On Jan 9, 2019, Destructoid released an article titled "Sea of Thieves is fixing the dreaded 'double gun' tactic." This included a quote from Executive Producer Joe Neate that advised that the developers "never intended for there to be a one-shot kill plater-to-player in Sea of Thieves". With some of the more recent updates, I noticed that I can no longer "fast dig" by swapping out my shovel quickly, which is fine, clearly they saw an issue with game balance and acted on it appropriately. Yet, the dreaded double shot combo is still extremely prevalent and dominating any and all players who don't bother to learn or use it. For the very few of you who have not experienced this yet, with the right quick combination of button mashing, you can swap weapons and fire your secondary weapon far too quickly after the first, almost guaranteeing an unfair advantage towards the attacker who shoots first while using it.
I realize it's been 3-4 years since that article, and likely nothing further will change with this particular issue. Accepting that with an understanding frown, there is still another annoying long term issue that I feel is just as frustrating and gets abused far too often: "Combat Jump Spamming". It's bad enough that there are actually players who will spend their time and money to research how to pick the smallest/thinnest possible character models in the game to even clothe them with the right cosmetics just to shave a few pixels off their character's profile for combat advantage, but then they also bounce up and down constantly in every fight like it's a bouncy castle of death. Not only does this look absolutely ridiculous, but it makes PvP combat for those of us who don't "min/max" every facet of our gameplay, that much more at a disadvantage. I've recently even encountered a crew where every member had the same character build, and they all wore the same outfit just to make them harder to shoot when in combat. They all constantly jumped so much, they hardly kept more than one foot off the ground the entire fight, double blasting us with less than a second or two to even try to defend ourselves from certain death.
Rare, would you please consider debuffing repeat jumping like this, especially in combat? Perhaps it could cause stamina drain and tire a character out just like it does when a character has missed a thrusting charge does with a sabre?
I just feel that this game already requires a great deal of experience to prevail in naval tactics, I'd really like for Close Quarters and Small-Arm engagements to be much the same way. Tactics and smart execution should prevail with a touch of luck, as it stands right now, anyone who masters combat jump and double shot spamming will always come out on top.
Just my opinion, what think you community?
