limits the server population to 16 players.

    Finally, as others have pointed out, it can ultimately be used as a tool to more easily form alliance servers. This is something that needs to be discouraged, not encouraged.

    As much as I would like to sail with another buddy's ship along side me, I have been around enough to see all the potential abuses and problems this would cause in the long run. A hard NO from me.

    at the first what if they didn't have the same goal. as an example i was not long ago alliance with a random crew. i helped them with a bounty mission while fighting by theyre side in the seas. 2 sloops against a ghost armarda. end of it i sailed my way but we where still in an alliance and both had a benefit for gathering loot and earning money.

    for the second it is just something i thought in my mind i never knew in the first place about a ship limit neither a player limit until now. i keep away sincei am autistic and my way of prounouncing things and building up sentences sound right for me but not for you. this is the first time i ever started a thread of some sort to share my mind set well not all otherwise you whould need a map for that.

    discouraged, encouraged what is the point at all to form an alliance in a game when they allow it it is like you form alliance with the whole server of thoose 5 randomised ships and all are even if they don't know each other still earning and hoarding for all in the server.

    well abuses and problems are even there where no one looks after. it is in game it had been written already in stone that people and mostly brookers or others don't know try to exploit and find ways to make a game easy to win

    They pre-made alliance option you want is (as you state) for friends and of course they are going to have the same goals and motivations - why else would anyone want to do it otherwise? With a random crew you don't have that assurance - sure they may help each other or they may go off and do their own thing. But there is always that chance they may betray their alliance and attack, claiming all treasure for themselves. You won't have that possibility if you are allying with known friends.

    There is a big difference in forming an alliance with others you do not know and going in with one with your buddies. The tendencies for abuse of other players and cheese of leaderboards go up tremendously if allowed.

  • @dlchief58 sagte in Start as a fleet:

    @jerfri2 said in Start as a fleet:

    @dlchief58 sagte in Start as a fleet:

    @jerfri2 said in Start as a fleet:

    @schwammlgott why whould premade not be fair for other crews. if server can have 5 ships. 5 galleons whould be 20 players 8 are removed to replace 4 with 2 ships they whould be still an easy catch for pvp hunters. then we aswell come back to the logic of a server with friends. you say it ain't ok to start as an alliance but accept the thought that people ask a random to sacrifice theyre place in the server for making an alliance? where is a problem of a premade then if youre goal at the end is to play with you friends on 2 ships

    Pre-made alliances are unfair because automatically they have the same goals and no chance of betrayal within the alliance. You enter the game with a numbers advantage right off the bat, meaning that some players will use that to their advantage to further hunt down other ships by being able to cover more of the map by splitting up and funneling the fight to their ally. You also have familiarity and chemistry with the other group you are playing with, so yet another advantage over organically formed alliances. Most of all, it removes the uncertainty of the environment when you know that other ship is fully on your side with no chance of betrayal and actively helping you attain mutual goals. No need for negotiation or role-playing since you are already familiar with that other crew.

    And stop right there with your mental gymnastics trying to use math to justify your idea when you don't even understand the current limitations on server population. Currently it is impossible to get 5 galleons in a server due to the further player number restrictions along with the ship restrictions, which limits the server population to 16 players.

    Finally, as others have pointed out, it can ultimately be used as a tool to more easily form alliance servers. This is something that needs to be discouraged, not encouraged.

    As much as I would like to sail with another buddy's ship along side me, I have been around enough to see all the potential abuses and problems this would cause in the long run. A hard NO from me.

    at the first what if they didn't have the same goal. as an example i was not long ago alliance with a random crew. i helped them with a bounty mission while fighting by theyre side in the seas. 2 sloops against a ghost armarda. end of it i sailed my way but we where still in an alliance and both had a benefit for gathering loot and earning money.

    for the second it is just something i thought in my mind i never knew in the first place about a ship limit neither a player limit until now. i keep away sincei am autistic and my way of prounouncing things and building up sentences sound right for me but not for you. this is the first time i ever started a thread of some sort to share my mind set well not all otherwise you whould need a map for that.

    discouraged, encouraged what is the point at all to form an alliance in a game when they allow it it is like you form alliance with the whole server of thoose 5 randomised ships and all are even if they don't know each other still earning and hoarding for all in the server.

    well abuses and problems are even there where no one looks after. it is in game it had been written already in stone that people and mostly brookers or others don't know try to exploit and find ways to make a game easy to win

    They pre-made alliance option you want is (as you state) for friends and of course they are going to have the same goals and motivations - why else would anyone want to do it otherwise? With a random crew you don't have that assurance - sure they may help each other or they may go off and do their own thing. But there is always that chance they may betray their alliance and attack, claiming all treasure for themselves. You won't have that possibility if you are allying with known friends.

    There is a big difference in forming an alliance with others you do not know and going in with one with your buddies. The tendencies for abuse of other players and cheese of leaderboards go up tremendously if allowed.

    begining of the game yeah we where once a 4 ship alliance with 3 galleons and a brigg well we tok over world events and all till the one just quit and killed all. it ain't a reinsurance to have an alliance but the thought i was following was not to do something the same all the time jeez that whould be booring. it is an more efficency for gathering loot and money since alliance gives all 2-5 crews the reward of a treasure as far as i observed didn't see closer on that. but like alliance is help when needed and easier looting and earning of money not always well for some things like world events a benfit for having more people. still can be killed even if friends or none friend.

    well on that leaderboards who cares actually there is no benefit for beeing the best player, neither to show. we play games to have fun some take it serious others made money of it and then some make money who are our programmers. giving an advice or another function to a game by an outside force is just what developers ask us today since before as in 2004 games where top. no updates, nothing like that we played them enjoyed them and where happy with them. now a days players are asked in an community like theese here to give advice or changes. some say yes others no. dlc was nothing we knew in early 2000. ESO the elder scrolls online is bad at it game/DLC/DLC/DLC/DLC/DLC and more and more. we have pay to play, pay to win, pay to progress and far more then just that. a battle pass for paying real money to just earn an in game item that just looks cool. at the end we are gamers the economy of the programmers, artist and marketers who give us our fun. discussion about an optional thing that could be added lays the developers hand on if they want it or not. we live already in a world where veryhting is paid. the worse case whould be to pay to update a game

  • @jerfri2 said in Start as a fleet:

    well on that leaderboards who cares actually there is no benefit for beeing the best player, neither to show. we play games to have fun some take it serious others made money of it and then some make money who are our programmers. giving an advice or another function to a game by an outside force is just what developers ask us today since before as in 2004 games where top. no updates, nothing like that we played them enjoyed them and where happy with them. now a days players are asked in an community like theese here to give advice or changes. some say yes others no. dlc was nothing we knew in early 2000. ESO the elder scrolls online is bad at it game/DLC/DLC/DLC/DLC/DLC and more and more. we have pay to play, pay to win, pay to progress and far more then just that. a battle pass for paying real money to just earn an in game item that just looks cool. at the end we are gamers the economy of the programmers, artist and marketers who give us our fun. discussion about an optional thing that could be added lays the developers hand on if they want it or not. we live already in a world where veryhting is paid. the worse case whould be to pay to update a game

    I'm ignoring the first paragraph of your response because it is totally irrelevant and quite frankly makes absolutely no sense (no offense meant, just being honest).

    I'm not talking about making the top spot on the Emissary leaderboards but rather referring to how Alliance servers inflate the values by their cheesing of the system which can bump someone else out of the top tier when they just play the game as designed/intended. Making it easier by allowing you to group up with friends only inflates the problem more, possibly knocking honest players down a level and denying them a cosmetic/livery item they would have earned otherwise (or earn an achievement). So yes, it DOES matter and those abusing the system makes it harder for honest players to earn their fair share - and pre-made alliances would make it easier for such cheesing/abuse to happen.

    I'm not sure what you are rambling on at the end about or what relevance it has to the discussion at hand. What does DLC or paid content have to do with the ability to form pre-made alliances, much less support your argument for such a feature?

  • @dlchief58 sagte in Start as a fleet:

    @jerfri2 said in Start as a fleet:

    well on that leaderboards who cares actually there is no benefit for beeing the best player, neither to show. we play games to have fun some take it serious others made money of it and then some make money who are our programmers. giving an advice or another function to a game by an outside force is just what developers ask us today since before as in 2004 games where top. no updates, nothing like that we played them enjoyed them and where happy with them. now a days players are asked in an community like theese here to give advice or changes. some say yes others no. dlc was nothing we knew in early 2000. ESO the elder scrolls online is bad at it game/DLC/DLC/DLC/DLC/DLC and more and more. we have pay to play, pay to win, pay to progress and far more then just that. a battle pass for paying real money to just earn an in game item that just looks cool. at the end we are gamers the economy of the programmers, artist and marketers who give us our fun. discussion about an optional thing that could be added lays the developers hand on if they want it or not. we live already in a world where veryhting is paid. the worse case whould be to pay to update a game

    I'm ignoring the first paragraph of your response because it is totally irrelevant and quite frankly makes absolutely no sense (no offense meant, just being honest).

    I'm not talking about making the top spot on the Emissary leaderboards but rather referring to how Alliance servers inflate the values by their cheesing of the system which can bump someone else out of the top tier when they just play the game as designed/intended. Making it easier by allowing you to group up with friends only inflates the problem more, possibly knocking honest players down a level and denying them a cosmetic/livery item they would have earned otherwise (or earn an achievement). So yes, it DOES matter and those abusing the system makes it harder for honest players to earn their fair share - and pre-made alliances would make it easier for such cheesing/abuse to happen.

    I'm not sure what you are rambling on at the end about or what relevance it has to the discussion at hand. What does DLC or paid content have to do with the ability to form pre-made alliances, much less support your argument for such a feature?

    at the end the developers choice to take it or leave it it was and it stays as an option to add to the game. the rest is gonna be theyir problem not ours

  • @jerfri2 said in Start as a fleet:

    @dlchief58 sagte in Start as a fleet:

    @jerfri2 said in Start as a fleet:

    well on that leaderboards who cares actually there is no benefit for beeing the best player, neither to show. we play games to have fun some take it serious others made money of it and then some make money who are our programmers. giving an advice or another function to a game by an outside force is just what developers ask us today since before as in 2004 games where top. no updates, nothing like that we played them enjoyed them and where happy with them. now a days players are asked in an community like theese here to give advice or changes. some say yes others no. dlc was nothing we knew in early 2000. ESO the elder scrolls online is bad at it game/DLC/DLC/DLC/DLC/DLC and more and more. we have pay to play, pay to win, pay to progress and far more then just that. a battle pass for paying real money to just earn an in game item that just looks cool. at the end we are gamers the economy of the programmers, artist and marketers who give us our fun. discussion about an optional thing that could be added lays the developers hand on if they want it or not. we live already in a world where veryhting is paid. the worse case whould be to pay to update a game

    I'm ignoring the first paragraph of your response because it is totally irrelevant and quite frankly makes absolutely no sense (no offense meant, just being honest).

    I'm not talking about making the top spot on the Emissary leaderboards but rather referring to how Alliance servers inflate the values by their cheesing of the system which can bump someone else out of the top tier when they just play the game as designed/intended. Making it easier by allowing you to group up with friends only inflates the problem more, possibly knocking honest players down a level and denying them a cosmetic/livery item they would have earned otherwise (or earn an achievement). So yes, it DOES matter and those abusing the system makes it harder for honest players to earn their fair share - and pre-made alliances would make it easier for such cheesing/abuse to happen.

    I'm not sure what you are rambling on at the end about or what relevance it has to the discussion at hand. What does DLC or paid content have to do with the ability to form pre-made alliances, much less support your argument for such a feature?

    at the end the developers choice to take it or leave it it was and it stays as an option to add to the game. the rest is gonna be theyir problem not ours

    Wow, that is the lamest cop-out ever.

  • No.......

  • @dlchief58 cop out? what does that mean now?

    it was at last just an opinion of not kicking players to obtain a secondary ship.

  • @captaintibbz said in Start as a fleet:

    @burnbacon That is not what he said.

    that's exactly what he said. because you know people will exploit it.

  • Alliance server says aye!

  • This is a game changing/breaking request. Not a cool little feature😳😁

  • @animeowl0807 said in Start as a fleet:

    Alliance server says aye!

    Pretty much! Cheese for the masses unfortunately.

37
Posts
23.7k
Views
15 out of 37